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Introduction
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If you want to watch more of my jungling, follow my stream! http://www.twitch.tv/yodatv
Pros
Duskbringer and
Shroud of Darkness give awesome early stats, giving
Nocturne an easy clear and strong dueling.
Paranoia allows us to gank easily without being spotted by wards
Paranoia gives good utility in team-fights, usually allowing your marksman to to damage uninhibited
- Good early game + snowbally ult is a really nice combination to carry your team through the early/mid game
Cons
- Lacks AoE CC
- No hard CC -
Unspeakable Horror requires a leash time
- Missing
Duskbringer usually spells failure in most ganks/fights
Shroud of Darkness can be ineffective against some characters (see:
Jarvan IV)
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We take 21 points in offense since we want to snowball the early game and we don't want kills getting away due to lack of damage. We're also electing havoc over the CDR since we are mostly about killing someone in the first round of spells than spamming throughout a fight. 1 point in summoner's resolve or 1 point in armor is really preference, I like the summoner's resolve.
Building
Nocturne can be a tricky thing. The key is to have exactly enough tanky items to survive in teamfights, but not too many else your damage becomes irrelevant. Try to judge how the game is going and if you have extra gold (ex: you're 5-0 or so) then get an offensive item.
Machete/5 is the standard jungle start. I would never do anything different.
Your first 3 items are
Crystalline Flask,
Boots, and
Spirit Stone. You can skip the
Crystalline Flask and instead go for pots, but I find the flask pays off quickly, unless you're just farming (which you shouldn't be). From there, you should pick up
Spirit of the Ancient Golem as you will inevitably want tankiness, and it is the most efficient tanky item for junglers.
After your core items, you need to gauge the game. If you're really far ahead, take
Blade of the Ruined King. Winning but not be too much means
Sunfire Aegis. If you're losing / behind, build
Locket of the Iron Solari. As you can see, the amount of tankiness basically progresses downward based on winning/losing.
After you finish your mid-game item, your next 3 items should be
Randuin's Omen,
Last Whisper, and
Guardian Angel. These are just the 3 best items for an end-game
Nocturne.
Last Whisper keeps our damage relevant even against tanks, which we do end up hitting in the late-game, and
Randuin's Omen and
Guardian Angel are just the best tanking items in the game right now. Generally you'll want
Guardian Angel before
Randuin's Omen if the other team has a lot of magic damage, and
Randuin's Omen first if not.

Starting Items:
Machete/5 is the standard jungle start. I would never do anything different.
Core Items:
Your first 3 items are





Situational:
After your core items, you need to gauge the game. If you're really far ahead, take



End-game Items:
After you finish your mid-game item, your next 3 items should be


















We max





(Blue Side)
Wraith -> Red -> Blue -> Gank
(Purple side)
Wolf -> Blue -> Red -> Gank
This puts you at lvl 3 when you first meet the enemy, so you have your optimal skill-set. What you're looking for here is an overextended lane - either yours or your opponents'. Check inventories for wards (you should be able to do some simple math to see if they have a ward). The three situations you're looking for are if you can sneak behind an enemy laner, or wait in a brush for the enemy jungler to facecheck, or a 2v2 fight - all of these are favorable scenarios for

There are three gank types with
Nocturne. Either you have a free
Duskbringer, or you're leading with
Paranoia, or you lead with
Unspeakable Horror.
A) Free
Duskbringer - You get these when your allied laner leads with a CC, and you can just aim it at the enemy when they can't juke. These are the easiest ganks, just land
Duskbringer and walk up with
Unspeakable Horror. If they have
Flash, make sure you stay in melee range so it will keep the leash afterward. You also do this when you're getting facechecked.
B)
Paranoia gank - These are pretty easy too. If your ult is up, just walk down the lane and wait out of vision range. When you're in range and your team is ready, just ult in then use
Unspeakable Horror. Again, stick on them so if they
Flash you keep the leash, then land
Duskbringer while they are feared and chase down.
C)
Unspeakable Horror lead - This type is when you're initiating the gank. Walk up and
Unspeakable Horror, then just land
Duskbringer while they are feared. You can't beat a
Flash with this gank, so if they use it just walk away and say worth.




A) Free




B)




C)




Mid-game is where
Nocturne shines, along with the early game. Look for ganks with
Paranoia on overextended targets, or targets without
Flash. You also clear buffs pretty quickly, so you can go for steals as well if you see the enemy jungler out of position. Generally, try to stay away from mid lane if he has
Flash up since
Nocturne depends on chasing his enemies down with
Duskbringer, and that's a lot less effective in mid lane due to the lane being shorter. Look to force objectives after getting kills, such as enemy buffs, towers, and dragons - this is really how you get ahead.








1)


This is an important combo to master. Wait for an opponent to be feared by your


2)


This is your bread and butter initiating tool for ganks. If the enemy has



3)


This is the trickiest of




4) Blocking with

This one is simple. Simply wait for the spell to be in the air, then cast



I hope you all have enjoyed my
Nocturne guide!
Nocturne is one of the best snowballing champions in the game, given that he has insane dueling, ganking, and an almost-global ultimate.
About me: I'm currently bouncing around some amateur teams, most recently on ZeBopSquad. I try to stream every night, so be sure to tune in!
Here's an embed of my stream! www.twitch.tv/yodatv


About me: I'm currently bouncing around some amateur teams, most recently on ZeBopSquad. I try to stream every night, so be sure to tune in!
Here's an embed of my stream! www.twitch.tv/yodatv
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