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Recommended Items
Spells:
Ignite
Flash
Items
Ability Order
Power Chord (PASSIVE)
Sona Passive Ability
Threats & Synergies
Extreme
Major
Even
Minor
Tiny
None
Low
Ok
Strong
Ideal
Ekko
Ugh... Don't talk to me about his ult. Don't start battles you can't win. Wait for a jungle gank or be patient and lure him under tower with your combos. Roam for kills, if you can.
Ideal
Strong
Ok
Low
None
Introduction

What I really like about

In this guide, I will be showing you how I build and the mindset of playing her as an AP carry; NOT as a support. If you are curious as to how I play

So without further ado, let's begin :)

Positives
<3 Initial poke damage is insane
<3 Burst DMG OP
<3 Easy champion to pick up
<3 Amazing teamplayer
<3 Has AOE and presence
<3 Can make a big impact EVEN IF behind
Negatives
</3 Extremely squish-squish
</3 SO HARD to CS with
</3 Lack of attack speed so barely any dueling potential
</3 Not a strong front-line champ
<3 Initial poke damage is insane
<3 Burst DMG OP
<3 Easy champion to pick up
<3 Amazing teamplayer
<3 Has AOE and presence
<3 Can make a big impact EVEN IF behind
Negatives
</3 Extremely squish-squish
</3 SO HARD to CS with
</3 Lack of attack speed so barely any dueling potential
</3 Not a strong front-line champ
Runes





These runes allow us to mitigate some problems with the disadvantages of playing

Ability Power Quints:
~Make that damage sing with AP Quints
~Very standard for any AP Carry Mid.
Magic Pen Marks:

Scaling Health Seals:
I have lost track of how many times I live with a sliver of HP, and it is honestly thanks to scaling health seals. Don't take these for granted and consider them in your runes setup.
Scaling CD Reduction Glyphs:
You really need the CD in the beginning. Substituting them for magic resist is not bad, but there have been a lot of ADC champions going mid lately that it seems silly to waste the opportunity to cast a clutch heal or speed boost away to safety.
**Note that you do not need all that extra CD since the itemization in this build gives you 40% CD reduction. Extra three runes can be additional flat AP for early damage.
Alternative Runes:
Movement Speed Quints:
~Chasing and killing potential
~Mobility for escape
~Better overall gank potential


ALRIGHT!! I'ma tell you why I picked one mastery over the other.
FEROCITY:
+Sorcery- Extra bit of AP? Sounds good.
+Feast- Helps with those close fights.
+Natural Talent- Vampirism isn't really that great on
Sona since she lacks attack speed. NT gives that extra bit of AP per level so it's more worth.
+Oppressor-You got a slow with that E, amirite? Dealing an extra 2.5% damage onto an enemy champ is a pretty sweet deal on top of that.
+Feast- Helps with those close fights.
+Natural Talent- Vampirism isn't really that great on

+Oppressor-You got a slow with that E, amirite? Dealing an extra 2.5% damage onto an enemy champ is a pretty sweet deal on top of that.
CUNNING:
+Wanderer-
Sona can really use the extra boost in speed to get to where she needs to be.
+Secret Stash- That extra HP/mana from the Biscuits REALLY helps you sustain in lane.
+Merciless- This can really secure some kills.
+Dangerous Game- Honestly a life saver.
+Precision- Magic Pen? Okay THANKS!!
+Thunderlord's Decree- This. This is the mastery to have. This is your initial burst damage right here, and makes kids fear you in lane, in team fights, etc.

+Secret Stash- That extra HP/mana from the Biscuits REALLY helps you sustain in lane.
+Merciless- This can really secure some kills.
+Dangerous Game- Honestly a life saver.
+Precision- Magic Pen? Okay THANKS!!
+Thunderlord's Decree- This. This is the mastery to have. This is your initial burst damage right here, and makes kids fear you in lane, in team fights, etc.

Core Items:







Situational Items:







Early-Game:
Step 1: Go to lane
Step 2: Say hi to enemy champion with AA->Q->Refreshed AA, which PROCS

Step 3: Watch as enemy champion accepts that you do the damages with your color ribbons.
At this point, rinse and repeat every now and again when

Until then, farm the best that you can with that pathetic attack speed of yours. We mitigate the CS issue with GP10 item,

Mid-Game:
Don't forget to farm!!
But now, this is where you find kill potential in your lane, or in another. THIS IS WHERE YOU SHINE!! If you find it difficult to do the damages in your lane, roam bot. If bot is constantly pushed, roam top. Be aggressive and really show presence, but do not forget to consider your positioning in team fights. Use


Really take into heart that sometimes... you miss

Late-Game:
I just want to stress that you are NOT a form of front-line initiation if your











Mad respect to the Summoners who want to take up
Sona Mid in the first place and wreck havoc with this guide. I am truly honored.
You need the proper mindset if you're going to take this material and bring it to the Field of Justice and win. If you pick
Sona mid, understand that you are the foundation to your team's success. The subtle nuances of your Q-W-E-R combo elevates your team in ways other support/mid champs can't. Even if you go negative in lane, as long as you don't hopelessly feed, there is still a chance at winning. I've gone through countless of comebacks that absolutely shocked me.
Like a lot of Summoners, I have a love/hate relationship with League, but playing underdog champs and outplaying what's in the current meta really brings a smile to my face C:
Not many people have the patience to read EVERYTHING in a guide, and I'm one of those people! So thank you for perusing my guide! If you would like to watch how I play

You need the proper mindset if you're going to take this material and bring it to the Field of Justice and win. If you pick

Like a lot of Summoners, I have a love/hate relationship with League, but playing underdog champs and outplaying what's in the current meta really brings a smile to my face C:
Not many people have the patience to read EVERYTHING in a guide, and I'm one of those people! So thank you for perusing my guide! If you would like to watch how I play
Sona mid, definitely feel free to follow me on Twitch

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