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Recommended Items
Runes:
Sorcery
Resolve
Spells:
Ignite
Flash
Items
Ability Order
Surging Tides (PASSIVE)
Nami Passive Ability
Introduction
My name is Hotrod08(NA), and I am a Diamond IV Support player coming out of Season 7. When I bought Nami on her release date, I instantly loved her kit. While I haven't played her a ton as of recent, I have always enjoyed her and am retraining to use her as my poke support in the upcoming Season 8.
I have also made a YouTube video going over the choice of runes, as well as some game play with it. If you enjoy the video, I would absolutely appreciate any subscriptions to my channel. If you you have any questions you would like answered, either ask here or on the comments in the video and I will do my best to reply to it fast!
YouTube Profile Link: Hotrod08
Subscribe Link: Thank You Very Much!
Video Link: NAMI BUILD SEASON 8 RUNES REFORGED | SupportCraft
YouTube Profile Link: Hotrod08
Subscribe Link: Thank You Very Much!
Video Link: NAMI BUILD SEASON 8 RUNES REFORGED | SupportCraft
Our goal with this build is to provide Nami with a strong laning phase, providing her extra poke with Spellthief's when up against favorable matchups, Summon Aery, and Scorch. After the laning phase, she will switch to a teamfight-oriented champion, getting items such as Redemption and Ardent Censer while having utility already built into her kit.
Primary Path: Sorcery
-Summon Aery: Adds extra shielding to allies that you heal or shield, as well as extra poke when you do damage to enemies.
-Manaflow Band: Allows Nami to spam her abilities more in lane
-Transcendence: Gives 10% CDR to Nami when she hits lv. 10, as well as AP if she goes over 40%.
-Scorch: Gives Nami more poke while in the laning phase.
Secondary Path: Resolve
-Font of Life: Gives your allies extra healing when you hit an enemy with Q/E/R and they auto attack them.
-Revitalize: Provides an additional 5% on your healing to yourself and allies, 15% if below 40% health.
-Summon Aery: Adds extra shielding to allies that you heal or shield, as well as extra poke when you do damage to enemies.
-Manaflow Band: Allows Nami to spam her abilities more in lane
-Transcendence: Gives 10% CDR to Nami when she hits lv. 10, as well as AP if she goes over 40%.
-Scorch: Gives Nami more poke while in the laning phase.
Secondary Path: Resolve
-Font of Life: Gives your allies extra healing when you hit an enemy with Q/E/R and they auto attack them.
-Revitalize: Provides an additional 5% on your healing to yourself and allies, 15% if below 40% health.
Starter Items:
-Start off with Spellthief's Edge, your 3 Health Pots and your Trinket if you think you can win the laning phase in poke. If you don't believe you can (such as facing a Leona), take Ancient Coin instead.
First Backs:
-Upgrade your Spellthief's into Frostfang for the extra money income/poke and get a Sightstone and a control ward to get better vision. Get Boots of Speed when needed.
Core Build:
-Redemption: Great teamfight healing effect, also makes your regular Healing abilities stronger.
-Ardent Senser: Gives nice attack speed and damage to your carries and your bruisers. The AP and the 10% healing/shielding modifier also makes your Heals stronger as well.
Situational After Core:
-Locket of the Iron Solari: Makes you durable, less likely to die, as well as a good teamfight shielding active.
-Mikael's Crucible: If the enemy team has heavy CC. Also makes your Healing/Shielding stronger and you more durable with MR.
-Athene's Unholy Grail: Provides extra healing when you're doing damage to enemies, as well as a **** ton of AP later in the game when you have a lot of base mana regen.
-Start off with Spellthief's Edge, your 3 Health Pots and your Trinket if you think you can win the laning phase in poke. If you don't believe you can (such as facing a Leona), take Ancient Coin instead.
First Backs:
-Upgrade your Spellthief's into Frostfang for the extra money income/poke and get a Sightstone and a control ward to get better vision. Get Boots of Speed when needed.
Core Build:
-Redemption: Great teamfight healing effect, also makes your regular Healing abilities stronger.
-Ardent Senser: Gives nice attack speed and damage to your carries and your bruisers. The AP and the 10% healing/shielding modifier also makes your Heals stronger as well.
Situational After Core:
-Locket of the Iron Solari: Makes you durable, less likely to die, as well as a good teamfight shielding active.
-Mikael's Crucible: If the enemy team has heavy CC. Also makes your Healing/Shielding stronger and you more durable with MR.
-Athene's Unholy Grail: Provides extra healing when you're doing damage to enemies, as well as a **** ton of AP later in the game when you have a lot of base mana regen.
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