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Recommended Items
Spells:
Flash
Ignite
Items
Ability Order
Way of the Wanderer (PASSIVE)
Yasuo Passive Ability
Introduction
Hello fellow summoners,
After playing a while League of Legends for around two years now, I found it time to make my first guide. After directly buying Yasuo at release I felt directly in love. Such amazing champion requires a good guid!
Underneath here there are some of my latest games as Yasuo ADC. As a ADC he is quiet strong because of his windwall and high mobility, in combination with a good support it makes Yasuo the team carry.:
After playing a while League of Legends for around two years now, I found it time to make my first guide. After directly buying Yasuo at release I felt directly in love. Such amazing champion requires a good guid!
Underneath here there are some of my latest games as Yasuo ADC. As a ADC he is quiet strong because of his windwall and high mobility, in combination with a good support it makes Yasuo the team carry.:

![]() Pros
|
![]() Cons:
|
Offensive:
Double-Edged Sword
: Can secure a kill in a 1v1 fight. Altough when you're alone vs 3 people you will take more damage.
Fury
: gives you some bonus attack speed, makes your Q cooldown lower.
Brute Force
,
Martial Mastery
and
Warlord
: Some extra AD
Spell Weaving
: basic attacks gives your abilities more damage, good with Yasuos low cooldowns.
Executioner
: gives you a better chance to execute an enemy.
Blade Weaving
: combined with
Spell Weaving
gives some extra dammage.
Frenzy
: gives Yasuo more attackspeed, this is beacause of his double Crit chance.
Devastating Strikes
: some basic armor penetration.
Havoc
: 3% extra damage, what do I have to say about that?
Defensive
Block
and
Unyielding
: Less dammage on Yasuo.
Recovery
: Yasuo has no sustain, this way he gets a little bit more health regen.
Veteran Scars
and
Juggernaut
: more health is more time to kill enemies.












Defensive






The first passive is Double Crit chance, this way you have to invest less money in critical strike chance. The con with this passive is that your critical strike damage is lowered by 10%.
The second passive is your flow. Yasuo has no mana but he got flow. Flow is not used for casting spells. You build your flow up by walking around, the faster you walk the more flow Yasuo gets. Once attacked by an enemie champion or a monster the flow will act as a shield. This makes Yasuo good against other ADC because it will counteract the first basic attack early game.






















You can pick





starting items:
Doran's Blade gives Yasuo the early game durability. With one
Health Potion he will be able to stay long in the lane early game.
Stealth Ward for free warding early game.
first back:
Boots to chase enemies better and charge your flow faster. A
Zeal for some attack speed and crit chance. The zeal only gives 10% crit but it is doubles with Yasuo's passive giving him 20% crit chance early game, which means you crit every 5 attacks.
Steel Tempest is able to critical strike and its cooldown is lowered with attack speed.
Core items:
Statikk Shiv has great stats and a perfect unique passive. The static charges build up with movement just like Yasuos flow.
Steel Tempest apply on hit effects which gives Yasuo a good wave clearing.
Berserker's Greaves for attack speed and lower cooldown on
Steel Tempest.
Vampiric Scepter gives Yasuo the sustain he needs because he has no build in sustain. The final core item is
Infinity Edge because of the double crit chance. Infinity edge and statikk shiv gives Yasuo 90% critical strike chance.
Ravenous Hydra,
Bloodthirster and
Blade of the Ruined King against enemies with very much HP I recommend
Blade of the Ruined King. With alot of enemy squishy champions a
Ravenous Hydra would be perfect because it will gives you splash damage. Most times I go for
Bloodthirster, it is a balanced item and gives you alot of burst damage. This way you are able to easily assassinate backline enemies.
Defense options: Most times I already won the game bevore picking defensive items.
Randuin's Omen gives Yasuo health and armor, its passive makes 1v1 easier. Because Yasuos able to chase enemies by dashing through minions its passive makes it able to slow a running enemy champion. So your team can pick up the kill.
Warmog's Armor gives you alot more HP, because Yasuo does not got that much of HP it could be a good option if you get focused.
Guardian Angel gives Yasuo another life to kill enemies, it will make the enemy team upset, when you're finally dead you get another chance. It gives some armor and magic resistance too which is nice. When you're full builded and got nothing to spent your money on, you can sell Guardian Angel and buy it back to reset the passive timer.
Boots replace ment
Phantom Dancer and
Zephyr gives a bigger bonus then
Berserker's Greaves and
Statikk Shiv But only do this when you are full builded.
Roaming: when you can pick up some kill in other lanes, or they are having a hard time, buy
Mobility Boots instead of
Berserker's Greaves. Making it able to swtich lanes very fast.



first back:



Core items:












Defense options: Most times I already won the game bevore picking defensive items.



Boots replace ment




Roaming: when you can pick up some kill in other lanes, or they are having a hard time, buy


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