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Runes: Rune page I currently use
+9 Adaptive (5.4 AD or 9 AP)
+9 Adaptive (5.4 AD or 9 AP)
+6 Armor
Spells:
Flash
Teleport
Items
Threats & Synergies
Aatrox
This champion personifies everything I hate about this game: massive damage, massive healing, non-existent cooldowns, ability to chase you or run away from you with his dashes, he doesn't care about mana. You still can outplay his Qs and W with your E and you outscale him once you get lvl13 and healing reduction but prepare for painful laning phase.
Anivia
I really like playing with Anivia, her slows, stuns and wall can help you a lot if she knows how to use all this stuff.
Anivia
I really like playing with Anivia, her slows, stuns and wall can help you a lot if she knows how to use all this stuff.
Champion Build Guide
I'm looking forward to share my experience with this champion. Also I'll probably make guides for Garen and Mordekaiser.
Pros&Cons
Pros
|
+ Good damage output, very nice DPS with maxed W ![]() + Good amount of CC + Good in killing both squishy and tanky champions + E ![]() + Your build and skillset makes you pretty hard to kill |
You are strong and fat bruiser who is good both in 1v1s and teamfights. |
Cons
|
- You are pretty slow - Your E doesn't allow you to pass through terrain - Your range is not that great (except R ![]() - 3 of your abilities are skillshots which are not that easy to land - Large cooldowns and manacosts in early game |
If you waste your E![]() |
1. Passive Very strong passive, 6 shotguns on 6 legs, each one deals additional physical damage flat+%max health to every enemy unit in a cone, scales well into late game. Shotguns are triggered by autoattacks or W ![]() |
2. Q Missile. Explodes after a short delay, deals physical damage and slows everyone in a small radius for 1.25 sec. Manacost is 80 at all ranks, so use it wisely. Usually you max this ability second but it makes sense to max it first when you play against Gnar/Jayce/Kennen/Teemo |
3. W Your bread and butter ability. For 4 seconds you slow yourself but get additional slow resistance and ability to pass through units (which is really important because Urgot's hitbox is huge and you are getting blocked by minions very often). You can't use AA but automatically shoot at the nearest target 3 times per second, locking onto enemy champions you've recently hit with other abilities. It works against turrets and wards. This ability helps you to instantly stack ![]() ![]() ![]() ![]() ![]() ![]() |
4. E Very powerful ability if used properly. Gives you jump (can't pass through terrain), damage, shield, flips your enemy and stuns him. If you time it perfectly, you can get rid of CC like ![]() ![]() ![]() ![]() |
5. R One of the strongest abilities in the game. On first cast you throw a long-range drill, which deals damage and slows the target based on its missing health. If the victim's health drops below 25% of max health you can cast it second time. Second cast throws chains on the victim (making it untargetable) and pulls it into the grinder (second cast takes 1.5 sec). Maximum time between fisrt and second casts is 4 sec (second cast will go automatically after 4 seconds if victim is below 25% max health). Upon successful execution you fear everybody around for 1.5 sec, which is devastating in teamfights. Execution is not stopped by shields but it can be cancelled or blocked by certain items and abilities: ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() |
I prefer to max Q



Keystone. Press the attack You can stack it instantly with your W ![]() |
Tier 2. Triumph Helps you to survive and gives you some extra money. |
Tier 3. Legend: Tenacity The only viable option here: you don't need attack speed or lifesteal that much. |
Tier 4. Coup de grace Helps you to bring people to that 25% ![]() ![]() |
Secondary 1. Demolish A lot of people would take ![]() ![]() |
Secondary 2. Second wind Very good against poke but feel free to swap it with ![]() |
In stats we take double adaptive force because we don't need attack speed on Urgot + armor or magic resist depending on matchup.
Other options:









Flash Mandatory. ![]() ![]() |
Teleport If you fall behind this is your only way to stay in the game. You can also use it to make some plays on the map. |
Ghost It might be good to compensate self-slow on your W ![]() ![]() ![]() |
Ignite It's overkill, you don't need it. |
Here I'll try to speak about general items.
Mythic items:
Goredrinker This item is currently my favourive mythic item on ![]() ![]() |
Stridebreaker Not viable anymore since dash has been removed. Don't build this item. |
Duskblade of Draktharr Very fun item because of stealth and very strong because of its stats, mythic passive allows you to get a lot of ability haste just like ![]() |
Eclipse Decent option, especially with armor penetration from its mythic passive. The problem is that this item is weaker on ranged champions. |
Divine Sunderer![]() ![]() ![]() |
Kraken Slayer Used to be fun and even kinda strong but now this item is no longer viable on ![]() ![]() |
Sunfire Aegis This item is stronger than old Sunfire Cape, ability haste from the item itself and its mythic passive feels good. Solid option if you want to be a tank. UPD 31.01.2021: Mythic passive swapped with ![]() |
Turbo Chemtank I liked to play ![]() UPD 31.01.2021: Mythic passive swapped with ![]() |
Black Cleaver Feel free to build this item first every game, it feels like mythic on ![]() |
Blade of the Ruined King Each W ![]() ![]() ![]() |
Wit's End Build it against multiple champions who stack armor ( ![]() ![]() |
Guinsoo's Rageblade Crit chance is useless for ![]() ![]() |
Maw of Malmortius Usually I don't recommend to build this item, do it only against full AP team comps. In S12 this item seems to be stronger than it has been before. |
Edge of Night Spellshield works really well against poke team comps ( ![]() ![]() |
Youmuu's Ghostblade You can build it first item if you are stomping your lane opponent but it's tricky. Much better since Riot Games returned ability haste on this item. |
The Collector Although crit chance is useless on ![]() |
Guardian Angel Good option if you are fed and don't want to give your enemies that juicy shutdown. |
Chempunk Chainsword New AD-antiheal item, you should build this now instead of ![]() ![]() ![]() ![]() ![]() ![]() |
Serylda's Grudge Kinda replacement of old Frozen Mallet, works with passive shotguns + 30% armor penetration on top of that. Very good against tanky melees with low mobility ( ![]() ![]() |
Death's Dance In S10 it used to be a core item for ![]() |
Seprent's Fang Completely new item, very interesting antishield option. But remember: you will not do bonus damage against enemy champions protected by ![]() |
Silvermere Dawn New AD-anticrowd control item, you should build this now instead of ![]() ![]() ![]() ![]() ![]() ![]() |
Ravenous Hydra No longer melee only, omnivamp and ability haste are really good but unfortinately its passive effect doesn't work with W ![]() ![]() |
Titanic Hydra No longer melee only, heath and damage are fine and it really works on ![]() ![]() ![]() Don't build this item first, build it second or even third. |
Sterak's Gage No longer melee only. Feels like new core item, really solid. |
Manamune It takes eternity to stack ![]() ![]() ![]() ![]() ![]() UPD 30.04.2021: Actually in S11 you can't stack this item with AA and W ![]() |
Gargoyle Stoneplate Build this if you are the only tanky champion in your team. It will help you to survive in teamfights. No longer increases your bonus health but gives you a huge shield and ability haste. Definitely feels better than in S10. |
Warmog's Armor Good synergy with ![]() ![]() |
Frozen Heart Built it against full AD team comps and they will desperately cry trying to kill you. New passive effect shared with ![]() |
Randuin's Omen Build it if you are getting smashed by crits. New passive effect shared with ![]() |
Thornmail Build it against ![]() ![]() ![]() ![]() ![]() |
Dead Man's Plate Supersonic speed + additional damage. Feels good. |
Abyssal Mask Decent option now because if you hit your enemy with E ![]() |
Spirit Visage I don't really like the changes of this item (2900 cost instead of 2800? 40 magic resist instead of 55) but this is still your general magic resist item. Good synergy with any healing. Now also amplifies your shield. |
Force of Nature Kinda replacement of old Adaptive Helm but works in a different way. Highest magic resist item + some supersonic speed. |
Plated Steelcaps Take it against AA-based champions. |
Mercury's Treads Take it against CC. |
Boots of Swiftness Might be a good option in some rare cases. |
If you find anything you consider to be a mistake - tell me!
UPD 30.04.2022:
Guide has been edited a little bit for S12
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