Stun, call yogi and gtfo
Rod of Ages,
Abyssal Mask, watchamacallit witchcap,
Liandry's Torment, etc. Anything that gives you resistances/HP and AP.



NicknameMy wrote:
Hi I am Tibbers and deal high damage over time.
Good point, never thought of his aura o:
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A normal burst build is fine. ARAM Annie isn't anything particularly special and she doesn't need a much different build than SR. I've played her a couple games and went
Athene's Unholy Grail and
Will of the Ancients for sustain and CDR along with bursty AP items. You probably don't even need those two items though, I just liked being able to keep up my health and mana without relying on health relics.
Rabadon's Deathcap,
Zhonya's Hourglass,
Void Staff would probably be your core you'd want to finish at some point. You can throw a
Deathfire Grasp in there for more single-target damage.
If you'd rather not be bursty and just be really tanky, build
Rod of Ages,
Rylai's Crystal Scepter and
Liandry's Torment. I don't really think that build is necessary though since you can usually carry by nuking 3/5 of the enemy team and then pushing.
All you need to win ARAM games is a semi-competent team and good mechanics.






If you'd rather not be bursty and just be really tanky, build



All you need to win ARAM games is a semi-competent team and good mechanics.

Thanks to Nyoike for the sig!
PsiGuard wrote:
A normal burst build is fine. ARAM Annie isn't anything particularly special and she doesn't need a much different build than SR. I've played her a couple games and went






If you'd rather not be bursty and just be really tanky, build



All you need to win ARAM games is a semi-competent team and good mechanics.
If Annie finnishes her RoA and Rabadon's fairly early that's basically all she needs to burst down the Adc's and Apc's (assuming it's not diana or something). Annie is actually really strong atm, only lacking some range :/
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SkidmarkD wrote:
Catalyst the Protector >



That's usually the order I get them in if I die a lot.
If all goes well, the first 2/3 items when I die at last.
The first because it adds some HP and mana and the regen when leveling.
These are sorely needed in ARAM.



While the lack of range is bad, it doesn't make her a bad champ, it just requires some other tactics.
You can't really use her to initiate.
But she is excellent in stopping enemy initiates.
AoE stun +

I really hated

Got her a few times in ARAM and I've loved playing her ever since.
She's basically built like kassadin :p
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PsiGuard wrote:
I've played her a couple games and went


Honestly, mana and health sustain is really important in ARAMs IMO, especially early. Going for an early Chalice and Hextech Revolver, then just rushing some big AP items (like Rabadon's) and upgrading these two later, would probably be a great strategy.
OTGBionicArm wrote: Armored wimminz = badass.
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I seem to be extremely squishy, and I die super fast... Getting in range to cast a spell is a nightmare.
I do decently well with almost every other mage, but I just can't figure out how to play Annie in aram.
Can someone suggest me a good build and some tips for playing Annie in aram? Also, should I keep the normal APC masteries? Or should I use different ones in this case?