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Runes: Rune Setup
+9 Adaptive (5.4 AD or 9 AP)
+9 Adaptive (5.4 AD or 9 AP)
+6 Armor
Spells:
Ghost
Ignite
Items
Ability Order Skill Level Up
Warpath (PASSIVE)
Hecarim Passive Ability
Threats & Synergies
Kled
Unwinnable matchup, ban every game.
Ivern
If you can find an Ivern duo, you will rarely lose a game. Ivern's shields and heals with Athene's allow you to be near unkillable while supplementing you with extra CC that lets you run games over
Ivern
If you can find an Ivern duo, you will rarely lose a game. Ivern's shields and heals with Athene's allow you to be near unkillable while supplementing you with extra CC that lets you run games over
Champion Build Guide
Another potential option is to run TP and ignite. Personally, I don't run this because I enjoy the added kill pressure from another offensive spell, but if you are just starting out and don't feel too confident in your ability, teleport is a nice option. Running TP will allow you to get back to lane much sooner after either dying in lane or to ganks, which means you miss less resources. It also allows you to have good map pressure if your macro sense isn't the greatest.






















When it comes to antiheal, you have two options. If you are ahead and need grievous wounds for lane phase (i.e versus Maokai or Fiora) you will want to run an early







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- Go armor or MR depending on who you are laning

Most enemy laners don't expect the burst Hecarim has with double summoners at level 2/3, so that's typically the best time to get first blood.
If the enemy jungler ganks, you can usually 1v2 as long as your

Do not waste

If the enemy has the wave frozen at their tower and they're strong enough that you can't break the freeze, roam mid or bot and pick up gold that way.
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