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Runes:
Sorcery
Resolve
+10% Attack Speed
+9 Adaptive (5.4 AD or 9 AP)
+65 Base Health
Spells:
Flash
Teleport
Items
Ability Order
Short Fuse (PASSIVE)
Ziggs Passive Ability
Ziggs The Tower Destroyer
LANING AND TRADES
You want to play it safe, poke them with Q and empowered autos from P when they don't have moves on cooldown, no matter what don't go all in after you get good poke in, typically once you poke them down to about 25% health you can get in an empowered P auto, use W to knock them back into an E and pepper them with Qs as you see fit in this combo, if they survive and escape you can finish them off with R. Its vital that in trades you save your W to escape if needed and USE YOUR AUTOS, they do more damage than you think.
You want to upgrade W right after Q, It makes the threshold for tower percent health go from 25%-32%, also a good way to see a towers current percent is to ping it and you'll see the exact percent it has. Lower cooldown on W also means more chances to escape. If you fight a team with more dashes or speed boosts it may be worth it to take an extra point in E early for the better slow.
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