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Choose Champion Build:
-
Full AD Burst Lee Sin
-
Unkillable Bruiser Lee Sin
-
Support Carry Lee Sin
Runes:
Spells:
Smite
Flash
Items
Ability Order
Flurry (PASSIVE)
Lee Sin Passive Ability
Threats & Synergies
Shyvana
Tanky. Tanky. Tanky. Very hard to 1v1 after she gets items, and she has crazy good clear speeds, so she'll be in your jungle a lot. The later the game goes, the harder she is to fight, so apply as much early pressure as you can, because she is infinitely weaker than you in the early game with this build.
Introduction

FLASH



IGNITE





EXHAUST










Pros
+ Lots of Vision + Has a Displacement Ability + Not easily countered due to versatile play style. + ![]() + Highly Mobile + High AD Scaling, especially on his ![]() + High Burst Damage + Strong Early Game and 1v1 Power. ![]() ![]() |
Cons
- Poor late-game - Susceptible to CC - Fairly Squishy - High Learning Curve - Mechanically complex and complicated. - Struggles with super tanky enemies late game As with all champions, ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() |
Pros
+ Lots of Vision + Has a Displacement Ability + Not easily countered due to versatile play style. + ![]() + Highly Mobile + High Base Damage On All Damage Abilities. + High Burst Damage, Despite Tankiness + Strong Early Game and 1v1 Power Due To His Execute. ![]() ![]() |
Cons
- Susceptible to CC - No Sustain Other Than ![]() - High Learning Curve - Mechanically complex and complicated. - Susceptible To Tank Shredders And Tank Shredding Items like ![]() As with all champions, ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() |
Pros
+ Lots of Vision + Has a Displacement Ability + Not easily countered due to versatile play style. + ![]() + Highly Mobile + High Base Damage On All Damage Abilities. + High Burst Damage, Despite Tankiness + Strong Early Game and 1v1 Power Due To His Execute. ![]() ![]() |
Cons
- Susceptible to CC - No Sustain Other Than ![]() - High Learning Curve - Mechanically complex and complicated. - Susceptible To Tank Shredders And Tank Shredding Items like ![]() As with all champions, ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() |
My Standard Clear Path
Following this path will ensure a healthy clear and leaves plenty of options for ganking. You can pretty much go by the numbers, though obviously the numbers in the lanes mean ganks and you have to decide whether you should or shouldn't on a game by game basis. Counter jungling is left to your discretion but if you go below and look at the Counter Jungling section you will see guidelines to follow when attempting to counter jungle. Best to recall after 4-6 camps or a gank or a skirmish that makes you deem it necessary to back sooner.

Vision Control
Counter jungling is always best done when you can ensure your safety in the enemy jungle. The best way to do that is to ward, usually with a




Map Awareness
So how do you know it's safe if you don't have vision in the enemy jungle yet? Part of it is knowing the typical route of the enemy jungle champ, but if you don't know that, then you can wait for them to show on the map. If they show bot lane for a gank, you can assume safely that his top side is open for invasion and vice-versa. If you see the enemy jungler gank mid from the top side, you can assume he's going to head to his bot side after the gank and you can then ward his top side to gain vision control. You can also counter gank if you're nearby the lane the enemy is ganking, and then if you kill the enemy jungler, his entire jungle is open for business until about 12 seconds after his respawn timer. You can also get a good look at the enemy jungler's HP if they show on the map, and if they're low you can likely invade them for a kill and a free camp.
Communication
If you want to invade and you're unsure about it, but you have a laner who could use a buff, especially if their enemy laner is dead, communicate for them to come with you and try for an invade on the buff of choice. This will give you a 2v1 advantage if you encounter the enemy jungler and even if you don't get the buff or a kill/assist, you can at least get some vision down so you can keep an eye on that spot. You can also communicate with your team to learn the location of the enemy laners. For example, if you notice the

Know Your Jungle Timers
Knowing jungle timers is very important when you're thinking about counter jungling, especially since it can play into the other tips I've talked about. First buff will usually respawn around the 7 minute mark. If you know what buff they took first, you can use that knowledge to your advantage. Example: The enemy







Here's A Chart To Show Possible Gank Options Before Outer Towers Are Gone:
Here's A Chart To Show Possible Gank Options After Outer Towers Are Gone:
Some Situational Gank Idea
The Double Gank
The way this works is under a few conditions:
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Enemy Tower Is Low
Enemy Laner Guaranteed to Recall or Die to First Gank
Your Teammates Don't Back After First Gank
How it's done:
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Gank, from any position, the enemy laner(s). Works best on a solo lane.
Push down the first tower with your laner(s).
Walk backwards, away from the tower as though you're leaving the lane.
Make sure your laner(s) stay.
Wrap around through the enemy jungle and sit in a bush, over a wall, or both directly next to the lane.
As soon as the enemy laner(s) rerturn(s), immediately gank again with your teammates.
Why should I do this?
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Because it is very frustrating to die twice in a row, once as soon as you come back to lane.
Because it can tilt the enemy laner(s), which makes them play worse.
Because it's a lot of easy gold.
Flash Kick
Flash Kick is a combo technique used to push an enemy into or away from your teammate(s) depending on the situation. It can be very effective and allows you to have the element of surprise.
How do I do it?
use


Ward Hop Insec
This is a technique used to take a single enemy away from their ally/allies and into your ally/allies to increase the odds of winning a teamfight or small, non 1v1 skirmish. This is the most basic insec.
How do I do it?
This is done by placing a ward into or behind the enemy team, using





Q, Ult, Q
This is a combo to get a


How do I do it?
In a 1v1 skirmish, you auto attack the enemy, use



The Complex Insec
This is a technique used to take a single enemy away from their ally/allies and into your ally/allies to increase the odds of winning a teamfight or small, non 1v1 skirmish. This insec uses a combination of all of

How do I do it?
You execute a







Another Tip
When using your







Are you full damage? Yes - Don't initiate. Play like an assassin and use your high mobility to get in, kill a squishy, and get out. Rinse and repeat.
Are you going for the bruiser build? Yes - You can safely initiate. Try to use one of the Insec combos or the Flash Kick to split someone from the enemy team and make it a 5v4 in your favor because you are not easily bursted down.
Are you being supporty? Yes - You are the secondary engage or the counter engage. You are tanky enough to dive in if you aren't the first person on your team to dive in, and you're strong enough to punish an enemy for engaging when you don't want them to. Your main focus as this build is to support the carry roles on your team, such as the ADC or Assassin/Burst Mage mid-laner. So you do not leave the team unless the fight has already begun, and you use


Gank your losing solo lane as early as possible, once you know you can get the kill. This gives them an advantage and makes them feel like you will be there.
Do not be afraid to tax your laners. If you get the kill on a gank, it's okay to walk away, but if you only get an assist or there was no kill, take the CS to avoid getting behind.
As with any Jungler, if you see the enemy Jungler show themselves on the other side of the map, look to counter jungle the side you're on. This puts them behind if they do not get kills/assists on the gank attempt, and keeps you from getting behind if they do.
Gank winning lanes, this will press their advantage further and force the enemy laners to pay attention to your winning laners, allowing your losing laners to catch up (hopefully).
Ward everything. Your jungle, their jungle, and river.

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