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Recommended Items
Spells:
Flash
Heal
Items
Ability Order
Clean Cuts (PASSIVE)
Xayah Passive Ability
Threats & Synergies
Caitlyn


❤ Introduction ❤ Pros and Cons ❤ Abilities ❤ Summoners ❤ Runes ❤ Items ❤
❤ Matchups ❤ Gameplay ❤ Extra ❤ |


Hello and welcome to my Xayah Guide! Obviously if you're reading this you seek knowledge, tips or even just some information about Xayah. I have put a lot of effort into this guide and plan to keep adding to it and improve it's quality in all aspects. It may not be the most well written guide but I sure aim to at least teach you a thing or two. Overall, if you like the guide an up vote is appreciated and any comments helps me improve the guide or just help you.![]() |
Boo! My name is Niklaus and I reside inside of the Oceanic region. At the moment I currently ranked at Gold. I started playing the game around 2 years ago when a friend from school introduced me to the game. I played a few champions and found Katarina who was my main for quite some time. I ended up switching towards more of an ADC play style and decided developed further with the release of Jhin. When the release of Xayah came around I instantly loved everything about this new champ and the connection to Rakan. I have been playing her ever since 19-04-2017. But enough about me... "TO THE GUIDE!" |
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My main reason for playing Xayah is her unique feather play style and combination with Rakan. Unlike most other ADCs, you have a very strong self-peel with your feathers and when combined with a Rakan can allow you to put out some serious damage. Due to her all in kill potential with her Bladecaller she is very effective when played with a heavy CC support like Leona or Nautilus. Her feathers can simply be used to set up pressure and even completely burst unsuspecting enemies during team fights or simple duels. She is also overall a very strong ADC at the moment as she can be strong most of the game but really shines in the late when she is throwing out feathers faster than flies to rubbish. Xayah is best when she is given time to setup her feathers with team that can peel from the enemy front liners, allowing her to destroy the enemy team. |

![]() ![]() > Feathers are very strong > W allows for Kiting > Featherstorm, for surviving or dodging CC > Extremely strong in team fights She is a unique champion that is definietly fun to play! He self-peel is provided by her W and her ultimate can be used to a both a lifeline from damage or a quick release of feathers for loads of damage. All this makes her very strong both in and out of team fights and objectives. ![]() |
![]() ![]() > Feathers require setup before use > Not very mobile > Weaker early/laning > Can't fly around the map :P Unfortunately Xayah is not overly mobile outside of her Deadly Plumage. leaving her vulnerable to mobile champions when her ult is down. He feathers have high potential damage but require time to be setup for Bladecaller. For some weird reason Riot didn't grant her the power of full flight. ![]() |

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For each Ability the in game description is listed for scaling, damage and cool down and animations to demonstrate the ability. |

Clean Cuts |
After using an ability, Xayah's next 3 basic attacks will hit all targets along their path and leave a Feather for 6 seconds. The main target of her empowered attack takes full damage and on-hits while other targets take 30-50% damage. Xayah can store up to 5 empowered attacks. |
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You will get a lot out of this passive if you line up a wave and use Q to damage the minions and get 3 stacks to start taking out the wave. You will pretty much be able to take out the mage minions early with this combo. As well as farming lane it can be used extremely effectively on jungle camps with multiple monsters. While poking just try to hit them behind the minions as often people ignore the poke damage but it adds up over time.
Feathers stacks will show under the health bar and are limited to 5. With this limit, it is best to only use an ability when you have 2 or less as this means you won't lose any excess stacks.

Xayah throws two knives dealing 80 / 120 / 160 / 200 / 240 (+ 100%) physical damage and leaving two Feather. Targets hit after the first take 50% damage. Cost: 50 Mana Cooldown: 10 / 9 / 8 / 7 / 6 ![]() First comes her Q ability which is a very simple and typical projectile skill shot. It may be simple but it is extremely good in clearing minions or monsters when combined with your passive Feathers. It has pretty good scaling with you AD and has good base damage up to 240 at level 18. Overall it has a good cool down with a low price and is your primary source of poke and your best farming tool. For clearing waves its as simple as lining up with the minions as they approach and throwing your Q down the middle, followed up by simple empowered basic attacks. Clearing most jungle camps are just a case of positioning to hit all of the monsters. In lane you will use it a lot but just remember not to spam it to much until ![]() A simple trick for a quick stun to catch them off guard is simply using Q and one basic attack followed by ![]() ![]() ![]() Overall the scaling is rather strong as it grants anywhere from (300-400) with the late game AD. Combine this with the 240 at 18 and you have an ability that hits like a truck. Unfortunately it bleeds 50% of that damage after the Feathers hit the first target but that doesn't matter in team fights as much as you other abilities combine with your Q to output a lot of damage. |

Xayah creates a storm of blades for 4 seconds that grant her 30 / 35 / 40 / 45 / 50% attack speed and cause her basic attacks to strike an additional time for 20% damage. If Deadly Plumage strikes an enemy champion, Xayah Gains 30% movement speed for 1.5 seconds. If Rakan is nearby he will also gain the effects of Deadly Plumage. Cost: 60 / 55 / 50 / 45 / 40 Mana Cooldown: 16 / 15 / 14 / 13 / 12 ![]() Next is ![]() ![]() You should typically aim to use the ability after you've used your Q and basic attacked once so you don't lose Feathers to the cap, this maximizes your empowered attacks and combines with the bonus attack speed provided by ![]() As you should already be aware, when ![]() Combine with your ![]() ![]() ![]() |

Xayah calls all Feathers back to her, dealing 50 / 60 / 70 / 80 / 90 (+ 60%) (+ 0.5% / 1% Critical Strike) physical damage to enemies they pass through. Hitting an enemy with 3 Feather roots them for 1 second. Minions take 50% damage from Bladecaller. Cost: 40 Mana Cooldown: 12 / 11 / 10 / 9 / 8 ![]() Second last, comes ![]() ![]() This ability can save you, or cause your death. Try not to use it unless your have a confirmed root on the enemy and plan to go in otherwise it will leave you vulnerable and harder to win a fight. Something a lot of new ![]() ![]() ![]() Like a couple other abilities in the game, ![]() A simple trick for a quick stun and to catch them off guard is simply using ![]() ![]() |

Xayah leaps into the air becoming un-targetable. She then rains down daggers which deal 100 / 150 / 200 (+ 100%) physical damage and leave behind a line of Feathers. Xayah can move while in the air. Cost: 80 / 90 / 100 Mana Cooldown: 140 / 130 / 120 ![]() Lastly is the all important and awesome ![]() ![]() ![]() ![]() ![]() In team fights it can cause havoc for the enemy team as it allows you to instantly setup a large amount of Feathers for a huge root and damage. Thought not typically used for initiating a fight, it can be very effective at catching the enemy off guard and winning a fight out right. On the other end of the scale is the defensive use. It can be used to dodge a hook or an ultimate from the enemy. This puts a lot of pressure on the enemy team as it makes it hard for them to fight when you have a get out of jail free card. When playing against another ![]() While in lane it can be a great way to escape a gank from the enemy or turn a fight on the enemy bot lane. If used correctly it can stun all three champions. On top of this it can turn the fight in an instant with its damage output and stun. This quick setup gives ![]() ![]() |


With the new Runes Reforged for Season 8 being new and available to everyone, it is a learning experience for everyone. My current setup for Xayah may change but for now I have found much success. Starting with Precision for primary tree like all ADCs and Domination for secondary to catch a few extra stats with Xayah's kit. More defensive Runes are not as necessary as Featherstorm and Guardian Angel provides most of that throughout the game. |

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Primary - Precision - Improved attacks and sustained damage |
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Lethal Tempo Xayah benefits from the bonus attack speed from Lethal Tempo combined with her W for inane number of feathers in a short amount of time. |
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Triumph The extra health on takedowns allows you to commit a little harder and still be able to reset and continue. TLDR = OP Dangerous Game. |
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Legend: Alacrity Fairly straightforward, grants even more attack speed. More damage, life and feathers! What's not to love? |
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Coup De Grace Extra damage on the lower health targets means you'll pop people even harder with E towards the end of a fight. |
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Secondary - Domination - 18% Attack Speed |
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Cheap Shot Provides an obvious boost in damage after E allowing you too annihilate, works even better with crowd control heavy supports too! |
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Zombie Ward The practically double ward is great for increasing trinket value and general vision to keep you safe in lane and even some of later game. |

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Flash
Teleports your champion a short distance towards the cursor. Range: 425 Cooldown: 300 |
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Heal
Heals the caster and allies, grants 30% movement speed for 1 second. Range: 850 Cooldown: 240 |
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Doran's Blade
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Doran's Shield
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Infinity Edge
The most iconic ADC item ever! It is a simple item providing 70 Attack Damage and 20% Critical Strike like ![]() |

Essence Reaver
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Statikk Shiv
After finishing ![]() ![]() ![]() |

Rapid Firecannon
This comes after Statikk providing better range for initiating W and initial burst damage on a enemy or wave. and finishes off the core. Mentioned before, ![]() ![]() |

Berserker's Greaves
Again, another standard ADC item. The boot of choice ![]() ![]() |

Ninja Tabi
You swap ![]() ![]() ![]() |

The Bloodthirster
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Mercurial Scimitar
This is obviously situational but can really help in CC heavy matchups. Though your ult ![]() ![]() ![]() ![]() |

Lord Dominik's Regards
Similar to the rest of the other Armour Penetration items it's fairly basic when it comes to choices. Building just ![]() ![]() ![]() |

Mortal Reminder
The alternate to ![]() ![]() ![]() ![]() |

Guardian Angel
Probably the most common defense if built on ![]() ![]() |

Maw of Malmortius
This is your earlier defense against burst choice. General magic resists stats but a simple ![]() ![]() ![]() ![]() ![]() |




![]() | Attack Damage |
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![]() | Critical Strike |
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![]() | Attack Speed |
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![]() | Movement Speed |
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![]() | Life Steal |
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![]() | Magic Resist |
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![]() | Armor |
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![]() | Armor Penetration |
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Early Game
Starting with level 1 is ![]() ![]() ![]() Now things get a little more interesting at level 2 with ![]() |
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Level 3 is another point in which kill pressure spikes with




Levels 4 and 5 are fairly straight forward and simple. Similar to 3, look for favourable fights and wait for ganks at this point as Xayah is still fairly weak if targeted during fight. If you are losing lane play particularly passive as not it is better to lose CS then fall behind and let the enemy get stronger.
Now things get serious... ish. Now with








Mid Game
Mid game can be a key point in every game as there are a couple important points mainly involving objectives. At this point second items are being finished and the outer turrets on either side have fallen. You'll start grouping mid and siege turrets or claiming objectives such as Baron and Dragon. You should have built





Late Game
![]() | Team Fights |
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Team fights are pretty similar throughout most of the game being strongest late. As an ADC you will pretty much be targeting whoever is closest to you 90% of the time. As the enemy carry will also sit towards the back line it is best to leave them to the mid laner or other front liners to distract or kill while you focus on getting rid of the enemy front line. Now this isn't always the case as you will occasionally have to help kill the fed enemy carry by running in a little deeper but you are running huge risks of being focused and killed. But again its situational and you should just follow this a general rule.
Due to ![]() ![]() ![]() ![]() ![]() ![]() You'll likely be focused during fights and as ![]() ![]() ![]() ![]() ![]() |
These bruisers are champions that a huge threat to ![]() ![]() ![]() |
Assassins are another weak point for ADCs as they often have extreme mobility and high burst to get in a deal tons of damage right in your face. ![]() ![]() ![]() ![]() |
Moving on to a couple ways to start out a fight. First with a surprise bush







Direct simple team fighting on

These are just a few of things you need to keep in mind when engaging the enemy team in an all out fight or trade but can be played around with enough knowledge and skill.

Conclusion Thanks for reading up to this point and as incomplete as it is I am working to finish it off as soon a possible. Once again I'd please leave suggestions and if you enjoyed give it a thumbs up! Tune in for more updates and any changes will be listed in the changelog below! |
Changelog - 10/11/2017 - Runes Reforged, Season 8. - 5/7/2017 - Finished off core items and started matchup chapter (will be long WIP) - 1/5/2017 - Abilities info, Summoner Spells Info, Items Info - 4/5/2017 - More ability information - 20/4/2017 - Lots of general changes and additions - 17/04/2017 - Released Guide, Yay! |
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