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Choose Champion Build:
-
~Solo Top~
-
~Jungle~
Recommended Items
Spells:
Flash
Ignite
Items
Ability Order
Cell Division (PASSIVE)
Zac Passive Ability
~Introduction!~
I'd like to apologize in advance for my grammatical mistakes and weird style of writing.
If this guide becomes hard to read or strains your eyes, I do apologize.
I do ask that any votes made on this guide are done with a comment to explain why you voted whats made this guide good or bad. Happy to accept all feedback and constructive criticism.
Any troll votes, will be reported.
Welcome to my Guide on The Slimely AP Tank


And it was that day onward which I found The most OP champion.
Now you're probably already thinking, how can you make a guide when he's just been released?!?!
Well allow me to explain, I have been playing

His abilities allow him to get into and out of action fast and Goo the enemies to defeat.
Through this guide I plan to make you a better


I hope you find this guide useful and thank you for reading.
I believe Top is one of the best lanes for

When he's Top he can keep to himself, Like

And with an endless supply of minions walking straight into your Gooing arms along with the clear potential that

Also, because of his Passive

I find

Many times I have revived under the tower from being tower dived then killed the enemy.
I believe Jungling is also one of the best lanes for

reasonable CC to gank lanes with and effectively gank.
Decent burst damage to 1/4 - 1/2 enemies (early game).

But with the right positioning with your ally ganks can be very successful.

The reason why you shouldn't take

Because his skills are so short ranged, he will get out-poked.

or deal damage to you every time you attempt to pick them up.

The reason why you shouldn't take

AD Carries (because they are usually ranged) will end up kiting you and preventing you from collecting your health cells in-lane.



I constantly play games only to see people Jungling with


How many times I get first blood, or even a double kill at the start due to

So I thought to myself, these poor people who saved up there 6300/7800IP or 975RP to buy this amazing hero aren't getting all the benefits you could with him.
So I figured I'd share my knowledge of this hero and let everyone feel the enjoyment when you blob over there bodies as much as I do.
Now onto what makes him have that advantage over other Top Laners?
Well firstly, his health is 610, and Sitting on about 35 Magic resistance and 33 Defense, with 57 damage & 16 Ability Power. With his Q doing 70 + (8) damage & a 20% Slow, you can out harass majority of the other Top Laners.
Because of this Sustain and his stats early game he's very dominate.
Don't be afraid to rush in with

Runes




I chose these runes because having that level 18/flat Magic resist/Armour bonus helps a great deal when it comes to surviving all throughout the game.
And I chose the Magic Penetration/Flat AP runes because having that ability to damage them helps early and mid game because you can deal even more damage to what you're already outputting.
Why didn't I choose Health/Regen runes?
I didn't choose these runes because I found, with the


I find because of these items it synchronizes very well with the runes so you have a little more damage boost and more sustain.
Runes




These ruens stood out the most for jungle

Left

I chose a more durable start because, late game 78+ hp means a lot more then a 15 falt ability start.
This means during the early/mid game you'll have basically the most health out of the team.
Build your ability power items will fix the damage issue.
I did this because I found having the early durability allows


How does this help

This helps him because the more total health you have, the more 'overall' damage he can output, and because of the Health Regen you have a high chance of surviving your enemies' ignites.

How does this help

This helps him by giving him extra Health and Durability that simply trades off in your favor. Also it has a great passive, which benefits your team, So your ADC/APC is protected during team fights.

How does this help

This helps him because with the bonus Tenacity you can enter battles fast or escape them faster without worrying about long stuns, and with the bonus Magic resistance it allows you to take more magic hits and still stay strong.

These boot's work very well with


How does this help

This helps him because with your increased Ability power gives you that extra edge of damage enough to strike fear in your enemies' eyes.
Bonus Armour: This means your sustainability is a great deal higher, so you can last longer in battle.
Invulnerability Skill means you can become invulnerable for 2 seconds (un-matchable skill)

And to give you 'Tons of Damage'!

How does this help

This helps him because more Health Regen means more skill spamming.
Because of the Unique passive you can sit in the middle of a group and take a load of damage without dying.

How does this help

This helps him because the more health he has, the more durable he becomes, and because of the Ability Power he deals even more damage on top of the OP amount he currently does.
The Slow Proc is just amazing on


This item also has a great active which also slows the movement speed of everyone surrounding you.


I would recommend this if you're in need of some more sustainability.


Attack speed, Attack damage, Ability power, Movement speed, Critical chance, Bonus Health and Bonus Mana with a Unique passive of small percent chance of Slowing your enemies.


This could help him because you're usually the first to be in a fight or the one to initiate the team fight,
and as it's your job to lock down all the enemies because of the passive you could keep a consistent damage on going while next to them.

This item also gives a after burn affect which after every skill to an enemy it will kill 2% of their current health.
This item is great for him because your w and skill late game are very spammable which means you're constantly burning your enemies. also with you ultimate you able to hit majority of the enemy team and have them all suffer your burn passive.
These items help



Because



which together with the Health Pool and Health Regeneration makes you an extremely strong tank, being able to take hits from all champions without much negative affect.
The


I would also like to add that you should never follow Moba-fire guides 100% Because every person is different and their play styles are different. Some guides will work perfectly every game, others will only work good in some.
Tip - I recommend that you change your build up a little to suit who you're playing against.
If you're playing against a team with a lot of Ability power, then you wouldn't buy a


I just thought for the people who didn't know that this is a great way to go by.




You started with Boots and x3 Potions, this should be enough movement speed to be able to dodge majority of the skill shots thrown at you by the enemy Top Laner.
With your 3 Health Potions and your Health Cells, this should give you enough sustain for you to have gathered 800 Gold.
You now have enough for your next purchases, Go ahead and recall! or stay longer if you think you're doing fine.
emblem of valor+sight ward+


You now should have Boots/Ward/Potions now run back to Top lane and start farming/killing again.
You're wanting to now try and get 1150 Gold once gained this much or more
Go ahead and recall for the second time.



Or if you had less, then you should buy:


You should now have your boots/belt/ward/potions or T2boots/ward/potions now run back to Top lane and start your farming up again. Your goal now is to try and get 2200 Gold
Once you have gained that much or close to it depending on your previous purchases. you'll want to go ahead and make a third recall.



Or


You should now have your T2boots/Belt/Legion. At this point you're getting close to the Mid game mark or in some cases at the Mid game mark. You should now be trying to push your turret or other lanes turrets, and farming as much as possible while getting kills/assists here and there.
You're wanting to make your fourth recall once you have gained roughly 1850 Gold. Once gathered go ahead and make your fourth recall.
The rest of the build should be optimized to how your game is playing out.






You started with a machete and x5 Potions, this should be enough damage and sustainability to clear the whole jungle without a leash, but getting a leash is a must for faster clear time.
With your 5 Health Potions and your Health Cells, this should give you enough sustain for you to have gathered 750 Gold.
You now have enough for your next purchases, Go ahead and recall! or stay longer if you think you're doing fine.


You now should have Boots/Spirit Stone now run back to your jungle and start farming/killing again.
You're wanting to now try and get 850 Gold once gained this much or more
Go ahead and recall for the second time.

Or if you had less, then you should buy:

You should now have your spirit stone/kindlegem/boots or a spirit stone/boots/ruby now get back to your Jungle and start your farming up again. Your goal now is to try and get 1850 Gold
Once you have gained that much or close to it depending on your previous purchases. you'll want to go ahead and make a third recall.




Or





YYou should now have your T2boots/Belt/Spirit stone/Kindlegem. At this point you're getting close to the Mid game mark or in some cases at the Mid game mark. You should now be trying to push your turret or other lanes turrets, and farming as much as possible while getting kills/assists here and there.
You're wanting to make your fourth recall once you have gained roughly 1850 Gold. Once gathered go ahead and make your fourth recall.
The rest of the build should be optimized to how your game is playing out.






Tip's: If you going to die, try die within allies range or near an ally turret that way you're more likely to revive.


Tip's: Use this skill to poke, try hit them with the tip of the skill shot line so the Health Cells drops further away from the enemy.

Tip's: Use this skill in the middle of creep spawns, make sure you pick up the Health Cells upon dropping, This skill can also be used during your ultimate.





Tip's: Higher level you get this skill further your leap, use the long ranged leap to your advantage such as over baron/dragon pit, or over wraith camp walls.
Let's Bounce -

Tip's: Try use this skill within the middle of enemy champions, so that you hit everyone that's around you as you land. Also on your last bounce try bounce in front of your escaping enemies path, that way you can get a few extra hit's on them.

This skills is great to get health back when your low, and slow your enemies when your chasing or trying to escape.
Level Progress: I Level this skill at Level 1 and max it by 12

This damage isn't huge but can be great to push a lane or get last hit's. Because of it's low cooldown you can usually use this skill 2-3 times per minion wave depending on your ability power.
Level Progress: I Level this skill at Level 2 and max it by 15

Level Progress: I Level this skill at Level 4 and max it by 18
Let's Bounce [R] has massive damage with great crowd control and with the bonus movement speed during this ultimate, if used at the right time you could potentially get a triple if not more, It's cooldown is on the lower side of other Ultimate cooldowns so pretty much every team fight or 1v1 fight you'll have it up again to use.
I never initiate with this skill, I use it to knock up enemies trying to get to the ally ADC or to catch up to fleeing enemies, this skill can also be used to escape sticky situations when 2 peopel come to gank you.
Level Progress: I Level this skill at Level 6 and max it by 16

Run some what close to your enemies, when your at a sizable distance use your



When I join games and see people playing Zac with Ghost/Teleport I think to myself, do you really need that?
For my summoners I choose



I choose these summoners because:

Has so many benefits, Having Flash will give you the bonus escape option or even Kill option.
How many times I see enemies escaping, and me sitting there feeling like a headless chicken. Drives me insane So grabbing flash, will help with escape/ganks/kills/assists.

Ignite is a must on carries, this can help you kill them enemies that escape with bare minim health.
It also helps immensely in 1v1 battles to output even more damage then you currently are.

Smite is a great spell which is used to demolish Jungle creeps and minions, this summoner spell can be used to steal Dragon/Baron/Buff's.
I recommend you take this if you plan to jungle. (But is possible without smite)

Ghost can be used to catch up to them running away enemies, and can be used to escape the lethal carry which is chasing you.

Also can be very useful to remove them so badly unwanted stuns/slows

Great for protecting a sure to be gone turret. or even help with an assist/kill when used on wards/minions.

This summoner spell is a miracle worker.
How many times it can save you from turret dives which you perform or turret dives from enemy champions.
Great to pull this on a 1v1 battle. when they think they have you, then BAM! you pop a skill heal and there just like OMG -___-

Has it's many benefits when it comes to them damn Tanks/carries. It slows them down immensely so you get free harass on them.
Or save your life when running away from them.

You are not a support.

You are not a support.

You are not an idiot.

- Okay first off I suggest going straight for the Wolves Camp, (level 1)
Have Bottom or Top/Mid to help damage the wolves, to fasten the jungling.
How to kill: stand in the middle of the camp and spam your
[W]Unstable Matter and collect your Health Cells until dead.
- Now run to the Ancient Golem! and have you team help damage it down enough for a
Smite. Better if they can do a smiteless leash. (level 2)
How to kill: stand in the middle of the camp and spam your
[W]Unstable Matter and collect your Health Cells until dead.
- Now go to Wraith Camp
How to kill: Stand next to the Blue Wraith and use your [Q]Stretching Strikes
over all 4 wraiths, then spam your [W]Unstable Matter until your [Q]
Stretching Strikes is usable again and finish them off with your skill. Remember always pick up your Health Cells after each ability. (1 HP Pot needed)
- Go to Golem Camp
How to kill: Stand next to the small golem, and use your [Q]Stretching Strikes over both golems, then spam your [W]
Unstable Matter until your [Q]
Stretching Strikes is usable again and finish them off with your skill. Remember always pick up your Health Cells after each ability. (1 HP Pot needed)
- Now to the Elder Lizard! (Level 3)
How to kill: After leaving the Golem Camp use your [E]Elastic Slingshot over all the lizards, upon landing move to the left or right of the camp and use [Q]
Stretching Strikes over all the lizards, Now spam your [W]
Unstable Matter and your [Q]
Stretching Strikes until the Big lizard is low enough to
Smite. Remember always pick up your Health Cells after each ability.
Congratulations! you cleared your jungle, Now you should now be level 3 and a half with 2 potions left and 50% hp. I recommend you gank which ever lane is being pusshed whether it's Bottom, Mid or Top lane, or recall to buy your items, or farm Wraiths Camp/Wolves Camp another time each.
Tip: Always keep an eye on your Mini-Map for possible early ganks after you've killed Ancient Golem.
Remember you only need the first Blue that spawns the second that spawns roughly at 7-7:30 should be given to your allies who are in need.

Tip:
Farming Wraiths and Wolves when your a little low on cash can never hurt. You take them camps down within seconds. Doing so can get you Money to buy more items, and it Globalizes the Map.

The Red Circles on the map are showing two different area's where Top lane should ward.
River Brush: this is the most usual spot where Top laners ward. You should ward here when your not pushing your lane nor it being pushed.
Tri-Brush: this is the other warding spot, this area should be warded when the enemy top laner is pushing. This allows your Turret to be a safer area from being dived by the enemy jungler.
Tip: These ward area's are crucial to have warded, This will benefit your Jungler and yourself from being ganked and being able to gank.
The Yellow Circles on the map are showing four different locations where a Jungler should ward.
Middle River Brush: these two brushes near Baron Pit and Dragon Pit are great area's to Ward this allows you to see where the enemy jungler is going and what his next actions are. This also helps by giving Middle vision so their able to push further without being ganked. This also give vision of when the enemy team is taking dragon/baron.
Blue Buff Brush: these two brushes which guard each of the Blue Ancient Golems, are also great spot to ward this allows you to see when their enemy Middle/Jungler is going for the Blue Buff. This also helps which keeping your Jungle safe for when the enemy jungler invades.
Tip: Try have these area's warded as often as possible, this means majority of your team will be safer from ganks.
Tip: When ever you have spare gold to spend always buy sight ward+

- Upon using your Ultimate Let's Bounce you're able to
Flash.
This means you can catch up to enemies or escape them easier. - Your
Elastic Slingshot has a jump range of '1100' this is over double a
Flash.
Use this to your advantage, and initiate with it, Or jump over walls which aFlash usually wouldn't be able to.
- Land in front of the enemy before your Ultimate [let's bounce]] has finished that way you can get off more abilities before they run past you.
- Try use your Ultimate Let's Bounce when the enemy has 1/4 life left that way you can burst them down fast without a possibility of them escaping.
- When using
Elastic Slingshot on a minion wave or creep camp. upon landing use your
Unstable Matter then run to the side of the creeps so you're able to hit all creeps with your
Stretching Strikes.
- Try using an ability before you kill the last jungle creep or minion this means you're getting more health from your Health Cells.
- Building a ton of health means Better regeneration from your Health Cells.
- harass your enemies in lane with your
Stretching Strikes and pick up the Health Cells which are close to you.
- when you first activate your Ultimate Let's Bounce, It instantly knocks back all enemies, when you get ganked by a jungler and the enemy laner, using the knock back to your advantage can mean a safe escape without a loss of to much health.
- When in the Jungle early game, trying to pick up all the Health Cells which drop from your abilities isn't always a good thing! When you run to grab the Health Cells you're also losing your damage output to the camp because you've stopped attacking them to gain a bit of health, while losing health when running for them. try let 3 Health Cells drop before picking them up.

Due to Crowd Control & Damage output you take down enemies fairly easy.
Never be afraid to try 1v1 someone, Because you have the power to Escape/Chase! because of these abilities it makes 1v1 a breeze.
Don't take on enemies who'll more then likely drop you, you may be

When in team fights the best way to win is Team work, and


When you play

Late game when your much more tank initiating fights is a lot more easier.
When it comes to farming, This is EXTREMELY easy on



I recommend when safe jump in with your [E] -


[Q] -

Tip: Never stop farming through out the game even though you may have a lot of kills, or lanes have been pushed killing minions for 15-30g each is always very useful for Experience & items/stacks.
Q.1 I don't understand what's with your build. That will never work good in games.
A.1 I understand a lot of people will be questioning me upon my Item choices, but i wouldn't of put them up there if I didn't honestly know it'd work.
So please test the build out before any criticism. Thank you
Q.2 What's your play style like? Do you play Defensive or Aggressive or Passive?
A.2 I play quite Aggressive, I do this because not a lot of people play like that, And playing aggressive early game your more likely to get kills.
Now saying this I would never tell someone to Tower-dive at level 2 but, Control your lane. keep them from feeding off your little brave minions. Doing this you're more likely to have more success in winning.
Q.3 Is

A.3 In my opinion yes he is one of the best Champions I've found being able to output such high Damage and still be tanky as hell. But saying this everyone is different, some may find him boring or weak. My only suggestion would be try him when he becomes free if you like him then buy him.
Q.4 What skins do you have? and which one would you recommend?
A.4 I own & use the 'Special Weapon Z.A.C' skin for

Also If your new to the Champions I'd suggest waiting before buying a skin to make sure your definitely going to want the skin.
Q.5 How many games have you played with

A.5 I have played around quite a few since his release, but as for a number i'm unsure of the exact number.
Q.6 What makes your guide better then others?
A.6 I think my guide is very good, but i have seen others which have been a lot more detailed. I have put a lot of depth into my guides and try explain every detail as thoroughly as possible.
I hope this answers any future questions about my Guide, Play-style an about


This has been the more valuable buy so far. I'm glad I chose to buy him because he's just out right amazing, He's worth every penny.
- JezzaFromAUS
Thanks for reading, and I hope you dominate the fields of justice with this profound Champion.
31/03/2013 - Removed Lore Section.
01/04/2013 - Added another item build.
01/04/2013 - repaired a few grammar issues.
02/04/2013 - Remove Philo Stone, and Philo Stone Chapter.
02/04/2013 - Added Emblem of Valor to early-build.
03/04/2013 - 1/2 Guide grammatically repaired.
03/04/2013 - Added 2 new sections, (Skills/Item Sequence).
03/04/2013 - Added more information in certain sections.
03/04/2013 - Added Jungle Build.
03/04/2013 - Added Jungle section's.
03/04/2013 - Reformatted guide, no long un-needed hyper links.
03/04/2013 - added 4 more item's to build.
03/04/2013 - added 4 more item's to item section.
03/04/2013 - Warding Section Completed and Added.
03/04/2013 - Item Sequence Section Completed and Added
04/04/2013 - Tips & Tricks Section (Coming Soon)
05/04/2013 - Tips & Tricks Section has been added.
07/04/2013 - Added more depth into Runes & Masteries.
07/04/2013 - Guide has been refurbished.
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