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Recommended Items
Runes: Dark Harvest
+9 Adaptive (5.4 AD or 9 AP)
+9 Adaptive (5.4 AD or 9 AP)
+6 Armor
Spells:
Ghost
Scorchclaw Smite
Items
Ability Order Jungle
Soul Siphon (PASSIVE)
Morgana Passive Ability
Threats & Synergies
Nocturne
If you are jungling against him, try to avoid 1v1 fights as much as you can, because you won't win them. He has a spell shield which can interrupt your ultimate. His mobility when he uses his ultimate is too fast and makes it nearly impossible to hit your Q, added with the blindness effect.
Anivia
Similar to Cassio, Anivia also has a stun that you can follow up with your root.
Anivia
Similar to Cassio, Anivia also has a stun that you can follow up with your root.
Champion Build Guide
1. Introduction
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2. Pros and Cons
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3. Specifics
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Pros
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+ Monster Lifesteal + Great Clear + Can Start Leashless + Very Safe + Team Fight Potential + Fast Objectives + Great CC/Anti-CC Kit |
• ![]() ![]() ![]() ![]() ![]() ![]() ![]() • Her W ability, ![]() ![]() ![]() ![]() ![]() • Morgana can start leashless because of ![]() • ![]() ![]() ![]() • Her teamfight potential is big. As an example, she can ![]() • Finally, her ![]() ![]() ![]() ![]() |
Cons
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- Early Mana Issues - Poor 1v1 Initiative - Slow Movement - Invades |
• She has slight mana issues early game. These issues aren't too common however, it takes a little practice in Practice Mode to master your clear. If needed, you can always start with ![]() • She has poor 1v1 potential. ![]() ![]() ![]() ![]() ![]() ![]() ![]() • Her early-game ganks aren't always the best because of her slow movement. Morgana should always max ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() • Also, she is susceptible to invades early game. This may make her fall behind slightly at the beginning. |
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![]() ![]() ![]() ![]() ![]() ![]() ![]() If starting ![]() • Clear ![]() ![]() • Clear ![]() ![]() • Clear ![]() ![]() • Clear ![]() ![]() ![]() ![]() • Clear ![]() • Finish ![]() ![]() ![]() |
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![]() ![]() ![]() ![]() ![]() ![]() ![]() If starting ![]() • Clear ![]() ![]() • Clear ![]() ![]() • Clear ![]() ![]() • Clear ![]() ![]() • Clear ![]() ![]() • Finish ![]() ![]() ![]() |
Morgana can also start leashless too. You start with




Always clear the biggest monster first and then clear the smaller ones. Drop





As a reminder, your ability order should be the following:
There are a lot of resources if you are still stuck on pathing. For example, you can check out Youtube here to check videos from Challenger Replays of Morgana jungle players. You can imitate their clear and ganks from there.
Kiting is also EXTRMELY important on


You should be focusing on farm early game, because it is better in the long run. If the enemy is considerably behind, you can land a couple ![]() Generally what you should do is pick up a ![]() ![]() ![]() ![]() ![]() ![]() ![]() Your ultimate usually guarantees you to hit your binding. You can also throw it after the stun if necessary. This will slow, root, and stun them. You can also go a turret-dive gank, where you wrap around the enemy turret and either throw your ![]() ![]() ![]() ![]() Finally, when ganking, make sure to use your root at the END of the CC duration. For example, wait for the last moment before ![]() |
Counter Ganking
Repetitive Ganking
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Liandry's Anguish In general, most ![]() ![]() ![]() |
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Luden's Tempest I don't usually build ![]() ![]() |
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Everfrost![]() ![]() ![]() ![]() ![]() |
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Rylai's Crystal Scepter In my recent games, I've started building ![]() ![]() ![]() ![]() ![]() ![]() |
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Demonic Embrace![]() ![]() ![]() |
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Banshee's Veil![]() ![]() ![]() |
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Frozen Heart![]() |
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Morellonomicon![]() ![]() ![]() ![]() |
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Shadowflame![]() |
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Zhonya's Hourglass![]() ![]() ![]() ![]() |
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Void Staff In general, you should always build ![]() ![]() |
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Ionian Boots of Lucidity > Cooldown Reduction These are the most effective boots on ![]() ![]() Mercury's Treads > Magic Resist Buy these boots if you are playing against heavy AP burst damage or you keep getting caught in CC. Plated Steelcaps > Armor If you are going against a very fed ADC or AD toplaner or AD midlaner, consider getting these boots to reduce their AD damage so you can survive longer. Sorcerer's Shoes > Magic Penetration Generally, ![]() ![]() |
• ![]() ![]() ![]() ![]() • ![]() ![]() ![]() ![]() • ![]() ![]() ![]() • ![]() • ![]() ![]() • For ![]() ![]() ![]() • ![]() • ![]() ![]() • For ![]() ![]() • ![]() • ![]() • ![]() • ![]() • ![]() |
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GHOST![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() |
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PREDATOR![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() |
What should I do if I'm invaded to catch back up? Many junglers will invade you because of your weak early-game potential. Depending on which side of the map you are, they will invade your ![]() ![]() ![]() ![]() ![]() ![]() How do I lead an invade into enemy jungle? Depending on your team composition, your champions might be great for invades (such as ![]() ![]() ![]() ![]() ![]() Generally, you should invade from bot side because your support and mid-laner can help CC the opponent (while the ADC deals consistent auto-attacks while they are pinned down). Make sure to stick together and walk through river. Place a ward at their buff and try to secure a kill. Then take their ![]() ![]() |
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There are three main ways to ward level 1: 1) You can place a ward on the river (near where ![]() 2) You can place a ward in your respective ![]() ![]() 3) You can also place an agressive ward into enemy jungle, so you will know their jungle pathing and counter jungle as needed. For example, a ward in ![]() ![]() Hover over the ward icons for more information on when to place the ward in that specific location. |
Jungle Tracking using Wards
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Q:
When should I consider counter jungling? |
A: Counter jungling is when you invade the enemy camps in order to steal their gold and experience, effectively making them fall behind.You must know the location of the enemy jungler however before considering counter jungling. ![]() If the enemy jungler isn't traversing to the side you want to counter jungle, or is counter jungling your camps, you should consider stealing their camps too to keep up with their gold and experience. |
Q:
When should I consider vertical jungling? |
A: Vertical jungling is when you split the map diagonally (and not horizontally) down the river. This type of jungling is very risky on ![]() ![]() If you have a good lane that can easily pick up kills from chain CC (one of the synergies mentioned above), consider counter jungling so you can put more pressure on the enemy laners. By vertical jungling top side, you are able to put more pressure on the enemy top and mid laners and vice versa for vertical jungling bot side. |
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In team fights, you have many styles to play ![]() 1) Binding Tank → By building tank items such as ![]() ![]() 2) AP Assassin → By building ![]() 3) Tank Shredder → You can use ![]() ![]() 4) Hybrid (Usually the Case) → ![]() |
Solo queue is a very toxic place. Because ![]() 1) Don't hover over ![]() 2) Practice. ![]() ![]() 3) Even if you don't perform well, you are still useful. You can act as utility support providing your team with roots, shields with sustain. 4) Good luck, and have fun! |
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Patch | Changes | |
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13.20/13.21 | Huge Morgana buffs overall | |
12.10 |
General stats increased, but ![]() | |
11.8 |
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11.11 |
Massive changes with ![]() | |
11.1 |
Hotfix allowed ![]() ![]() | |
10.25 |
Her ![]() |
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