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Zilean - Cooldown Jesus
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Spells:
Clarity
Teleport
Ability Order
Time in a Bottle (PASSIVE)
Zilean Passive Ability
Introduction
Zilean is all about his time-bombs and for that he needs the CdR that your glyphs, runes, and Quints provide. Having your rewind spell on a near 3 second cool down is one of the best feelings in the world and can make a difference in team fights in the mid and at the end of the game, doing massive damage to the enemy team if they decide to group up or if your going in for that final push of the nexus it allows you to swiftly deal with ALL of the opposing creeps
His seals are there because he lacks proper mana regen early game and that helps to balance this out and allow the much needed time bomb.
His seals are there because he lacks proper mana regen early game and that helps to balance this out and allow the much needed time bomb.

This spell can be used to harass very early game, So if you are tanking with an early game nuke You can easily get first blood as they run.
Also, fun note: If you place a Time Bomb on a target you just Time Bombed the first one will explode instantly allowing you to get damage on a person and placing another time bomb for if they run or if you have another damage dealer there to whittle them down.
Again, and finally, You CAN place time bombs on friendly units and champions. This means if say, you have a Shen and Twisted Fate on your team you can do this(sadly this is not me)...
<iframe width="560" height="349" src="http://www.youtube.com/embed/Imv-P31qEHc" frameborder="0" allowfullscreen></iframe>

Also, Whenever your ult is on cooldown hit this every time its up and you are not actively fighting, not only will this keep your ult fresh and ready for use, but when you get Tear/Arch Angels it gives you a mana pool and AP(from Arch angel)

Early game, I have been able to tower dive, get a bomb, only take one hit from the tower, and land a kill just before a low health enemy recalls back to the fountain. Otherwise known as a tower diving Terrorist(but that is someone else's guide)

However, one drawback, the buff is only 6 seconds long so you have to TIME IT JUST RIGHT. Too early and it expires or they stop attacking, too late, and well... You or your intended is dead, and that is not cool.
as for skill order it should be something like
Q-W-Q-W-Q-E-Q-W-Q or something like that, slowing them/speeding you when needed to get that timebomb on them, or to close the distance to detonate the first and get the kill/last bomb needed.
His masteries are pretty self explanatory Health/ Mana regen, movement speed, imp clarity(not too important, but it does help your Mana hungry allies in a push or a team fight) and more Cool downs!
Question I can see asked so I will answer it now: Why not get the "Utility Mastery" mastery? Blue gives you Mana regen and the mastery gives it to you for longer.
Yes Blue does give you Mana regen, but to be honest, Zilean does not have the early burst damage to benefit taking that over say more CdR, if someone offers you blue buff take it but after awhile Tear/Arch Angels balances the mana of Zilean pretty quickly.
Question I can see asked so I will answer it now: Why not get the "Utility Mastery" mastery? Blue gives you Mana regen and the mastery gives it to you for longer.
Yes Blue does give you Mana regen, but to be honest, Zilean does not have the early burst damage to benefit taking that over say more CdR, if someone offers you blue buff take it but after awhile Tear/Arch Angels balances the mana of Zilean pretty quickly.
Miki Pendant-Start with this, it allows you to get just a little bit more mana regen in at the start and two health potions because as a harasser you might take one, or even more then one hit and need to heal and keep the lane dominance you should have.
Then one you go back (or die from overextending, I've seen it happen; and by seen I mean done it.) get a Sapphire Crystal or go right to Tear of the Goddess
- This is the cornerstone of playing Zilean, with your short cool downs you will be casting a lot of spells, and those spells take mana, Tear takes care of most(early game) problems and builds you a pretty large mana pool near the middle/end of a game.
Then get you some for the CdR
OR you could go
if their team is Stun/slow heavy(but you can address it other ways that CdR is pretty important, but your choice). Either is a good choice for Zilean
Then you will want to finish out your
OR
IF YOU HAVE THE MONEY grab this for Rabadons if its say below the 20:00 mintue mark.
Then go and finish
Then finish
to end your core build.
After this(or in between, the only key item is the Tear of the Goddess early) its entirely up to you what to get. If they are Auto Attack champions (Ashe, Yi, ect) It would be worth you(and your entire team) to pick up a
to negate them quickly.
However, if you are up against an AP heavy team a
wont go unnoticed, nor will a
or a
. Its what the situation calls for.
A
is a great addition to this build as it not only gives you more CdR, it gives you more mana for Arch Angels, and some Armor so you have a bit more survive-ability when in team fights.
Also Another
is not bad either, gives you more mana, Take your pick. There are MANY viable options for the last two slots.
NOTE: If you are the only ranged on a team and they need you mid, you can do it, its kinda silly but still worth mentioning. You get the Miki Pendant Then instead of going right into
you build
, is it silly? Yes. Does it work? Yes. You just just target creeps were the AoE will hit the opposing middle champion too(or target them, doesn't matter as long as you kill the creeps, the HP you gain will be needed to counter harass. Then continue with the build as stated.
Then one you go back (or die from overextending, I've seen it happen; and by seen I mean done it.) get a Sapphire Crystal or go right to Tear of the Goddess


OR you could go

Then you will want to finish out your

OR

Then go and finish


After this(or in between, the only key item is the Tear of the Goddess early) its entirely up to you what to get. If they are Auto Attack champions (Ashe, Yi, ect) It would be worth you(and your entire team) to pick up a

However, if you are up against an AP heavy team a



A

Also Another

NOTE: If you are the only ranged on a team and they need you mid, you can do it, its kinda silly but still worth mentioning. You get the Miki Pendant Then instead of going right into


These should be obvious as to why I picked them.
Because you need mana early and mid game. Also helps your allies by allowing a mana refill in battle (improved clarity talent you took)
Teleport is just useful. You die and want to get to a lane quickly? Teleport there. You notice a team fight starting at top and you are at bottom? Teleport there. You have a Teemo/Wards and want to set up a gank/go kill a runner, teleport infront of them and timebomb. This is one of the best Summoner Spells in the game, it allows you to move map quickly to come in and save/clean up/ not lose exp and gold early game


Did you notice something odd in my guide? A misspelling perhaps. I spent like 5 hours on this over a few nights, please tell me if there is something wrong or that needs clarification(say perhaps time bombs or teleporting)? Please tell me, this is my first guide for anything really and I take all advice seriously.
TO DO YET:
Make a more defined middle build / Strategy
If any of you want to play/see this build in action, just add me on LoL-US as Micen Farock.
Thank you for reading.
TO DO YET:
Make a more defined middle build / Strategy
If any of you want to play/see this build in action, just add me on LoL-US as Micen Farock.
Thank you for reading.
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