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Runes: Universal
1
2
3
Domination
Precision
+9 Adaptive (5.4 AD or 9 AP)
+9 Adaptive (5.4 AD or 9 AP)
+6 Armor
Spells:
Chilling Smite
Flash
Items
Ability Order
The Darkin Scythe (PASSIVE)
Kayn Passive Ability

Hello Apprentice
Welcome to the MetaSolaray in-depth Jungle Kayn guide.
Welcome to the MetaSolaray in-depth Jungle Kayn guide.
⋆ “I have nothing but darkness in my heart, misunderstood to a world that rejected me. I am cold to everyone but I’m actually really nice if you get to know me. I also carry this super awesome weapon that is actually a demon in di-“
Alright enough of the edgelord, anyone else reminded of high school?


Whenever you’re first picking especially in solo que you’re left with that issue of “Should I go damage? Should I go tanky? Frontline? Assassin? Backline? Take a nap?”. We’ve all been there and have often felt like we made the wrong choice because our team either entirely lacked damage, had no hard cc, or worst picked a full AD hyper carry comp of






Note: While many guides spilt up the information I’ll be focused on giving each stance/form it’s own indepth detail together but separated so you can focus on improving the form you’re currently practicing. If you’re interested in having the forms separated entirely let me know!

Kayn – Why should you embrace your inner edgelord?
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But maybe the enemy team has











But what front line champion doesn’t have CC (Besides






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The Darkin Scythe (Passive): ![]() ![]() ![]() Once the bar is filled, ![]() ![]() ![]() The transformation type is decided based on the highest amount of damage dealt to the respective range type. If the two forms are within 8% of each other, the last champion range type hit, will determine the transformation. If both types are hit at the same time, the transformation will default to ![]() ![]() |
This passive is the key aspect that makes
Kayn such a unique champion. When you are deciding which form to play this long extension is everything that you will be playing around. To keep it simple melee champions (Including champions like
Jayce and
Nidalee currently in melee form) will drop
The Darkin Scythe: Rhaast orbs while ranged champions will provide
The Darkin Scythe: Shadow Assassin orbs. As the game duration extends those value of orbs are increased in value as a form of ‘catch up’. You should be aiming for a transformation no later than 14 minutes in a game.
You’ll want to plan accordingly to what form you want so you can properly stockpile the correct orbs, should you have
The Darkin Scythe: Rhaast runes but trigger the
The Darkin Scythe: Shadow Assassin transformation you’ll be hard denied for four minutes till you gather enough time or orbs of the correct form to fix this. Base
Kayn can easily lose you games due to the amount of tools you are missing out on.
Kayn deals 12% − 44% (based on level) of post-mitigation damage dealt against enemy champions as bonus magic damage, lasting for 3 seconds upon entering in combat with an enemy champion, refreshing after 8 seconds out-of-combat with them or by using
Umbral Trespass.
The Darkin Scythe: Shadow Assassin’s bread and butter, this tool gives you even more threat as you're both relying on
Sudden Impact (Better be running this) to give you dual penetration and the main reason why you’re going to want to aim for squishy targets. As squishier targets rarely are stacking MR for you you’ll often find you’re quite viable in how quickly targets will drop. Do note that your
Duskblade of Draktharr is also amplified by this damage so the more you can dish out before ulting will maximize your burst. For those hard to kill targets make sure to allow your cooldowns to come back up during your ult as you’ll have refreshed your passive once more.
Rhaast trades raw damage, for increased sustain through his abiltiies. With many of his abilities trading flat damage for % damage, the threat you present to squishier targets and tankier targets remains viable, but with the added bonus that you are healed for the % based on ALL targets hit. This can lead to a single well placed W, giving you the health you need to remain in teamfights. This passive is further amplified by
Spirit Visage and works well when accompanied with various forms of healing such as
Death's Dance,
Ravenous Hunter and
Conqueror.
The Darkin Scythe: Shadow Assassin and Base
Kayn use this abilitiy in the same matter with no differences seperating the two. The main bonus applied from your passive is the only gain
The Darkin Scythe: Shadow Assassin obtains but the understanding is the same. When using your Q aim to hit a target with both the tight lined dash and then the circular spin at the end of the dash. This move has a stagnant dash length so make sure to dash towards your target so they’ll take both ends of the ability. We’ll go over more tricks and combos you can apply in the combo section as it is evenly applied to both forms.
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Reaping Slash's damage is modified to deal 55% AD (+ 5% (+ 4% per 100 bonus AD) of the target's maximum health) for both instances. This damage is capped against monsters.
The Darkin Scythe: Rhaast on the other hand gains a large difference as this ability loses out on raw flat damage to instead gain a signficant % boost instead. Both the dash and the actual cut apply the same % damage quickly allowing
The Darkin Scythe: Rhaast to heavily shred front line targetes health down with his damage and their armor down with
Black Cleaver. This ability can either be maxed first or second depending on your preference (And aim). Do note that unlike
The Darkin Scythe: Shadow Assassin, only the CD drops very lightly for each point taken and does not increase in the scaling damage.
The Darkin Scythe: Shadow Assassin needs mobility and the enhancements to his
Shadow Step are critical to this aspect. The movement speed is boosted from 40% to a powerful 70% and immunity to slows as well. This makes targets like
Ashe all the more jucier for you to lock down, but WAIT there’s more in the fact that when used in the walls you get a nice 50% REDUCTION to the ability’s cooldown allowing you to slip in and out of the shadows at startling speeds. Use E to roam the map and get into position for your next kill, use your E to get a nice health boost before your next camp clear. With
The Darkin Scythe: Shadow Assassin you should almost never be standing still.
- Rhaast on the other hand gets the poor man’s E here, the only difference from your base E is that the color red is a really nice looking shadow. Use your E to recharge your health or close gaps towards your target. Remember you only have to enter a wall once per
Shadow Step to gain the benefit of the healing.
The Darkin Scythe: Shadow Assassin's
Umbral Trespass has double utility when it comes to his kit and itemization. As this ability requires you to have previously damaged the target if you’re looking for a quick ability dodge you can smite any target nearby to quickly ult them to avoid critical skillshots or even targeted abilities with a travel time. From base
Kayn and even
The Darkin Scythe: Rhaast,
The Darkin Scythe: Shadow Assassin has a longer duration so targets who try to leave your trespass range will be sorely disappointed. Your optiomal lead is to use your window of increased damage from your passive to lead, then using
Umbral Trespass to get a reset on your passive and cooldowns to drop the target in the 2nd rotation. If you click R early you can exit the ulted target’s body in the desired direction and choose to either shorten or go the full length of your increased exit range depending on need.
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Umbral Trespass is modified to deal 10% (+ 13% per 100 bonus AD) of target's maximum health physical damage, and heals him for「 70% of the pre-mitigation damage 」.
Rhaast on the other hand has very important information regarding his ultimate. The first portion is that he deals % damage ONLY instead of the former flat damage with scaling. This damage provides the first portion of your healing based off your passive being applied to that.
The Darkin Scythe: Rhaast is then healed by a % of that targets ACTUAL HP that is regardless of how much damage you actually did which incentives you’re ulting of nearby targets over anything else. While you don’t get the extended range of your ult on
The Darkin Scythe: Rhaast the most important thing is making sure to exit the target while they’re still alive. If a target dies to another source of damage before your ult finishes you will get neither the damaging heal NOR the % HP healing which can easily result in you exiting into your own death. If a target is rapidly falling make sure to end your ult prematurely to ensure you get your healing in.





You’ll want to plan accordingly to what form you want so you can properly stockpile the correct orbs, should you have














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Reaping Slash (Q): ![]() PHYSICAL DAMAGE:»75 / 95 / 115 / 135 / 155 (+ 65% bonus AD) Both instances of ![]() The dash's speed scales with ![]() |









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Blade's Reach (W): ![]() ![]() ![]() ![]() ![]() |
The first significant change in
The Darkin Scythe: Shadow Assassin and what makes him a mobile assassin of death.
Kayn no longer is forced to do difficult things like doing the attack himself but instead leaves a shadow clone to do the hard work for him. The added bonus is this clone does the full damage of the ability while you’re left free to move without delay. The icing on the shadow cake is the length of your W is extended beyond your normal form allowing you to poke out targets from a greater distance for your ult or to slow them down for a full Q to the face. This ability is often heavily preferred maxing first after your first three points are dropped into Q. Lead with this ability to make it easier to hit with your Q..
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Blade's Reach knocks up enemies for 1 second.
The Darkin Scythe: Rhaast on the other hand, relishes in personally hitting his former body against his enemies face. While forced to stand at attention
The Darkin Scythe: Rhaast instead adds a bit more power behind his swing for an AoE Knockup. As knockups and backs are not reduced by tenacity this ability is crazy powerful at holding down tankier targets for the duration of the CC so you can follow up with a well placed Q. Do note that unlike Shadow Assassin you get neither the mobility nor the extended W so getting up close and personal is essential for success.
The Darkin Scythe: Rhaast’s W has a slight delay from when the indicator appears so if trying to hit a fleeing target remember to aim slightly ahead of where they’re going so they run into the target area.







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Shadow Step (E): ![]() ![]() ![]() ![]() ![]() Receiving damage from an enemy champion or dealing ability damage to them after the effect is enhanced reduces the remaining duration to 1.5 seconds. The effect also cannot remain active out of terrain for longer than 1.5 seconds and will cancel completely if ![]() ![]() ![]() ![]() ![]() |






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Umbral Trespass (R): PASSIVE: ![]() ACTIVE: ![]() ![]() ![]() Upon reactivation or at the end of the duration, ![]() ![]() ![]() ![]() |








Rhaast on the other hand has very important information regarding his ultimate. The first portion is that he deals % damage ONLY instead of the former flat damage with scaling. This damage provides the first portion of your healing based off your passive being applied to that.



Wall Hopping with Q
Q’s dash range is fixed, but


Extending E with Q
By using your Q in the river you can make a short dash to reenter a wall before the 1.5 second timeout of E will cancel you out. This is often easier to do with


Shortening Q Animation
Similar to the wall hopping but this time we angle the Q in a way so that we end up on the same side of the wall we’re currently standing. What ends up happening is the dash to slash portion of your Q will be significantly shorten which can often be used even in combat situations with enemy champions to surprise them with your burst. The cooldown of your ability remains the same and this is a great way to quickly lash out if you can properly aim the ability. Be warned that it’s easier when using the extended side of walls and angling your dash to make it impossible to bypass. Walls at Blue buff, Krugs, Raptor camp are very easily able to be jumped and cause the camp to reset.
E > W > Q
This is your standard engage regardless of form, W allows you to open up with your skill shot to either slow or knock up targets. If you've hit you’re far more likely to get the benefit of a full double Q on the target before looking to either continue the engage (


E > Q > W
The chasing form of the previous combo. Use this combo when you’re out of range for a critical W (



AA > W > AA> Q > R
This combo is a hard hitting assassination done to fully take advantage of animation cancels to dish out quick damage. Before you apply your ultimate you need to ensure you properly fit in a single auto attack otherwise the passive and the bonus amp by your passive will go to waste. The first AA is only if you’re already on the target's you’ll often try to lead with your W first. While you can do the above combo with


Q > R > W
This combo is mostly to re position













These runes are universally strong on base




★ ![]() ![]() ![]() ![]() ![]() ![]() |
★ ![]() ![]() ![]() ![]() |
★ The third set of runes should be carefully considered and applied to your playstyle and elo. If you find yourself often buying earlier ![]() ![]() ![]() ![]() ![]() ![]() |
★ If you believe your elo is bad at warding or if you’re often forgetful of swapping to red trinket then ![]() ![]() ![]() |
★ However if you’re snowballing hard, nothing makes you snowball harder than ![]() |
★ ![]() ![]() ![]() ![]() |
★ ![]() ![]() ![]() ![]() |
★ For the last pick access the enemy team and pick accordingly, if against heavy CC make sure to run ![]() ![]() ![]() ![]() ![]() ![]() |
Shadow Assassin Runes - These are runes tailored solely to
The Darkin Scythe: Shadow Assassin when you preemptively have decided to run this form of
Kayn. As mentioned before you should always try to pre-select your form to better suit your needs to the game at hand and work towards that form.
Dark Harvest >
Sudden Impact >
Eyeball Collection >
Ravenous Hunter or
Relentless Hunter
Triumph (or
Legend: Tenacity) >
Coup de Grace.
The Darkin Scythe: Shadow Assassin's goal is to single handily decide games by quickly picking out key targets then drifting back into the shadows to resume the process all over again. These are the runes that provide you even more ability to execute your targets and turn a snowball lead into a victory.











★ ![]() ![]() ![]() |
★ ![]() ![]() |
★ ![]() ![]() ![]() ![]() ![]() ![]() ![]() |
★ ![]() ![]() ![]() ![]() |
★ ![]() ![]() ![]() |
★ You long for a worthy opponent so that you may cut them down, this helps your assassination patterns and is useful regardless of what foe you’re aiming to one shot. |
These runes are focused on providing base
Kayn a form to be safe, then once the corruption has been completed to completely take over the game flow with crazy in game sustain. With
Conqueror providing you much needed AD to enhance your abilities, provide unreduced additional healing AND true damage you’ll be a terror regardless of whom you’re against.
Conqueror >
Triumph >
Legend: Tenacity >
Last Stand
Ravenous Hunter or
Sudden Impact or
Zombie Ward or
Eyeball Collection.










★ The rune of bruisers and ![]() ![]() |
★ ![]() ![]() ![]() ![]() ![]() ![]() |
★ As ![]() ![]() |
★ This rune allows you to deal more damage when your health begins to drop, when your other items begin to provide you forms of negating death this rune will begin to amp your damage. Since your healing is based off of damage dealt you’ll stand to gain even more HP during the most dangerous of times and properly drain tank. |
★ Your passive gives you ability healing, this gives you ability healing. Let the marriage of healing begin so you may sustain all the things, never trade this option out on ![]() |
★ ![]() |
★ However if you’re looking for more AD to enhance your raw abilities then consider either ![]() ![]() ![]() |



For itemization we’ll be focusing on the two item sets you’ll want to consider for both forms of

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Stalker's Blade - Warrior > STARTING![]() ![]() ![]() ![]() ![]() |
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Boots of Mobility > MOVEMENT![]() ![]() |
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Duskblade of Draktharr > DAMAGE The core of the assassin kit and vital to ![]() ![]() |
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Youmuu's Ghostblade > DAMAGE Mobility is vital on an assassin without a large dash and this item provides you even more lethality to one shot a squishy. Take this item after ![]() |
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Edge of Night > DAMAGE This item is not always one you’ll need to go, but a more situational item you can take to give yourself more protection. When the enemy has a single core ability they’ll open with or powerful ultimates like ![]() ![]() ![]() ![]() ![]() |
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Guardian Angel > SURVIVABILITY Avoiding giving out your bounties is one of the keys to successful carrying in lower elo games. If you’re snowballing after obtaining your core lethality items consider grabbing this defensive item that also enhances your damage. ![]() |
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Mortal Reminder or Lord Dominik's > UTILITY/DAMAGE Sometimes the most vital target you need to remove from a game is a bruiser or champion who has more armor then you can use lethality alone to penetrate. In those games you’ll want to pick up either a mortal reminder for healing champions such as ![]() ![]() ![]() ![]() ![]() ![]() |
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Death's Dance > SURVIVABILITY This item isn’t as powerful on ![]() ![]() |
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Skirmisher's Sabre > STARTING![]() ![]() ![]() |
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Black Cleaver > ARMOR SHRED A majority of your damage is based of % Max HP, meaning your best targets to both damage and drain tank off will be bruisers and tanks. ![]() |
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Spirit Visage > HEALING![]() ![]() |
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Sterak's Gage > SURVIVABILITY You’ll find a boon of health whenever you drop this item into your build, providing a bountiful amount of HP, AD and even more tenacity to add to your runes and possibly even boots this item is an expensive but useful item usually in your third or fourth slot. This item amplifies all of your HP purchases such as ![]() ![]() ![]() |
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Guardian Angel > SURVIVABILITY Avoiding giving out your bounties is one of the keys to successful carrying in lower elo games. If you’re snowballing after obtaining your core lethality items consider grabbing this defensive item that also enhances your damage. ![]() |
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Mortal Reminder or Lord Dominik's > UTILITY/DAMAGE Sometimes the most vital target you need to remove from a game is a bruiser or champion who has more armor then you can use lethality alone to penetrate. In those games you’ll want to pick up either a mortal reminder for healing champions such as ![]() ![]() ![]() ![]() ![]() ![]() |
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Death's Dance > SURVIVABILITY This item isn’t as powerful on ![]() ![]() |
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Dead Man's Plate > SURVIVABILITY This item provides high health and armor while giving ![]() ![]() ![]() |

For this section we’ll be going over full game play with
The Darkin Scythe: Shadow Assassin alone, we’ll cover early game, early game form obtained (Pre 10 minutes) Mid Game, Mid game Form Obtained (10-25) and then Late game (25+) If you’ve not obtained your form by 25 minutes you’ve either been afk and or trying for a Full Pacifist Run of League of Legends.
Early game
Camp Clear 1 --> Red Buff -> Krugs -> Raptors -> Wolves -> Blue Buff -> Scuttle
Camp Clear 2 Raptors ->Red Buff -> Krugs -> Gank Side Lane
Camp Clear 3 Red Buff -> Raptors -> Wolves -> Blue Buff
Items -->
Hunter's Talisman ->
Refillable Potion
At the start of your game you’ll want to take up a defensive position after taking your items, at one of your many jungle entrances.
Kayn is highly vulnerable at level 1 to various types of invades especially if your Q is cancelled mid dash can force out an early
Flash or even a first blood if caught out. If you’re forced into an early fight remember your highest damage possible is AA > Q > AA and the amount of raw base damage your Q can bring in AoE can be more helpful then people may understand easily. If possible you’ll want to advise your mid laner to ward enemy Raptors at 1:20. This ward is so heavily impressive with the amount of information it can glean for all of your laners. If you spot the enemy jungler appearing there around 1:50 with only 4 CS then vanish towards Blue Buff, you can inform your top he is free to play aggressive to punish the opposing laner and vice versa on the red side. For
Kayn, you’ll instead want to focus on where you’re going to start your first clear.
Kayn’s passive Q damage is heavily loaded in the early game with an additional 40 base damage in bonus applied in AoE. This is for both the dash and the slash part of his Q and should be accounted properly when routing.
Kayn is an AoE clearing champion so your primary focus of clear should be Krugs > Raptors > Wolves > Gromp in that order when you are crunched for time to clear. Your starting clear however, should be based on a few factors of your end result. If you’re looking for a high farm return value of XP and CS then you’ll want to go with Clear 1 which focuses on the most effective path possible. Even if you lose out on Scuttle, the amount of time you’ve saved with the rest of your camps on a clean respawn cycle will easily make up for it.
However should you want to look more aggressively for play making options then Clears two and three will more quickly open this up. Clear 2 focuses on surprising the enemy mid or side laner you started on (EX: Blue side this is bot, for Red side this is top) Many players in all elos do not expect a swift level 3 gank from
Kayn and especially if this is a ranged squishy champion you can absolutely abuse this to give a lane a strong lead in the early game. Remember as your job is to obtain blue orbs the earliest damage gives sufficiently less orbs then later in the game so while the target isn’t that important yet it is something to keep in mind.
Your best ganks should focus on lanes who either have no escapes or even better have used core abilities such as
Jax’s Q (Leap)
Zed’s Shadow,
Morgana’s Q so you’re more likely to arrive with a kill. The best way to set up these ganks are to find a route you can shadow walk through, but be warned that your E will clearly indicate to the enemy when you’re heading into a gank. Lead with your W when possible so you can hit both parts of your Q. One of the things you’ll want to avoid is fighting in a direct 2v2, 3v3 gank since Pre-form is often at your weakest and many meta junglers will often have a strong early game to counteract your flow. This can be played around by watching enemy jungle clears, placing
Control Wards in critical locations you can look to track enemies in bushes that aren’t normally seen.
Objective wise Pre-form
Kayn will not have many options to force objectives. As you’re aiming for
The Darkin Scythe: Shadow Assassin setting up ganks for bot lane is a great way to achieve the needed orbs to obtain your passive and during the early game a single good game you can easily obtain a
Dragon for your team. Remember that
Dragons like
Ocean Dragon are superb to helping your team sustain to the point of mid game, mountain will aid in snowballs while
Cloud Dragon and
Infernal Dragon will help in combat strategies. One of the things you need to ensure is the enemy doesn’t obtain dragons if the bot lane or mid lane are gaining an advantage. Your job as
Kayn is to build your snowball by picking off the squishier ranged champions so that your
The Darkin Scythe: Shadow Assassin is picked up early. However there are adaptions to the game and sometimes you’ll need to play towards your top lane to gain a lead to tide yourself over.
Mid game
At this point you should begin to see a trend towards what form you’re closest to. If your bar is blue to blueish then make sure to finsh off the collection with an attempt at a ranged champion’s life. Remember that enough damage at the end can result a surprise
The Darkin Scythe: Rhaast so you’re going to want to shift your attention to the squishier champions you can burst in rotation. If you’ve been falling behind, the orbs earned at this point of the game will often lead you quickly gaining up from a bad early game. Your focus if you haven’t already obtained it is to get this form as soon as possible. You should be aiming for form by 12-14 minutes as this will give you time to properly influence the map, any later and you’re only going to be damaging your teammates with your lack of team contribution.
If your early game
Control Wards have been taken make sure to replace them. Pre 18 minutes you’ll want to have it located in the bot side of the map enemy jungle to track enemy movement towards
Dragon objectives. Afterwards you’ll want to shift these wards towards
Baron Nashor. As the game nears
Baron, make sure to grab your
Oracle Lens if you haven’t already and begin making picks. In most games people will try to spilt the map 1/3/1 especially with sometimes being the enemy ADC. This is your perfect chance to use your
Mobility Boots to make vital catches especially if your lacking in the transformation department.
Avoid forcing big teamfights while you are pre-transformation. If the enemy team five man’s an
Infernal Dragon, then at best - go for the steal but avoid going for those big fights till you can obtain your form. Similar to early game you’ll need to go for number advantage plays with your map mobility.
Shadow Assassin Obtained
Now that you’ve transformed it’s time to take the game into your hand. Your focus is to find those spilt pushing members and quickly delete them. If the target is squishy enough save your ultimate if possible to instead take advantage of the snowballed kill to quickly join and force out a fight. As an assassin, avoid coming directly into the enemy line of sight and instead use the
Duskblade of Draktharr to ensure you’re outside of enemy vision to find a flanking route. Use your W from range for the heavy slow and get into position with your Q. If you cannot close in fast enough to get off Q then ult to ensure you avoid any skillshots aimed at taking you down.
While the ADC will be your main focus in the game you should be mindful of whoever is the most fed AND squishier target. This often means you should be analyzing the front & backline of an enemy team to find the best chance to go in. Instruct your team especially if you have an hard engage support to draw attention away from the backline so you can begin making your picks. Even if you’re not terribly fed the amount of damage you can complete is simply amazing. If you’re against a squishier jungler aim to disable him when objectives are spawning to give your team the smite advantage. Your highest
Smite combo is W *Delay* Q into
Smite at the same time.
As the game starts heading into
Baron you’ll need to figure if your team has the proper ability to force
Baron. Since you cannot tank
Baron you’ll need to make solid picks especially against AoE teamfighters like
Kennen and the enemy jungler to force
Baron picks.
Significant amount of skirmishes can result in a terrifying snowballed lead for
The Darkin Scythe: Shadow Assassin. Once your form is obtained you’re going to want to priotize ensuring you have
Mobility Boots to abuse your shortened E cooldown. You’re going to be actively looking for lane focused on shutting down any enemy champions who are snowballing. With an early
The Darkin Scythe: Shadow Assassin you are even a threat to bruiser like champions if you properly execute your ultimate combo by leading with burst and an AA for your
Duskblade of Draktharr if obtained and then moving into your ultimate to follow up with the finishing combo. Your ultimate while it can do enough to be the finishing blow is more so of a way of extending your combo pattern and catching a target who used an escape to disengage. You still are very vulnerable in soloing objectives so make sure to find picks then forcing objectives.
At this point of the game you’ll need to be the lead of game plays with a priority list. Shut down enemy carries especially if they are hypercarries and snowballing (
Vayne,
Kayle,
Jax,
Kassadin). Crush enemies who are already beat down to throw enemy morale in the tank (The 0/5 bot lane? Make them 0/7) Follow up picks with objectives.
Late game
At this point unless you’re snowballing you’re going to start entering dangerous zones. Unlike other Assassins you have no way to gap close large distances without dealing damage first like
Zed or have invisibility or dashes like
Akali,
Kha'Zix or
Rengar. You’re going to need to find a way to close this game and that tool is
Baron Nashor with
Oracle Lens and looking for closing games out. At this point of the game you’re going to need to force
Baron by making a critical pick, with death timers so large even picking the support may just be enough of a tide turner to end the game in your favor. Itemize for penetration, as natural armor gain and
Guardian Angel’s will start appearing so you can still one shot any target you aim for. Avoid trying to assassinate a
Guardian Angel, especially if they’re among their teammates. If you get picked, you’re looking for a very unfortunate trade for an item cooldown which means
Baron, inhibitors and easily the game.
Consider getting a
Guardian Angel of your own at this point, or even selling your boots if you’re finding trouble to make picks. Catch supports who wonder near
Baron Nashor, trying to deward.

Early game
Camp Clear 1 --> Red Buff -> Krugs -> Raptors -> Wolves -> Blue Buff -> Scuttle
Camp Clear 2 Raptors ->Red Buff -> Krugs -> Gank Side Lane
Camp Clear 3 Red Buff -> Raptors -> Wolves -> Blue Buff
Items -->










Your best ganks should focus on lanes who either have no escapes or even better have used core abilities such as




Objective wise Pre-form









Mid game


If your early game






Avoid forcing big teamfights while you are pre-transformation. If the enemy team five man’s an




While the ADC will be your main focus in the game you should be mindful of whoever is the most fed AND squishier target. This often means you should be analyzing the front & backline of an enemy team to find the best chance to go in. Instruct your team especially if you have an hard engage support to draw attention away from the backline so you can begin making your picks. Even if you’re not terribly fed the amount of damage you can complete is simply amazing. If you’re against a squishier jungler aim to disable him when objectives are spawning to give your team the smite advantage. Your highest


As the game starts heading into










At this point of the game you’ll need to be the lead of game plays with a priority list. Shut down enemy carries especially if they are hypercarries and snowballing (




Late game











Consider getting a



For this section we’ll be going over full game play with
The Darkin Scythe: Rhaast alone, we’ll cover early game, early game form obtained (Pre 10 minutes) Mid Game, Mid game Form Obtained (10-25) and then Late game (25+) If you’ve not obtained your form by 25 minutes you’ve either been afk and or trying for a Full Pacifist Run of League of Legends.
Early game
Camp Clear 1 --> Red Buff -> Krugs -> Raptors -> Wolves -> Blue Buff -> Scuttle
Camp Clear 2 Raptors ->Red Buff -> Krugs -> Gank Side Lane
Camp Clear 3 Red Buff -> Raptors -> Wolves -> Blue Buff
Items -->
Hunter's Talisman ->
Refillable Potion
At the start of your game you’ll want to take up a defensive position after taking your items, at one of your many jungle entrances.
Kayn is highly vulnerable at level 1 to various types of invades especially if your Q is cancelled mid dash can force out an early
Flash or even a first blood if caught out. If you’re forced into an early fight remember your highest damage possible is AA > Q > AA and the amount of raw base damage your Q can bring in AoE can be more helpful then people may understand easily. If possible you’ll want to advise your mid laner to ward enemy Raptors at 1:20. This ward is so heavily impressive with the amount of information it can glean for all of your laners. If you spot the enemy jungler appearing there around 1:50 with only 4 CS then vanish towards Blue Buff, you can inform your top he is free to play aggressive to punish the opposing laner and vice versa on the red side. For
Kayn, you’ll instead want to focus on where you’re going to start your first clear.
Kayn’s passive Q damage is heavily loaded in the early game with an additional 40 base damage in bonus applied in AoE. This is for both the dash and the slash part of his Q and should be accounted properly when routing.
Kayn is an AoE clearing champion so your primary focus of clear should be Krugs > Raptors > Wolves > Gromp in that order when you are crunched for time to clear. Your starting clear however, should be based on a few factors of your end result. If you’re looking for a high farm return value of XP and CS then you’ll want to go with Clear 1 which focuses on the most effective path possible. Even if you lose out on Scuttle, the amount of time you’ve saved with the rest of your camps on a clean respawn cycle will easily make up for it.
However should you want to look more aggressively for play making options then Clears two and three will more quickly open this up. Clear 2 focuses on surprising the enemy mid or side laner you started on (EX: Blue side this is bot, for Red side this is top) Many players in all elos do not expect a swift level 3 gank from
Kayn and especially if this is a ranged squishy champion you can absolutely abuse this to give a lane a strong lead in the early game. Remember as your job is to obtain blue orbs the earliest damage gives sufficiently less orbs then later in the game so while the target isn’t that important yet it is something to keep in mind.
Your best ganks should focus on lanes who either have no escapes or even better have used core abilities such as
Jax’s Q (Leap)
Zed’s Shadow,
Morgana’s Q so you’re more likely to arrive with a kill. The best way to set up these ganks are to find a route you can shadow walk through, but be warned that your E will clearly indicate to the enemy when you’re heading into a gank. Lead with your W when possible so you can hit both parts of your Q. One of the things you’ll want to avoid is fighting in a direct 2v2, 3v3 gank since Pre-form is often at your weakest and many meta junglers will often have a strong early game to counteract your flow. This can be played around by watching enemy jungle clears, placing
Control Wards in critical locations you can look to track enemies in bushes that aren’t normally seen.
Objective wise Pre-form
Kayn will not have many options to force objectives. As you’re aiming for
The Darkin Scythe: Rhaast setting up ganks for bruiser lanes is a great way to achieve the needed orbs to obtain your passive and during the early game a single good gank you can easily gain map advantage to begin pushing for dragons. Remember that
Dragons like
Ocean Dragon are superb to helping your team sustain to the point of mid game, mountain will aid in snowballs while
Cloud Dragon and
Infernal Dragon will help in combat strategies. One of the things you need to ensure is the enemy doesn’t obtain dragons if the bot lane or mid lane are gaining an advantage. Your job as
Kayn is to build your snowball by engaging with front line melee champions for
The Darkin Scythe: Rhaast. However there are adaptations to the game and sometimes you’ll need to play towards ranged foes to win the game.
Mid game
At this point of the game, laning phase has begun to die down and teamfights are beginning to break out rapidly. As Pre-form
Kayn is still extremely weak you’ll need to shift your attention more attentively to your passive. If the bar is deep red or a tint of red you’re on the right path to shift into
The Darkin Scythe: Rhaast when you fill out your bar. However if the game flow has forced you into
The Darkin Scythe: Shadow Assassin orbs remember that the value of red orbs are higher as the game goes on so one good execution can quickly shift the orbs accordingly. Depending on some games you may even obligate yourself to go with the form you obtain at first to avoid being without a form forever as while the four minute cooldown can be shortened by engaging in combat it’s still a subpar choice for a time where a single teamfight can quickly turn the tide.
Look to set up objectives with your teammates who are currently maintaining a lead as even this form of
Kayn has zero chance at soloing an objective beyond
Rift Herald.
Rift Herald by the 14 minute mark is the optimal time you’re going to look to obtain this objective for plating, but if unable make sure to save it after a won team fight to threaten the enemy base. Avoid destroying nexuses unless you can go for a game ending fight as a single opened nexus easily will lead to someone on the enemy team quickly catching back up on XP and gold while the laner who no longer has a way to farm falls behind. Instead expose inhibitors and only begin to take them down near the 19 minute mark so you can threaten baron accordingly.
Till
The Darkin Scythe: Rhaast however, you should stay focused on that objective because…
Rhaast Obtained
You’re at the strongest point of your game and only going to get stronger. As you’ve completed your
Black Cleaver you can shred through any frontline target by reducing their armor effectively to a much more manageable position. As the jungler you’re going to need to start focusing your teammates towards objectives, especially
Dragons by calling the objective around the 1:30 before it spawns in. This gives your teammates time to reset, set up vision and potentially even make a pick of their own to safely secure the
Dragon.
In teamfights your objectives you need to play into either two playstyles, if you’re the biggest player on your team you can threaten anyone who gets in your way and force the enemy to respond to you first and foremost. When you’re going even then make sure to plant yourself firmly in the frontline since your healing off your R and Q scales with the HP purchases of your enemy. With
The Darkin Scythe: Rhaast maxing W first after your inital 3 points in Q will give you stronger punching power against a squisher target due to the flat damage increase and the uptime on your hard CC can make winning extended duels easiest.
An early
The Darkin Scythe: Rhaast is a force to be reckoned with. If you’ve obtained
The Darkin Scythe: Rhaast your ability to begin sustaining is matched second to none and now you’re going to be a terror in the jungle.
The Darkin Scythe: Rhaast obtains hard CC and crazy sustain that Base
Kayn had no hopes to achieve. Assuming that all of this early game dueling you’ve likely gathered several bounties for
Ravenous Hunter. Unlike
The Darkin Scythe: Shadow Assassin you’re more than capable at locking down the enemy team in the middle of a teamfight and that is what you should be aiming for. If
Dragon is available ensure you’re calling for this objective with your team so you can gather the last few stacks of
Ravenous Hunter in the teamfight itself.
Scuttle advantage is also much easier as you now have hard CC to reduce the resistances for the Scuttle. One of the advantages of obtaining Scuttle is that many lower elo players will tend to int attempting to contest Scuttles leading to a bigger snowball. If a ranged squishier target is starting to snowball try to shut them down at this point of the game. As early game tends to avoid large scale teamfights in the lower elos especially
The Darkin Scythe: Rhaast's lack of target access isn’t as much of a trouble. While invading can be a potential you should avoid it unless you have priority or are heavily fed.
From here you’re going to want to use your E to engage your distance with the W so you can ensure you’re properly aligned. With the W try to lead targets ever so slightly since the knock up is so powerful that it can single handily win teamfights.
Keep in mind that at this point especially if there is another healing champion items like
Morellonomicon and
Executioner's Calling will be completed to reduce your potential healing. If possible try to avoid taking the respective damage source but often times this will be subpar to simply bashing directly into the brawl.
Itemize your offensive/defensive depending on the enemy team comp. A
Guardian Angel is a powerful pickup if you’re snowballing and their primary threats are AD based. Magic based comps can easily be countered with a well picked up
Spirit Visage. If behind, a
Dead Man's Plate gives you even more mobility to start your carnage and lastly if you’re looking for a bigger pick me up then a
Sterak's Gage provides a huge anti-burst shield but be wary against % damage enemy champions.
Late Game
At this point you’ve obtained
The Darkin Scythe: Rhaast and the game is clearly heading into the final decisive fight. Try to avoid running into the jungle with your face first especially if you don’t have backup,
The Darkin Scythe: Rhaast's inability to move swiftly out of danger can result in you being picked and therefore your allies losing
Elder Dragon or
Baron Nashor to the enemy team. Instead make sure to ask for an escort as you deny the enemy vision with an
Oracle Lens and set up killpoints for the enemy team to investigate with their own faces.
The Darkin Scythe: Rhaast has powerful late game picks due to his knock up from the fog of war, even squishier targets will end up taking a good portion of their health with a W > Q combo and if you time your ult correctly you can even follow them when they attempt to disengage.
The best way to set up kill points is with
Control Wards in the vital area of
Baron pit /
Elder Dragon pit then using
Oracle Lens to deny vision in the adjutant bushes. You need to maintain constant vision in these key objectives to bait the enemy into having to check to see if you’re actually attempting this. If your team was able to secure a
Mountain Dragon this is only more lethal for your team to optimize.
Avoid diving fully into the back line as hyper carry & ADC champions will begin to come online and quickly outdamage
The Darkin Scythe: Rhaast. With the amount of anti-healing make sure you’re getting the value of what you can get and especially ensure to end your ult early if the target you ulted is on the brink of death. A single
The Darkin Scythe: Rhaast R that doesn’t heal you in turn can easily result in your death and with the amount of
Triumph run in this game this can easily be the boost the enemy needs to ace your team. Your best attempt is to play to your win condition and guide your team to the objectives on the map for a final game winning secure.
If you’re forced into a 50/50
Baron
Smite, your W is your largest single burst so try to time W with your
Smite to give yourself a large window.

Early game
Camp Clear 1 --> Red Buff -> Krugs -> Raptors -> Wolves -> Blue Buff -> Scuttle
Camp Clear 2 Raptors ->Red Buff -> Krugs -> Gank Side Lane
Camp Clear 3 Red Buff -> Raptors -> Wolves -> Blue Buff
Items -->










Your best ganks should focus on lanes who either have no escapes or even better have used core abilities such as




Objective wise Pre-form








Mid game




Look to set up objectives with your teammates who are currently maintaining a lead as even this form of



Till

Rhaast Obtained




In teamfights your objectives you need to play into either two playstyles, if you’re the biggest player on your team you can threaten anyone who gets in your way and force the enemy to respond to you first and foremost. When you’re going even then make sure to plant yourself firmly in the frontline since your healing off your R and Q scales with the HP purchases of your enemy. With

An early








Scuttle advantage is also much easier as you now have hard CC to reduce the resistances for the Scuttle. One of the advantages of obtaining Scuttle is that many lower elo players will tend to int attempting to contest Scuttles leading to a bigger snowball. If a ranged squishier target is starting to snowball try to shut them down at this point of the game. As early game tends to avoid large scale teamfights in the lower elos especially


Keep in mind that at this point especially if there is another healing champion items like


Itemize your offensive/defensive depending on the enemy team comp. A




Late Game
At this point you’ve obtained






The best way to set up kill points is with









If you’re forced into a 50/50




So you’ve embraced the shadows or gave into the carnage of life, but in the end I know you’ll find the path best suited for you Apprentice. Now you’re armed with the tools you’ll need to find success on
Kayn and the tips you need to ensure you’re picking the right tool for the job.
Kayn has always been a champion I’ve been rather keen on design, gameplay wise and his adapbility being similar to my main champ
Udyr. If this guide was helpful to you, let me know in the comments and perhaps request the next guide you’ll love to see created.
From the Flowing Sun Academy, may the sun be with you. So that the shadows may be reaped.



From the Flowing Sun Academy, may the sun be with you. So that the shadows may be reaped.

- 11/08/19 - Published Guide.
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