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Lee Sin changes from Riot Chun

Creator: Mooninites March 7, 2014 11:19pm
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Mooninites
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Thanks for the Signature MissMaw!
Toshabi
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I thought Lee Sin was the only blind character at Riot games.
jhoijhoi wrote:

Also, I think the levels of immorality in this thread are astounding. You'd really throw a child off a boat for your own luggage? Wow.





drakon136
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/me misses joke

Lissandra's blind too.
Joxuu
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RIP Lee Sin 2011-2014

"A person giving you advice isn't perfect and has their own shortcomings but they may give you the piece that you're missing."
utopus
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First they nerf my shaco jungle, then they nerf my alistar jungle, then they nerf my Nunu jungle, then they nerf my Jarvan, then they nerf my rammus jungle, and now they nerf my lee sin jungle?

Honestly, **** off riot. If i wasn't in my gold promos right now, i'd stop playing the game. The ult nerf is going to be particularly bitter. The safeguard nerf is harsh, but understandable.

I still think that the way to go about nerfing safeguard would be to do something with the cooldown. For instance, i think the way to approach the safeguard nerf is to double the cooldown, and add a clause saying, "The cooldown of Safeguard / Iron Will is reduced by 50% if lee sin jumps to a unit." Increasing the energy cost of safeguard to 100 will just soil any attempts of playmaking, whereas reworking the cooldown will allow for ward jumps to be available in sticky situations, but would make it so that it wouldn't greatly inrease lee sin's mobility in extended skirmishes.

Alternatively, Riot could just go ahead and start nerfing... you know, Vi? Elise? Wukong? Panth? Perhaps the OP junglers that actually see play like every game?

/logic
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Thanks a lot for the sig, jhoi! :)
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drakon136 wrote:

/me misses joke

Lissandra's blind too.



If I could give you negative rep, I would.
The_Nameless_Bard
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meanwhile Shadow Dash costs 120 energy


been seeing so many bad Lee Sins lately, maybe this'll make 'em go away
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utopus wrote:

I still think that the way to go about nerfing safeguard would be to do something with the cooldown. For instance, i think the way to approach the safeguard nerf is to double the cooldown, and add a clause saying, "The cooldown of Safeguard / Iron Will is reduced by 50% if lee sin jumps to a unit." Increasing the energy cost of safeguard to 100 will just soil any attempts of playmaking, whereas reworking the cooldown will allow for ward jumps to be available in sticky situations, but would make it so that it wouldn't greatly inrease lee sin's mobility in extended skirmishes.

But... that actually doesn't change anything though 'cause a "unit" is also a ward.
Sig courtesy of GrandmasterD. Go get your own sig from them. :D
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let's nerf his entire kit and give him a completely useless attack speed buff on his passive, that'll make his late game better!
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Khazem wrote:

let's nerf his entire kit and give him a completely useless attack speed buff on his passive, that'll make his late game better!



BUT ACCORDING TO LOL FORUM THEORY CRAFT IF YOU BUY BLADE OF THE RUINED KING AND YOU ATTACK PEOPLE YOU WILL GET THOSE -5% HP ATTACKS OFF 60% FASTER! WOOOOOOOOOOOOOOOOOOOOOOOOW
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