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Ziggs Build Guide by morlix98

Jungle Ziggs Jungle, not very strong, but very fun

Jungle Ziggs Jungle, not very strong, but very fun

Updated on December 19, 2018
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League of Legends Build Guide Author morlix98 Build Guide By morlix98 33,442 Views 0 Comments
33,442 Views 0 Comments League of Legends Build Guide Author morlix98 Ziggs Build Guide By morlix98 Updated on December 19, 2018
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Runes: Option I

1 2 3
Sorcery
Arcane Comet
Manaflow Band
Transcendence
Scorch

Inspiration
Time Warp Tonic
Perfect Timing
Bonus:

+8 Ability Haste
+9 Adaptive (5.4 AD or 9 AP)
+65 Base Health

Spells:

LoL Summoner Spell: Flash

Flash

LoL Summoner Spell: Smite

Smite

Threats & Synergies

Threats Synergies
Extreme Major Even Minor Tiny
Show All
None Low Ok Strong Ideal
Extreme Threats
Ideal Synergies
Synergies
Ideal Strong Ok Low None

Champion Build Guide

Ziggs Jungle, not very strong, but very fun

By morlix98
Pros and Cons
Pros:
  • AP Damage dealer in the lategame
  • enemys will misstake you for midlaner in the pick and ban Phase
  • Strong jugle clear and sustain with Hunter's Potion
  • Satchel Charge can execute Tower under 25% HP without any CD,exept for the one of the abitlity itself
  • Mega Inferno Bomb has an amazing range and can thereby help to effect a Botlane fight, steal Objectives or something else from a bg distance.
Pros:
  • Very easy to counterjungle
  • Weak early jungle clear
  • Very mana hungry
  • Bad neutral Objective controll
  • you need to show these fancy feet when kiting on these jungle creeps
  • reliant on luring these monions into your Hexplosive Minefield
Introducition
Hi guys;

If you haven't mastred this, do not try it in ranked.
THIS IS NOT TO BE TAKEN SERIOUS; IT'S NOT GOOD.
Still it works and is very fun to play. I was acctually playing with some friends, and simply wanted to show them it was possible, got accused of trolling during champ select, but eventually ended up with 11/1/10, getting an S- and carrying my Team.
I lokked it up and found barely any guides on Ziggs Jungle, so here is mine.
Earlygame - Jungle pathing
You want to start on you botlane, beause of the stronger leash. caryfully kite out the first big camp, to keep your HP as high as possible, after this I give a skillpoint into Bouncing Bomb and do Wolves or Raptors next, depending if I'm bot or top side.
Be carefull to use the Cooldown lowering of your Short Fuse (5 seconds down) for every ability, so start with (boosted) Autohit, use an Ability (most cases Hexplosive Minefield, kite around, hit in the meantime, when boosted hit is up, use it, and Bouncing Bomb after.
I'm still working on it, so there are likley better ways to do this, but I'll updtae as soon as I've got time to look into this.
I then ususally check for the Rift Scuttler and try to heal on it as much as possible, but I try not to contest it if the enemy is there.
Watch to use your Satchel Charge, to break its defense!
If he's there you can either rush to your other side of the jungle and take the one you haven't taken jet (see above).
After this you want to go for the other big buff, eventually beeing lvl 3, having a point in Satchel Charge, using this to bounce away from the minion, and hitting it into more of your Hexplosive Minefield.
You can look for ganks, if your're in good shape HP wise.
You gank by tryng to slow the enemy down with Hexplosive Minefield and knocking them back with Satchel Charge. Poke them with Bouncing Bomb's during the whole time.
As soon as you get back get Skirmisher's Sabre (not entirely sure about this yet), Boots and most important Hunter's Potion which is a great itemn to enable mana hungry, off meta jungler like Ziggs. also works great with Time Warp Tonic.
Rush your Skirmisher's Sabre - Runic Echoes after this.
Midgame
During midgame, after you've finished your Skirmisher's Sabre - Runic Echoes, your jungle clear gets way faster, so you can more oftenly try to ganks lanes, defend lanes from people beeing dead or roaming, or help lanes to pressure these towers with your
Satchel Charge. Going for Dragon or Rift Herald (Heralds less) is dangerous, as you can't tank them and it's hard to kite on the two ( same goes or Baron Nashor later).
Mega Inferno Bomb has an amazing range and can thereby help to effect a Botlane fight, steal Objectives or something else from a bg distance.
You don't want to invade, as long as youre not far ahead.
So powerfarming Jungle and/or going for ganks is the way to go here.
Lategame
Lategame wise, with building up some Ap, CDR and extra effects you'll be able to push lanes and clear camps very fast, also your poke is disgusting, especially with Liandry's Torment and Rylai's Crystal Scepter, wich also give you enough HP combined to make you hard to burst, especially if you throw in a Banshee's Veil or Zhonya's Hourglass.
Because of all your AOE, your teamfight is very strong, if you manage to not be the on they engage on, if that happens, try to jump away with Satchel Charge, slow them with Hexplosive Minefield and if nothing helps, go down with a BOOOM and throw your Mega Inferno Bomb on to of you.
Your Objective controll is poorly, only with somone tanking for you, you're able to make things happen.
Still your Teamfighting is quiet strong, you demolish Towers, even without Demolish, your jungle clear late is very strong and it's just super fun to play.
Runes
comming spon
about me
Hi guys,
I`m morlix98, a german lol player, main supp and jungle.
I`ve been around roughly since season 3, but skipped one or two until today.
I started out as Support and Jungle, as I totaly sucked at farming.
After some time I found my personal favorite in the Armordillo Ninja Rammus .
I then started to main him and had a winrate about 66 - 70% for most of the time.
At tome point a friend dared my I was not able to make Ziggs jungle work, but well... here it is :)
Have fun
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League of Legends Build Guide Author morlix98
morlix98 Ziggs Guide
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Ziggs Jungle, not very strong, but very fun

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