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Recommended Items
Spells:
Heal
Flash
Items
Ability Order
Love Tap (PASSIVE)
Miss Fortune Passive Ability
--> Introduction <--
DISCLAIMER - THE ACCOUNT KYJELLYSOME IS NOT MINE. It's a friend of mine who's trolling me. A group of my friends find it funny to respond to my comments as if they were the ones who wrote the guide. Please disregard what they are doing, thanks. Some include KYJellysome, The Italian God, Mesahusa, Vapora Dark (though he doesn't seem like he'd do anything as bad as the other 3). SOrry about the inconvenience.
- Notification -
3/27 I updated everything above to reflect what I am currently trying out. I've been having great success with the changes, and I plan on updating soon if this success continues. The update includes items, skill order, and masteries. Runes stay the same. If I'm lucky, I'll have the motivation to update the guide once I reach D3 again with mf. I recently dropped from D1 all the way to D4 due to playing dumb as annie and the mf nerfs, but I aim to climb again soon. ;3
3/24 At this point, I guess all my promises are just empty lies, so i'll just write what I aim to do, though I'm not 100% positive. The buffs back onto Mf's Q have brought her back from her slump, and I'm currently experimenting with builds on Mf. Testing Ie first item now, and also testing warlords mastery. This experiment process will probably take a while, so as long as riot doesn't nerf or buff mf again within the next patch, I'll have this guide updated soon. Sorry about not updating this guide earlier, but there have been too many changes to mf recently and items like black cleaver.
3/8 Sorry guys, Just finished up my last tests before spring break, haven't really updated this guide at all the past month, and with the new Mf changes and item changes, I'm gonna need the entirety of spring break to adjust to the new mf and update the guide. However, I SWEAR I will update this guide by saturday of next week, aka end of spring break. One thin I will say, I am under the impression that Infinity edge will be a staple on Mf now, no matter what build you are going. This also means I might end up doing a complete revamp of this guide, since so much has changed, such as black cleaver change and mastery changed. I will look to have the guide completely revamped and ready for yall to look at next saturday!! :D
- Buy


- After



- Build situationally after



- DO NOT USE

- Build an






- Strong early game
- Good Q poke through minions
- Can kill caster minions with one auto attack after one tower shot
- Strong zoning and slow with E
- High mobility for pre-fight positioning and rotations
- High damage in team fights
- Your ultimate alone can win team fights
Cons
- Doesn't do as much damage as other adc's while consistently attacking the same target
- Lower base AD than all other adc's at all levels
- No dash, so she needs help getting away from people who stubbornly dive onto her
- Ultimate is a channeled ability - can be interrupted
Flash - Probably the most useful summoner spell in the game. Miss Fortune benefits greatly from having flash because It gives her instant positioning for her ultimate if she needs it, or a "get out of jail free" card if she accidentally gets caught or an enemy gets too close
Heal - Another staple for adc's. This summoner spell not only keeps both you and your support alive, it can also sometimes give you the burst of speed you needed to land that extra Q to finish off the enemy.
Not Recommended
Ghost - Consiering the amount of move speed you get from your passive, duskblade, youmuu's, and black cleaver, ghost just isn't worth it.
Exhaust - Your support already runs one, so you don't need one. And in the case your support doesn't run it, heal is probably still better because of the extra health it gives you to survive that pesky syndra ultimate or caitlyn ultimate.
Barrier - The shield itself is nice, but the heal is much more useful since you can save your support in lane or other teammates in team fights.
Cleanse - This spell just doesn't do enough in the early game, and in mid to late game, you can just build a
Quicksilver Sash.
Ferocity
Sorcery
- Increases our



[*] Keep in mind - Sorcery gives INCREASED ABILITY DAMAGE, not abiity power. This means your abilities hurt more, whether they are AD or AP.
Feast
- As of right now, I believe Feast is better than


Vampirism
- The life steal and spell vamp is helpful during all stages of the game. In the early game, the life steal and spell vamp work together with feast to slowly give you hp after a trade.

[*] Keep in mind - Spell vamp relies on the damage your spells do, NOT on the amount of magic damage you deal. Thus, spell vamp lets you heal significantly from


Double Edged Sword
-





You don't really want



Battering Blows
- Pretty obvious. Armor penetration is more important than magic penetration on Mf since she does mainly physical damage, not magic damage.
Deathfire Touch
- This is the strongest keystone for Mf with this build. Because you are building so much ad and not wasting much gold on atk speed,



Cunning
Savagery
- I used to run


[*] Disclaimer - I haven't found the exact amount of damage needed to kill the ranged casters with one tower shot, if I figure out I was only 1 or 2 hp off, I might end up putting 1-2 points in savagery and rest in

Secret Stash
- For the majority of the game and laning phase, you will be with your support or team, so



Merciless
- The extra damage from









Dangerous Game
- When that last tick of ignite is about to kill you, and you kill the enemy first, you will thank the heavens you have





Greater Quintessence of Attack Damage



[*] What happened to lethality runes? - So, at first I recommended lethality runes because 1. Lethality harder to acquire than AD, 2. Farming is easy enough with



[*] You changed from lethality runes to AD runes BACK to lethality runes ... BACK TO AD RUNES ... WTF ARE YOU DOING? - Ok, ok, sorry guys, I know this is kinda confusing, but bare with me. So here's the explanation. When I first made this guide, I truly believed lethality was an undervalued stat. Honestly, lethality was evened out by level 9-12, which is where most people start grouping/team fighting a lot, so technically the stat "lethality" was basically normal armor penetration at levels 9-12 and better than old armor penetration post level 13. I also thought building











Greater Mark of Attack Damage

Greater Seal of Armor


Greater Glyph of Magic Resist

Love Tap






Double Up





Strut


[*] Tip - If you get hit by some source of damage and lose the



[*] Tip - If you are auto attacking someone and they are only focused on getting away and haven't hit you, your

[*] Tip - If you have a shield on with your



Make it Rain











Bullet Time




[*] Keep in mind - It's not always necessary, but when you want to use



Starting Items
-




Early Game
- A






[*] - The reason you want




Post-laning phase

Boots of Swiftness
- Just get this item whenever you have 600 gold to spare when you back. At the latest, get it after you finish




[*] Technically - Mf can do well with









B. F. Sword - First power spike
-



[*] Why not build the








[*] What do I use this for late game? - The reason we don't build




1. Build into





2. Build into

3. Sell



Youmuu's Ghostblade - First completed item
- Youmuu's will most often be your second item. It gives you an active which provides a burst of movement speed and lets you ignore unit collision for 6 seconds. It also gives 60 AD, passive +20 out of combat movement speed, and 10% cooldown reduction. The active is very useful for letting you quickly get into position to use






Black cleaver - Second completed item
- Once you finish







Situational items - depends on enemy champions

Edge of Night
- You obtain this item whenever their team has certain abilities that make it VERY hard to use your ultimate. Some of these abilities include Nautilus's





[*] Doesn't replace










Mercurial Scimitar - Remove Crowd Control
- Build this item whenever they have point and click Crowd control or just in general very punishing crowd control. Examples include - Cassiopeia's







Maw of Malmortius - Survival against AP
- Get this item against consistent AP damage dealers and champions with limited AP burst. Maw might only sometimes save you from a Syndra's




Lord Dominik's Regards
- THIS ITEM IS NOT MANDATORY EVERY GAME. The lethality and armor reduction from







Mortal Reminder - The Soraka Killer
- Similar to









[*] Current meta - Because










Bloodthirster
-





Death's Dance
-









Late Game - Survival
[*] FOR THE NEXT 3 DEFENSIVE ITEMS - Do NOT buy more than one, and DO NOT buy them until perhaps 5th or 6th item. You need damage from your 4th item, and ONLY if you do enough damage with your


[*]Guardian Angel
- If the enemy has ways to one shot you before you can do anything, such as Syndra's



[*]Banshee's Veil - F*ck the Hookers ;3
- Build this item if the enemy champions have any game changing skill shots that can catch you out or abilities that want to stop you in your tracks, such as










[*] Randuin's Omen
- When the enemy team consists of multiple ad assassins or bruisers, building a





- Level 1 on Mf can influence the lane heavily. If you can possibly land even just one

- Always keep track of who is going to reach level 2 first. Both the adc and the support will reach level 2 after the first wave of minions and 3 melee minions from the second wave die. If they are about to hit level 2 before you, BACK OFF. Lanes can be lost at this level 2 stage because the enemies have increased stats and 2 abilities while you only have one ability and level 1 stats. If you reach level 2 first, look to trade aggressively with the level 1 enemy adc. If the support knows how to pressure with the level 2 lead as well, you might even net a kill or burn a few summoners.
- During laning phase, focus on farming and poking with





- You skill your abilities as Q > W > Q > E because you want your





- Additionally, because the nightmare meta where "junglers could get red buff, krugs, and then gank bot level 3" is finally gone,

- Once you obtain a








[*] IMPORTANT - Every time you back, if you have 75 extra gold and already have at least one potion, buy a control ward. Warding isn't the support's sole job. You need to help where you can to keep both of you alive from ganks. This is a team game through and through.
- If the enemy is taking infernal dragon, try stealing it with your









- Do not underestimate your 60% slow from


[*] Trick - If the enemy adc or mid laner is farming mid lane nonchalantly, you can run into lane from fog of war with















- HOWEVER, if you are TRULY in the rare situation where you don't believe you need more survivability,




[*] Keep in mind -



Credit to
- http://boards.pbe.leagueoflegends.com/en/c/champions-gameplay-feedback/RYuvnjbT-lethality-info
and
- https://www.reddit.com/r/summonerschool/comments/58b3dw/lethality_explained/
and
- Valkrin's stream
for the info on Lethality.
Why not Crit Mf?


(A) - you won't be obtaining AD nor lethality nor any form of armor reduction from your attack speed items, effectively making your ultimate weaker overall AND even weaker to tanks with armor.
(B) - you will be using gold to buy attack speed, a stat that is less effective on Mf than on other champions due to her passive and her low base AD. Attacking the same champion over and over again is inefficient for Mf because of her lower than normal base AD and because she isn't using her passive. Also, that "ideal situation" where Mf can alternate targets between every single shot to use her passive on every auto attack almost never exists. Overall, it just isn't worth it to get attack speed on Mf. If you really want to play someone who benefits from attack speed, go play Tristana or Jinx or something.
Additionally, being able to obtain 70% crit doesn't necessarily mean your





*(Though he prefer's W max second, which I still disagree on. :P E max second is better :D )
https://www.twitch.tv/sysnickl


12/20/16


- Updated situational items with

- Switched masteries from


- Switched from lethality quints and marks to AD quints and marks + explanation.
- Updated sections "Early Game" and "Post-laning phase" from to explain

- Updated "Situational items - depends on enemy champions" to explain

- Added a "About to enter game? Tl;dr - " section for people going into a game
- Updated "Mortal Reminder - The Soraka Killer" section
- Updated "Laning phase" section
- Moved

- Added "SYSNICKL = Challenger Miss Fortune Main" section
1/7/17
- Replaced CDR glyphs with MR glyphs, BUT including a section for alternative second set of runes
- Replaced



- Replaced AD glyphs and quints for Lethality glyphs and Quints
- Added "You changed from lethality runes to AD runes BACK to lethality runes... WTF ARE YOU DOING?" in the lethality quints section.
- Tweaked the



1/12/17
- Added back "[*] Can kill caster minions with one auto attack after one tower shot" to Pro's
- Added "You changed from lethality runes to AD runes BACK to lethality runes ... BACK TO AD RUNES ... WTF ARE YOU DOING?" in the AD quints section.
- Replaced



3/27/17
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