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Choose Champion Build:
-
Mid
-
Top
Recommended Items
Runes:
Domination
Sorcery
Spells:
Ignite
Flash
Items
Ability Order
Crimson Pact (PASSIVE)
Vladimir Passive Ability
Threats & Synergies
Extreme
Major
Even
Minor
Tiny
None
Low
Ok
Strong
Ideal
Ekko
Vlad struggles with bursty all ins and that is what Ekko does best, and then he also has his "I ****ed up" button (R). Be safe and ask for ganks. Predict the dome.
Ideal
Strong
Ok
Low
None
Intro
Vlad is a burst mage, not a bruiser, not a tank, not a control mage. A BURST MAGE. If you disagree, then you aren't playing Vlad to his true potential, a one shot machine.
As of 7.3, Vlad has increased auto attack damage and missle speed. His Q damage has been buffed, but Empowered Q has been nerfed from 100% bonus damage to 85%.
As of 8.2, (current patch) Unsealed Spellbook is on the PBE getting nerfed and Frost Queen's build is dead. I have read there is hope yet for Vlad itemization coming in 8.4.
As of 7.3, Vlad has increased auto attack damage and missle speed. His Q damage has been buffed, but Empowered Q has been nerfed from 100% bonus damage to 85%.
As of 8.2, (current patch) Unsealed Spellbook is on the PBE getting nerfed and Frost Queen's build is dead. I have read there is hope yet for Vlad itemization coming in 8.4.
Pros:
High Sustain
Outplay Potential
Easy Poke (nerfed in 8.2, Q now draws minion aggro)
Slippery AF
Can use Hextech Protobelt and Flash while in pool!
Scales off of AP & HP
You can stall emp Q by charging E, using W, or Stopwatch/Zhonya's for more outplays
Cons:
Vulnerable to bursty all ins and poke
CC and Chain CC are very effective on him early on
Weak early game
Somewhat predictable when new
Requires managing of HP and timing
YOU CAN KILL YOURSELF
If you don't play with Stopwatch/Zhonya's you need to get used to it
High Sustain
Outplay Potential
Easy Poke (nerfed in 8.2, Q now draws minion aggro)
Slippery AF
Can use Hextech Protobelt and Flash while in pool!
Scales off of AP & HP
You can stall emp Q by charging E, using W, or Stopwatch/Zhonya's for more outplays
Cons:
Vulnerable to bursty all ins and poke
CC and Chain CC are very effective on him early on
Weak early game
Somewhat predictable when new
Requires managing of HP and timing
YOU CAN KILL YOURSELF
If you don't play with Stopwatch/Zhonya's you need to get used to it
Passive: Crimson Pact
You get 1.4 Bonus Health per 1 AP, and gain 1 AP every 40 BONUS health. Does not stack with itself.
Basically, you get strong and tanky no matter how you build, but your power and tankiness depend on your build. AP Vlad just got buffed and tank Vlad got nerfed because he fell into the "too much damage and unkillable" (Ekko, Fizz, Akali etc.) meta so tanky builds are much less damage but building AP is a lot more damage with a 0.4 BONUS HP scaling buff off AP items (Luden's Echo gives 100 AP, 10% Speed and -ONLY- Vlad also gains 140 bonus health via his passive). When looking at a tankier build, look at items with HP as HP/AP, for example Warmog's gives 800 HP, 10% CDR & the passive, but for Vlad it also gives a bonus 20 AP because of his passive. (This was 32 AP before 6.13, scaling as follows: Vlad gains 1 AP from every 25 BONUS Health, which is now every 40 BONUS Health as aforementioned.)
Q: Transfusion
Vlad drains the lifeforce of his target, healing for a small amount. After 2 Transfusions, he gains Crimson Rush (a speed boost), making his next cast within 2.5 seconds deal 85% more damage, healing him for a percentage of his missing health. (Halved against minions.) Ratio: (0.6) AP.
Basically it crits. And the heal is a lot stronger. Manage it wisely, because if you do it right, EVERY OTHER Q will crit, because the emp Q counts towards the Transfusion count for the next emp Q. It's better to use it on a minion than not at all. A particle will come up around Vlad to signal Crimson Rush activated. People will see it and run to the bushes. This is also why CDR is important. Also, a good tip is to use a full E on minions (or in a fight) right before your emp Q comes on, so you minimize HP loss.
W: Sanguine Pool
Vlad sinks into a pool of blood for 2 seconds (costs 20% of CURRENT HP) slowing and damaging enemies above and healing him for 15% of damage dealt. He is UNTARGETABLE during this time. Scales off AP and HP.
He CAN still take DoT (Ignite, poison, etc.) while pooled, and use item actives (Hextech) and summoner spells (Ignite, Flash). I learned recently that it does not break tethers (Fiddle E, Nocturne E) so you still need to move out of range. Use this like a Fizz E to dodge incoming CC or heavy damage. This CAN be used to tower dive without aggro and dodge incoming shots, but remember as soon as you're back up it's back on you.
E: Tides of Blood
Vlad sacrifices HP to charge an AoE attack (costs more HP and does more damage the longer you hold the key to charge) that sends out a burst of missles in a circle around him that damages the first target hit (per missile). Scales with AP and HP.
This costs you a max of 8% MAX HEALTH (which means yes you can kill yourself) and charges for a max of 1.5 seconds, after which it detonates automatically. Vlad is slowed at holding max charge. Remember to heal with Q and emp Q, or you are basically harassing yourself out of lane. Don't use it to farm unless you know you can handle it.
R: Hemoplague
Vlad places a virulent plague on the floor and afflicts all enemy champions with 10% damage taken increased from all sources and after 4 seconds detonates dealing magic damage and healing Vlad. Scales off AP.
Use this at the start of a teamfight (preferably towards the back where the carries are), or when you need the most burst or healing. Remember it amplifies the damage taken by the afflicted target from ALL sources (includes teammates, excludes Ignite) until detonation, so use it at the start of a fight, or if it's a longish fight you know you'll need it in. Make sure your combo is off cooldown before use. You can also use this as a finisher on a running low health target you know you won't catch. Aim carefully, the cooldown is moderately long until late game.
You get 1.4 Bonus Health per 1 AP, and gain 1 AP every 40 BONUS health. Does not stack with itself.
Basically, you get strong and tanky no matter how you build, but your power and tankiness depend on your build. AP Vlad just got buffed and tank Vlad got nerfed because he fell into the "too much damage and unkillable" (Ekko, Fizz, Akali etc.) meta so tanky builds are much less damage but building AP is a lot more damage with a 0.4 BONUS HP scaling buff off AP items (Luden's Echo gives 100 AP, 10% Speed and -ONLY- Vlad also gains 140 bonus health via his passive). When looking at a tankier build, look at items with HP as HP/AP, for example Warmog's gives 800 HP, 10% CDR & the passive, but for Vlad it also gives a bonus 20 AP because of his passive. (This was 32 AP before 6.13, scaling as follows: Vlad gains 1 AP from every 25 BONUS Health, which is now every 40 BONUS Health as aforementioned.)
Q: Transfusion
Vlad drains the lifeforce of his target, healing for a small amount. After 2 Transfusions, he gains Crimson Rush (a speed boost), making his next cast within 2.5 seconds deal 85% more damage, healing him for a percentage of his missing health. (Halved against minions.) Ratio: (0.6) AP.
Basically it crits. And the heal is a lot stronger. Manage it wisely, because if you do it right, EVERY OTHER Q will crit, because the emp Q counts towards the Transfusion count for the next emp Q. It's better to use it on a minion than not at all. A particle will come up around Vlad to signal Crimson Rush activated. People will see it and run to the bushes. This is also why CDR is important. Also, a good tip is to use a full E on minions (or in a fight) right before your emp Q comes on, so you minimize HP loss.
W: Sanguine Pool
Vlad sinks into a pool of blood for 2 seconds (costs 20% of CURRENT HP) slowing and damaging enemies above and healing him for 15% of damage dealt. He is UNTARGETABLE during this time. Scales off AP and HP.
He CAN still take DoT (Ignite, poison, etc.) while pooled, and use item actives (Hextech) and summoner spells (Ignite, Flash). I learned recently that it does not break tethers (Fiddle E, Nocturne E) so you still need to move out of range. Use this like a Fizz E to dodge incoming CC or heavy damage. This CAN be used to tower dive without aggro and dodge incoming shots, but remember as soon as you're back up it's back on you.
E: Tides of Blood
Vlad sacrifices HP to charge an AoE attack (costs more HP and does more damage the longer you hold the key to charge) that sends out a burst of missles in a circle around him that damages the first target hit (per missile). Scales with AP and HP.
This costs you a max of 8% MAX HEALTH (which means yes you can kill yourself) and charges for a max of 1.5 seconds, after which it detonates automatically. Vlad is slowed at holding max charge. Remember to heal with Q and emp Q, or you are basically harassing yourself out of lane. Don't use it to farm unless you know you can handle it.
R: Hemoplague
Vlad places a virulent plague on the floor and afflicts all enemy champions with 10% damage taken increased from all sources and after 4 seconds detonates dealing magic damage and healing Vlad. Scales off AP.
Use this at the start of a teamfight (preferably towards the back where the carries are), or when you need the most burst or healing. Remember it amplifies the damage taken by the afflicted target from ALL sources (includes teammates, excludes Ignite) until detonation, so use it at the start of a fight, or if it's a longish fight you know you'll need it in. Make sure your combo is off cooldown before use. You can also use this as a finisher on a running low health target you know you won't catch. Aim carefully, the cooldown is moderately long until late game.
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