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Hecarim Build Guide by Doaenel

Top [10.9] DOAENEL'S GUIDE TO MASTERING TOPLANE HECARIM

Top [10.9] DOAENEL'S GUIDE TO MASTERING TOPLANE HECARIM

Updated on May 1, 2020
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League of Legends Build Guide Author Doaenel Build Guide By Doaenel 39 4 30,400 Views 1 Comments
39 4 30,400 Views 1 Comments League of Legends Build Guide Author Doaenel Hecarim Build Guide By Doaenel Updated on May 1, 2020
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Runes: Rune Setup

Precision
Conqueror
Triumph
Legend: Tenacity
Last Stand

Sorcery
Nimbus Cloak
Celerity
Bonus:

+9 Adaptive (5.4 AD or 9 AP)
+9 Adaptive (5.4 AD or 9 AP)
+6 Armor

Spells:

1 2
Standard Summoners
LoL Summoner Spell: Ghost

Ghost

LoL Summoner Spell: Ignite

Ignite

Threats & Synergies

Threats Synergies
Extreme Major Even Minor Tiny
Show All
None Low Ok Strong Ideal
Extreme Threats
Ideal Synergies
Synergies
Ideal Strong Ok Low None

Champion Build Guide

[10.9] DOAENEL'S GUIDE TO MASTERING TOPLANE HECARIM

By Doaenel
Who Am I
Hello, my name is Doaenel. I am a multiseason Hecarim one trick who is now peaking in S10 at Grandmaster 200 LP. I started off playing Hecarim jungle back in season 5, and have recently turned towards lane. Although I can play him in any role other than support, I feel like top lane allows for the most skill expression.
Summoner Spells
Every game you will need to run ignite and ghost. These summoners will give you a lot of kill pressure and allow you to easily annihilate the enemy laner. Hecarim's passive gives him a percentage of bonus AD equal to his MS, which allows you to easily kill anyone in earlier levels with the kill pressure from ghost and ignite.

Another potential option is to run TP and ignite. Personally, I don't run this because I enjoy the added kill pressure from another offensive spell, but if you are just starting out and don't feel too confident in your ability, teleport is a nice option. Running TP will allow you to get back to lane much sooner after either dying in lane or to ganks, which means you miss less resources. It also allows you to have good map pressure if your macro sense isn't the greatest.
Items
Because Hecarim has so many mana problems in the earlier stages of the game, you will need the mana that Corrupting Potion gives you in order to survive and maintain kill pressure in lane.

Phage Ninja Tabi Sheen Stinger Build the items in this order. This will allow you to have the HP, armor, and damage necessary to take very good trades with the enemy laners. Only build merc treads if the enemy has 3-4 AP with heavy CC. In all other scenarios run ninja tabi.

Trinity Force Death's Dance Sterak's Gage This item build is for when you do very well in lane and are versus 3-5 squishy champions. The build is primarily for lower elo brackets where you need to 1v9 through damage and just stomp everyone. Death's dance and sterak's give you the damage and tankiness to be a raid boss.

Trinity Force Frozen Heart Spirit Visage This item setup can be used in every elo bracket, however I personally enjoy using it much more in higher MMR games, since the tankiness it provides allows you to be a much better frontline for your team, allowing your DPS carries to get off a lot more damage. I would run this buildpath if you are going even in lane and you are versus heavy ad without much true damage.

Trinity Force Turbo Chemtank Dead Man's Plate Spirit Visage This build path is very good if you have a lead in lane and your team requires heavy engage. If you are the main source of initiation for your team, Turbo Chemtank is very good since you do not have to use your ult as engage, and can just use righteous glory and e into the enemy team. Dead Man's Plate and Spirit Visage are interchangeable, but righteous glory must be built second.

Trinity Force Spirit Visage Adaptive Helm Wit's End If the enemy team has 3+ magic damage dealers (excluding supports), run this build. You will be able to tank a lot of damage and will never die, effectively making you an unkillable warmachine.

When it comes to antiheal, you have two options. If you are ahead and need grievous wounds for lane phase (i.e versus Maokai or Fiora) you will want to run an early Executioner's Calling, preferably first recall. If you maintain a nice lead throughout the game, build Mortal Reminder 6th item, if you drop off, sell executioner's and buy Thornmail. If you do not need the grievous wounds for lane phase, build Thornmail as a later item.
Abilities
Since Rampage is Hecarim's main damage ability, you will always need to level it up first. The reason you level up Devastating Charge second instead of Spirit of Dread is because leveling E allows you to take more trades in lane and make Hecarim's midgame burst much better, as opposed to only healing ~30 more damage off of minion damage.
Runes
- Conqueror is the best rune since when you lane as Hecarim you can proc it very easily and heal for a lot

- Triumph is necessary for when teamfights get very intense and you need just a bit of healing to stay alive

- Legend: Tenacity is needed for CC since you will be chain CCed every time you dive the enemy backline

- Last Stand is good since you are very low most of the times in 1v1 / 1v2 scenarios and it gives you the extra bit of damage you need to win

- Celerity and Nimbus Cloak allow you to get ~30 AD level 3 when you use double summoners, allowing you to burst the enemy laner very easily

- Go armor or MR depending on who you are laning
Early Laning
When laning early, you always want to stack your Rampage before taking fights.

Most enemy laners don't expect the burst Hecarim has with double summoners at level 2/3, so that's typically the best time to get first blood.

If the enemy jungler ganks, you can usually 1v2 as long as your Spirit of Dread is up.

Do not waste Spirit of Dread on small trades, only use it when you intend on all in-ing the enemy team.

If the enemy has the wave frozen at their tower and they're strong enough that you can't break the freeze, roam mid or bot and pick up gold that way.
Laning
Once you finish the first 3-4 waves, you will now want to start looking for kills around the map. Every time you shove in the enemy laner, you will need to either roam mid and attempt a gank on the enemy mid laner, or go in the enemy's topside jungle and either get vision or steal camps. This will allow you to build and maintain a much bigger lead than you would through sitting in lane.
Midgame
When the game starts getting to the point where laning phase is over, you will need to start planning your moves ahead of time. If a major objective like dragon is spawning, group with your team. However, if there's downtime, just shove sidelanes and look for fight opportunities.
Teamfights
When it looks like everything is about to go down, instantly drop your ult on the enemy backline. Attempt a kill on their squishies and/or highest DPS carries and then once you kill them turn on the enemy frontline and kill the rest of them.
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[10.9] DOAENEL'S GUIDE TO MASTERING TOPLANE HECARIM

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