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Recommended Items
Runes: Conqueror
1
2
Precision
Resolve
+10% Attack Speed
+6 Armor
+10% Tenacity/Slow Resist
Spells:
1
2
Anti-Burst / Stall for Rage
Barrier
Flash
Items
Champion Build Guide
Introduction
Hello! My name is Zing. I am a Gnar One-Trick in Platinum elo with about 3 million points. I primarily play mid lane, but I am also experienced in other roles and champs.
Social Media
Youtube:
https://www.youtube.com/channel/UCTGF_YKFJTK82PBycWUguRA
Twitter:
https://twitter.com/Zingoid
Twitch:
https://www.twitch.tv/zingD
Discord:
https://discord.gg/YkXV6wQ
https://www.youtube.com/channel/UCTGF_YKFJTK82PBycWUguRA
Twitter:
https://twitter.com/Zingoid
Twitch:
https://www.twitch.tv/zingD
Discord:
https://discord.gg/YkXV6wQ
Fundamentals
Simply having an understanding what you need to do to leave laning phase with a lead is by far the most important thing to do as Gnar mid. Gnar has a wide variety of tools in his kit to deal with all kinds of situations, and almost every traditional mid-laner is highly exploitable. With Gnar Mid, having a good game-plan is more important than having perfect mechanics.
Trading
Knowing what your opponent's champ does is very important. If you arent closely familiar with that champ, I recommend at the start of every game, use https://www.mobafire.com/league-of-legends/abilities to look up your opponent, and understand the cooldowns of your opponents abilities.
Gnar has relatively high combat power within his auto attacks, meaning he does not have "down-time" from cooldowns like many other midlaners do. Punishing your opponents for using their abilities is the core concept behind trading as Mini Gnar.
The main way to bait out ablilities from your opponent is to push the wave. Most other midlaners cannot match Gnar's ability to shove the wave without using abilities with cooldowns. When you shove the wave with auto-attacks, your opponent has 2 options: use abilities to shove the wave back, or let you shove in the wave. If your opponent uses their cooldowns on the wave, you have an opening. Walk or E forwards and take a heavy trade against your opponent.
Even if you cannot dodge or bait out abilities from your opponent, taking an even trade can still be very beneficial. Setting yourself up for a Mega-Gnar engage with both champions at half-health is a winning fight for you, and you can jump in and CC your opponent to death. Just make sure you are able to land your CC.
Engaging and All-ins
Mini Gnar
Mini Gnar's all-in is mostly based on his high DPS auto-attacks. His E, in addition to allowing him to position agressively for an all-in, also gives him high attack speed. This, along with his passive attack speed and his on-hit effect from
Hyper gives him a high ammount of DPS.
Combos:
Standard Combo
AA > Q > AA
A short trade with a small ammount of burst. Will proc
Hyper
Fast Engage Combo
AA > E > Q
A very fast burst of damage. Use your Q in mid-air shortly before landing. Will proc
Hyper and give you attack speed from
Hop after landing.
Mega Gnar
Mega Gnar's all-in is based around jumping in with
Hop / Crunch and using his full rotation of abilities, while also weaving in auto-attacks.
Combos:
Full Perfect Rotation into wall
E > R > AA > W > AA > Q
Use this combo when you stun your opponent into a wall with
GNAR! and you land near-enough to them to auto-attack them immediately. This is the optimal combo and should do most or all of an opponent's HP during laning phase.
Full rotation into wall with poor positioning
E > R > Q > W
Use this combo when you stun your opponent with
GNAR! but you don't land close to them. When you dont land close to your opponent, you waste time walking to your opponent before you can auto-attack them. Lead with abilities that can reach, and then walk in for extra damage.
Full rotation in middle
E > R > W > AA > Q
Use this combo when your opponent is in the middle of the lane and cannot be stunned against a wall with
GNAR!. Use your R to pull them behind you/away from their tower, and then immediately apply a stun with
Wallop
Things to Consider
Your opponent will obviously not want to be engaged upon, and they may save defensive tools to protect themselves when you jump in. Think about what things they have, and how you can play around them.
Do they have an ability with CC? If you cannot bait it out, think about how to avoid it. If it can be blocked by minions, try and engage by jumping over your own minions, especially if your opponent is close to them. If it is a delayed ability, then engage quickly, and animation cancel your R if possible.
Do they have a dash? If it is a free-aim dash or blink, they will want to escape backwards. Compensate for this by overshooting when using your E. If it is a dash or jump, It can be interrupted with good timing because your
GNAR! is a displacement.
Roaming
Gnar's roams are potentially incredibly powerful. When roaming, it is best to roam with Mega Gnar ready. If you do not enter the side-lane while in Mega form, try to enter with as much rage ready as possible, especially before your first completed item. Mega Gnar's front-loaded damage and CC is much more valuable for ganks. If you leave midlane with 100 rage or while in Mega form, you will run out of time before you make it all the way to a side-lane, so when leaving midlane, try and leave with as close to 100 rage as possible. Top-off your rage while in river by hitting scuttle crab or a plant if possible.
Trading
Knowing what your opponent's champ does is very important. If you arent closely familiar with that champ, I recommend at the start of every game, use https://www.mobafire.com/league-of-legends/abilities to look up your opponent, and understand the cooldowns of your opponents abilities.
Gnar has relatively high combat power within his auto attacks, meaning he does not have "down-time" from cooldowns like many other midlaners do. Punishing your opponents for using their abilities is the core concept behind trading as Mini Gnar.
The main way to bait out ablilities from your opponent is to push the wave. Most other midlaners cannot match Gnar's ability to shove the wave without using abilities with cooldowns. When you shove the wave with auto-attacks, your opponent has 2 options: use abilities to shove the wave back, or let you shove in the wave. If your opponent uses their cooldowns on the wave, you have an opening. Walk or E forwards and take a heavy trade against your opponent.
Even if you cannot dodge or bait out abilities from your opponent, taking an even trade can still be very beneficial. Setting yourself up for a Mega-Gnar engage with both champions at half-health is a winning fight for you, and you can jump in and CC your opponent to death. Just make sure you are able to land your CC.
Engaging and All-ins
Mini Gnar
Mini Gnar's all-in is mostly based on his high DPS auto-attacks. His E, in addition to allowing him to position agressively for an all-in, also gives him high attack speed. This, along with his passive attack speed and his on-hit effect from

Combos:
Standard Combo
AA > Q > AA
A short trade with a small ammount of burst. Will proc

Fast Engage Combo
AA > E > Q
A very fast burst of damage. Use your Q in mid-air shortly before landing. Will proc


Mega Gnar
Mega Gnar's all-in is based around jumping in with

Combos:
Full Perfect Rotation into wall
E > R > AA > W > AA > Q
Use this combo when you stun your opponent into a wall with

Full rotation into wall with poor positioning
E > R > Q > W
Use this combo when you stun your opponent with

Full rotation in middle
E > R > W > AA > Q
Use this combo when your opponent is in the middle of the lane and cannot be stunned against a wall with


Things to Consider
Your opponent will obviously not want to be engaged upon, and they may save defensive tools to protect themselves when you jump in. Think about what things they have, and how you can play around them.
Do they have an ability with CC? If you cannot bait it out, think about how to avoid it. If it can be blocked by minions, try and engage by jumping over your own minions, especially if your opponent is close to them. If it is a delayed ability, then engage quickly, and animation cancel your R if possible.
Do they have a dash? If it is a free-aim dash or blink, they will want to escape backwards. Compensate for this by overshooting when using your E. If it is a dash or jump, It can be interrupted with good timing because your

Roaming
Gnar's roams are potentially incredibly powerful. When roaming, it is best to roam with Mega Gnar ready. If you do not enter the side-lane while in Mega form, try to enter with as much rage ready as possible, especially before your first completed item. Mega Gnar's front-loaded damage and CC is much more valuable for ganks. If you leave midlane with 100 rage or while in Mega form, you will run out of time before you make it all the way to a side-lane, so when leaving midlane, try and leave with as close to 100 rage as possible. Top-off your rage while in river by hitting scuttle crab or a plant if possible.
Runes
Here I will list all of my knowledge on runes and how they relate to Gnar's laning and matchups.
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Take ![]() ![]() ![]() ![]() ![]() ![]() |
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Matchups
The difficulty of the matchup is indicated by the number of orange squares, with 5 orange squares being the most difficult.
Keystone runes within the same tree are mostly interchangable. You can pick one that suits your preference.
If you are ever unsure, remember that Conqueror is always good for both scaling and all-ins.
Keystone runes within the same tree are mostly interchangable. You can pick one that suits your preference.
If you are ever unsure, remember that Conqueror is always good for both scaling and all-ins.
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Poke her with ![]() ![]() ![]() ![]() ![]() |
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Poke her with ![]() ![]() ![]() ![]() ![]() ![]() |
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Poke her with ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() |
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Poke her with ![]() ![]() ![]() ![]() ![]() |
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He will likely try to hard-shove in waves early using his ![]() ![]() ![]() ![]() ![]() ![]() |
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Jumping on top of him in Mega form is difficult due to his ![]() ![]() ![]() ![]() ![]() |
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All of his abilities hurt, and his ![]() ![]() ![]() ![]() |
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Always stay either out of her range, or on top of her, so she cant ground you with her ![]() ![]() ![]() ![]() |
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His ![]() ![]() ![]() ![]() ![]() |
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Her ![]() ![]() ![]() ![]() |
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If he hits you with ![]() ![]() ![]() ![]() |
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Fizz will most likely engage by dashing with ![]() ![]() ![]() ![]() |
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Always stay out of range of his ![]() ![]() ![]() ![]() ![]() ![]() |
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Never fight him head on within range of his ![]() ![]() |
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Save your E to dodge her ![]() ![]() ![]() ![]() |
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His ![]() ![]() ![]() ![]() ![]() |
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Kassadin is very weak and easy to bully early. Harass him with auto attacks and Q during the early levels whenever possible. Once he hits lv 6, his ![]() |
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Katarina is very easy to bully early. Harass her with auto attacks and Q during the early levels whenever possible. Always watch where her daggers land, or will land, and make sure to not stand on or near them. Her ![]() ![]() |
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Leblanc will try to trade heavily. Either try and avoid this by staying out of range of her ![]() ![]() ![]() ![]() ![]() ![]() |
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Her ![]() ![]() ![]() ![]() |
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Lux's ![]() |
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Malzahar will likely use his full set of abilities on the wave starting from lv 3. Use this time to engage on him, especially in mega form. Make sure to drop his passive ![]() ![]() ![]() |
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Mordekaiser is a stat-stick who is nearly impossible to kill unless you are fed, or play mechanically perfectly. Kite him and stay out of range of his ![]() ![]() ![]() ![]() ![]() |
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Focus on poke, and take trades only when you know you are safe from her ![]() ![]() ![]() ![]() |
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Neeko's ![]() ![]() ![]() ![]() ![]() |
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Stay out of range of her ![]() ![]() ![]() ![]() |
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Her ![]() ![]() ![]() ![]() |
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Ryze will usually win extended trades. If you step into range, he will likely use his ![]() |
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Swain's ![]() ![]() ![]() |
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Sylas will probably engage with his ![]() ![]() ![]() ![]() |
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Syndra's ![]() ![]() ![]() ![]() ![]() ![]() |
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Taliyah's ![]() ![]() ![]() ![]() ![]() |
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Talon has very poor poke with his ![]() ![]() ![]() ![]() |
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Twisted fate's ![]() ![]() ![]() |
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He will most likely be focused early game on farming with his ![]() ![]() ![]() ![]() ![]() |
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His poke hurts. He will likely use most of his spells to poke you to set up for a burst combo. Save your E to dodge his ![]() ![]() |
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You don’t win head-on fights with him. Stay out of his ![]() ![]() ![]() |
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Vladimir is fairly weak early game. Poke him with ![]() ![]() ![]() ![]() |
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You can fight him with mini Gnar if you can dodge his skill-shots. Otherwise lead with an Animation-Canceled ![]() ![]() |
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Be aware of where you and your own minions are positioned. He effectively has infinite mobility within your minion wave. When fighting him in mini form, constantly sidestep back and forth randomly to make it difficult for him to land his ![]() |
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This is your most difficult matchup. Consider building a tank item first. You can’t easily fight him early, so poke him with ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() |
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If you engage, he will use ![]() ![]() |
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Stand behind your minions with some space between. Her ![]() ![]() ![]() |
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