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Introduction
Now, I'm not introducing Xerath support to be THE carry support, but with his stun, slow, and bursts, he makes for a great peeler and a bully in lane.
I'm currently Gold V. I entered Season 4 in Gold I with 8/10 wins in my provisional series but due to a series (pun intended) of unfortunate events, I ended up getting my series to Gold II then III then IV and then V. I'll climb back up soon!
Pros
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Cons
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So, let's start off with runes.
I use armor seals(as per normal) and mark seals for the extra armor, making me a tougher target to fight with.
I also use flat AP glyphs and flat AP quints because they give the highest flat AP stats.
If you think you need mana regen, take mana regen glyphs or quints. Or if you want that extra movement speed boots, then take MS quints. It's all up to you.
I use armor seals(as per normal) and mark seals for the extra armor, making me a tougher target to fight with.
I also use flat AP glyphs and flat AP quints because they give the highest flat AP stats.
If you think you need mana regen, take mana regen glyphs or quints. Or if you want that extra movement speed boots, then take MS quints. It's all up to you.
Now, to be honest, most of my masteries never hit a 9/0/21 or 0/9/21. They range from 19/0/11 to 15/12/3 to 5/22/3 (I'm weird like that). But my Xerath support goes a standard 9/0/21 for utility. Meh.
9 for offense basically for cooldown reduction and AP. And also that small buff for your ally with
Expose Weakness
.
21 for utility for mana, mana regen and more cooldown reduction.
9 for offense basically for cooldown reduction and AP. And also that small buff for your ally with

21 for utility for mana, mana regen and more cooldown reduction.
Core Items

This item is a must for




Gives magic penetration and movement speed.
If you need cooldown reduction, you could replace it with

If you need the extra armor, you could replace it with

If you need protection against heavy MR teams or lots of CC, then you could replace it with


I start with








Athene's helps solve Xerath's mana issues if you spam your abilities too much. However it is costly and you will probably only get it mid game, so in the early game it is advisable to get





Picked up by mid Xeraths as well, Rylai's is another must for





Very straightforward - it provides tons of AP for more damage output. I usually get it if I'm already fed or if my team lacks AP champions.
Situational Items

Okay. 40 Magic resist, 50 AP, movement speed, 2 possible slows and a reveal?










For when the senpai enemy team notices the invisible kouhai support-carry. Basically, if you get fed and the enemy team starts to target you, you could get the hourglass for defence. Sure you might probably die after you exit stasis mode, but your team can use that time to reposition themselves. It also gives you decent armor stats.

Gives magic resist, AP and a MR reduction aura. Not so favourable as it doesn't sync as well with



Whether you're getting targeted or not,









Firstly, I would like to say that this item isn't in the MOBAfire list, which is unfortunate. Anyway, it gives HP, a free cleanse, mana regen and MR. It's active's cool down might be a little long, but it still is a good item for



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Arcanopulse is a long rage poke and is ![]() ![]() |
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Eye of Destruction is ![]() |
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Shocking Orb is ![]() |
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Rite of the Arcane is ![]() ![]() |

Because


As a support, you generally want to get




It gives kill lane presence, and you can get it if their team lacks burst champions or hard carries.

A good way to turn around a fight, especially 2v2 skirmishes at bot lane. You could also use it to escape easier. Best used to snowball your lane, especially with the speed boost. Otherwise, it is not as useful as

Other summoner spells are not recommended, though I will leave it to you to decide if they are worth trying!
In the laning phase,
Xerath excels in harassing the enemies with his Q (
Arcanopulse). It doesn't matter who you aim, as long as you keep them low. For example, if you aim the support, then their engages would be riskier. If you aim their AD carry, then the only engage would be when they return from base or if their jungler ganks. Always keep the tri-brush and river warded as
Xerath is a lane bully and can push out the lane if their ADC doesn't go for farm because he's too low.
It is important that you kite and dodge their skills as
Xerath is pretty squishy and a
Leona
Zenith Blade or a
Thresh
Death Sentence would most spell your
Death Sentence. I will explain about the picks later on.
For me, I always rush
Frost Queen's Claim while I have a
Ruby Crystal, which I will upgrade to
Sightstone after. I do this to maximise my damage potential and my gold gain as well. However, it means I have to buy several
Stealth Wards before I get my
Sightstone. Once I have my
Sightstone, I can then sell off
Stealth Ward for
Sweeping Lens.
After the landing phase, I will judge whether I need to be a little tanky, or I can play a little more aggressive. If tanky, I'll get
Giant's Belt and
Sorcerer's Shoes. If aggressive, I would get a
Rabadon's Deathcap or an
Athene's Unholy Grail.



It is important that you kite and dodge their skills as






For me, I always rush








After the landing phase, I will judge whether I need to be a little tanky, or I can play a little more aggressive. If tanky, I'll get




In teamfights,
Xerath's job as a support and mage is to protect the ADC while disrupting teamfights. With his E
Shocking Orb, stun those who dive onto your ADC, e.g.
Shyvana or
Vi and peel for your ADC with Q
Arcanopulse and W
Eye of Destruction for slow.
Xerath can also initiate teamfights with a well executed stun on a high priority target - the mid laner or the ADC. Ultimately, his job is to stay at the back line, peeling for his team with his low cooldown abilities. If all your basic abilities are on cooldown, you may use your ultimate
Rite of the Arcane for the burst damage until they come back off cooldown.






Xerath can also initiate teamfights with a well executed stun on a high priority target - the mid laner or the ADC. Ultimately, his job is to stay at the back line, peeling for his team with his low cooldown abilities. If all your basic abilities are on cooldown, you may use your ultimate

In general, Xerath works well with kiters like
Vayne and
Ezreal as the ADC would normally be aimed in 2v2 skirmishes, giving
Xerath many opportunities to dump his skills onto the other ADC. He can also work well with AD casters such as
Lucian and
Varus as the enemy would have to dodge many abilities. ADCs that can duel well make Xerath to not be prioritised, allowing him to dish out his abilities without much focus on him. (From experience.)
[7/10]
Jinx is pretty okay with
Xerath. Her W
Zap! is a great tool for damage and slow, which
Xerath can follow up quickly. However, Jinx's abilities are easier to dodge than other ADCs. This duo is all about zoning. Though
Flame Chompers! may not hit, it can zone out the enemy or force flashes. A way it could work would be for
Xerath to successfully stun while
Jinx places
Flame Chompers! over the stunned champion.
[7.5/10]
Graves is pretty compatible with
Xerath, especially with the buff to his ultimate
Collateral Damage. Pre-6,
Smoke Screen is a really useful ability to disable the enemy's vision for awhile, long enough for
Xerath to chain his CC. However,
Graves doesn't have any CC of his own besides W, so he is a bit more reliant on Xerath.
[8/10]
Varus, like
Lucian and
Caitlyn have their Qs able to clear waves quickly and harass enemies with Xerath's kit(
Blighted Quiver). He also has an AOE slow,
Hail of Arrows which allows easier chasing and escaping. His ultimate
Chain of Corruption also guarantees a stun from
Xerath and vice versa. Varus, however, has no escape mechanic other than a slow and thus relies heavily on
Xerath to peel and help him escape.
[8/10]
Caitlyn's
Piltover Peacemaker synergizes well with
Arcanopulse, pushing lanes quickly and harassing enemies over the minions. Her
Yordle Snap Trap allows Xerath to follow up with a stun, most likely securing a kill. Additionally, her ultimate
Ace in the Hole can pick up low health targets, with the help from
Rite of the Arcane.
[8/10] Like I said,
Vayne is a great kiter especially while in her ultimate
Final Hour, confusing the enemy as they continuously switch targets between the two while she
Tumbles. With great chasing abilities, they can easily get kills from their hunts.
Xerath's strong harass makes up for Vayne's weak laning phase, however, they are very easily squished by all-in champs, e.g.
Caitlyn and
Leona.
(10/10) In my opinion,
Lucian synergies extremely well with
Xerath. With his Q
Piercing Light, W
Ardent Blaze and Ultimate
The Culling combined with Xerath's set of abilities, the harassment level of this duo is crazily high. A successful stun from Xerath can blow up their ADC to half health even at level 3. Also, Lucian's dash allows him some kiting potential, which adds to the level of synergy.
9.5/10. Similar to Lucian, Ezreal can kite, can harass and can escape easily. However, Ezreal is more reliant on his abilities to do damage than Lucian, which makes him fall off just slightly. Also, even though his Q
Mystic Shot has a low cooldown, Lucian's
Piercing Light can pass through enemies which makes him a just slightly more reliable than Ezreal.
I haven't played with other ADCs so I won't be able to accurately give an account of the synergy with them, but I will update it once I've done so.






[7/10]









[7.5/10]







[8/10]









[8/10]







[8/10] Like I said,







(10/10) In my opinion,






9.5/10. Similar to Lucian, Ezreal can kite, can harass and can escape easily. However, Ezreal is more reliant on his abilities to do damage than Lucian, which makes him fall off just slightly. Also, even though his Q


I haven't played with other ADCs so I won't be able to accurately give an account of the synergy with them, but I will update it once I've done so.

Difficulty: Hard
Leona is a monster against

Tips: It is important to dodge her









Difficulty: Hard
Thresh is similar to









Difficulty: Medium - Hard
In general,








Difficulty: Easy
Lulu is easy to play against, as she has no heals and her shield is on a relatively long cooldown early levels. However, jungle ganks are very strong as she can



Difficulty: Easy
Zyra is also easy to play against. Being squishier than other supports, Zyra is easily poked down pre-6. Her ultimate,





Difficulty: Easy
Like the other two AP supports, Sona is easily harassed with your skills. However, her skills are unavoidable, so do stay out of range from her






Difficulty: Medium
Now, Nami is a little bit harder to play against. She has a decent heal/damage








Once again, I haven't played with enough support champs to accurately describe the rest of the support champions, but once I do, I will update it.
- Try to deward the lane brushes with
Sweeping Lens so you can pull of surprise
Arcanopulse at your enemies.
- Always try to get his passive to proc on enemy champions as they give you twice the amount of mana, BUT don't do it if it puts you in a dangerous spot.
- His W
Eye of Destruction can be used as a scouting tool as it provides vision for that second if you have used all your wards.
- His ultimate
Rite of the Arcane roots him, so be careful as it makes him an easy target.
Rite of the Arcane can also be used to slow enemies far away with
Rylai's Crystal Scepter to allow your teammates to catch up.
- Pull off an E -> W -> Q -> combo for maximum damage/peel.
- Your E
Shocking Orb stuns the longest at max range, however if chasing at max range, by the time you cast it, it would not reach the target. Hence, slow them first with
Twin Shadows or
Eye of Destruction and then fire your max range E for a long stun.
In conclusion,
Xerath is very strong in the bot lane. As a support, he has a slow, stun and peel - which can do a lot for the team. I would say that he is much more team-oriented than
Nidalee support because of his CC and can peel much more than heavy CC-ers like
Alistar and
Leona because of his low cooldowns on his
Arcanopulse and
Shocking Orb.
Once again, I'm not trying to popularise AP carry supports or bring it back e.g.
Nidalee. But Xerath provides a lot of peel and good CC to succeed in his lane, as well as teamfights. But why do I call him the invisible carry? It's because I always end up getting fed because I never get aimed in 2v2, 5v5 fights and I just get a kill. No, I don't ks. pls.
Do remember that Xerath is still a support and peeling for your ADC is your top priority.
I hope that this guide has been helpful in explaining about Xerath support. Please do leave (constructive) comments in the comment section if you have any queries or opinions or criticism. Thank you~!
-thewaterz






Once again, I'm not trying to popularise AP carry supports or bring it back e.g.

Do remember that Xerath is still a support and peeling for your ADC is your top priority.
I hope that this guide has been helpful in explaining about Xerath support. Please do leave (constructive) comments in the comment section if you have any queries or opinions or criticism. Thank you~!
-thewaterz
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