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Recommended Items
Spells:
Barrier
Flash
Items
Ability Order
Night Hunter (PASSIVE)
Vayne Passive Ability
1) You're probably wondering who I am
- Patch 4.10 - Hi guys! I'm currently updating the guide to reflect the changes in my cheat sheet brought about due to the latest patch. Stay tuned! - About the author - Hey guys, I'm Jai (or jhoijhoi). My highest elo in Season Three so far is Gold IV. In addition to my Gold status, I've played ![]() ![]() - Content disclaimer - This guide is 100% my experience with this champion and a reflection of my own style of playing, not anyone else's. Everything here has been tried and tested by yours truly, jhoijhoi. Take everything I say at face value; I am just like you, an avid League of Legends fan. What does this mean for you? It means that this guide may not be "optimal" to the "pro" standard. If that's a problem for you, go read another guide ^^ - What's in this guide? - In this guide, along with detailing summoner spells, mastery points, runes and skilling order, I will also cover generic gameplay and the items I find most successful on her. If reading isn't your thing, there are plenty of gameplay videos in addition to infographics for those of you who are visual learners. - Last edited - - 01/12/2013 |
Vayne's role in League of legends is known as a


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Passable Pros + |
+ Auto-attack reset
![]() + Momentary invisibility + Assassin-like gameplay + Hard-hitting + Knock-back + Scary movement speed |
Vayne is a short-ranged ADC, meaning her last hitting can be difficult against an ADC with longer range. This concern is alleviated by being able to last hit easily with ![]() ![]() ![]() ![]() ![]() ![]() ![]() |
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Critical Cons - |
- Requires sustained attacking - Needs procs of ![]() - Short range - Needs to position well - Mechanically difficult - No ranged poke |
Vayne's drawbacks are few, but still exist. As aforementioned, she has relatively short range, in addition to low initial attack speed, meaning she is easily zoned and can often lose early game trades to other ADCs if she doesn't proc ![]() ![]() |
Vayne, like all other champions, synergises well with some and is countered by others; before you choose her in Champion Select, think of whether your team composition can result in a victory. The below is a rough and short guide of which champions would be most ideal in your team composition, which champions have absolutely no synergy and the many champions who simply counter Vayne on the Fields of Justice.
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As the marks(wo)man of the team, Vayne's role is to do sustained damage in a teamfight. Due to her amazing ability to reposition herself on the playing field, Vayne capitalises on out of position enemies. Allies who can create an instance of chaos allow Vayne to stealth with ![]() ![]() |
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Counters - |
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A lot of champions can counter Vayne in many different ways. Any sort of CC or multiple CC that disrupts Vayne OR her allies that are supposed to be protecting her is a good counter. Junglers and top laners who can bypass Vayne's line of protection spell trouble, such as ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() |
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R E A S O N A B L E |
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21 OFFENSE 9 into Defense or Utility
M E M O R A B L E |
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M A S T E R I E S |
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// You will want to grab this page if you know you can position yourself well enough not to get caught. As there isn't much defense allocated here, and I recommend a heavy offense rune page to compliment it, there really is no room for error.
The page recommended is a standard ADC page, grabbing AD-related boosts. The main things to note are picking up the armour penetration masteries, in addition to ![]() Q: Is this the best set-up for Vayne? // Well, to be honest, Vayne is very versatile. I seriously wasn't aiming for alliteration just then :P Basically I like going 6+ into defense for the survivability. The utility tree is pretty good for AD champions now too. One could go full offense, or more survivability, or a whole lot of utility, it's up to you. |
Maxing Silver Bolts means this sequence benefits greatly from a lot of attack speed, which we achieve with BotRK and Phantom Dancer. In a normal game, I skill ![]() ![]() ![]() ![]() |
Maxing Condemn is something I'd recommend only if you're familiar with playing Vayne. Lowering the cooldown on this ability gives you more security in lane, and basically ensures your Condemn is up for repeat use during a skirmish. |

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Tumble (Q): Tumble is a great spell. Use it to last hit, use it to harrass. Use it to close gaps, to get to lanes faster after recalling, to escape an enemy. Use it to dodge skill shots, use it to get into a better position to ![]() ![]() ![]() |
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Condemn (E): This spell is absolutely fantastic. Those familiar with ![]() ![]() ![]() ![]() |
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Final Hour (R): Vayne's Steroid of Awesome. Gives attack damage, triple movement speed from ![]() ![]() ![]() |
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Berserker's Greaves > ATTACK SPEED This is the cheapest attack speed item in the game. In Season Two, it was custom to buy this item on first recall, or as soon as possible. In Season Three, upgraded boots are not as necessary, so it is acceptable to delay this purchase. Mercury's Treads > TENACITY There are games when you are being caught out by CC and you haven't taken ![]() ![]() |
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The Bloodthirster > LIFE STEAL + STACKING DAMAGE Bloodthirster is rushed mostly by caster ADCs, especially those with shorter range and thus prone to more skirmishes and trades, in addition to the fact that it is easier to rush BT due to an early Vamp Scepter. Building BT is all about dealing a lot of early game damage and out-sustaining the enemy AD. When tossing up between the decision to buy BT or BotRK, size up the enemy team and decide whether you will need straight lifesteal, or health shred. Blade of the Ruined King > LIFE STEAL + SLOW + HEALTH SHREDDING This item has been popularised by it's rework and due to the current meta of entire teams buying ![]() |
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Phantom Dancer > PHASE THROUGH MINIONS + CRITICAL STRIKE CHANCE Infinity Edge + Phantom Dancer is a common combination; either item by itself does not do much, but together they shine. Together with Infinity Edge, it gives Vayne a 55% chance to critical strike on every attack, in addition to giving her an incredible attack and movement speed boost. Phantom Dancer gives Vayne the ability to phase through minions, allies and enemy champions, making the item invaluable, especially when coupled with the additional movement speed from ![]() ![]() Statikk Shiv > AOE DAMAGE, EARLY GOLD GENERATION An interesting item that deals AoE damage after gathering charges. Great for crowd control, split pushing and clearing minions if your base is being sieged. Vayne can use Statikk quite effectively due to her constant movement in teamfights via her spell rotation, and the AoE can help deal damage from her otherwise short range. It is interesting to think of the damage Silver Bolts + Shiv proc will do to an enemy. Trinity Force > SLOW + PROC + SPEED Trinity means a little survivability and slow chance from ![]() ![]() ![]() ![]() ![]() |
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Last Whisper > PERSONAL PERCENTAGE ARMOUR PENETRATION An age-old debate that has sparked arguments since Season One and amplified due to Black Cleaver buffs. The tl;dr version is: If the enemy team has a lot of armour, buy ![]() ![]() The Black Cleaver > TEAM ORIENTATED ARMOUR PENETRATION Unlike Last Whisper, Black Cleaver applies an armour penetration debuff that your team can capitalise on. This means that if you manage to attack anyone, or hit anyone with Volley, their armour is reduced for everyone on your team. |
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Mercurial Scimitar > CLEANSE AS AN ITEM This is the upgrade of ![]() ![]() Guardian Angel > REBIRTH ON DEATH Ideally the best survivability item for an ADC, especially if you need a lot of armour early game ( ![]() Banshee's Veil > SPELL SHIELD Banshee's is an optimal survivability item for players who are against heavy magic damage. It gives a great boost to health, mana and magic resist, in addition to granting the user a spell shield that takes 25 seconds to regenerate after being popped. |
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Zephyr > TENACITY A great item to replace ![]() ![]() Maw of Malmortius > SURVIVE BEING BURSTED DOWN This is the upgrade of ![]() ![]() ![]() |
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So you're up against ![]() ![]() ![]() ![]() ![]() |
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Draven, basically he's pretty simple. Play safe you outscale, however it's completely safe to poke him most of the time, Draven's normally position themselves mid creepwave so you just have to poke him out of the creepwave and away to start zoning him. He can only really kill you if he has an aggressive support or your support isn't strong enough to save you from his stand aside. - Thanks to yehosera! |
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The "Protect the Kog" strategy was/is popular in high elo play, wherein the team composition would be built around keeping Kog'Maw alive. This is because Kog'Maw is a hyper carry and deals tremendous damage mid and late game. His early game is very weak and he is easy to gank and shut down, despite ![]() ![]() ![]() ![]() ![]() |
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Dodge the thing that tags you. His E Noxian Corrosive Charge? Either way dodge that thing and you can just poke at him all day. If he hits you with it, just run don't even try to fight him he will keel you. - Thanks to yehosera! |
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Like Kog'Maw, ![]() ![]() ![]() ![]() ![]() ![]() ![]() |
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SUPPORTIVE LANING PARTNER Head bottom lane with your support. You will want an ally that can keep you safe and allow you to free farm for the first 20 or so minutes. Alternatively, farm champions. If you plan to be aggressive, you are going to need an aggressive support, someone who can initiate skirmishes, soak up incoming damage and deal some themselves. Whilst Vayne can do a fair amount of damage on her own due to ![]() |
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EARLY GAME HARASS Vayne's full kit of mechanics are deadly, as explained in the ability section. Once Vayne has hit level 3 and has the potential to ![]() ![]() ![]() ![]() ![]() |
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LAST HITTING The ability to last hit is a fundamental skill of an experienced and conscientious player. Landing the killing blow on an enemy minion or neutral monster not only awards you Experience and Gold, vital towards buying items and levelling up, but also allows you to farm safely without pushing your lane. Creep Score (commonly referred to as CS) is often used as a measure of how successful one is whilst laning. Last hitting as the ADC is incredibly important. Until you get the hang of last hitting, try using ![]() |
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SCRATCH DAMAGE If you're last hitting, it stands to reason that the enemy will be last hitting too. If you watch both sets of minions, you will see that a pattern emerges: regardless of the danger in doing so, an ADC will always move towards a low health minion to get the last hit. You can abuse this mechanic by waiting for the enemy ADC to go in to last hit, and hit them with an auto-attack. When the enemy ADC fires a projectile, they will not be able to fire another one until the last hit is complete, meaning this is the safest time for you to get in some scratch damage. If you're lucky, the enemy ADC will panic and become scared, backing away from you and the minions, missing CS. If you keep this scratch damage up, the enemy ADC will get lower and lower in health, and you'll establish lane dominance. If the enemy ADC catches on to what you're doing and attempts to auto you when you're last hitting, as they walk towards you, ![]() |
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KITING Kiting refers to attacking an enemy with ranged attacks or abilities while maintaining a safe distance. This term originated from the analogy of flying a kite, where the attacking champion (the person) holds the target (the kite) at a safe distance (the string). This feat is often performed by ranged champions against enemy melee champions. While kiting, the ranged champion makes use of their superior range, mobility and/or CC to damage the enemy champion without taking damage themselves. ![]() |
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MAP AWARENESS ... Keeping your eyes open doesn't just refer to in the lane. This is something that takes a long time to grasp; knowing where each enemy player is located on the map, IN ADDITION to the locations of your allies can make or break games. Your support should be warding for you, but make sure to use your ![]() |
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Avoid: > Jungling camps without vision. > Chasing an enemy into an area with no vision. > Getting split from your group in an area with no vision. Practice: > Watching the mini-map and counting 5 enemy champions. > Noticing when your allies' ults are up (little green circle on their portrait). > Warding with your ![]() By watching the minimap and keeping your awareness levels high, you'll rarely encounter fights like the one below. |

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GRABBING JUNGLE MINIONS DURING & AFTER LANING Ensure you always grab jungle minions in order to increase your CS and gold generation. This can mean quickly getting ![]() |

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PUSHING A LANE / OVER-EXTENDING Often you'll read or hear statements such as, "Don't over-extend or push the lane, you could get ganked", but the author never really explains what that means. The river SHOULD be warded for your duration bot lane, but there are other places that a gank can come from. The idea of "not pushing a lane" ensures that you are near your tower, thus far less vulnerable from ganks. However, there does come a time when you will WANT to push the lane. For instance, if you just killed bot lane, it is ideal to push your creep wave to the enemy tower, so that the tower kills the creeps, denying enemy bot lane that experience and gold. Pushing the wave to the enemy tower also gives you a safer opportunity to attempt dragon. |
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TEAM OBJECTIVES Around about now you should be taking/have taken ![]() ![]() ![]() |
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SPLIT-PUSHING Once you've acquired ![]() ![]() ![]() ![]() |
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POSITIONING/TARGETING Where you stand and who you attack during a teamfight can make or break a game. You are an ADC, thus you are squishy and susceptible to being targeted. As such, the enemies that are going to be closest to you are those that are tanky enough to get close. These champions include junglers such as ![]() ![]() ![]() ![]() |

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MID GAME By mid game you should gotten a few kills bot lane. Don't worry if you haven't, Vayne shines late game too. Vayne really has no weak game times, for example, Ashe is weak early game, then strong late game. Vayne is just awesome all game. By the 30 minute mark you should have that ![]() ![]() Vayne is a great initiator if an enemy champion lets themselves become out of position. In this video, ![]() ![]() ![]() ![]() |
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TEAMFIGHTS Below is another teamfight. I am cautious to approach because I can't see the enemies, and don't know who could be hiding in the brush near Blue Buff. However, once I approach the fight, I am immediately ![]() ![]() ![]() |

- Quick recap - Vayne is a hyper carry and can absolutely wreck the enemy team in fights due to her true damage procs of ![]() ![]() ![]() ![]() ![]() - That's all folks! - My guide is reasonably long, so I'll end on a few short words. Vayne is an extremely fun hero to play. She's expensive for a reason (OP, much?), but she is definitely worth the RP/IP. I hope this guide helped you with your endeavours to pwn vermin verily with Vindictive Vayne. Here ends Vindictive Vayne. Thank you for reading! - Last edited - - 01/12/2013 |
Q: jhoi, I was wondering whether... | // Feel free to ask as many question as you can think of. I'll be sure to answer as soon as I can, and post my answer up here for all to see. |
Q: How can I make a guide that looks like yours? | // Every bit of coding in all of my guides is available as a template in my universal coding guide, Making a Guide. If you have any coding questions, please post in the comment section of that guide :) |
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