(UPDATED) RANK 1 1.2k top 50 Challenger DRAVEN WORLD AND NA DOMINATION NEW BUILD S13
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Recommended Items
Runes: Conqueror
+10% Attack Speed
+9 Adaptive (5.4 AD or 9 AP)
+6 Armor
Items
Ability Order Skill order every game
League of Draven (PASSIVE)
Draven Passive Ability
Threats & Synergies
Caitlyn
Range can be very deadly, poking you out of lane and taking bad recalls be careful of the poke dmg. outscales you extremely well.
Blitzcrank
Blitz is the most ideal support you can aim for hooks are amaze and can punish many of the adcs without escapes.
Blitzcrank
Blitz is the most ideal support you can aim for hooks are amaze and can punish many of the adcs without escapes.
Champion Build Guide
Passive - League of Draven
INNATE: When Draven catches a Spinning Axe Spinning Axe, kills a non-champion, or destroys a Turret, he gains a stack of Adoration.
In addition, killing a Minion or destroying a Ward or Trap grants a Strike Strike stack for 10 seconds, stacking up to 6 times. If he drops an axe or a nearby Minion dies without Draven killing it he loses all Strike stacks. At 6 stacks, he consumes all of his Strike stacks and gains 2 Adoration stacks.
When Draven kills an enemy Champion, he consumes all of his Adoration stacks and gains 25 + (2 × stacks) bonus gold.
Draven loses 75% of his Adoration stacks upon death.
Q - Spinning Axe
ACTIVE: Draven starts spinning his axe, causing his next basic attack within 5.8 seconds to deal 35/40/45/50/55 (+65/75/85/95/105% bonus AD) bonus physical damage.
The axe ricochets off the target high up into the air, landing 2 seconds later at a location determined by Draven's current movement. If Draven catches an axe, Spinning Axe is reapplied for no additional cost on his next basic attack.
Draven can hold up to two Spinning Axes in his hands at once.
W - Blood Rush
ACTIVE: Draven geins 20/25/30/35/40% Bonus attack speed for 3 Seconds and 50/55/60/65/70% Movementspeed while being ghosted for 1.5 Seconds that decays over the duration.
Catching a Spinning Axe resets the cooldown.
E - Stand Aside
ACTIVE: Draven throws his axes in a line in the target direction, dealing 75/110/145/180/215 (+50% bonus AD) physical damage to all enemies hit, knocking them aside and slowing them for 20/25/30/35/40% for 2 seconds.
R - Whirling Death
ACTIVE: Draven hurls two massive axes in the target direction, revealing the area along their path and dealing 175/275/375 (+110/130/150% bonus AD) physical damage to all enemies struck within, this spell can be recast after 1 second and does so automatically after it hit an enemy champion or reaches the edge of the map, the reacst reverses the direction of axes and causing them to come back to draven, dealing the same damage.
Whirling Death deals 100% - 40% (based on enemies hit) damage, resetting when the axes revert their direction.
compatible here i discus the values of each.
Immortal Shieldbow - provides great shield for burst and gives extra ad.
Eclipse- Gives a lot of damage and small shield helps with trading. Pref build if you go Hail of blaze and super ahead.
Duskblade of Draktharr-Crazy burst, all out dmg and should be used with Hail of blaze
Galeforce- Provides a great dash to escape any hard cc and does decent damage(Pref this mythical most games)
Kraken Slayer- Crazy damage but lack mobility and can get easily bursted (build is really good against tanks and have a lulu)
- Auto and moving in a direction decides where your axes will land.
- Calling back your R right before it hits a champ will give the enemy less chance of sidestepping or flashing away
- You can juggle more than 2 axes do do more damage.
Advanced:
- R - Auto Buffer - Flash - Auto - R back to surprise enemy with a lot of damage!
- R Flash is not that useful but in some situations you can bend your r to hit people not in a straight line. Practice it in the tool.
- When ahead you can solo baron very easily/sneak it with a 4+ axe juggle at 20mins grab a pinkward and try it.
Example of useful tips you can do every game
Flash
W auto minions to reset w for catching up enemies
can be used on the tip of the skill to redirect the enemy right or left
- Strong Laner
- Can snowball and win games quickly
- Can 1v2 and constantly dive bot lanes when ahead
- Easy to outplay enemy team
Cons:
- Very hard to learn
- Creates bad habits when playing other adc's
- Hard to get back into the game when put behind
- Extremely bad when behind
Early on you should always look for free autos on the adc/sup, No other adc early on can out trade you between level 1-2. Level 2 you do the exact same thing but instead ping your support to look for plays and punish. Draven is especially good at punishing enemy bot laners for walking up. Between all laning phase you should always look for freezes or snowpushes. This will help enchant your snowballing and end games quicker.
Trading in lane phase with your Q and W is really simple, Speed yourself up to auto the enemy adc when they are looking to last hit a creep or positioned too close to you and repeat it until they are in lethal range. Pinging your support is also very useful so they are on the same page that you want to all in!
Whilst having 2 Axes spinning use W to get in auto range, E to slow them.
When your super ahead try to look for tower dives or 2 v3 outplays, Conq is really good in most of the games and should bring it for sustain and ad.
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