But if you play Ezreal or gangplank and you can't ability spam you're hardly going to deal any noticeable damage in laning phase.
Hence the problem.
And if not very often is worse than currently, no-ones going to be viable except mana less champs.
Hence the problem.
And if not very often is worse than currently, no-ones going to be viable except mana less champs.
Basically MOBAFire.
Mana is a part of balancing, and Riot does take advantage of that. For example, you can look at Gragas. After his kit rework, he turned into a very strong top laner, that was capable of being quite tanky, and able to dish out a ton of damage.
When Riot nerfed him again by adding a mana cost to his Drunken Rage, he immediately fell out of style.
While riot does not go as far as DotA does to make sure that mana cost is something that can't be blown off. Something that Riot has always avoided and I believe will continue to avoid would be implementing spells/abilities that would take/steal/burn mana from an opponent.
While I do believe that riot needs to balance mana costs a little more than they are currently doing, I believe that LoL is better off than DotA in that regards. By taking away the heavy dependency on mana, it incentivizes champions to poke with spells whenever they think they can do so successfully, thus ensuring more aggressive play, and generally more activity in the early game
When Riot nerfed him again by adding a mana cost to his Drunken Rage, he immediately fell out of style.
While riot does not go as far as DotA does to make sure that mana cost is something that can't be blown off. Something that Riot has always avoided and I believe will continue to avoid would be implementing spells/abilities that would take/steal/burn mana from an opponent.
While I do believe that riot needs to balance mana costs a little more than they are currently doing, I believe that LoL is better off than DotA in that regards. By taking away the heavy dependency on mana, it incentivizes champions to poke with spells whenever they think they can do so successfully, thus ensuring more aggressive play, and generally more activity in the early game
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My Soraka Guide | My Review Service
Thanks for the sig, MissMaw!
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My Soraka Guide | My Review Service
Thanks for the sig, MissMaw!
Some champs like Gangplank need to use their mana efficiently. I think in Vapora's Talon guide there was a great section about mana efficiency.
For Gangplank, for his Parrrley to be worth it, you need to attack multiple times the enemy champion to stack the passive. Basically, you want to Parrrley -> AA -> AA -> Parrrley at retreat. This way you deal massive damage to your opponent you would normally deal with 4 Parrrley's.
For Gangplank, for his Parrrley to be worth it, you need to attack multiple times the enemy champion to stack the passive. Basically, you want to Parrrley -> AA -> AA -> Parrrley at retreat. This way you deal massive damage to your opponent you would normally deal with 4 Parrrley's.
More Sion changes announced:
Quoted:
RiotScruffy
Flat amount on HP decay makes sense. Will look into that (or other stuff like speed etc) for the next patch.
Regardless, I hope you guys are crushing noobs with new Sion.
http://boards.na.leagueoflegends.com/en/c/gameplay-balance/A4QRfNk1-does-sion-take-too-long-to-revive?show=flat&comment=0011
Flat amount on HP decay makes sense. Will look into that (or other stuff like speed etc) for the next patch.
Regardless, I hope you guys are crushing noobs with new Sion.
http://boards.na.leagueoflegends.com/en/c/gameplay-balance/A4QRfNk1-does-sion-take-too-long-to-revive?show=flat&comment=0011
If they plan keeping mana the way it is now, the early levels are going to be based around whoever has the least-cost harass since no one will be able to use their spells as often as they once were.
Ezreal and Gangplank are just 2 examples out of many who will end up falling off the grid. It would be a huge nerf to Kog'Maw and Kayle who rely on activating spells periodically and would run out of mana way faster.
Ezreal and Gangplank are just 2 examples out of many who will end up falling off the grid. It would be a huge nerf to Kog'Maw and Kayle who rely on activating spells periodically and would run out of mana way faster.
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Well, but for that, they could make their abilities stronger, making clever use of the abilties more rewarding.
For Gangplank, you could for example double his passive damage (or make it a percentage of maximum HP), this way if he trades correctly, he will still be able to outplay his opponent before running oom.
Kog'Maw isn't really affected, as Bio-Arcane Barrage costs no mana. And does he build mana regen anyway?
Same for Kayle, I have never seen a Kayle build Chalice of Harmony.
For Gangplank, you could for example double his passive damage (or make it a percentage of maximum HP), this way if he trades correctly, he will still be able to outplay his opponent before running oom.
Kog'Maw isn't really affected, as Bio-Arcane Barrage costs no mana. And does he build mana regen anyway?
Same for Kayle, I have never seen a Kayle build Chalice of Harmony.
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If champions can just spam abilities, where is the sense of mana?