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Choose Champion Build:
- Yeager's Viktor
- Electrocute AP Viktor
Recommended Items
Runes: Strong Early Game
+10% Attack Speed
+9 Adaptive (5.4 AD or 9 AP)
+10% Tenacity/Slow Resist
Spells:
Flash
Teleport
Items
Ability Order
Glorious Evolution (PASSIVE)
Viktor Passive Ability
Threats & Synergies
LeBlanc
She will outrade you from lvl 3. The way you counter leblanc is by shoving her into turret. Leblanc has to max W. Basically it's her main damage and waveclear ability, and if you shove her into tower, she can't use it to harrass you. Be careful of ganks because she's really good at setting them up with chains. You can take cleanse or barrier here. You can use time warp tonic and corrupting potion for a stronger early game. Farm for your first hex core and then just focus on pushing her in over and over. You have one of wave clearing abilities in the game, so she won't be able to match that.
Welcome to my in depth Viktor guide! I'm Yeager, a high elo midlaner in league of legends consistently reaching at least master tier on EUW since season 5, and challenger on EUNE. I spend some of my free time creating high quality educational content to help you improve and become a better player. Why should you play Viktor? Viktor is a late game scaling control mage with massive AOE damage who can turn entire teams into dust. The unique part of Viktor is his hex core mechanic that upgrades his existing abilities to give him one of the best wave clearing tools in the game. On top of that he also becomes a kiting machine with bonus movement speed on his Q, and no foe will be able to escape when he gets access to the free Rylai's Crystal Scepter passive. He has everything you need from a mid laner. If any of this sounds interesting, then Viktor might be the champion for you. |
So... Why should you read my guide? Here is one of my season 11 accounts. Unlike pretty much every author who shows inflated win rates from duo queueing, every single one of my games are played solo only. I finished season 11 above 100lp Master Tier on EUW. This guide will show you exactly how to play like me and achieve the same consistent results.
Pros
+ Strong waveclear + High AOE burst + Insane lategame scaling + Powerful zone control Viktor can be a great pick in soloqueue if you know how to play around his powerspikes and scalings. The hexcore lets you safely waveclear in bad matchups and outscale. When played to perfection, he becomes one of the best teamfighting champions in the game, with his insane AOE damage and zone control. |
Cons
- Immobile - Weak early game - High skillcap - Squishy Viktor's biggest weakness is surviving the laning phase until you have enough stacks for the hex core. He is squishy and immobile, so if you are caught in a bad position, you can die instantly and contribute nothing to your team in fights. Because of the positioning and the fact that he has skill shots, he's also rather hard to master. If you miss your skill shots, you will do a lot less damage. |
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Siphon Power (Q): Viktor blasts an enemy unit dealing magic damage, gaining a shield and empowering his next basic attack. Augment: Siphon Power's shield is increased by 60% and Viktor gains bonus Movement Speed after casting. |
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Gravity Field (W): Viktor conjures a heavy gravitational field that slows enemies in its radius. Enemies who stay within the device for too long are stunned. Augment: Direct hits slow enemies by 20% for 1 second (does not proc on R ticks) |
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Death Ray (E): Viktor uses his robotic arm to fire a chaos beam that cuts across the field in a line, dealing damage to all enemies in its path. Augment: An explosion follows the Death Ray's wake, dealing magic damage. |
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Chaos Storm (R): Viktor conjures a singularity on the field which deals magic damage and interrupts enemy channels. The singularity then periodically does magic damage to all nearby enemies. Viktor can redirect the singularity. Augment: The Chaos Storm moves faster. |
Hextech Ray -> Siphon Power -> Arcane Storm -> Gravity Field |
Hextech Ray is maxed first as this is our bread and butter ability. This ability is both our main source of damage AND poke. |
Siphon Power is maxed second. We put a point into this ability level 1 because it really asserts some dominance. You will be able to trade incredibly well since we will be doing a bunch of damage, while also getting a shield that will deny incoming damage. There are almost no champions that can deal with this level 1.
Hex core: Upgrading this ability gives Viktor a temporary movement speed boost and a shield. This is a fantastic upgrade as Viktor is very immobile, so it will help him a lot with kiting and repositioning. Always upgrade this second
Arcane Storm is maxed third. This is a great AOE damage ultimate that Viktor summons at a target location(can be controlled). It's his most powerful teamfighting ability, so we put points into this whenever possible.
Hex core: When you buy the Perfect Hex Core this will automatically be upgraded. The augmented chaos storm makes it move 25% faster.
Gravity Field is maxed fourth and last. This is our AOE slow and stun.
Hex core: Augmented W gives Viktor a 20% slow for 1 second whenever he hits targets with abilities. This is exactly what Viktor needed to be viable again because his kit was very unreliable before this change, but now he can finally keep targets within range[/color].
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Core items are items that you will buy every single game where you reach a full item build. They aren't reliant on the enemy team comp or builds. Viktor only has 2 core items that will guarantee his late game scaling.
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As level 1 Viktor you are stronger than most midlaners with Siphon Power. You should play really aggressive, constantly looking for trades level 1 because the damage and shield you get from Siphon Power, makes it almost impossible to trade with you. Afterwards, you should be a bit careful with trading because our main goal is to farm up for the hex fragments so we can get all 3 augments. Generally, you should play safe by warding one side of the river, and play around your vision. It can be really smart to freeze the wave right outside your tower range, as it makes it impossible for the enemy jungler to gank/kill you. It also puts a lot of pressure on the enemy laner, as he constantly has to overextend for every CS, leaving him vulnerable to ganks. In a game without any kills early game you should aim to have the first upgrade around the 10 minute mark. At this point you don't have to interact with your laner at all, and can instead focus on shoving waves over and over to get prio. The goal is to farm towards your 3 item powerspike so you have boots, Luden's Tempest / Liandry's Torment and Lich Bane because that's the point where you can really start impacting the game. |
For the mid game, you should continue using your strong waveclear from augmented Hextech Ray to clear the waves and start taking objectives, or looking for roaming opportunities. Even though Viktor is not very mobile, you can still pull off some good roams with the AOE burst and CC in your kit. Every time you kill someone, be sure to take down objectives like towers, dragons or enemy jungle camps so you can get a bigger lead and scale faster. If everything goes well, then you should have either Luden's Tempest or Liandry's Torment and Lich Bane. Viktor spikes really hard from just these 2 items, so you can start looking for fights in the midlane and potentially secure some kills with Ignite. If you somehow end up on the losing team, don't lose focus because Viktor outscales most midlaners lategame! Try stalling the game by clearing waves with Hextech Ray until you are strong enough to carry. People always make mistakes when they are ahead because 1. They think it's won and lose focus and/or 2. They don't know how to close out the game. When they keep making mistakes and get punished for it, they will eventually get tilted, and that's when you can turn the game and make a comeback. |
Late game for Viktor is all about objectives and teamfights. As Viktor you pretty much want to be constantly grouping with your team in the late game. You can still go to other lanes to pick up big waves, but you should avoid splitpushing. Champions that are good at splitpushing are usually high mobile champions that can move around the map fast, or hard-scaling ones like Tryndamere and Fiora, who destroys anyone in 1v1 and can take towers fast. This is NOT something Viktor can match so you should only be with your team. The way you play Viktor in a teamfight is the same as most other mages. You need to stay with the backline because you're incredibly squishy. Use your Gravity Field to CC the enemy frontline, so you can burst them fast with your ADC, before you move on to the next. Don't be afraid to use Arcane Storm on the tank if he is stunned by your Gravity Field because it will shred them FAST. If you do find yourself in a position to lock down and burst the carries without putting yourself at risk, then by all means go for it! The goal for Viktor is to pump out as much damage as possible while keeping yourself alive. When playing for objectives, you should use Gravity Field to zone off an entrance and keep the enemy at bay while your team kills baron, dragons, towers and so on. |
- Always animation cancel Siphon Power because it will make the burst much more instantaneous. I found a video here that explains it really well. All credits for this video goes to Pyrodps.
- Use Gravity Field predictively! Don't just drop it where the opponents are(unless they are cc'ed), but use it in the direction they are moving. Always keep in mind which kind of gap closers the opponents might have, before you use the gravity field. This ability is also a super effective zoning tool in the jungle, as it can close off entrances, and zone enemies from objectives, fights and so on.
- Hextech Ray has no input buffering. It means you can keep moving WHILE using it. It makes it really hard for the enemy to predict.
- Arcane Storm will interrupt enemy channeling-abilities on cast. You can stop abilities like Katarina's Death Lotus, TF's Destiny, Malzahar's Nether Grasp, Asol's Astral Flight and so on.
What does it mean to freeze and how do i do it?
Freezing is a advanced technique that lets you deny your opponent exp and cs if done correctly. Freezing a lane means that you kite/tank the minions without letting your tower hit the creeps. You need to make sure the enemy minions always beat yours. After the enemy killed your entire wave, you let 2-3 of the enemy creeps live, and kite them until the next wave is here. When the next wave arrives, the wave will freeze right outside of your turret range.
By doing this, you are safe from jungle ganks, while your opponent takes a big risk everytime he overextends for a cs.
When to freeze the wave
You can Freeze the wave when you and the enemy are even or ahead, and it can be used to help you win back the lane after you screwed up and died. You can attempt to freeze the wave already from level 1, leaving your opponent vulnerable to jungle ganks or be within your kill range, if you are able to kill them. When you get a lead, and you can solokill an overextended enemy laner, that is exactly when you want to freeze the wave. You force the enemy midlaner to either be in your kill range, or miss a ton of cs and exp, putting them further behind.
Freezing a wave is a great way to snowball a lead, if you have no objectives to fight for, such as dragon, herald or towers.
Here is a youtube video that explains wave management very well. I recommend watching the entire video. All credits for this video goes to Blitz Esports LoL
That's it for my Viktor guide, I hope you found the guide helpful. If you still have questions, feel free to post them in the comments, or on my socials and I will get back to you ASAP!
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