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Runes: AP SONA
+9 Adaptive (5.4 AD or 9 AP)
+9 Adaptive (5.4 AD or 9 AP)
+65 Base Health
Spells:
Flash
Ignite
Items
Ability Order
Power Chord (PASSIVE)
Sona Passive Ability
Threats & Synergies
Thresh
Squishy vs hook champions don't go so well as it is a very scary lane to be in, as they can flash hook you.
Miss Fortune
She is very good to combo Sona's ult with as her ult does a lot of damage and that you can keep them in her zone with your ult, stops them from fleeing off and instead guarantees a kill.
Miss Fortune
She is very good to combo Sona's ult with as her ult does a lot of damage and that you can keep them in her zone with your ult, stops them from fleeing off and instead guarantees a kill.
Champion Build Guide

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+ Strong Poke + Great AoE buffs with her W + Massive Ultimate (Good Crowd Control) + Good Mobility with her E + High Sustain |
- Very Squishy - She uses a lot of mana - Slow Scaling |
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FLASH![]() ![]() |
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EXHAUST![]() |
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IGNITE![]() ![]() |


Q-


AURA: Sona and tagged allied champions deal bonus magic damage 10 / 15 / 20 / 25 / 30 (+ 30% AP) on their next basic attack within 3 seconds.
Granting an ally (other than herself) the aura refunds 30 mana per cast.
W-


AURA: Sona and tagged allied champions receive a shield 25 / 50 / 75 / 100 / 125 (+ 30% AP) lasting up to 1.5 seconds.
Granting an ally (other than herself) the aura refunds 30 mana per cast.
E-


AURA: Tagged allied champions gain bonus movement speed 10 / 11 / 12 / 13 / 14% (+ 3% per 100 AP)
Granting an ally (other than herself) the aura refunds 30 mana per cast.
R-



Power Chord is what makes Sona very good in the early game as it does 40% bonus damage if it is paired with

If you pair it with

If you pair her passive with her


Q-

Hymn of Valor is a great form of poke or even heavy burst if you choose to. I usually use this ability to pair with her passive as the amount of damage it dishes out is crazy, and it can be used to push the enemy back off the fight.
W-

Aria of Perseverance scales very well when you have 3 points into it, as you will seem like you will be healing for larger chunks when you get more points into it, it is a very important ability late game as it can heal a lot of damage and if used effectively your teammates should not be without a shield for an extended time.
E-

Song of Celerity is a very good form of peel as it can get your teammates into fights or out of fights very effectively as it pretty much guarantees a free escape from your enemies.
R-

Crescendo is a bit playmaker when you are playing


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Ionian Boots of Lucidity![]() ![]() |
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Ardent Censer![]() |
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Athene's Unholy Grail![]() ![]() ![]() |
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Seraph's Embrace![]() ![]() ![]() ![]() |
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Rabadon's Deathcap![]() ![]() |
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Redemption![]() ![]() |
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Frozen Heart![]() ![]() |
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Ninja Tabi![]() |
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Zhonya's Hourglass![]() ![]() |
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Mejai's Soulstealer![]() ![]() |
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Mercury's Treads![]() ![]() |
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Mikael's Crucible![]() ![]() |
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Morellonomicon![]() ![]() |
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Lich Bane![]() ![]() ![]() |
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Locket of the Iron Solari![]() ![]() ![]() |
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Twin Shadows![]() |



PICK POTENTIAL
Pick
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+ Picks another squishy support + Benefit your team with Ardent Censer Build + Good synergy + If can't be one-shot |
Generally when the other team picks another squishy support such as a ![]() ![]() ![]() ![]() ![]() |
Don't Pick
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- A typical Counter - Long-range ADC's - Heavy poke mage supports - Aggressive ADC's - If you can get easily caught out |
You can pick her into a good amount of matchups but you need to keep in mind that you are very squishy and that some matchups can one shot, so don't get caught out. Typical counters will destroy you such as ![]() ![]() |
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A good reason to play ![]() ![]() ![]() ![]() Level 1-6
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![]() ![]() ![]() ![]() ![]() ![]() Sona's ![]() ![]() ![]() ![]() ![]() ![]() ![]() |
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During the mid to late game, the important things to keep in mind is positioning around your team by standing behind them and giving them health as shields as ![]() ![]() At this point of the game healing with your ![]() ![]() ![]() ![]() ![]() ![]() ![]() The use of ![]() ![]() ![]() Positioning and peeling is important in teamfight situations and this can be done with your ![]() ![]() |
What are wards?
Their different trinkets you can choose at the start of the game and they are








Control Wards


Warding In the Laning Phase



The laning phase is important as you need to think where to place your wards to protect yourself from the enemy jungler. Some junglers will try to gank you from behind such as the tri bish on blue side. For that possibility, it is good to have a ward in the orange star locations on the map. An alternative is to place a


Warding Mid to Late Game
After the laning phase has officially ended there are not a lot of general wards that you should always ward. In this part of the game you need to outsmart your opponents in the position, you place your




Tips and Tricks
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You can ward over walls as long as the ward it more than halfway over the barrier to the other side.
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Warding inside brushes is better as it prevents vision from being obscured. The counter to this though is players will use Oracle Lens to clear these obvious areas. Some unexpected wards may last longer than obvious ones.
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If you have 2 ward charges use them because if you don't you are wasting them and they are free anyway so why not?
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If your enemy is warding around certain places such as Baron it means they will try to take it when it spawns so use that information to your advantage.

This is from a current

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