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Choose Champion Build:
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The new dunkmaster (just for f
Recommended Items
Spells:
Flash
Teleport
Items
Ability Order
Double Strike (PASSIVE)
Master Yi Passive Ability
Introduction

I'm not yet lvl 30 so I would not recomend to use my guide on ranked before to fire test it on normal.
And please forgive any english mistake on the guide, as it's not my mother tongue (but be so kind as to point it in the coments).
So, why am I writing this guide while there are so good ones made by players far more experienced than me? Well it's because I think after the rework



- A Carry is typically the weakest hero at the beginning of a game, and if played well, the strongest at the end of it. Because their abilities depend on specific items and a high level to be powerful, Carries require kills and farm more than any other type of hero. Typically paired with a Support, a Carry must farm creeps or kills as much as possible, ideally to a greater extent than the enemy Carry.
- Carries are the heroes that can obtain the greatest power and utility as the game progresses. (It is so derived from the act of "carrying" a team; that is, to bear the responsibility for ultimate victory.) They tend to be those who become extremely powerful later in the game as compared to other heroes once they amass enough levels and items. They are the ones expected to have the highest number of kills at the conclusion of the game and tend to be those that directly tackle the structures and the Ancient upon the team becoming powerful enough. Carries typically lack early game power, but they scale well by late game; thus, the items they carry are an essential part of their build. Most carries rely on right-clicking, using sheer attack power to overwhelm their enemies.
Although they are the major nexuses of power late game, their weakness in the early game must be made up for by other, more early-blooming heroes to ensure that they are not killed, and even survive, to gain enough gold and experience to become effective, in direct confrontation with enemy carries. (From here)
In short terms, an Attack Damage Carry or ADC is a champion that starts with an weak early game, and scales to do enormous amounts of damage on late game thanks to extensive farm and a high number of kills. Most or part of his abilities scale with attack damage. He can be autoattack based but it is not compulsory. He can be ranged but, again, this is not compulsory.

- Very hight damage output
- Hight mobility
- Great survibality
- Snowballs quite well
- Farms well

- No
crowd control
- Depends heavily on farm
- Will have to face a ranged ADC on the lane (and be harassed)
On the offensive tree:













On the defensive tree:













- Escaping a gank or any dangerous situation you may be up to
- Making that last hit you need to get the kill
- Towerdive: just start with
Alpha Strike and get out using
Flash
- And much more!





























Active:





Active: For 10 seconds,








Starting item
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Re-hello!
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First back
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Get this as soon as possible!
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The glass canon
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The last items
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![]() This another godly item, it gives you life steal, attack speed ( ![]() ![]() |
reHello!
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The defensive items
Only take one of these, they are all okay so wich one do you take highly depends on the enemy team.
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![]() Take this item if you are getting destroyed by a heavy AD team. It will give you a unch of armor, and will deal a third of the enemy's AD on magic damage each time they land an autoattack on you, this is enought to bypass most ADcarries life steal and still make some damage. A very important thing to know is that the passive takes place BEFORE your armor is taken to account, so your are doing more than 30% of the damage you receive. With this you are unharassable, and you should always win trades against most of ADcarries and autoattack based champions. |
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![]() This item is easy to understand, it gives you tons of health so you don't die. This helps ![]() ![]() ![]() |

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My first Penta with this guide!

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The image without my clumsy paint modifications
This is the 4th episode from MFTV pentakills, the best one beeing made with a build quite similar o mine (made before I wrote my guide)

As I've already said I'm not lvl 30 and this build is yet to be tested on ranked.
I expect you will find this guide usefull and start playing [[Master Yi]) as an ADC, as I find it one of the more amusing heroes to play with.
Again, sorry for any english mistake I made on the guide.
I will update the guide as I try new stuff and there are new updates.
Good luck and see you at the fields at justice!
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