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Recommended Items
Runes: Lethal Tempo
+10% Attack Speed
+9 Adaptive (5.4 AD or 9 AP)
+6 Armor
Spells:
Flash
Ignite
Items
Ability Order Ability Sequence
Way of the Hunter (PASSIVE)
Yone Passive Ability
Threats & Synergies
Fizz
Fleet foot + resolve tree + doran's shield. Main goal of this laning phase is to not give him any kills. If needed, you can go for a vamp scepter right after you finished tier 2 boots for the sustain. Fizz is a good pick against champs like Yone who doesn't have reliable disengage. If he starts W level 1 then don't trade with him level 1 and just focus on poking him from a distance with Q. Lane is pretty easy until he gets level 6. At that point you want to have at least boots so you have a chance to dodge his ultimate. DO NOT use any of your engage abilities when his E is up. If you look for a fight, always bait out his E first.
Malphite
Malphite

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Welcome to my in depth ![]() Why should you play ![]() ![]() ![]() ![]() ![]() ![]() |






Pros
+ High outplay potential + Resourceless + Mixed damage + Assassin and Skirmisher ![]() |
Cons
+ Weak early game + High skill ceiling + No reliable escape + ![]() ![]() ![]() |




















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First part of the passive is the exact same as




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Mortal Steel (Q): Yone thrusts forward, dealing physical damage to opponents. On hit, he gains a stack of Gathering Storm. At two stacks, Yone can dash forward with a wave that makes enemies airborne. |
Very low cooldown ability that you will be spamming in the laning phase to poke your opponent but also to farm with. The cast time and cooldown of this ability scales with attack speed up to a cap, allowing you to use it more often, which is one of the reasons why attack speed is so important on


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Spirit Cleave (W): Yone cleaves forward in a massive arc, dealing a portion of the target's maximum health. After successfully hitting an enemy, Yone also gains a temporary shield. The shield's power increases per champion struck. |
AOE damage ability that deals mixed damage based on the target's maximum HP, so it's great against champions who build lots of HP (Bruisers and Tanks). The shield is useful during trades as it can soak up some of the damage you are receiving.

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Soul Unbound (E): Yone can enter his Spirit Form, gaining movement speed and leaving his body behind. When Yone's Spirit Form expires, he'll snap back into his body and deal a percentage of all the damage he dealt while in Spirit Form. |
This is




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Fate Sealed (R): Yone strikes all enemies in his path, blinking behind the last enemy hit and knocking everyone airborne towards him. |
Extremely powerful ability that will make



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Playing ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() |

The mid game is where ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() |
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The late game is all about teamfighting and objectives like ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() |

- Every second auto attack with the Azakana blade will always deal 50% magic damage, so make sure to include at least 2 auto attacks in your combos to abuse the magic damage part since most enemies will be using armor against you in the early game.

- The ability is coded as a single target ability to the first target hit, and then as AOE to everyone behind that. This allows you to poke the opponents behind minions without getting aggro. (Exactly the same as

- The cast-time and the cooldown of this ability only scales with attack speed capping at 0.133 sec cast-time and 1.33 sec cooldown. (111.11% Bonus attack speed is required for this)
- The third part of


- Use each cast in rapid succesion with your auto attacks for maximum DPS.

- Deals mixed damage and gives you a shield when hitting any enemy unit (Not just champions.) Hitting multiple champions at once will make the shield stronger from 100-200% depending on the amount of champions you hit.
- The range is deceptive so you can often catch the opponents by surprise.

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- When damaging champions while in the spirit form, a symbol will appear above them. If the target is low enough HP to be executed by this ability, the symbol will be split in half.
- While returning back to his main body,


- The ultimate covers a huge distance through terrain, allowing


- The ultimate by itself can be difficult to hit on moving targets. To get a guaranteed hit, you want to use the 3rd part of


-


I have made a video guide for


What does it mean to freeze and how do i do it?
Freezing is a advanced technique that lets you deny your opponent exp and cs if done correctly. Freezing a lane means that you kite/tank the minions without letting your tower hit the creeps. You need to make sure the enemy minions always beat yours. After the enemy killed your entire wave, you let 2-3 of the enemy creeps live, and kite them until the next wave is here. When the next wave arrives, the wave will freeze right outside of your turret range.
By doing this, you are safe from jungle ganks, while your opponent takes a big risk everytime he overextends for a cs.
When to freeze the wave
You can Freeze the wave when you and the enemy are even or ahead, and it can be used to help you win back the lane after you screwed up and died. You can attempt to freeze the wave already from level 1, leaving your opponent vulnerable to jungle ganks or be within your kill range, if you are able to kill them. When you get a lead, and you can solokill an overextended enemy laner, that is exactly when you want to freeze the wave. You force the enemy midlaner to either be in your kill range, or miss a ton of cs and exp, putting them further behind.
Freezing a wave is a great way to snowball a lead, if you have no objectives to fight for, such as dragon, herald or towers.
Here is a youtube video that explains wave management very well. I recommend watching the entire video. All credits for this video goes to Blitz Esports LoL

That's it for my

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