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Recommended Items
Runes: Conqueror (Best keystone)
+10% Attack Speed
+6 Armor
+6 Armor
Spells:
Flash
Ignite
Items
Ability Order
Way of the Wanderer (PASSIVE)
Yasuo Passive Ability
Threats & Synergies
Pantheon
If you are against a pantheon that knows how to abuse the lane, there is absolutely no way to win in the laning phase. You can start cloth armor + pots OR Dorans shield+pot and hope to survive the laning phase with jungle help. You do not want to trade half your hp to get some few cs. Early levels it is important not losing EXP, so it is OK missing out on few cs, as long as you get the EXP! If you get poked too much, he will go for the all-in kill or dive with his jungler, and your game is over. Be sure to stay healthy, and recall if you think he might dive you!
Malphite
Malphite's ultimate with AOE knockup is a perfect way to enable Yasuo's ultimate.
Malphite
Malphite's ultimate with AOE knockup is a perfect way to enable Yasuo's ultimate.

Pros
+ Super mobile carry + Very rewarding when mastered + Good in teamfights and as a splitpusher + Snowballs really well when given a lead + Low cooldown on abilities + Hyperscales into lategame + Ressourceless ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() |
Cons
- Many bad matchups so first-picking him can be risky - Difficult to master.(High skillcap) - Vulnerable to crowd control - Squishy - Banned a lot in some elos - People tend to flame ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() |


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Way of the wanderer (Passive): Insane double passive. The shield is what makes ![]() It gets charges by moving, and also resets whenever you use ![]() |

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Steel Tempest (Q): is a skillshot basic attack, and is the ability we max first. The cooldown of the ability gets reduced with more attack speed. That is why we rush attack speed in runes and items. The cooldowns caps at 1.33 attack speed. It applies on hit and is very effective against melee opponents. It deals more damage and is mucher safer to use, compared to ![]() |

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Wind wall (W): is a wall that blocks enemy projectiles for 4 seconds. This can even block abilities like ![]() ![]() ![]() ![]() |

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Sweeping Blade (E):![]() ![]() ![]() ![]() ![]() |

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Last Breath (R):![]() ![]() ![]() |


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Now the other items, and the build order, depends on your opponents. I can give a few examples of what i would do.
Against AP burst
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Build path
Start:


First back:







Later on: We prioritize



Yasuo is really squishy, so we want that

The reason we get










Example of finished build
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Now let's look at an example build against AD champions. I have included some champions from each lane. If you face at least 2 AD heavy enemies, you can use the following build.
Against AD threats
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Build path
Start:


First back:



Later on: Prioritize








Example of finished build
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VS
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Gives you a shield when you're taking damage that puts you below 30% HP , and it also increases your movement speed by another 7% for 2 seconds after autoattacking a champion. It gives 30% attack speed so you can cap your ![]() ![]() ![]() |
Offers better waveclear and some magic damage, which can be decent against full armor stacking teams. It can also be used to burst some squishy targets fast with the lightning passive. It gives 40% attack speed, so it now has more attack speed than ![]() ![]() |

VS
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Is the standard buy into AD heavy teams. It offers armor and 12% damage reduction on autoattacks(Yes it counts magic damage from autos too). This is a good buy against champions like ![]() ![]() ![]() ![]() ![]() ![]() |
Offers magic resist and 30% tenacity. If you are playing against hard CC, these boots are a must-buy. ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() |
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Gives 12% lifesteal, 40 AD, 25% attack speed and makes basic attacks deals 8% of the targets current health as bonus physical damage. The item is perfect against tankier teams. The active deals magic damage and temporary steals movement speed, making you better at kiting and chasing down low health targets. It is also a viable first-item rush for toplane ![]() ![]() ![]() ![]() ![]() |
80 AD, 20% lifesteal, and a overheal shield. If the enemy team doesn't have heavy CC and lacks tanks, this is the item you should go for. ![]() ![]() ![]() ![]() ![]() |

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You get a big magic shield when you take magic damage that would put you below 30% HP. When the Lifeline passive triggers, you get 20 AD and 10% lifesteal. This is a must-buy into burst AP champions like ![]() ![]() ![]() ![]() ![]() |
This item is bought mainly for it's active that lets you cancel any CC, but the offensive/defensive stats it gives shouldn't be ignored. I always buy this when facing a ![]() ![]() ![]() ![]() |

VS
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This is often the other viable option when the enemies don't have that much crit, but you still need some survivability. It offers a movement speed stacking passive, and some burst damage when the passive is fully stacked. I sometimes buy this into ![]() ![]() ![]() ![]() |
The counter item to champions with crit. It reduces the damage taken from critical strikes by 20%. When hit by basic attacks, it reduce their attack speed by 15% for 1 second. It also has a useful active that slows the movement of nearby enemy units by 55% for 2 seconds. I would buy this as one of the last items, when facing multiple ADC's, or a ![]() |

VS
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This is a really strong item on ![]() | Another really solid offensive and defensive item. This gives you some nice attack damage and a slow which will help keep you on top of enemies, but also gives you some HP. Very strong against high mobility champions. |

In the laning phase your playstyle changes depending on the type of champions you're against.


Example 1
Let's say you are laning against a



On the other hand, if he plays passive like a good kassadin should do in this matchup - you will get a huge cs lead, and still win the lane. It is a win-win situation for you.
Beyblade: look at "Advanced Mechanics" for explanation
Example 2
You are laning against a











Freeze: look under "Surviving ganks and Wave control" for explanation.
Against strong ranged champions you probably have to play more passively until you find an opening. Be rather defensive and pick up as much farm as you can, until your opponent makes a mistake or you outscale.
Example 3
You are laning against







Example 4
You are laning against










In teamfights you have to be patient and get your


Before you use


If you have someone with AOE knock up abilities like


When teamfighting, make sure that you are only blocking important damage and CC with


You assassinate their backline with another teammate, before yours is gone. The idea here is to blow up the backline ASAP, and then clean up the remaining targets with the rest of your team. This is a viable strategy when 1. You are super fed, 2. You can't rely on your



You stick to your







This strategy often consists of smaller skirmishes leading to bigger teamfights. You coordinate with your team and wait for the perfect moment to engage.


Splitpushing is a strategy you can make us of when:
1. your team is underperforming in teamfights
2. you have a really strong splitpusher that can easily 1v1 anyone on the enemy team, and maybe even 1v2.
The idea is that you have 4 people in a lane, and then you send the strongest splitpusher to a sidelane, and let him push for objectives while distracting multiple enemies.
If the splitpusher is getting chased down by the whole enemy team, the remaining 4 are free to take major objectives like baron/dragon/towers and inhibitors.
If the 4 members are getting engaged by the whole enemy team, the splitpusher is free to destroy towers and maybe even a inhibitor.
Can i splitpush as

You can splitpush with




When you splitpush, you need to have your team pushing another lane. They can't be farming jungle or playing passive under a tower.
Your goal when splitpushing, is to create pressure and force more enemies to come and defend vs you. When you are the strongest splitpusher in a game, you can easily kill anyone in a 1v1, so the enemies will panic and send more people after you.
When you find yourself in a 1v2 or 1v3 situation, you need to spam ping your teammates and tell them to take


If your team gets big objectives because you are distracting 2+ enemies on your lane, you are doing it right!
Splitpushing is very hard to pull off, because it depends on your teammates doing the right thing at the right time. However, if you do manage to pull it off, you will find yourself winning so many games, because the enemies don't know how to deal with it. Splitpushing is like a double-edged sword.


I will be using clips so you can see how to do it, because i think it is much easier for you to understand. I was allowed to use the 2 clips, made by ARKADATA. All credit goes to him!
Beyblade

Airblade

Keyblade
This is the hardest combo to do with


Animation Cancelling Q
If you use your W and instantly use Q after, the animation of it will be cancelled. It makes it super hard to dodge a incoming tornado, and can often catch people off-guard! In lategame you do not want to do this, unless you are sure you can burst someone before they have time to react.

















I feel like it's important explaining this section, because this is where i see some fellow

We all know that

The first thing you want to do, when you get into a game, is look at enemy comp. What kind of mid and jungler are you up against? Aggressive or Farming? Is the enemy midlaner good at setting up ganks? Based on the answer, you should adjust your playstyle to give you the best possible chance of success.
Example of Aggressive junglers:











The other junglers can go for lvl 3 ganks. For those you ward at opposite side of where they started at around 2.25. Freezing the wave can be a smart way of ensuring your safety.
Example of Farming junglers:






As soon as minions get into lane, your job is to figure out what side enemy jungler started. This is really important, because it lets you know where to ward. If one of the laners arrive late, you know they helped the jungler. At this point you know where the opposing jungler started. At around 2.20 you want to ward the opposing side of where their jungler started. Let's say they started at blue, at 2.20-30 you ward the red buff side and play around the side where you have vision.
If the enemy team did a Fake leash, you have to play safe until you know where the jungler is. There will be some games where you can't track the enemy jungler, and the only option here is to place some wards on 1 side, and play around that side until you spot their jungler!
Explanation of fake leash: It means that both top and botlane wait before going into their lanes. It prevents giving away info on which side the jungler started, so it's much harder to get invaded, or for laners to know when/where to ward against jungle ganks)

Here are some examples of where you can ward for vision control. The white and yellow spots, are excellent for

The purple spots gives better river vision, but there is a high chance of them being spotted by enemy jungler or midlaner. It is a great spot for vision, but i advice placing it there IF you have lane control, so you can defend the ward.
If you use a



What does it mean to freeze and how do i do it?
Freezing is a advanced technique that lets you deny your opponent exp and cs if done correctly. Freezing a lane means that you kite/tank the minions without letting your tower hit the creeps. You need to make sure the enemy minions always beat yours. After the enemy killed your entire wave, you let 2-3 of the enemy creeps live, and kite them until the next wave is here. When the next wave arrives, the wave will freeze right outside of your turret range.
By doing this, you are safe from jungle ganks, while your opponent takes a big risk everytime he overextends for a cs.
When to freeze the wave
You can Freeze the wave when you and the enemy are even or ahead, and it can be used to help you win back the lane after you screwed up and died. You can attempt to freeze the wave already from level 1, leaving your opponent vulnerable to jungle ganks or be within your kill range, if you are able to kill them. When you get a lead, and you can solokill an overextended enemy laner, that is exactly when you want to freeze the wave. You force the enemy midlaner to either be in your kill range, or miss a ton of cs and exp, putting them further behind.
Freezing a wave is a great way to snowball a lead, if you have no objectives to fight for, such as dragon, herald or towers.
Here is a youtube video that explains wave management very well. I recommend watching the entire video. All credits for this video goes to Blitz Esports LoL

And that wraps up my very first guide. If you made it this far, it probably means you have read my guide - thank you! I hope you found the guide helpful. If you have any questions, you can post it here, or find me on my stream, and i will get back to you ASAP!
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