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Recommended Items
Runes:
+8 Ability Haste
+6 Armor
+6 Armor
Spells:
Flash
Ignite
Items
Ability Order
Damnation (PASSIVE)
Thresh Passive Ability

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Hi, I'm Vapora Dark, a veteran player that's been playing since season 1. During that time I've hit Master tier as a mid lane main in season 5, as an ADC main in season 7, again as a jungle main in season 8, and once more in season 9 playing a mix of all those roles including mid and Fizz. I can play every role to a very high level and have a very good understanding of the general aspects of the game on top of that. |
I've been writing guides on MOBAFire since 2011, among which my achievements include winning the MOBAFire guide contest multiple times, achieving the highest score on the site multiple times with multiple guides, achieving the most comments on a single guide of all time by a very large amount which hasn't come even close to being surpassed in the 3 years that it's been archived, and having the most collective guide views on the site by a very hefty amount. I've also written some champion guides for Riot Games on the Lolesports site.


I hope you enjoy reading the guide as much as I enjoyed writing it, and most importantly, that you take everything you can from it!


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Flash
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Ignite
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Exhaust
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The only thing the passive really gives you in comparison to other champions is AP. The armor it provides is only notable relative to other champions in games that go super lategame.


If you reactivate

Since the load up time for

Another really good way of landing hooks is to run towards 1 person but aim your hook at someone else entirely.




The first allied champion to touch the lantern, including



In fights you can use the shield to block damage from you or your ADC if either of you are getting too low, but alternatively if the shield isn't necessary you can simply use it as a gap closer for your ADC to get into the fight faster when you're engaging with either


Where






If you're really confident in your ability to win an all-in, if possible you should look to engage with









There are two main ways of landing this on an enemy in lane, either by engaging with


If you land a









While engaging with








If they're inside









At level 1 you'll want to take





Maxing








You'll always want to max



This chapter is currently under reconstruction following the Season 11 items rework, apologies for the inconvenience.

Bot Lane Matchups
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Bot lane matchups are a very complex subject. On solo lanes or jungle matchups it's easy to say that one champion beats or counters another, or that a matchup is even and can be considered a skill matchup. Bot lane is unique in being a 2v2 lane and to top it off the supports are often even more impactful than the ADCs, so you have to factor the support into the matchup just as much if not more than the ADC, and also the strengths and weaknesses of each support relative to the strength and weaknesses of their partner as well as their two opponents. There's such a ridiculous amount of possible combinations you can run into (minimum 560 counting only common picks) that it's simply impossible to explain the dynamics of how every single matchup should play out, nor can I rate the difficulty of each ADC or support matchup individually because depending on the supports, your pick can either win lane against every ADC/support or lose lane against every ADC/support. So I'm going to dedicate this chapter to giving a small rundown of what you need to know about laning against each champion, both the ADCs and the supports, and a rating of what their general strength in lane is, which is not necessarily a rating of how difficult your lane will be if you're playing against them in solo queue as it varies depending on who their lane partner is and also who their opponents are, for example champions like ![]() ![]() ![]() Deep understanding of each champion on an individual level coupled with first-hand experience in witnessing how many different duos perform with each other will lead to a greater understanding of how any given bot lane matchup is likely to go, and with the following brief analyses of each bot lane champion I hope to give you as much of a head start in this area as I reasonably can. |
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For a long time regarded as the queen of laning phase, Caitlyn's had a lot of power taken out of her laning phase and given to her mid-late game, and playerbase perception hasn't yet to catch up with the times. She's still a massive lane bully and will win almost any lane that comes down to trading and waveclear, but she's very weak in all-ins and will get crushed in fights by any bot lane that can engage on her. Because of how extreme her strengths and weaknesses are her threat level really varies between high to low, so I chose medium as a compromise, but beware of how utterly dominant she can be in lane if you don't have a good matchup against her. |
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Draven is the absolute king of laning phase in today's League, far beyond what Caitlyn ever was at her peak. He is simultaneously the strongest ADC in short trades, long trades, and second best in all-ins. Never has a champion quote ever been more true than "Draven does it all". However, even Draven is not quite without weakness. He's short-ranged and has no escapes so he's very vulnerable to being engaged on. Unfortunately he's so strong in all-ins that if you engage on him there's a good chance he'll just turn it into a double kill, but as with all bot laners, a duo with strong enough all-ins while ![]() Additionally, because of his short range and poor waveclear he can be easily handled by champions who can pressure him from outside his range like Caitlyn on the ADCs' side or Zyra on the supports' side, on the condition that he's not paired with a support that has the ability to easily engage on and lock down these long range champions for Draven to reach and kill, such as what ![]() ![]() |
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Ezreal is a champion that is primarily picked for safety, he is very hard to kill in lane and his long range low cooldown ![]() In exchange for being so hard to snowball against, he's also made to lack the tools to snowball himself. He has weak waveclear, unnoteworthy all-in power, and would be decent at trading if not for the fact that he can't poke through minions. He will never create a winning matchup solely on his own merits. However, bot lane being as complicated as it is, if his duo as a whole is one that is either stronger in all-ins or stronger at trading and he is able to pressure the lane rather than play defensively, ![]() |
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Jhin's fourth shot hits like a truck, giving him very strong zoning potential and damage when trading with it, which combined with his decent waveclear makes him a strong lane bully in most matchups. He's okay in all-ins when following up his support's engage to finish someone off, but his damage is not great in extended fights and he is himself highly vulnerable to being engaged on and burst down. |
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Jinx comes online for teamfights very early into the game but has a miserable laning phase. She's weak at trading, weak in all-ins, has inefficient waveclear, suffers from Ezreal's problem of having decent poke that's impossible to actually use unless you're already winning lane, and is also highly vulnerable to being engaged on. On the bright side, when the matchup actually does allow her to have pressure in lane ![]() |
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Kai'Sa has a lot of winning matchups while only having a few losing ones, but she doesn't excell at any particular area. She's decent in trades, has decent waveclear and decent all-ins which makes her a versatile champion fitting well into most matchups and supports, but she generally won't crush you in any individual aspect and can be beaten by duos that strongly outshine her any areas, and is especially vulnerable to ADCs that can best all-in her. Her mobility is decent enough though that she's not overly vulnerable to engages compared to the more immobile ADCs. |
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A Challenger level Kalista wins almost all lanes, but the average Kalistas you'll encounter in your games won't be quite so impressive, generally winning against low threat ADCs, going even against medium threat ADCs and losing to high threat ADCs. She's a lane bully that can pressure opponents quite well with her high mobility, low CD trading and strong poke to develop healthy CS leads, but she lacks upfront damage in fights, loses DPS when slowed and is generally quite easy to kill once locked down. However, when in a winning matchup she can be very oppressive due to her high mobility and ability to help her support engage. |
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Kog'Maw is best known for being a mid-late game hypercarry and respectively his laning phase is appropriately weak to compensate. He can't push very well early on, has very weak trading in lane, very weak poke until level 6 when it becomes okay, very poor followup to engages, and is himself highly vulnerable to them. When actually in a winning matchup he won't have a hard time exerting pressure between his massive auto-attack range during ![]() ![]() |
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A traditional lane bully, Lucian sacrifices mid-lategame power in exchange for putting it all into his laning phase. Lucian has great waveclear, decent poke, great trades, is great in all-ins, has great followup to engages, and has great mobility to keep him safe from engages. He's a little worse than draven at most aspects besides waveclear but his extra mobility makes him safer and also better at abusing his leads when he has them, especially as he typically rushes ![]() Lucian will typically lose lane into matchups that outrange him when his lane can't easily force engages, or can lose to duos with stronger all-ins. |
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Miss Fortune is a champion who can be a massive lane bully into many matchups given the huge range and damage of her ![]() ![]() ![]() |
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Sivir is probably the most underrated laning phase ADC there is. She has the best waveclear of any ADC at later levels and still really good waveclear earlier on, great poke, decent trades, is okay in all-ins, is relatively safe from being engaged upon by basically any support that isn't ![]() ![]() |
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Tristana has bad early waveclear, really bad poke and really bad trades, but her strength in all-ins in matchups where she can fully stack her ![]() ![]() She has a hard time into matchups where she can't win all-ins, usually either as a result of CC leaving her unable to stack her ![]() ![]() |
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Twitch may be marked as a low threat, but that doesn't mean you can let your guard down against him. Twitch has bad waveclear, bad poke, is bad at short trades and is highly vulnerable to engage, making him an extremely weak champion in lane overall. However he's okay in extended trades where he has time to stack up ![]() ![]() Despite being extremely weak in all-ins and trades and on average being down in CS into every single matchup as a result of it, he still averages being up on kills into every ADC except Tristana. It isn't enough to make his laning phase good given that on average he still falls behind in gold to every ADC except ![]() ![]() |
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Varus has decent waveclear, poke and trading, and his ult is an amazing engage tool which coupled with his bursty kit makes him decent in all-ins too. However as a jack of all trades that makes him easy to beat in a matchup that's much better than him at any given aspect. |
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Being a late-game hypercarry, Vayne has bad waveclear, bad poke, bad trades and poor all-ins. On the other hand she's relatively safe, and she's great at following up engages or engaging herself when she's in a winning matchup. But she pretty much loses any lane so long as the support difference isn't enough to compensate for it. |
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Xayah has great waveclear, decent poke, good trades and great all-ins especially when paired with a CC support while also being safe from engages and having great followup to engages by bringing CC of her own. All around a very solid laner, but is quite short ranged and can be easily handled by matchups that can keep her at a distance or beat her in all-ins. |
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Alistar is a rather weak laning support overall given his vulnerability to being poked, the ease with which his WQ combo can be interrupted by many supports with displacements, and the fact that any CC or mobility spell can prevent him from stunning his target with ![]() However, after level 6 with ![]() It also makes him great at setting up plays, so if he is in a winning matchup it makes it very easy for him to dive 2v2 or with the jungler's help, given that he can tank up the tower for long periods of time while CCing the targets to allow his team mates to safely finish them off. |
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With ![]() ![]() He's very good at low-range trading and has a reasonable amount of healing to sustain his ADC and himself despite not quite falling into the healer category of supports, and can set up good engages with ![]() ![]() He himself though is quite vulnerable to engages especially when not near a wall he can ![]() |
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Blitzcrank is probably the most hit or miss champion in League of legends, both literally and figuratively. If he hits his ![]() So obviously it goes without saying that his all-ins have the potential to be great if he's the one forcing them by landing a good hook, but when missed or if used on a melee range target he's rather weak since he doesn't bring much to the table other than forcing a target to become horribly mispositioned and briefly CC'ing them in that spot. He's generally weak into strong laning supports that can control the lane and make him scared to walk up to hook for fear of taking too much damage or getting caught himself, but can be quite successful into some of the weaker laning supports, especially into enchanters. Though the opponent's general strength in lane is still the overall biggest factor, Blitzcrank is more so happy to face enchanters than other supports, and likewise shines into immobile ADCs who have no easy way of dodging the hook and have to play defensively and far back to avoid putting themselves into a position where they can get hooked. |
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Brand's combination of strong long range poke, one hard CC and immense burst make him one of the strongest laning supports in the game, alongside most mage supports. Given the range of his poke along with its strength it's very hard to beat Brand through trades and therefore makes strong all-in lanes with good engage the best chance at beating him in lane, but pre-6 he has the proper tools to keep his opponents too low to be able to risk engaging and after 6 with ![]() |
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Braum has great peeling and defensive properties for keeping his ADC safe in teamfights, but this translates very poorly into laning phase strength where he's just a low-CC melee support with no damage, no way to fight back against poke, and not particularly safe from getting engaged on, so rather abusable in pretty much any matchup. Fortunately he's very tanky to make up for it so not particularly easy to kill, and ![]() |
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Fiddlesticks has two equally viable spells he can max based on his needs or desires, either ![]() ![]() Engage is the best way to deal with him but he has the option of taking ![]() ![]() Additionally at level 6 he becomes very strong in all-ins where he has the opportunity to jump in with ![]() |
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Janna can either max ![]() ![]() ![]() She's weak in all-ins but is also great at protecting herself and her ADC from all-ins in many matchups, making her an overall decent support while still being slightly on the weaker side, though vulnerable to supports with longer range poke and supports who can engage without being affected by her ![]() |
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![]() ![]() ![]() ![]() Being a sort of enchanter/mage hybrid she doesn't really shine at either aspect, but her magelike qualities make her a rather good laning champion despite not being quite on the same level as other pure mage supports, and her enchanter qualities make her decent at protecting and buffing her allies, despite not being quite as good at it as pure enchanters. |
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The greatest thing that Leona offers is easy engage onto vulnerable short range targets, since her ![]() However it's also quite short ranged which is a big disadvantage over them and her all-ins are not as strong as other engage champions, so while she has an easy time forcing fights to extend her lead in good matchups, she doesn't necessarily have a great deal of good matchups, so is best paired with a strong laning ADC and works best when picked against weak laners. |
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Lulu has the ability to massively buff her ADC's damage mid-late game as well as offering great anti-burst protection and works best paired with hypercarries, so given her scaling it's not surprising that her laning phase isn't that great. She does pack a lot of damage however, so she can definitely act as a bit of a lane bully in winning matchups, but she needs to get in close range to use it and can easily get blown up in many matchups. |
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Whether maxing ![]() ![]() However to get the most damage out of her kit she has to get in auto-attack range to proc ![]() ![]() |
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![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() The only supports that can reliably beat her are lane dominant mage supports, but she isn't an awful pick into these either since her ![]() |
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Nami brings a perfect balance of poke and healing as she improves both when ranking up her ![]() Her all-ins however are generally not all that great, hinging massively on her ability to land her slow moving ![]() Additionally the fact that she does have options to force and win all-ins through her CC is something that gives her an edge in many matchups that other enchanters don't have. |
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Nautilus has gone through long periods of weakness in the support role, but currently at the time of writing this he is probably the strongest all-in support, bringing a heavy mix of high tankiness, decent damage and long range, very easy to land engage. However he has no poke and can't engage through minions, so in matchups where he has no prio and can be punished for walking up to fish for hooks he won't be able to contribute much and is vulnerable to poke. When in winning matchups though his ease at engaging makes him very scary to face and can generate very large gold leads. |
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Pyke is currently the strongest support in lane, bringing the same playmaking utility you'd get from other engage/hook supports while also being highly mobile, rather tanky overall in extended scenarios where he can make ample use of ![]() He doesn't quite have the damage to one-shot a carry unless extremely fed, but coupled with his ADC's damage it makes it rather easy to bring a target below the execution threshold for ![]() ![]() His high mobility and sustain also make it extremely hard to punish him except if he can be CC locked and burst down, making it hard to generate leads from him when he fails at making a play, while not being as forgiving for the enemy bot lane when he succeeds. |
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Being a scaling support, Rakan's laning phase is rather weak. His engage is hard to land, doesn't do much damage and he isn't particularly tanky to actually win the fights he engages. He has some poke but it doesn't do much damage, and some sustain but it's not on demand and isn't that strong. Sort of a jack of all trades that's weak enough in all aspects that he'll be outshined by most supports in lane. At level 6 his engages become a little stronger as he can more consistently land ![]() ![]() ![]() |
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Sona eventually ramps up to being one of the strongest lategame champions in the game even compared to non-supports, so naturally her laning phase suffers to compensate. First and foremost she's the second squishiest champion in the game besides ![]() However she does bring decent poke and some healing and shielding for both herself and her ADC, causing her to have an easy time into enchanters and other weak laners who can't punish her in all-ins and allow her to scale and keep herself and her ADC topped up with sustain. However her aforementioned squishiness makes her very weak into stronger laners with either high damage or good engage who can punish her lack of defensive stats. |
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Soraka is the queen of healing in League of Legends, providing unparalleled levels of healing through ![]() ![]() ![]() When in winnable matchups she has the option of maxing or putting some early points into ![]() |
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Kench doesn't have a great time into the majority of the support roster, but he actually does quite well into most melee supports. As these supports are mostly engage focused ![]() ![]() Against melees on the other hand, this isn't a problem and he's much more capable of utilizing the full extent of his kit, and ![]() |
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Taric is the only melee pure enchanter in the game, every one of his spells except ![]() He doesn't fair as badly into melee matchups since, similarly to Tahm Kench, he gets a lot of damage from his passive which he can't easily apply to ranged champions but can easily use on melees. However while this makes many melee matchups more bearable than ranged matchups, he still tends to not do very well into most of them. |
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Thresh combines the engage and pick potential of a melee champion with the trading pressure of a ranged champion. With ![]() ![]() ![]() Additionally, the aptly named ![]() ![]() |
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Vel'Koz provides some of the longer range poke of all the mage supports, with experienced Vel'Koz players also being able to easily land poke on targets hiding behind minions due to the way ![]() He also brings long range massive AoE damage in ![]() ![]() |
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Xerath is the most oppressive mage support in lane despite not being too popular in the role. Neither of his two poke spells are hindered by minions meaning there's no way to avoid his poke except by dodging it, and since in the support role he doesn't have to move into a vulnerable position to last-hit there's not much room to fight back unless he's comfortable enough to step up because he thinks he'd win the fight. As far as mage supports go though he's probably the most vulnerable. He does have CC in ![]() ![]() ![]() This makes long range engage supports a lot more effective at dealing with him than they are against other mages. Which is not to say that they beat him, since in a vacuum Xerath should basically win lane against any support except for maybe ![]() |
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Yuumi is extremely squishy and as such has to spend the vast majority of her time attached to her ADC in order to not get constantly caught out. She provides a lot of healing and poke while attached but while it gives her an amazing late-game, for laning phase it doesn't quite make up for the lane being a 1v2 most of the time as she lacks lane presence, both literally and figuratively. She fares worst against engage supports who can both force her to detach less for fear of getting CC'd and blown up in an instant and also abuse the fact that her lane partner is sort of 1v2 and easy to engage on most of the time, but tends to perform quite well into other enchanters or weak laning supports who can't abuse her lack of lane presence, and also can't abuse her as hard when she's detached which allows her to detach more often and have more lane presence than she would in tougher matchups. |
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Zilean is similar to ![]() ![]() ![]() ![]() ![]() He can make it much easier for himself to land a double ![]() ![]() ![]() ![]() ![]() |
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Following and finishing the mildly amusing trend of most mage supports being located towards the very end of the alphabet, ![]() ![]() ![]() ![]() Her poke is also significantly on the shorter range which leaves her slightly more vulnerable to low range engage supports, while in winning matchups not being as much of a problem against long range hook-based engage champions who need to path around minions to find her and leave themselves open to eating up one of her combos, but limiting her ability to poke in losing matchups where she has to stay far away from the minion wave and can't poke without also being at risk of getting engaged on. However she's very strong in all-ins where she can get her full combo out thanks to the DPS she gets out of her plants, especially when buffed by ![]() |
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Understanding How Two Bot Lanes Match Into Each Other
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It's a complicated subject since there are some champion synergies that need to be accounted for, but generally a duo's strength will be the sum of their parts. So a high threat ADC with a high threat support would be a high threat bot lane, but a high threat ADC with a low threat support would be a medium threat bot lane, and a medium threat ADC with a high threat support would be a medium-high threat bot lane, somewhere in between; but of course it's all relative so sometimes a medium-high or even just a medium threat duo can be incredibly oppressive towards low-threat bot lanes, depending on the particular matchup. |
Drafting Your Bot Lane
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Drafting a low threat bot lane is one of the worst things you can do into a medium-high+ threat bot lane. If you have the time feel free to look over this VOD review, otherwise I'll summarise it for you: the matchup is Caitlyn-Bard vs Kai'Sa-Janna. Janna on her own is pretty middle of the pack/low threat on her own when it comes to trades, while Kai'Sa has the potential to deal a lot of damage in all-ins but is very low threat outside of all-ins. Meanwhile Caitlyn and Bard are both long range, trade heavy bot laners who suck at all-ins but are hard to engage on without engage spells like ![]() ![]() While Janna-Kai'Sa isn't a particularly bad bot lane into low-medium range trade-focused champions and there are worse bot lanes for dealing with all-ins too, they're awful into a trade-focused medium-high threat bot lane like Caitlyn-Bard as they lack the tools to deal with them, they can't win trades since they get outranged so hard so their only way to fight back is through all-ins, but while they would win an all-in if they could actually force one, neither of them actually has the tools to force said all-in against this matchup. Give Kai'Sa a ![]() The result is Kai'Sa-Janna get their waves shoved in under tower repeatedly, and while they do get a few ![]() But the onslaught doesn't end there. Caitlyn-Bard rotates to top lane and Kai'Sa-Janna have to follow them since they stand a better chance of defending the 4 platings tower than top lane Kennen does 1v2. But 2 minutes later the top lane tower also falls, Caitlyn-Bard having now claimed two separate towers single handedly by the 12 minute mark. They proceed to rotate mid lane and repeat the process there, and it all snowballs into Caitlyn-Bard's team claiming every non-inhibitor tower on the map by 16 minutes while their team hasn't even lost half the HP of a single tower. All because Kai'Sa-Janna drafted a bot lane that had no answers for a long range trade-heavy bot lane like Caitlyn-Bard. How could this have been avoided? Either a change in the ADC or the support could have drastically altered the outcome of the lane: |
Looking at Supports
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Looking at ADCs
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What Does This Mean?
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As you can see, neither Janna nor Kai'Sa in particular was the problem, nor are they necessarily a bad bot lane duo in general. But the world of bot lane matchups is a complicated one and, either because of having had to blind pick or intentionally drafting their duo into Caitlyn-Bard out of ignorance, their bot lane duo resulted in disaster that particular game. Replace Janna with most low threat supports and the same thing would've happened, replace Kai'Sa with most low-threat ADCs and the same thing would have happened. I would hate to write a traditional matchups chapter for bot lane because it's never as simple as "Caitlyn beats Kai'Sa" or vice versa, it's highly dependent on the bot lanes as a whole. Reverse the supports and Caitlyn still would've won but probably not as one-sidedly, replace Janna with Nautilus or Thresh and Kai'Sa probably would've been favoured as suddenly they have the tools to capitalize on Caitlyn-Bard's weakness to all-ins. |
SYNERGIES EXAMPLE: Lucian + Braum
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Of course you also have to account for synergies between champions, but you also need to remember that synergies between champions also tend to be heavily overrated. The
A bot lane doesn't necessarily have to shine at the same points, you can pair a strong laning support with a weak laning support, and despite sounding like they have counter-synergy it actually results in a medium-threat bot lane while also having medium-scaling, which you generally don't get from high threat ADCs/supports who tend to fall off. Despite having opposite focuses, the result is a happy compromise between those two focuses, and not necessarily a bad thing unless your team comp really needs a winning bot lane and the enemy bot has drafted an even stronger lane. So Braum being a weak laning support while Lucian is a lane bully doesn't innately mean that they're a bad duo, each individual's strengths in theory are meant to cover up their weakness
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SYNERGIES EXAMPLE: Twitch + Lulu
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Another example is Twitch-Lulu, which especially with the rise in prominence of funneling has enlightened the world as to what a terrifying duo Twitch-Lulu can be. But when
Whereas Nami is also an excellent scaling support, and while she doesn't scale as well with Twitch as Lulu does, she makes up for it by being far better in lane, especially in those scenarios where you're facing Caitlyn-Bard or similar bot lanes, where ![]() ![]() Whereas Taric is probably just as weak in lane as Lulu if not more, but again has a much better engage tool especially paired with ![]() All these factors are mainly what lead to Nami and Taric on average performing better with Twitch than Lulu despite Lulu having far more synergy with him. There are definitely scenarios where Lulu is a better pick, for example if you're facing a low/low-medium threat bot lane like
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Bot Lane Matchups & Duos Conclusion
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It's impossible to discuss every single possible duo against every possible duo, so a lot of it is going to ride on your game knowledge and experience. The purpose of this chapter was to provide you with as much relevant game knowledge to understanding bot lane matchups/pairings as possible, and I hope it has done so. You will still require a lot of experience to perfectly understand how different duos will interact with each other while also accounting for how the different players perform, but unfortunately that's beyond what a guide can teach you. At the very least though I hope I've at least set you on the right path. |



It's not always smart to invade if the enemy team has a better level 1 team-fight than your team does (invading into a team that has



You'll just want to invade through the enemy bottom side jungle (where you're most likely to find an enemy champion), taking the route I'll show below for each side.
As soon as you run into any champion you'll want to cast


Depending on how late the invade was, if you manage to kill the enemy jungler or one of the bot laners, 4 of you can stay at the enemy buff and leash it for your jungler as well as protect him/it from the enemy team, while your top laner recalls and goes to lane. The enemy team won't be able to contest it since they have one member in base, and if their jungler stays to try and contest they're just wasting they're time and risking their life if you manage to

Once the camp is dead your jungler will go do his own thing and you, your ADC and your mid laner will all get into lane and play the game as normal, with the enemy jungler at a big disadvantage.




If their bot lane has decidedly weaker level 1 all-in than yours, then this simple action will cause the target to take a lot of damage and if they're overextended enough, you can even ![]() ![]() ![]() If you're laning with ![]() ![]() You'll want to help your ADC shove the wave with auto-attacks, something ![]() ![]() ![]() |
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At level 2 you'll take



Here's a clip of SKT T1 Wolf showing a perfectly played early laning on

Take note of the following:
1) When he goes in to trade, he wastes no time with auto-attacks, he immediately





2) There is basically no downtime in his auto-attacking, if he's not auto-attacking a champion he's auto-attacking minions to help his ADC shove.
3) Once the second wave arrives, he stops trading entirely: This is the wave that determines who will hit level 2 first, and it's important that he focuses solely on helping his ADC shove so that they hit level 2 before the enemy bot lane.
4) It takes 3 melee minions from the second wave for bot lane to hit level 2. Notice how just before the last 2 minions are about to die, he already knows who's won the race to level 2, and starts walking forwards to engage before he's even level 2, reaching



5) As soon as the hook lands, he knows there's a chance a kill could happen, so he immediately


6) Though they got no kills, the enemy bot lane are now down 3 Summoner Spells and have completely lost control of the lane, to the point where even a jungle gank is likely to hurt more than help until their next recall minimum.
This is a perfect example of how to play the early levels with

At level 3 you'll be taking ![]() Against some bot lanes the approach of beginning trades by walking up to their face and using ![]() ![]() ![]() ![]() ![]() ![]() ![]() Against mage supports you're probably going to be getting pushed in since they'll have better waveclear and better zoning, but you can still go aggressive in these lanes if you chance a ![]() ![]() |
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If you're on blue side, you should place a




If you're on red side, you need to do the same but in reverse:



This is because it's easier to defend your




Not exactly warding but kind of relevant to the subject, something that's also important to remember is the blast cone on the red side jungle next to the river. If you're playing on red side you'll need to clear it whenever it's up since it's very easy for the enemy jungler to gank you if they can get into your jungle and blast cone themselves over the wall, bypassing the visin you have in the river.
If you're on blue side however, you're on the reverse side of the situation and even if you find yourself in a situation where you could easily clear it, you should leave it up in case your jungler ever thinks to gank through it later on.
You'll also want to keep a


If you manage to take the enemy tower early on, if you're plat 1+ you should call to swap lanes with your top laner. This is a great move because if the enemy bot lane follows suit, you get to continue abusing them in a short lane where you have a tower nearby so you can't be as easily ganked as if you were to just try and keep pushing bot lane once you take the first tower. If they don't lane swap with their top laner however, then he's stuck in a 1v2 lane and you should call your jungler and even mid laner if possible to come dive him 3/4v1 to immediately kill him as well as immediately get another free tower in response to the enemy bot lane's refusal to counter the lane swap. In lower Elos however I never bother lane swapping and wouldn't recommend it since your team will probably have no clue what to do and the swap might end up doing more harm than good. In these situations your best bet is to push in bot as far as possible with your ADC, then quickly rotate mid to pressure the tower 3v1 while the enemy bot lane has a long distance to push the minion waves back into your tower before your ADC has to go back down to farm up the wave, and then you rinse and repeat. You should be able to eventually wear down the enemy tower until it goes down, sooner or later depending on who your ADC is and how much waveclear the enemy mid laner has; or if you can get a good gank off on the enemy mid laner you can probably just get the tower down in 1 push. |
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If you have ![]() ![]() ![]() If this isn't an option, you could always try fishing for ![]() Remember also to try and play around vision whenever possible: try to throw hooks from places where you know the enemy team has no vision, since if they can't see you casting your hook it's extremely hard to react to it once it comes into vision. If you ever land a hook onto a carry, if you're close enough you should cast ![]() ![]() ![]() ![]() |
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Once in a team-fight, whether it's one initiated through a good hook or from your team-mates, your role is to sit back and protect your own carries from the enemy team. To do this you have two great peeling tools in




It's also very important that you remember to use your item actives whenever necessary, since so much power of supports is concentrated into the item actives that they buy.



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