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Choose Champion Build:
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Yeager's Viktor
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Electrocute AP Viktor
Recommended Items
Runes: Strong Early Game
+10% Attack Speed
+9 Adaptive (5.4 AD or 9 AP)
+10% Tenacity/Slow Resist
Spells:
Flash
Teleport
Items
Ability Order
Glorious Evolution (PASSIVE)
Viktor Passive Ability
Threats & Synergies
LeBlanc
She will outrade you from lvl 3. The way you counter leblanc is by shoving her into turret. Leblanc has to max W. Basically it's her main damage and waveclear ability, and if you shove her into tower, she can't use it to harrass you. Be careful of ganks because she's really good at setting them up with chains. You can take cleanse or barrier here. You can use time warp tonic and corrupting potion for a stronger early game. Farm for your first hex core and then just focus on pushing her in over and over. You have one of wave clearing abilities in the game, so she won't be able to match that.

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Welcome to my in depth ![]() Why should you play ![]() ![]() ![]() ![]() |

So... Why should you read my guide? Here is one of my season 11 accounts. Unlike pretty much every author who shows inflated win rates from duo queueing, every single one of my games are played solo only. I finished season 11 above 100lp Master Tier on EUW. This guide will show you exactly how to play like me and achieve the same consistent results.


Pros
+ Strong waveclear + High AOE burst + Insane lategame scaling + Powerful zone control ![]() |
Cons
- Immobile - Weak early game - High skillcap - Squishy ![]() |

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Siphon Power (Q): Viktor blasts an enemy unit dealing magic damage, gaining a shield and empowering his next basic attack. Augment: Siphon Power's shield is increased by 60% and Viktor gains bonus Movement Speed after casting. |

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Gravity Field (W): Viktor conjures a heavy gravitational field that slows enemies in its radius. Enemies who stay within the device for too long are stunned. Augment: Direct hits slow enemies by 20% for 1 second (does not proc on R ticks) |

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Death Ray (E): Viktor uses his robotic arm to fire a chaos beam that cuts across the field in a line, dealing damage to all enemies in its path. Augment: An explosion follows the Death Ray's wake, dealing magic damage. |

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Chaos Storm (R): Viktor conjures a singularity on the field which deals magic damage and interrupts enemy channels. The singularity then periodically does magic damage to all nearby enemies. Viktor can redirect the singularity. Augment: The Chaos Storm moves faster. |

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Hex core: Upgrading this ability gives




Hex core: When you buy the


Hex core: Augmented W gives Viktor a 20% slow for 1 second whenever he hits targets with abilities. This is exactly what



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As level 1 ![]() ![]() ![]() In a game without any kills early game you should aim to have the first upgrade around the 10 minute mark. At this point you don't have to interact with your laner at all, and can instead focus on shoving waves over and over to get prio. The goal is to farm towards your 3 item powerspike so you have boots, ![]() ![]() ![]() |

For the mid game, you should continue using your strong waveclear from augmented ![]() ![]() Every time you kill someone, be sure to take down objectives like towers, dragons or enemy jungle camps so you can get a bigger lead and scale faster. If everything goes well, then you should have either ![]() ![]() ![]() ![]() If you somehow end up on the losing team, don't lose focus because ![]() ![]() |
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Late game for ![]() As ![]() ![]() ![]() ![]() The way you play ![]() ![]() ![]() ![]() ![]() When playing for objectives, you should use ![]() |

- Always animation cancel

- Use

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What does it mean to freeze and how do i do it?
Freezing is a advanced technique that lets you deny your opponent exp and cs if done correctly. Freezing a lane means that you kite/tank the minions without letting your tower hit the creeps. You need to make sure the enemy minions always beat yours. After the enemy killed your entire wave, you let 2-3 of the enemy creeps live, and kite them until the next wave is here. When the next wave arrives, the wave will freeze right outside of your turret range.
By doing this, you are safe from jungle ganks, while your opponent takes a big risk everytime he overextends for a cs.
When to freeze the wave
You can Freeze the wave when you and the enemy are even or ahead, and it can be used to help you win back the lane after you screwed up and died. You can attempt to freeze the wave already from level 1, leaving your opponent vulnerable to jungle ganks or be within your kill range, if you are able to kill them. When you get a lead, and you can solokill an overextended enemy laner, that is exactly when you want to freeze the wave. You force the enemy midlaner to either be in your kill range, or miss a ton of cs and exp, putting them further behind.
Freezing a wave is a great way to snowball a lead, if you have no objectives to fight for, such as dragon, herald or towers.
Here is a youtube video that explains wave management very well. I recommend watching the entire video. All credits for this video goes to Blitz Esports LoL

That's it for my

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