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Recommended Items
Spells:
Flash
Exhaust
Items
Ability Order
Stone Skin (PASSIVE)
Wukong Passive Ability
Do you want to win a game at about 35 minutes?
but are just average at last hitting or ganking??
here's a few game examples
6/2/3 164cs = 14.2k gold
7/2/13 151cs = 14.7k gold
7/5/5 187cs = 14.3k gold
6/6/13 204cs = 16.6k gold <- (40 min game)
8/6/7 229cs = 17.2k gold <- (40 min game)
this next image show's general win/loss. I will try to upload more "loss" games to show how it can turn out good even though lost the game.

if yes, then please continue reading down this build.
PLEASE TEST THIS OUT (at least 3X) BEFORE RATING

Wukong's Wiki Page is right here: Thanks LOLWiki
http://leagueoflegends.wikia.com/wiki/Wukong_the_Monkey_King
Hi all, this will be my first Guide. it is BLAH... i know, but bear with it plz and thank you for reading =D i am bad at writing a guide but will try my best. bear in mind this is the build i myself use most of the time.
When I first started LoL, WuKong was one of the free champs, and all i said was, "OMG THEY GOT JOURNEY TO THE WEST'S HERO!!"
and WuKong has been my main ever since lvl 1 =D yes i saved IP just for him!
Pros





Lane Control - WuKong is one of many heroe's that can go to any of the 3 lanes solo and come on top or else able to defend his tower. - this build will give you the edge to capitalize at STAYING in lane with the philosopher's stone.
Pusher -

Tower Taker -


Bruising - very good burst + DPS through



Chaser - movespeed of 415 with just




Cons




medium sturdiness endgame - low armor and magic resist 128 armor and 131 resist.

passive - more passive play for around the first 10 minutes as u farm for philosopher's stone and

low damage output early - you will not be able to trade blows early. you won't deal much damage early until you pick up brutalizer. even in jungler's lane gank, you may have trouble dishing damage. if that's the case, just passive farm and tell jungler not to gank your lane. btw, this does not mean you can't harass to build gold through

Many people ask me "why gp10? it will make u weak early!" well, here I will discuss "why gp10". let me know if anyone wants more clarifications. Thanks =D
with gp10 runes/masteries and items I can say that it hurts for the first 10-15 minutes because u will be trading offensive/defensive items like
Phage,
The Brutalizer,
Sheen,
Giant's Belt,
Glacial Shroud,
Warden's Mail... etc...
however, I have noticed that even tho this build may hinder ur lane presence, it makes up for it in late game fights with the items you pick up with them. I depict it as a "hidden" presence. once too many times I would have enemy team end game chat with me and go "wth wukong, how the heck are u more fed than ur adc?!?! even top shut u down good! u have less kills, more deaths, less assists and less cs than the them yet more gold?!?!" I even finished this build around the 35-40 minute mark.
why gp10 runes/masteries/items?
masteries = +2gp/10
runes = +5.25/gp/10
philosopher's stone = 5gp/10
Avarice Blade = 3gp/10 + 2gp every last hit
total gold from gp10 = 15.25 + 2gp every last hit
ur normal gp10 gain is already at 16 gp/10... GREAT for supports right? of course! since they don't last hit at all and can just gain gold passively! well, think if u got it for someone who DOES dmg and TAKES LAST HITS. this means that if you have this build, ur passive (no last hitting) game play will almost DOUBLE on top of ur aggressive play! yes, u trade off ur early game, but this brings ur mid and late game in FASTER!
<a href="http://tinypic.com?ref=2w6z1js" target="_blank"><img src="http://i36.tinypic.com/2w6z1js.jpg" border="0" alt="Image and video hosting by TinyPic"></a>
that image was made by me Limulus shows the gp10 accumulation. *NOTE THE GP10 ITEMS WERE PICKED UP AFTER 10 MINUTE MARK* in real game, u usually can pick them up after 5 minutes. the gp10 prices r...
philsopher's stone = 700 gp
kage's lucky pick = 765 gp
Avarice Blade = 800 gp
if u want to know the total gold gained minus gold used for the gp10 items, just subtract off the prices of the items and look at where u'r at.
with gp10 runes/masteries and items I can say that it hurts for the first 10-15 minutes because u will be trading offensive/defensive items like






however, I have noticed that even tho this build may hinder ur lane presence, it makes up for it in late game fights with the items you pick up with them. I depict it as a "hidden" presence. once too many times I would have enemy team end game chat with me and go "wth wukong, how the heck are u more fed than ur adc?!?! even top shut u down good! u have less kills, more deaths, less assists and less cs than the them yet more gold?!?!" I even finished this build around the 35-40 minute mark.
why gp10 runes/masteries/items?
masteries = +2gp/10
runes = +5.25/gp/10
philosopher's stone = 5gp/10

total gold from gp10 = 15.25 + 2gp every last hit
ur normal gp10 gain is already at 16 gp/10... GREAT for supports right? of course! since they don't last hit at all and can just gain gold passively! well, think if u got it for someone who DOES dmg and TAKES LAST HITS. this means that if you have this build, ur passive (no last hitting) game play will almost DOUBLE on top of ur aggressive play! yes, u trade off ur early game, but this brings ur mid and late game in FASTER!
<a href="http://tinypic.com?ref=2w6z1js" target="_blank"><img src="http://i36.tinypic.com/2w6z1js.jpg" border="0" alt="Image and video hosting by TinyPic"></a>
that image was made by me Limulus shows the gp10 accumulation. *NOTE THE GP10 ITEMS WERE PICKED UP AFTER 10 MINUTE MARK* in real game, u usually can pick them up after 5 minutes. the gp10 prices r...
philsopher's stone = 700 gp
kage's lucky pick = 765 gp

if u want to know the total gold gained minus gold used for the gp10 items, just subtract off the prices of the items and look at where u'r at.
Runes




Quintessence + Seal
This adds an additional 5.25 Gold every 10 seconds to you, usual gold gain is 16.0 gp/10, with this, you will sit at 22.25 gp/10.
Glyph
MAGIC RESIST/LVL gives u 1.35 MR every level up, grand total at 24.3. this and the utility masteries enables


**another option**
put in flat armor for the early game top lane phase. It helps you sustain a little bit better for when you want to get those CS but will take dmg for doing it. never take CS unless you know its reward>risk!
Mark
11.52 ARP for that little extra dmg early game for poking or for cs. Plus it scales better to end game than AD flats/perlvl
UTILITY for the awesome things it has.
Pickpocket
- get rewarded for harassing!
Vampirism
- makes sure your harasses benefit more than just damage the opponent.
Wanderer
and
Nimble
- enables him to auto attack and chase after enemy units easy. basically gives you 17.25 more MS
Mastermind
- 10% cdr on your summoners.
Artificer
- works great for
Blade of the Ruined King
Intelligence
and
Sorcery - who does not want 10% COOLDOWN REDUCTION?
Weapon Expertise
- great endgame damage stacked on top of
Black Cleaver and
Last Whisper
Greed
- free money while you do other things













Whatever you feel comfortable with can go here... but not
Smite, once you hit 10 mins ingame, Smite is useless for
Wukong. besides... You can use his
Crushing Blow and
Nimbus Strike combo to deal massive damage to anything.
What i personally like using is
Flash and
Exhaust
Flash
more offensive and for those situations where you need to GRAB someone from a distance.
Ignite
don't save ignite for that "last minute hit" cuz sometimes they may be holding healing utilities and you won't be able to kill them with it. instead use this to hurt their abilities to heal while fighting!
-great counter vs
Sion,
Tryndamere,
Soraka,
Alistar,
Dr. Mundo,
Volibear
Heal
Enables you to heal yourself and allies back up when in battle or out
Exhaust
if someone is hurting you or getting away, you can Exhaust them to make them deal less damage and lower their movement. i like to use it on champs that are fighting back or else
Cyclone then
Exhaust them in it later on, use it vs adc/apc is most viable.
Teleport
used to get to bottom lane for dragon whenever he comes out. Teleport to protect your towers. also while farming and a team fight needs an initiator... you Teleport to a creep within them and come out with your
Cyclone right when you land!




What i personally like using is



more offensive and for those situations where you need to GRAB someone from a distance.

don't save ignite for that "last minute hit" cuz sometimes they may be holding healing utilities and you won't be able to kill them with it. instead use this to hurt their abilities to heal while fighting!
-great counter vs







Enables you to heal yourself and allies back up when in battle or out

if someone is hurting you or getting away, you can Exhaust them to make them deal less damage and lower their movement. i like to use it on champs that are fighting back or else



used to get to bottom lane for dragon whenever he comes out. Teleport to protect your towers. also while farming and a team fight needs an initiator... you Teleport to a creep within them and come out with your

LEVEL 1:
Go with
Nimbus Strike if you want to be hiding in the bush at lvl 1 and attack enemy (assistance may be needed)
Nimbus Strike -> Decoy -> Crushing Blow -> Nimbus -> Nimbus -> Cyclone
Warrior Trickster if you are solo laning vs 2 or you want to play it safe
Decoy -> Nimbus Strike -> Crushing Blow -> Nimbus -> Nimbus -> Cyclone
What you want to do is max your
Nimbus Strike first before everything else, and when possible, pick up
Cyclone
"Why
Nimbus Strike first??"
Because i said so and this is my guide! jk, the actual reason is that with
Nimbus Strike maxed, you're attack speed increases by 50% for 4 seconds. farming will be super easy and even in group battles you lay waste to everyone not just your target. Also, turret taking with the atk spd is just by far much more efficient than
Crushing Blow.
Besides, what you really need with your
Crushing Blow is just to reduce enemy Champion's armor by 30% and at lvl 1, it already does this. adding lvls only reduce CD and deal a little more damage. Basically, that single hit with maxed
Crushing Blow does not do as much damage as a maxed out
Nimbus Strike's attack speed bonus. Even if it is against one unit.
Go with

Nimbus Strike -> Decoy -> Crushing Blow -> Nimbus -> Nimbus -> Cyclone
OR

Decoy -> Nimbus Strike -> Crushing Blow -> Nimbus -> Nimbus -> Cyclone
What you want to do is max your


"Why

Because i said so and this is my guide! jk, the actual reason is that with


Besides, what you really need with your



Crushing Blow





Nimbus Strike


*note* I've done Glass Cannon build on WuKong and merely, within 1.5 seconds, the enemy has dropped from full bar of 2k hp down to nothing. if not, u just decoy and wait another 1.5 seconds and activate your abilities again when they come in.
Decoy

it's also excellent for faking where you are, if you press "S" to stop, your enemy (granted they know WuKong's

or you can double play it up, when they try to get you "at bush" and realize you never


or if you're in bush and don't want them to know you're coming to get them, you


Cyclone

Downside to this is that you don't life steal when you are using this =C So carrying


you can howeveer stop this prematurely by pressing "R" again, just to use it for the knock up against one enemy hero, and DPS them to death.
*FUN NOTE* if you have a




Positioning
if you have the time, on outside of side lanes there's the bushes. if you get into one bush. and you want to get into the other bush without being noticed,

Since you are initiating, you can go into the jungle side and flank to their back. when you're there, surprise the enemy by RUNNING, yes, RUNNING to them so they see you, and have them send out their CD's onto you. but make sure to anticipate them, when you see them start casting their skills,




Harassing Enemy Champions
in Top solo, Mid solo or Bot dual/solo lane, wu can always do this efficiently.
-Using



When you feel that you can kill them,










but if you should look like you're losing the fight,


Starting Items
These will help you be able to survive the LANING PHASE until u get back to buy new items:
always:


or

options:
2X


or 3X

try to stay in lane until u reach 1,215 (faerie and bead start) or 1,575 gold. it should be fairly easy seeing as you have one





if you should have to recall back before that, then make sure to buy a philosopher's stone usually with ZERO kills top, and you're just last hitting away, you should be able to get both of them within 5-8 minutes. with a kill or even first blood, you will get it in 5 minutes =D
then after that, go back and passively farm some more and build up to


keep in mind, with just

Tier 2 Boot, whichever one that will help the game out from these:




the enchantment I recommend is Captain - Allied champions moving towards you gain a movement speed boost. Additionally, nearby allied minions gain a large movement speed bonus.






6 items now!
do not sell off your philosopher's stone or









lastly, if it gets to this, sell your boots and buy this:







Total price for the above listed items are just 16,900.
Boots. Pick ONLY one, as they do not stack and u can buy better stuff than another boot.






Captain's enchantment - you should be in there first most of the time or while your chasing. therefore your allies can come into battle faster as they run towards you.










Ganking
red is awesome prior to ur frozen mallet, always look for where gank is needed. watch for enemies pushing too far into lanes and make them learn their mistake =P if no one is too deep in and you know everyone is on map, then go farm their blue and/or red and if possible jungle ASAP before they can. always keep eye on ganks.
Team fights
INITIATOR!!! yes, WuKong should be in there first.
MAKE SURE TO CALL PRIORITY OF ENEMIES.
try to chase away the enemy ADC or APC so that your allies don't have to worry about them dealing tons of damage.
bear in mind that WuKong's



Then when the time is right...





KEEP AN EYE ON YOUR HEALTH AND USE HEAL IF NEEDED, try to get your allies also.
after you have finished your

Farming
ALWAYS ALWAYS ALWAYS go through the jungle creeps. if you have atleast 100 health weilding a

-LANE PHASE, if you pushed minion wave, ask jungler if it is ok to take their golems or wolves, whichever one you are closest to as top lane. make sure your lane is pushed.
-LANE PHASE, if possible, ward enemy red or blue's bush. whichever one you are closest to as top lane so you will know when they are there.
Dragon or Baron
ALWAYS PINK WARD a little bit out from their entrance.
-ALWAYS keep an eye on your jungle and lanes, from the 10-20 min, you should be always have an empty jungle.
-Always go to where there's big wave of enemy creeps coming and go farm.
-Watch map for where enemies are and push accordingly. if they are all mia, you might want to back up to your tower or the jungle and wait til you see where 3/5 of the enemies are then go back out and push again.
-if needed,

to wrap things up, there really is no actual way of building items, it's all in the hands of the beholder. Practice makes perfect is always what they say =D
thanks to jhoijhoi for the assistance in guide tips
http://www.mobafire.com/league-of-legends/build/making-a-guide-101506
LAST HITTING IS NUMBER ONE PRIORITY.
PLEASE TEST THIS OUT (at least 3X) BEFORE RATING
thanks to jhoijhoi for the assistance in guide tips
http://www.mobafire.com/league-of-legends/build/making-a-guide-101506
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