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Start Doran's Shield and go for Conqueror. The recent nerfs to Aatrox hit him hard. Stay passive level 1 and 2. Look to fight him after level 3. Use your E to dodge the "sweet spot" of his 1st or 2nd Q and secure a Q with it since he can use his dash to dodge your Q if he is quick. Unless you E him and instantly use Q afterwards. His ult denies you your ult reset, should you decide to use it on him before getting rid of his ult first. In lane I recommend that you use your ult to get rid of his ultimate since you deny him a lot of damage by destroying his ult because he loses out on the bonus AD he has in his ult form. After that utilize your passive to finish him off. As mentioned before play it cool early and focus on farming early game. By mid-game you will win against him by default when you're even.
Akali
Start Doran's Shield to deal with her Q. Phase Rush or Conqueror both work against her however I am personally more of a fan of Phase Rush against her. Akali is tricky to deal with but manageable. To punish her the most important thing to do is to get rid of her shroud and E and all-in her when both are down. They both have to be down in order for you to be able to kill her. That doesn't mean that you can't just do the AA>W>Q combo on her when she is CS'ing. However having both of her E and Shroud down will ensure you either her flash or a kill. Also after 6 she can use her ult to disengage. If she does that she basically nullifies all of her kill pressure in lane against you. If she uses her shroud don't stand in it as it gives her the power to deal damage to you with no counter-play aside from a Q at best. The nice thing as Darius against Akali is that your bleed gives an indication of where she is hiding in her shroud so you can Q her in it. Overall Akali is hard to catch because but once she wastes her E and her shroud is on cooldown you can all in her and will come out on top. If you get snowballed on things will get ugly though so don't play light-minded. Hexdrinker is really good against her but if the enemy teamcomp doesn't allow it go for standard build path and play a bit more cautious. If you went for Conqueror you can go for an early Specter's Cowl.
Camille
She wins short trades with her passive and loses all-ins throughout the game. Avoid trading with her when her passive shield is up. All-ins are always in your favor. As I said she wins small trades with her passive so don't let her go for them without punishing her by extending the trade. If you struggle against her Tabis are an excellent early buy. Most Camille players ban Darius though because it's a hard counter in the hands of a decent Darius player. Be careful about pushing as she probably has one of the best gank setups out of all toplaners. Post-6 make sure to Q first after using your E on her so she can't dodge it with her ult. Keep in mind that the worst thing for her is you pulling her out of her Hookshot which will drastically make her not only weaker in a 1v1 but also leave her no escape other than flashing away.
Cho'Gath
Trade with him whenever you can. Since Cho'Gath is a traditional tank you **** on him hard. Make sure to extend the trades as long as you can and zone him off of farm. Don't let him get any CS because his passive gives him unmatched sustain in lane.
Dr. Mundo
Go Conqueror, start Doran's Blade and buy Executioners first and continue with your usual build path. Punish him for trying to CS early since his early game is very weak. He will probably avoid coming close all together and farm only using his cleavers which is fine since he won't be able to get all the CS and he will miss a lot. You can try to catch him off guard by using the Phage Passive and Tier 2 boots to grab him. Otherwise it'll be one very boring lane.
Fiora
Depends on the Fiora's skill level. The fact that she has her parry to potentially deny your ultimate, gut your attack speed and movement speed at the same time can make her a very though match-up to lane against. She can also parry your E if she is really good. You can try to cheese her by casting your ult at 4 stacks instead of 5 stacks or using your E to CC her during your ult cast time so she can't parry it. This matchup basically revolves around Fiora's parry and the vitals. Late game you can only win against her if you have good mechanics and specifically build to split vs her. Try to shut her down early. Early Bramble Vest or Executioners Calling (my personal favorite because it's cheaper and the effect is so much better) in combination with tabis into usual build path ***** on her pretty hard. Keep in mind her vitals make it so none of your defensive items matter to her as long as she hits those. Therefore it is crucial that you don't go full tank after your core if you want to win a 1v1 against her. You will need Grievous Wounds later on if you want to 1v1 her. Mindgaming her with your E and ult is a crucial part to win against her. Always Q or Ultimate right after you E or she will just parry it often putting you in a bad position to be in. Using your E and immediately your Q or Ultimate afterwards won't leave her the opportunity to parry since she will be CC'd. When she ults you and you think she can win hug a wall to prevent her from procing all vitals and denying her the heal. Overall Darius has the upper hand on Fiora in my honest opinion.
Galio
Start Doran's Shield. Galio is another obnoxious Aftershock abusing mage. He deals a lot of burst damage and his Aftershock mages him nearly unkillable for the duration. The thing is that you You only deal physical and true damage and **** on immobile mages like him. A free lane. Punish him if he steps up to CS. The only reason he is at 2 is because his Ultimate and his Taunt can really screw you.
Gangplank
Start Doran's Shield and take Second Wind. Now... Cpt.Spankplank can either be a very good GP and have a barrel under his hairy *** constantly and bully you with barrels and slowly whittle you down with Sheen+Grasp Q procs and perfectly make use of his W to avoid as much CC as possible for him or he can be a very bad GP and don't have a "safety barrel" by his side at all times. Investing in some early armor to negate a majority of his poke is crucial as well as rushing boots to get into ranged to E him. Utilizing the "Rage" passive from Phage will let you get close enough to pull him. Since it's meta to run Grasp on GP nowadays go Conqueror against him since you will need the extra damage.
Garen
A budget Darius. Everything he does you just do 10 times better. Your passive does a good job at countering his passive. Don't let him regen from his passive and force extended fights against him and you win the lane. Care if you are the villain and you're not in a minion wave of yours and when he is even as it actually gives him a chance of 1v1'ing you. Freeze the wave right outside of your tower and starve him off of farm and EXP. When he tries to Q you pull him in so he is slowed and proceed to run him down.
Gnar
Start Doran's Shield and take Second Wind. Obnoxious champion to deal with. However he is often told to be much more troublesome for Darius than he actually really is. You just gotta play it right from champ select. He will buy Black Cleaver + Mallet and try to kite you to death. To counter this to the best of your ability take Ghost and if you're familiar with playing with Phase Rush you can go for it too otherwise take Conqueror. Build Righteous Glory or Dead Man's Plate after Cleaver/Trinity. Take Ghost as well. All ins are always in your Favor if you can get to him. Lastly if you're clean you can pull him out of his jump which is his only escape against you. Rush Tabis against him since it seriously cucks him.
Illaoi
Stupid champion design. You auto-win pre-6, especially level 1-2. Her whole kit relies around her tentacles and her whole 1v1 basically relies around her pulling your soul and then ulting you and hitting you with her tentacles. Once you realize that all you have to do when she ults is either disengage and then reengage or dodge the tentacles she becomes easy to deal with. Make sure you dodge her soul pull then you win. Watch out for tentacles slamming down as they can hurt quite a lot when stacked.
Jarvan IV
Start Doran's Shield to counter his Q poke. J4 is a rare pick in the top lane and generally only picked to hard counter certain champions in lane such as Singed or Gangplank. If you happen to lane against him he will try to poke you with Q through the wave. And that ability hurts a lot. If he ever EQ's you in lane it usually either means that you're getting ganked or he just committed suicide. Short trades are in his favor so try to force long fights. If he ults you he is the one stuck in there with you, not the other way around. Even when he is behind his ultimate will be very tough for you to deal with since it traps you for a good amount of time and the only thing you can do about it is flash out. The only reason he is Even is because of his ultimate it is truly crippling since you don't have an answer to it other than flashing out of it or waiting it out.
Jax
This matchup entirely revolves around Jax's E and Q. Watch out for level 1-2 as he beats you at those stages. Always skill E 2nd so you can disengage if he should engage on you at level 2 with his Q+E. Post-3 Bait out his E by walking up to him and AA him, backing off and then reengaging. Smart usage of your E to deny him his
Q+E is the key to winning this matchup. If he jumps on you while having his E active pull him mid air to deny him and gain some distance so he can't stun you. Then fight him. The reason why your E helps you against his E is because it's a slow and a displacement at the same time and enables you to counter his Q+E. A good Jax will save his Q to dodge your Q at which point he then will use his E to deny you stacks for your passive, putting you in a very bad spot to be in. Therefore don't use your E aggressively unless you have a big wave backing you up or you know his E is down or you're so far ahead that it doesn't matter anyways. Lanes snowballs heavy from both sides but Jax snowballs harder than you because he is more mobile. Once he gets Essence Reaver you cannot afford to slip up against him. If you get hit by his E you're gonna lose unless you're ahead. Tabis, Adaptive Helm and something that provides and AS cripple like Randuin's Omen are the best items you can build against him.
Jayce
This only applies to Jayce players who absolutely know what they are doing. Players without experience on this champion are free. Jayce is basically another one of those obnoxious poke champions. Start Doran's Shield 1 pot and play passive until 6 unless you get a jungle gank. Luckily most Jayce players tend to get really cocky when laning against Darius, opening them up for a nice gank. Cheese him by buying Tabis first and make sure you deny him a snowball since he is reliant on it to be really effective. He falls off harder than you do. Jayce becomes useless if he gets shut down early. Taking Phase Rush can work really well into him. I would strongly recommend taking TP instead of Ghost against Jayce though since you don't want to get poked out of lane and walk all the way back, losing a lot of EXP and CS. Use your E to pull him out of his leap mid-air.
Yasuo
One of the biggest issues Yasuo has against Darius is that his base stats are really low for a melee champion. Especially his base HP. Add to the fact that Yasuo is one of the hardest champions to truly play well (I am not making this up, that's a fact) and you got yourself a matchup that's easy for Darius. Don't get cheesed Level 1-2 as he actually wins at those levels if he manages to hit level 2 before you. Tabis into Phage give him nearly 0 chance to deal with you in lane. Punish him for trying to CS if he steps up too far and try to shut him down/win by mid-game as he outscales you. Late-Game, given that he itemized correctly, he will destroy your ***. Fortunately for you though most Yasuo players lack the patience and knowledge to actually scale up and then destroy. If you get a lead on him he should never come back into the game. Zone him off of farm and EXP. Don't get too light-minded though. You can get outplayed. If he is smart he will try to wait out the stacks to deny you from using a max damage ult. The likelihood of you finding a Yasuo who can play this matchup really well is extremely small.
Irelia
Start Doran's Blade. The only chance to beat you is level If she ever tries to cs by using her Q post level 3 when you have QWE force a fight on her. She will try to stun you in order to disengage. It's easy to dodge so you should have no problems doing so. Then she will most likely use her W for the damage reduction on your Q at which point you can just continue to run her down. Once you have a lead zone her off of farm, EXP and make her pay. When you're confident and have a large minion wave backing you up you can even go for a dive on her like I have done numerous times. Her asking for a gank should be a simple double kill for you once you have more experience at turning ganks around.
Kled
Save your ult for his dismounted form. And don't get bamboozled by his Q and E. Since he can juke your Q really well with it. Wait for the Q to pull you and then E him to bounce him off of you and then use your Q. Other than that care about his jungler since his Ult into Q is a lot of trouble against you considering he does max % HP damage. Tabis are godly against him.
Ornn
Start Doran's Blade and go for Conqueror. The recent changes to Ornn made this lane even easier than before. Make sure to dodge the last tick of his W to avoid the brittle because that **** hurts. Use your E to prevent him from using the 2nd part of his ultimate. Be careful of getting ganked though. Ornn has a disgusting amount of CC in his arsenal.
Pantheon
This lane is frustrating. He will constantly poke with Q's and punish you for trying to CS. Start Doran's Shield and go for Second Wind to deal with his constant poke. Also go for Conqueror. Invest into some early armor and play it cool until you're level 6 since pre-6 there isn't much you can do. Post-6 though, provided you tanked up enough to survive a full all-in + Ignite, you'll beat him without a problem. Pantheon has no combat ultimate and is very weak in all-ins since he isn't a champion who thrives in prolonged fighst. If you aren't careful enough Pantheon can shut you down pretty hard. He is extremely reliant on snowballing since he falls off extremely hard. Darius isn't as reliant on snowballing as Pantheon is. As long as you get XP, stay somewhat even in CS and don't give him any kills you are doing fine in this matchup. The pressure is on him, not on you. TP can work well here but personally I take Ghost against him..
Urgot
Despite many people claiming that Darius is a hard counter to Urgot I think that's not the case due to the fact that Urgot is broken right now. Bait out his W, wait it out and then go back in and brawl with him, you will win extended trades/fights. Care for his ult when you're low on HP since his ult is an execute and try to avoid his Q. I recommend starting DShield in this lane. If he is running Spellbook always check what his current Summoner Spells are before you attempt to do anything.
Vladimir
You have to play around his pool. If the bar turns red don't let him Q you for free. Start Doran's Shield and look to bait out his pool with your E. As soon as your E is back up try to hook him again since his Pool has a longer CD than your E. Vlad has good all-in potential, Darius has better all-in potential. I heavily recommend going Phase Rush in this matchup and going for a level 3 all in. Vladimir struggles against beefy Bruisers who deal a lot of damage because he can't kill them before they kill him. Darius is one of those kind of champs.
Heimerdinger
Start Doran's Shield and take Second wind + Conqueror. Heimerdinger has always been frustrating to play against as an immobile melee champion. The best approach to this would be rushing Specter's Cowl and then destroying his Turrets with Q's or a quick AA+W and then all-inning him when he has little to no turrets placed. Stacked turrets into a grenade can easily chunk you so hard that you need to cower behind your turret or need to recall. Other than that if you can't cope with him his pushing nature opens him up for a nice gank. Just play it smart so you and your jungler don't get double killed.
Karthus
Start Doran's Shield if you're not confident in your ability to dodge his Q's otherwise start Doran's Blade or Long Sword. Basically you can just run him down whenever he walks past the middle of the lane. I advise taking ghost and Phase Rush in this matchup and going straight for a level 3 all in (if the position of the wave allows it).
Trundle
Believe it or not you can't exactly fight this guy straight up at 6 because his ult makes him really tanky by stealing a large portion of your resistances. You have to bait it, wait it out then fight him unless you clearly have the advantage on him. Phase Rush is excellent for doing just that. After Trinity Force/Cleaver + Sterak's you can easily bash his head in. Be careful in teamfights if you're the only beefy one on your team since you will probably be the target of his ultimate.
Malphite
If he went Comet start Dshield. Other than that he is pretty free as your Kit completely destroys him. Malphite stacks more Armor than Health really which is really bad against Darius since your Ult is more effective the less total HP a Champion has and your E passively gives you total armor pen. His attack speed cripple is annoying but he is really easy to beat as Darius.
Maokai
Make sure to keep pressuring him since he has very good sustain in lane. Other than that it's important that you Q him instantly after you pull him otherwise he will just dodge it.
Nasus
Start Doran's Blade and go Conqueror + Unflinching. Probably Darius' easiest match-up. All you have to do is freeze on him and punish/all-in him whenever he dares to come close. Never let him CS and always freeze the wave on him. Free matchup. There is legit nothing he can do, aside from trying to farm with his E I guess.
Nautilus
He has disgusting CC to setup a gank for his jungler and it's very hard for you to stick to him because he can just R you and Q away.
Olaf
Start Doran's Shield to help deal with his constant Q harass. Olaf can seriously demolish you if you're not careful. Look at what he is running. If he is running Ignite and Conqueror be extremely carefully. Pre-6 you beat in an all-in provided you don't constantly get hit by his Q's. Post-6 he can make use of his ult CC immunity to dodge your Q and use the bonus AD coupled with his W and Conqueror to beat the ever living F out of you therefore it's best to respect him post-6 until you get your core or he makes a really stupid mistake. Also your ultimate kinda makes his passive only partially useful since you can burst him down before he can make the most use of it. A lot of people just think about Olaf spamming Q in lane and that being his strength but besides his Q spam in attempt to run you down you should be most careful about his W couped with his passive, Conqueror and constant E's. The additional dueling power and sustain he gets from it will end if you aren't careful. You outscale him hard in teamfights and in 1v1's. Just be careful and don't int him otherwise it will get ugly for you. Prioritize HP over armor. Overgrowth is very useful against him in the long run since he deals so much flat true damage.
Poppy
Start Doran's Blade and go for Conqueror. Hopeless matchup for Poppy. Just make sure you don't stay near wall so you don't get stunned. Other than that your Kit completely destroys her. Your E cancels her ult and she has no real escape she can only go in. Save your pull to cancel her Ult post-6.
Quinn
The most notorious Darius matchup. Start Doran's Shield go for Phase Rush and take Second Wind. There are much worse match-ups for Darius but this one can be played by any rookie and will work against a lot of Darius players. Her E, Q and very strong poke are though for an immobile Darius to handle. If you're clean you can pull her as she E's you. If you manage to do that she is done for. Dead. If you can't do that then I suggest to farm it out until 6 and then all-in her with everything you've got. Let the wave push to you and use the entire lane to run her down. Thin out the wave with a well placed Q first. Invest into early armor, preferably Tabis if the enemy team comp allows it. If not get a Raptor Cloak. Ping your team mates if she is MIA. You don't want her to snowball, ever.
Renekton
Start Doran's Blade and go for Conqueror. An early-mid game monster. In the right hands, that is. The way you play against the Croc is you don't let him run away after he dashes in to trade with you, blowing all his CD's. It's a skill match-up that can go either way eary-mid game. Late game however you will naturally win against him if you happen to 1v1 him. Renekton is dependent on his abilites and can't do much if he doesn't have his abilities up. Darius on the other hand has lower CD abilities and a passive which makes his autos hurt a lot. Rush Tabis agaisnt him or if the enemy teamcomp doesn't really allow it go for Raptor Cloak. You need early armor against him since you don't want to lose more than half of your health off of a combo. Save your E to pull him back in after he dashes out. If he is quick you won't be able to but he basically zones himself off of farm after he trades with you and you save your E. Whoever kills the other in this match-up will be dictating what happens in lane.
Singed
Start Doran's Blade take Conqueror and Unflinching. Singed players hate to face Darius. Therefore you might experience that they want to proxy your minion wave to bypass having to lane against you. Deny him the proxy by covering the jungle when the minions spawn so he is forced to lane against you. Don't give him anything for free. Whenever he thinks he can use his poison to go through your minion attack him with your AA's and abilities and save your E to pull him back in after he flips you. Early boots along with a Phage are good to stick to him as best as you can. Force him to lane against you. And never let him proxy. I heavily recommend taking ghost against him. He will get Rylai's sooner or later therefore I love to go Unflinching vs him to hard tilt him.
Cassiopeia
Go Doran's Shield + Second Wind and take Phase Rush, Nullifying Orb, Celerity, Gathering Storm and Unflinching. Also take Ghost. Cassiopeia is a DPS mage and a hypercarry. Nearly her entire kit counters you in some wy. Her Q gives her movement speed which she can use to kite you, her W slows you AND grounds you which means you can't ult on it, her high DPS melts everybody and she has a stun/slow in her ultimate effectively making it extremely hard for You to get to her. Add to all those things that Cassiopeia's core items grant her a large amount of HP which Darius hates and Rylai's being a core item for her and You got yourself a hard counter match-up. Requires experience. Pre-6 it's much easier to do something against her since she won't have Rylai's, a lot of Movement Speed and she won't have a lot of damage. Try to force a big lead pre-6. Dodge her Q while dodging her E. There are 2 approaches to this match-up as far as I am concerned. You either shove her in as hard as you can so she is forced to focus on farming and can't harass you OR you let her push and then use the entire lane to run her down with Ghost (my personal approach). If you don't get hit by her Q you potentially get the opening to pull her in and run her down. If you get hit by her Q back off instantly as you wont be able to pull her in because she will outrun you. Also get Adaptive Helm.
Gragas
Go Doran's Shield to deal with his barrel poke and general sustain from his passive and go for Conqueror. All-in him every time you can and zone him off of farm and XP. He can't step up against you at all. The only form of safety he has against you is his ult and his Body Slam (which you can exploit by using your combo properly). He is probably gonna spam barrels to farm and never come close if he is smart. That's fine because he will miss a ton of farm that way.
Karma
Karma is the embodiment of a lot of things Darius hates. Ranged, heavy slows, targeted hard CC, shields and movement speed steroids on demand. Go for Phase Rush, Doran's Shield and Second Wind to deal with her strong poke and take Ghost. The good thing is that she can't reliably solo kill you. Also she doesn't get picked that often. Even less in Top. If you land your E on her makes sure to quickly AA>W to proc Phase Rush and then stick as close to her as possible since she will try to root you to get herself away from you. If you stick to her as close as you can after procing Phase Rush before you get rooted you will be able to keep running her down.
Kayle
Used to be much harder but the nerfs to Rageblade and nerfs to her as a champion hit her like a truck. Also the meta shifting to short games doesn't give her enough time to acquire her items and become this huge hypercarry threat. This matchup is easy pre-6 but post-6 she gets her ****block ultimate which just makes her more annoying to deal with since a well used ultimate can deny you your ult reset and ultimately shut you down in teamfights. Tabis are great against her because she deals the majority of her damage through AA's. Then continue to build into your core and after that pick up Adaptive Helmet. Phase Rush + Ghost highly recommended.
Rumble
Doran's Shield + Second Wind. Respect his early game. Sit back at Level 1-2 and farm safely. At 3 you can step up more. He is immobile so he can't escape from you. Phase Rush can work against him but he will most likely buy a Seeker's Armguard on his first back and maybe even Tabis as well. Therfore I recommend going for Conqueror. Ghost heavily recommended. The best moment to fight him is when he overheats since he can't use any abilities to kite you/fight you. If you struggle against him "Spectre's Cowl" makes for an excellent early purchase against him.
Shen
The only reason he is at Minor is because his ultimate can deny you your Ultimate Reset. Other than that the match-up is simple. Avoid attacking him while he has his Spirit's Refuge up and lastly use your E to hit your Q because he can use his Dash to dodge it.
Sion
Start Doran's Blade and go for Conqueror. You outright destroy Sion since he is an immobile tank. Bash his head in whenever he comes close. Freeze the wave on him right outside of your tower and force him to walk up, don't shove him in. You don't want to shove him in since, by doing that, you allow his W to scale give him free farm. It's also worth noting that your E cancels his Q. Post-6 block his escape route by standing in the way of it.
Teemo
Second Wind + Doran's Shield. Conqueror or Phase Rush both work here. However I am more of a fan of Conqueror. There are 2 types of Teemo players. Those who max Q and ONLY poke you with it and never AA you. In that case play passive and wait until you have Tier 2 Boots and/or Phage. In this lane it's really good to purchase Specter's Cowl first. Conqueror will provide enough damage for You to be able to murder him. The general strategy is to let him push into you and waiting for the wave to be close to Your tower so You have enough room to run him down, auto a minion before going in so your Conqueror becomes active (if you didn't go Phase Rush) and once Conqueror is active just Ghost at him. He won't be able to kill you through Specter's Cowl even with ignite. If you're running TP you will have to wait for Tier 2 Boots and Phage to get to him since he is pretty speedy thanks to his W.
Against auto-attacking Teemo players you just abuse their positional mistakes by pulling them in with your E since Teemos AA-Range is really short (only 25 more range than Apprehend), especially compared to his Q range and from there on just murder him.
Also don't be one of those players who use their W when blinded.
Get Oracle's Lens.
Vayne
Go Doran's Shield. I personally permanently ban this champion because the margin for error is almost non existent against her. Go Fleet Footwork + Ghost and rush Tabis as your first item. Also take Celerity and Nimbus Cloak. Try to abuse the fact that she has low range compared to other ranged champions. Farm it out until you have Tabis and Phage then make use of Fleet Footwork + Phage Passive to get a massive speed boost to grab her. She will try to Condemn you away at which point you use your W right before. In lane don't let her proc her W on you. Use brushes to your advantage. When you miss your E she can easily capitalize hard on it or straight up all-in you post-6. Ghost only works well into this matchup if you're confident in your ability to not get poked down too much until level 3. Generally though you should be concerned about how you reach her and keep in mind she has stealth and her Condemn. Righteous Glory is basically a must have against her. Fleet Footwork + Celerity + Phage Passive will help you out immensely though. Be careful though the odds are highly stacked against you vs Vayne unless the player piloting the champion is very bad.
Wukong
Wukongs early game is terrible. He usually looks to dash in to do his rotation and get out with his Clone. The thing is that he has no escape if he uses said abilities to trade. If he ever dashes in auto him before he uses his Clone so your bleed gives an indication of where he is heading from there on just pull him back in and proceed to do your thing.
Yorick
Almost nobody but players who either main Yorick or main Darius know about this counter.His cage, ghouls, sustain and general tankiness due to the items he likes to build makes him very hard to deal with on your own as Darius post-6. You have to get ahead early to win this one. Pre-6 to be exact. Yorick can run you over even when both of you are even. Provided he hits his stuff. Post-6 when he has his ghouls and you get trapped in his cage and he hurls his ghouls at you, you either flash out or you die. Simple as that. The most important thing in this match-up is to not get trapped into his cage and then targeted by his ghouls. If you can avoid his cage and force a fight on him you, you can win. To add even more salt to injury Yorick deals a pretty decent amount of magic damage. So don't just stack armor against him. You need MR against him or else he will melt you. Luckily they are like 10 Yorick players in the world so the likelihood of you bumping into one is extremely low.
Zilean
Not so much of a threat on his own but the utility he provides is deadly for Darius in the hands of even a semi-decent Zilean. Go for Doran's Shield + Second Wind. Take Phase Rush + Ghost. Be careful who you execute with your ultimate or his ultimate can deny you the reset which drastically cuts down your damage output. If he builds AP his Bombs will hurt a ****ton so it might be worth thinking about buying MR even if he is the only magic damage on his team. A decent Zilean basically denies you from doing anything meaningful in a teamfight. Thus it's almost always best to split-push when against Zilean.
Tahm Kench
Start Doran's Blade and go for Conqueror. Believe it or not but this fat catfish counters you. Generally you won't lane against him but if you do keep in mind that Top Kench has one of the strongest laning Phases out of all champions. His post level 3 all-in is more powerful than yours so respect it. At 6 it isn't won either since he effectively has 2 health bars and Darius hates a lot of health. If he snowballs on you you're gonna get destroyed in lane. In this lane you either just accept the fact that you can't fight him early and farm until you have your core or you dodge his Q's by side-stepping them or fighting in your minion wave. Tahm might be a beast in lane but he scales like garbage and he has no real waveclear. He can also save teammates from your R if he is quick enough. This is one of the very few matchups where I would think about building BORK at some point. Luckily for you almost nobody plays Tahm Top because, aside from a few very good matchups for him, it's troll.
Tryndamere
Go Doran's Blade and Phase Rush. In this matchup you can't leash your Jungler top because you have to contest Conqueror and his Fury. Tryndamere usually tries to shove lane and get his Conqueror + Fury going and will try to spin on you once he has hit level 2 to trade with you. If he does that, disengage. Other than that the key to winning this match-up is to always force him to use his fury for sustain, rather than additional trading power. By trading with him and knowing wave management. Freezing the lane right outside your tower will leave his Fury bar depleted and Conqueror unready. I recommend Phase Rush against him since it allows you to choose if you want to fight him or not. Also go Nimbus Cloak against him so you can kite him after you ult him and he uses his ult.
Viktor
I used to permanently ban this guy for well over 2 months until I found out a reliable way to deal with his annoying kit and perma slows. It's actually pretty simple. Go Doran's Shield + Second Wind and take Conqueror and Unflinching. You also have to go Ghost. After that rush Boots of Swiftness. Yes, Boots of Swiftness. This will, in combination with Unflinching, allow you to ignore such a large portion of his slows that it will allow you to catch up to him. If all of that fails you got Ghost as well. Phase Rush doesn't work against him because, believe it or not, he will legit be too tanky for you to kill because of all the armor he will have and the fat shield he gets from his Q every 2 seconds. Trust me, I've tried it. Overall simple when you keep those things in mind.
Lissandra
Go Doran's Shield + Second Wind + Unflinching and Conqueror. Lissandra has got the be one the most frustrating and boring champions to play against. As Darius there isn't much you can do against her aside from trying to pull her during her E so she can't reactivate it. Other than that she just spams Q on the wave and perma shoves into you and you can't really retaliate against it. To add even more salt to injury even when you get ahold of her she has Aftershock + her ultimate + She will have Zhonyas effectively making it impossible for you to kill her or do much against her on your own. She is incredibly frustrating to play against. She is like a Malzahar on crack. If you're in a position where you are a carry you're gonna be the target of her ultimate in teamfights if she doesn't ult herself, making you have to pay 1300 gold for a QSS in order to participate in a teamfight. Pre-6 you can kill her if she is stupid but post-6 it's practically impossible for her to die to you.
Riven
Go Doran's Blade + Phase Rush + Ghost + Bone Plating and Overgrowth or Demolish. With this setup you can exploit every single mistake she makes with ease. All things aside this matchup is completely dependent on how skilled the Riven is. Chances are if you're facing a Riven who is below Diamond 2 and/or is not maining the champion she is gonna feed you. If it's a good Riven it will be harder. The key to winning this matchup is to use your E rather defensively than aggressively. To cancel her 3rd Q to be exact. If she is bad and you notice it (comes with experience) you can use it aggressively. If you struggle then rushing Tabis and then going Phage is a good way to create more room for error in this lane. Lane snowballs heavy from both sides but Riven snowballs harder since she is by far more mobile than Darius. Luckily for you almost every Riven you are gonna meet is gonna int you.
Kennen
Depends on how good the Kennen is and what he is running. It will most likely be Klepto Kennen. If he is decent it's gonna be very frustrating to deal with as it it's very hard hard to get ahead him on your own unless you get a gank. It's crucial that you start Doran's Shield and that you go for Second Wind. Phase Rush is great against him since, unlike other ranged match-ups, he has some form of mobility (his E). So you can use the extra sticking power to catch up to him even after he stuns you and tries to run away. Against bad Kennen players you can probably get them to overstep and get in your E range. Against good Kennen players you won't get any obvious openings in that case try your best to farm it out and get ganks. Ghost if you want a shot at winning lane with the risk of getting crushed if you fail. Teleport if you want the safe route and can handle getting poked for every 2nd creep you try to farm. This might be the best lane to rush Merc's in. You beat him in 1v1's later on should you split VS him but he outdoes you hard in teamfights.
Ahri
Ahri has high burst mobility with her ultimate and a charm that lasts for a long time. To deal with her as Darius as best as possible look to get Tenacity and MR or burst negating items. Basically if she has ult up you won't be able to kill her but her entire kit revolves around hitting her charm and then going to town. If you can avoid her charm then you're effectively taking away half of her kit.
Elise
This champion is a massive headache to deal with as Darius due to her damage being % based and her having rappel to dodge your Q or ultimate not to mention her cocoon is basically a death sentence for you if you get hit by it. To deal with Elise as best as you can as Darius look to get Tenacity, MR and items that are meant to negate burst such as Sterak's Gage Maw (if the enemy comp allows it) and Death's Dance combined with something like Spirit Visage. If you don't get MR vs or build burst negating items against her she will obliterate you with her high damage. She can stall you out for a fairly long time with her annoying rappel and she will most likely build Zhonyas too. Don't forget that she can dodge your Q and Ultimate with her rappel. Also if thing aren't going to well she might try to dive you with her top laner. Ward up properly.
Annie
You won't lane against her but if you do go for Doran's Shield and Conqueror. She has a point and click CC and strong burst therefore she is not that pleasant to deal with. As long as you can survive her burst though you can kill her easily afterwards. Also after she stuns you and doesn't manage to kill you, you can just Ghost at her and she will be helpless. Rush Hexdrinker if the enemy comp allows it otherwise Specter's Cowl into usual build path.
Caitlyn
Caitlyn is one of the harder ADC's to deal with as Darius due to her very long AA range her very high late game damage output and small forms of self peel. To deal best with her in a late game Scenario invest into a Randuin's Omen to deal with her high damage output and buy a Warmog's Armor to deal with her poke. You don't want to start fighting with 50% HP. This is where Warmog's comes in handy.
Darius
In my honest opinion there is no match-up Darius cannot beat. If You take the right precautions, go for the right Runes and Summoner Spells, You're clean with your mechanics, itemize correctly and You have the game knowledge You have the potential to beat every single champion as Darius.
At the end of the day Darius is about stat-checking people and destroying them with a superior output of damage.
When it comes to damage Darius is on top of the ladder of the champions who have the highest potential damage outputs in the entire game thanks to Noxian Might and his general kit.
Master Yi
Ouch... this champion basically deals only true damage with his E and Conqueror + Red Smite. Sure he does a lot of physical too but you get me... 4 only does apply if he is jungling and he is doing well. If you're laning against him he is a minor threat at most. Watch out if he is running ignite and Conqueror as he will try to cheese you at level 2. Start Doran's Blade. You can easily crush him due to Your laning phase being worlds above his. If he has items and actually gets going then the threat of 4 applies. As Cowsep (arguably best Master Yi world) once said: "To beat Yi in a 1v1 you have to outdamage him." Well this is easier said than done. First of all you cannot afford to miss your Q or E on him or you will lose or will have to blow flash. Second of all don't ever think about winning a 1v1 against him when you go for Cleaver. You have to go for Trinity Force + Sterak's + Death's Dance + Tabis + Warmogs + Gargoyle Stoneplate. If he engages on You (which he will most likely do) instantly active Stoneplate and get your Noxian Might ASAP. From there on use your E to guarantee a Q and if you don't have E up Q Flash so it hits him with the Blade from there on you should be in a position to bash his head in.
Brand
The amount of damage this guy can put out is crazy. He will build Rylai's and be a major annoyance due to his passive slowing you for it's duration. Therfore always go for Unflinching vs him and consider going for Phase Rush. Adaptive Helm is extremely useful against him.
Blitzcrank
Not a solo threat. If you get pulled you will basically almost always die as a result of follow up damage from his team. The only way to deal with Blitzcrank is to either dodge the hook or invest into a Gargoyle Stoneplate so you don't instantly die and can hope for your team to do something.
Ashe
One of the best ADC's at abusing low mobility Melee champions. Build Dead Man's Plate against her and also build Righteous Glory. If she is on the enemy team then I would seriously think about busting out Phase Rush + Unflinching.
Anivia
**** everybody who plays this boring non-interactive champion. Start Doran's Shield and go for Phase Rush + Ghost + Nullifying Orb + Second Wind and Unflinching. Basically if she is good you will never be in a position to kill her in lane. But if she is bad or slips up and you manage to grab her you can run her down relentlessly. Focus on farming and get Adaptive Helm later. Her wall, slows and stun are rough to deal with so be careful about your positioning.
Aurelion Sol
He will build Rylai's and try to kite you to death with his stars. To counter this go for Unflinching and also consider going for Phase Rush. Ghost is extremely useful against him so is Adaptive Helm.
Azir
Oh Azir what has Riot done to you...
Bard
Not a solo threat. Constant slows from his passive, constant slows/stuns from his Q. Generally slippery and a cucking ultimate. Annoying to deal with but once you get ahold of him he is one dead **********er. Unflinching is great vs him and Phase Rush too. Generally most people who pick Bard just wanna troll so you shouldn't be too worried about him.
Braum
Not a solo threat. I ****ing hate this champion so much. Whenever you get hit by his Q or an AA from him you're basically guaranteed to get stunned right afterwards as a result of team-followup. His ult is also extremely cancer to deal with. To deal best with him go for Unflinching and stack a ****ton of Tenacity. This champion is absolute cancer to deal with as Darius.
Corki
He is very weak until later stages of the game when he gets his items. He is probably one of the best scaling champions in the game. To counter him to the best of your Ability look to build Tabis, Adaptive Helm and Randuin's Omen against him. Care when he has package. Warmogs is also good against him late game.
Diana
She deals massive burst damage but if you can survive her initial burst you can just murder her. Best items against her are Ninja Tabi and Adaptive Helm.
Draven
Brother... Really depends on how snowballed/fed he is. He is completely reliant on Auto Attacks hence Tabis+Randuin's Omen cucks him hard. Also Righteous Glory is excellent vs him to run him down without mercy.
Ekko
Depends on how skilled he is and how many items he has. He is weak early and scales amazingly for that. He is hard to get ahold of due to his kit in general but he is melee after all so if you can tank his burst and can avoid to get stunned by his W you can kill him easily or force him to use his ultimate. Merc's arent really mandatory against him. Just make sure to get MR and something to negate burst like Sterak's Gage.
Evelynn
Stealth, Strong Burst, Hard CC and an ultimate which can be used to deny you. Eve has a lot of things which Darius doesn't like. Laughably easy to deal with pre-6 and hard to deal with post-6. The best way to deal with her is to stack MR and Tenacity so she can't one shot you. If she is good you won't be able to kill her because she can just ult out. Overall very unpleasant to deal with Eve as Darius. QSS is also worth building against her at some point.
Ezreal
Only applies if he gets Gauntlet (which he basically always does). He is extremely slippery with his E and his Q's are cancer since they proc the slow from Gauntlet. He also deals a lot of ****ing damage if he hits his ****. Going for the "Extreme Anti-Kite Build" has proven successful for me against him very often. Also go Unflinching vs him.
Fiddlesticks
Not a solo threat. He has disgusting CC and can basically deny you from doing anything meaningful for a solid 3,5 seconds. Stack Tenacity vs him and consider building QSS. Unflinching is also godly against him. You can cancel his W with your E too.
Fizz
Only dangerous if he hits a good ultimate on you. There isn't much I can say here other than that you're gonna be taking a ****ton of burst if you get hit by his Ult into his rotation of abilities and ALWAYS Q instantly after landing an E on him. Look to get MR and burst-negating items.
Graves
His smoke screen is the only thing that is annoying about him since it can screw with your ultimate. Other than that if you mange to get him he is doomed. He does deal a lot of ****ing damage though and he likes to go for crit items. Avoid his smoke screen as good as you can by walking out of it ASAP.
Hecarim
Probably one of the easiest Junglers to deal with as Darius. It is META to run Ghost on Hecarim so if you survive his burst you can just murder him afterwards. He can only ult out. You can also use your E to cancel his E IIRC.
Ivern
Not a solo threat. This guy is lowkey broken right now. His shields and CC are difficult to deal with but he pops like a balloon so if you get ahold of him you can murder him easily. Go Unflinching vs him. Tenacity is also super useful vs him.
Jhin
This guy is FAST but only if he crits. While Randuin's is a great item vs him you will need items like Deadman's Plate and RG against him. The good thing is that no matter how ****ing fast he is once you have him he is a sitting duck. Watch out for his ultimate as he can use it to engage onto you from a safe distance.
Kai'Sa
Coming soon...
Kalista
Coming soon...
Kassadin
Coming soon...
Katarina
Coming soon...
Kayn
Coming soon...
Kha'Zix
Coming soon...
Kindred
Coming soon...
Kog'Maw
Coming soon...
LeBlanc
Coming soon...
Lee Sin
Coming soon...
Leona
Not a solo threat. Coming soon...
Lucian
Coming soon...
Lulu
Not a solo threat. Coming soon...
Lux
Coming soon...
Malzahar
Coming soon...
Miss Fortune
Coming soon...
Morgana
Not a solo threat.
Nami
Not a solo threat.
Neeko
Coming soon...
Nidalee
Coming soon...
Nocturne
Coming soon...
Not a solo threat. Coming soon...
Orianna
Coming soon...
Rakan
Not a solo threat. Coming soon...
Rammus
Not a solo threat. Coming soon...
Rek'Sai
Coming soon...
Rengar
Coming soon...
Ryze
Coming soon...
Sejuani
Coming soon...
Shyvana
Coming soon...
Sivir
Coming soon...
Skarner
Coming soon...
Sona
Not a solo threat. Coming soon...
Soraka
Not a solo threat. Coming soon...
Swain
Coming soon...
Sylas
Coming soon...
Syndra
Coming soon...
Taliyah
Coming soon...
Talon
Coming soon...
Taric
Coming soon...
Thresh
Coming soon...
Tristana
Coming soon...
Twisted Fate
Coming soon...
Twitch
Coming soon...
Udyr
Coming soon...
Varus
Coming soon...
Veigar
Coming soon...
Vel'Koz
Coming soon...
Vi
Coming soon...
Volibear
Coming soon...
Warwick
Coming soon...
Xayah
Coming soon...
Xerath
Coming soon...
Xin Zhao
Coming soon...
Zac
Coming soon...
Zed
Coming soon...
Ziggs
Coming soon...
Zoe
Coming soon...
Zyra
Coming soon...
Zilean
Can speed you up to help you reach your targets, can heavily slow somebody for you or even stun them and has a very valuable ultimate that lets you go all out without having to worry about dying.
Alistar
Can CC chain a target for you for a very long time or even multiple ones depending on the situation. Can soak up a lot of damage for you, helping you survive.
Blitzcrank
Can hook somebody for you, knock them up and prevent them from using anything to get a way for a brief moment with the silence of his ultimate.
Bard
Can speed you up, heal you, can help you escape with his tunnel and can turn around seemingly hopeless situations with a well placed ultimate.
Brand
Pretty low Synergy unless he can consistently hit a Stun on somebody. Things get better once he has Rylai's though.
Braum
Pretty OK synergy if he can hit his stuff. The good thing about Braum is that he can make you tankier with the push of a button. His passive is pretty nice too.
Nautilus
Basically another Blitzcrank with the exception that he has much more CC in his Arsenal and he can Hard CC multiple people with his ultimate for you.
Malphite
Meh. I guess his Q is alright for letting you catch up to somebody and his Ult can help you do the same thing but the Synergy is pretty lackluster with this one.
Yasuo
Yasuo can Ult off of your E. Effectively making it a Death Sentence to everybody caught in it. He can also Wind Wall a lot of things for you. A well placed and timed Flash+E Late Game from your side will, more often than not, result in a game winning play.
Veigar
Aside from a well placed cage he can't really help you balance out your Weaknesses.
Taric
Makes you tankier, can heal you and has the ability to win a game with a good ultimate.
Ivern
Provided that he hits his root he can straight warp you to an enemy champion and shield you with an AOE Slow shield.
Janna
Pretty neat shielding and healing and such but she doesn't actively help you iron out your Weaknesses. Her heavy slow is useful and her passive is only semi-useful. She is good at disengaging and not that great at engaging.
Jarvan IV
Provides strong burst, an AS steroid and can lock multiple down with a well placed Ultimate.
Camille
Her ultimate is good for locking down priority targets and she does also have a stun and a slow which help you close in on targets. Plus she is super mobile and deals a lot of damage on her own.
Morgana
Can give you CC immunity and can lock down multiple targets for an eternity. Great to have at your side.
Leona
Another CC-Bot. Can lock down a person for an eternity or multiple ones for a long duration and tank a disgusting amount of damage.
Lissandra
Has an AOE Root and Slow and a single target stun. Great to help you buy time to reach your targets.
Lulu
Provides a Movement Speed and Attack Speed Steriod, Shield, a slow, CC and an ultimate that gives you a great amount of bonus health + an AOE slow around you. The ultimate champion to have at your side.
Nami
Basically a budget Lulu but more damage.
Aatrox
Coming soon...
Ahri
Coming soon...
Akali
Coming soon...
Aurelion Sol
Coming soon...
Annie
Coming soon...
Ashe
Coming soon...
Anivia
Coming soon...
Amumu
Coming soon...
Azir
RIP
Caitlyn
Coming soon...
Cho'Gath
Coming soon...
Corki
Coming soon...
Diana
Coming soon...
Dr. Mundo
Coming soon...
Draven
Coming soon...
Ekko
Coming soon...
Elise
Coming soon...
Cassiopeia
Coming soon...
Evelynn
Coming soon...
Ezreal
Coming soon...
Fiddlesticks
Coming soon...
Fiora
Coming soon...
Fizz
Coming soon...
Galio
Coming soon...
Gangplank
Coming soon...
Garen
Coming soon...
Gnar
Coming soon...
Gragas
Coming soon...
Graves
Coming soon...
Hecarim
Coming soon...
Karma
Coming soon...
Karthus
Coming soon...
Kassadin
Coming soon...
Katarina
Coming soon...
Kayle
Coming soon...
Kayn
Coming soon...
Kennen
Coming soon...
Kha'Zix
Coming soon...
Kindred
Coming soon...
Kled
Coming soon...
Jax
Coming soon...
Jayce
Coming soon...
Jhin
Coming soon...
Jinx
Coming soon...
Kalista
Coming soon...
Kog'Maw
Coming soon...
LeBlanc
Coming soon...
Lee Sin
Coming soon...
Lucian
Coming soon...
Lux
Coming soon...
Malzahar
Coming soon...
Maokai
Coming soon...
Master Yi
Coming soon...
Miss Fortune
Coming soon...
Mordekaiser
Coming soon...Coming soon...
Coming soon...
Nocturne
Coming soon...
Nidalee
Coming soon...
Neeko
Coming soon...
Nasus
Coming soon...
Olaf
Coming soon...
Orianna
Coming soon...
Ornn
Coming soon...
Pantheon
Coming soon...
Poppy
Coming soon...
Pyke
Execute Squad
Quinn
Coming soon...
Rakan
Coming soon...
Rammus
OK
Rek'Sai
Coming soon...
Rengar
Coming soon...
Renekton
Coming soon...
Riven
Coming soon...
Rumble
Coming soon...
Ryze
Coming soon...
Sejuani
Coming soon...
Shaco
Coming soon...
Shen
Coming soon...
Shyvana
Coming soon...
Singed
Coming soon...
Sion
Coming soon...
Sivir
Coming soon...
Skarner
Coming soon...
Sona
Coming soon...
Soraka
Coming soon...
Swain
Coming soon...
Sylas
Coming soon...
Tahm Kench
Coming soon...
Syndra
Coming soon...
Taliyah
Coming soon...
Talon
Coming soon...
Thresh
Coming soon...
Teemo
Coming soon...
Tristana
Coming soon...
Trundle
Coming soon...
Tryndamere
Coming soon...
Twisted Fate
Coming soon...
Twitch
Coming soon...
Udyr
Coming soon...
Urgot
Coming soon...
Varus
Coming soon...
Vayne
Coming soon...
Vel'Koz
Coming soon...
Vi
Coming soon...
Viktor
Coming soon...
Vladimir
Coming soon...
Volibear
Coming soon...
Warwick
Coming soon...
Wukong
Coming soon...
Xayah
Coming soon...
Xerath
Coming soon...
Xin Zhao
Coming soon...
Yorick
Coming soon...
Zac
Coming soon...
Zed
Coming soon...
Ziggs
Coming soon...
Zoe
Coming soon...
Zyra
Coming soon...
Synergies
IdealStrongOkLowNone
Zilean
Can speed you up to help you reach your targets, can heavily slow somebody for you or even stun them and has a very valuable ultimate that lets you go all out without having to worry about dying.
Alistar
Can CC chain a target for you for a very long time or even multiple ones depending on the situation. Can soak up a lot of damage for you, helping you survive.
Blitzcrank
Can hook somebody for you, knock them up and prevent them from using anything to get a way for a brief moment with the silence of his ultimate.
Bard
Can speed you up, heal you, can help you escape with his tunnel and can turn around seemingly hopeless situations with a well placed ultimate.
Brand
Pretty low Synergy unless he can consistently hit a Stun on somebody. Things get better once he has Rylai's though.
Braum
Pretty OK synergy if he can hit his stuff. The good thing about Braum is that he can make you tankier with the push of a button. His passive is pretty nice too.
Nautilus
Basically another Blitzcrank with the exception that he has much more CC in his Arsenal and he can Hard CC multiple people with his ultimate for you.
Malphite
Meh. I guess his Q is alright for letting you catch up to somebody and his Ult can help you do the same thing but the Synergy is pretty lackluster with this one.
Yasuo
Yasuo can Ult off of your E. Effectively making it a Death Sentence to everybody caught in it. He can also Wind Wall a lot of things for you. A well placed and timed Flash+E Late Game from your side will, more often than not, result in a game winning play.
Veigar
Aside from a well placed cage he can't really help you balance out your Weaknesses.
Taric
Makes you tankier, can heal you and has the ability to win a game with a good ultimate.
Ivern
Provided that he hits his root he can straight warp you to an enemy champion and shield you with an AOE Slow shield.
Janna
Pretty neat shielding and healing and such but she doesn't actively help you iron out your Weaknesses. Her heavy slow is useful and her passive is only semi-useful. She is good at disengaging and not that great at engaging.
Jarvan IV
Provides strong burst, an AS steroid and can lock multiple down with a well placed Ultimate.
Camille
Her ultimate is good for locking down priority targets and she does also have a stun and a slow which help you close in on targets. Plus she is super mobile and deals a lot of damage on her own.
Morgana
Can give you CC immunity and can lock down multiple targets for an eternity. Great to have at your side.
Leona
Another CC-Bot. Can lock down a person for an eternity or multiple ones for a long duration and tank a disgusting amount of damage.
Lissandra
Has an AOE Root and Slow and a single target stun. Great to help you buy time to reach your targets.
Lulu
Provides a Movement Speed and Attack Speed Steriod, Shield, a slow, CC and an ultimate that gives you a great amount of bonus health + an AOE slow around you. The ultimate champion to have at your side.
Hello, I am Nostalgiz and welcome to my Darius guide. I am a Master EUW Darius main trying to teach You the ways of this awesome champion. My op.gg: http://euw.op.gg/summoner/userName=nostalgiz . Reddit: https://www.reddit.com/user/nostalgiz/ . I've been playing Darius for nearly 3 Seasons now. I have played him in every elo from Bronze to Master in every role and I can safely say that I am now worthy of writing a Guide about him.
Who Is Darius?
Darius is super snowbally Bruiser and a lane bully who thrives in prolonged fights due to his passive Hemorrhage and his ultimate Noxian Guillotine. His kit is packed with damage and pain. Due to Darius' immobility Darius offers a sickening amount of damage in return which let's him take over games and literally 1v5 an entire team on his own. Because of Darius' kit he excels best as a counter-pick against tanks and mainly melee champions but can be played against anything with the right amount of experience.
Pros / Cons
Pros
+ Insane Amount Of Damage + Great Scaling (Damage-Wise) + Built-In Armor Penetration Apprehend + Built-In Sustain Decimate + True Damage Ultimate + Noxian Guillotine Can Reset + Fun To play + Able To Solo Carry + Noxian Guillotine Can Be Game Changing + Hemorrhage Is Extremely Strong + Can Fight Multiple People + Good Waveclear Decimate + Snowballs Hard + Natural Tank Destroyer + Exceptionally Strong Duelist + Can Turn Trades Into Fights + Decent CC + Great Teamfighter + Strong At Abusing Mistakes + Low Elo God Carry + Down But Never Out + Apprehend Can Cancel Abilities
Cons
- Zero Mobility - Super Prone To Getting Kited - Squishy Compared To Other Bruisers - Very Weak Against CC - Struggles Against Strong Poke - Feast or Famine - Negative stigma - Struggles Against Big Health Pools - Struggles Against Peel - Exponentially Harder To Play The Higher The ELO - Useless When Behind - Prone To Ganks - Item reliant - Abilities Can Be Missed Easily - Becomes Team-Reliant Late Game - Easy To Mess Up Noxian Guillotine - Requires Strong Mental From Time To Time - Predictable Abilities And Gameplay - No Escapes - Banned Often In Low ELO
Trinity Force VS The Black Cleaver? [My Take On The Debate]
Before we really get into the Guide I wanna get this out of the way. This is hands down the biggest debate when it comes to Darius. In this chapter I will be comparing the advantages each of the 2 items have over one other.
Trinity Force
VS
The Black Cleaver
- More Burst
- Better Dueling
- Stronger Split Push
- Faster Stacking Of Hemorrhage
- Allows For A Harder Carry
- Permanent Movement Speed Increase
- Mana Is Very Helpful
- Better Synergy With Conqueror
- More Usage Out Of Apprehend Armor Penetration
- Scales Better
- A Lot Cheaper
- Insane Synergy With Armor Shred Passive
- Much Better Build Path
- Increased Survivability
- Better "Rage" Passive
- Stronger 1 Item Power Spike
- Better Synergy With Sterak's Gage
- Better Against Armor Stacking Opponents
- More AD (Higher Ability Damage)
- More Useful In Teamfights
My Opinion: As you can see both have very clear advantages over each other. As a result it's up to You to find out what you prefer over the other. Both have drastic differences in playstyle. Before the changes to Sterak's Gage there was no question that Trinity Force was the superior choice. However now that Sterak's Gage went from being +50% base AD to +50% of base AD as bonus AD Black Cleaver has somewhat risen from the ashes again. Trinity Force is more independent and better for carrying, splitting and dueling, while Black Cleaver shines more in teamfights due to the armor shred it provides. If you find yourself splitting often and being a carry for your team then Trinity Force is a better choice than Black Cleaver. If you're more of a teamplayer and group often then Black Cleaver may be a better choice. It's up to your playstyle which item will work better for you. For me it's clearly Trinity Force since the buffs to Darius and the 10% conversion into True Damage from Conqueror make the Armor Shred of Black Cleaver close to meaningless. Even if I don't go for Conqueror I still go for Trinity Force because it suits my playstyle much more. Here is what https://www.reddit.com/r/Dariusmains/ thinks about this debate:.
Abilities
Hemorrhage [Passive]
Darius' basic attacks and damaging abilities that strike with his blade cause enemies to bleed for 5 seconds, dealing 13 − 30 (based on level) (+ 30% bonus AD) physical damage over the duration. The bleeding will trigger every 1.25 seconds, and can stack up to 5 times, for a maximum of 65 − 150 (based on level) (+ 150% bonus AD)physical damage over the duration.
Noxian Might: Darius gains 30 − 230 (based on level) bonus attack damage and instantly applies full Hemorrhage stacks through his usual means.
This is what defines Darius. It's what makes him so deadly in prolonged fights and let's him deal obscene amounts of damage. When playing Darius it's crucial to always play around this passive because it's where all the strength of Darius comes from. Noxian Might is the key to success as Darius.
Darius hefts his axe for 0.75 seconds, then swings it around himself, dealing physical damage to nearby enemies, reduced to 35% against enemies hit by the shaft.
Dariusheals for 12% − 36% (based on enemy champions hit by the blade) missing health. The shaft of Darius' axe will not apply Hemorrhage or heal him.
Darius' bread and butter ability. It's his waveclear, his sustain, his highest damaging ability and the deadliest distributor of Hemorrhage. Decimate is always maxed first.
Decimate has to be used with caution against enemies who are in possession of mobility or abilities that can deny Decimate from hitting its targets with the blade. In cases where you absolutely need to make sure Decimate hits its target(s) and have Apprehend off cooldown you can use Apprehend to hard CC your targets so they can't use said abilities to dodge Decimate.
Decimate is a relatively high risk high reward ability. Using it the lower you are and the more targets you hit will result in a more significant heal. Therefore it's sometimes better to stall out the usage of it until a more gainful opportunity arises (comes with experience).
Decimate can be used to somewhat farm safely against ranged match-ups or used to bully melees who are trying to CS.
The mana cost of Decimate is fairly high. Using it mindlessly will quickly drain your mana pool.
Missing Decimate will, more often than not, put you into a position where your lane opponent can trade with you or even all-in (depending on match-up) you and come out on top. Therefore it's crucial to always hit the blade of Decimate.
The shaft of Decimate deals miserable damage and gets outdamaged by normal AA's. If you can't hit your targets with the blade of Decimate then don't use the ability.
Decimate is a predictable ability because of its 0.75 second delay. Using Flash after casting Decimate right before the delay ends will catch your enemies off guard and can result in some clutch moments.
Crippling Strike [W]
Cost: 30 Mana Cooldown: 7/6.5/6/5.5/5 Bonus Physical Damage: 50/55/60/65/70% AD
Darius' next basic attack within 4 seconds gains 25 bonus range, deals bonus physical damage and slows the target by 90% for 1 second.
If Crippling Strike kills its target it refunds its mana cost and half of its cooldown.
A very nice and simple ability. This ability is basically a tool to turn trades into fights and is a crucial part of combos. It's also one of the main reasons why Darius is so sticky when he gets into range. Despite Crippling Strike being sort of a jack of all trades it is maxed last every time.
Crippling Strike makes last hitting a breeze. You can use it to last hit in lane but you can't do it against everybody. Against even+ match-ups, especially those who are strong in trades, it's best to only last hit using AA's.
It's crucial to use Crippling Strike to cancel your AA animation. Do it every time you can. AA and instantly use Crippling Strike. The faster you can do it the higher your DPS will turn out to be.
Crippling Strike can be used to setup a target for Decimate due to the heavy slow it provides. It's worth noting that some champions, especially those who are mobile, are still able to dodge the blade of Decimate. So keep that in mind.
Against immobile champions it's almost always better to AA twice before using Crippling Strike since you usually open up with Apprehend. By auto attacking twice before using Crippling Strike you chain your slows as best as you can.
Apprehend [E]
Effect Radius: 535 Angel: 50° Cost: 45 Mana Cooldown: 24/21/18/15/12
Active: After a brief delay, Darius pulls in all enemies in front of him, slowing them by 40% for 1 second, and briefly grants sight of the area around the pull.
I can't put into words how important this ability is. It's basically the ability that dictates what your opponents can and can't do against you. What you can and can't do against them. It's your only ability to get your opponents into melee range. Missing this ability can downright get you killed or net you a pentakill if you hit it. Yes it's this important. Use this ability to bully your lane opponent by forcing them into a trade, get a ranged champion into your range, turn trades into fights or use it to disengage. Apprehend is a versatile ability that cannot be used mindlessly. We max this ability second because the armor penetration literally amplifies all of our damage since Darius only deals physical and true damage and it has too big of an importance to skill after Crippling Strike.
Apprehend is cone shaped. Therefore it has the highest reach in the center with less and less range on the sides. To get the most out of Apprehend's range it's important to always use the center to aim at your opponent. You'll get better and better at the more you play Darius.
It's very important to be mindful about the usage of Apprehend against mobile champions or champions who have abilities which they can use to dodge the blade of Decimate. Therefore it's crucial to only use Apprehend to start a trade when you can instantly use Decimate.
Using Apprehend will always put opponents into can guarantee you a hit with the blade of Decimate to all those caught in it. However it's important that you instantly use Decimate instead of doing the usual combo.
Target Range: 460 Cost: 100/100/0 Mana Cooldown: 120/100/80 True Damage: 100/200/300(+75% bonus AD) Maximum True Damage: 200/400/600 (+150% bonus AD)
Active: After leaping unstoppably for 0.25 seconds, Darius attempts to execute the targeted enemy champion, dealing true damage , increased by 0% − 100% (based on Hemorrhage stacks).
If Noxian Guillotine kills its target, Darius causes all nearby minions and monsters to flee in terror for 3 seconds during which they are rapidly slowed by up to 99% over the duration, and is able to recast the ability within the next 20 seconds at no additional cost. This can occur multiple times in succession.
At rank 3, if Noxian Guillotine kills its target, its cooldown resets completely.
What would Darius be without this ability? It's the ability he is most known for and, along with Hemorrhage, the reason why he is able to fight so many people at once and come out on top. It makes him a force to be reckoned with in teamfights and gives him the ability instantly acquire Noxian Might. Besides that it's the most important ability when fighting multiple people and the ability that has the power to give you a pentakill. Not to mention that it's the bane of every tanks existence because of the massive amount of true damage this ability can put out.
Noxian Guillotine does significantly more damage at 5 stacks of Hemorrhage compared to 4 and below stacks due the bonus AD scaling it has to it.
Noxian Guillotine instantly grants you Noxian Might if you land the killing blown on a champion.
Noxian Guillotine can only be canceled by Darius' death, his targets death, untargetablility or loss of sight of the target. It will not be put on cooldown or consume mana if it get's interrupted.
Since Noxian Guillotine deals true damage it will ignore any form of damage reduction.
In teamfights it's crucial to keep the enemies abilites in mind such as heals and shields or abilities that can deny you resets like Zilean's Chronoshift.
Noxian Guillotine exceeds Darius's AA range by quite a bit. Therefore it can be seen as a small gapcloser. When you're chasing somebody but you're just a tad bit too far away from them you can use Noxian Guillotine to get into range if you have to.
If you level up Noxian Guillotine during its rank 2 recast time it will be off cooldown once the recast time ends.
Runes
This chapter will cover all runes which are worth talking about when referring to Darius.
Keystones
Conqueror
Riot hard ****ed this rune but it's still the rune that has the best synergy with Darius. Giving you a small amount of AD and Converting 10% of all damage dealt to True Damage + healing for the same amount once procd', having Conqueror and Hemorrhage active will result in a disgusting output of damage. Despite this it's not always best for Darius to take it. Darius is one of the few bruisers who can take another keystone and still do a respectable amount of damage. The drop in damage will be noticeable but in games where you needs are different than just outputting more damage such as when you're against a team full of squishy champions the utility from Phase Rush outweighs the extra damage from Conqueror. It is never wrong to take Conqueror though.
Phase Rush
Another keystone that works well on Darius if used in the right games. With Phase Rush you trade a respectable amount of damage for more utility and stickiness. Phase Rush is great against teams or match-ups where the utility you get from it is far more valuable than the extra damage Conqueror provides, such as against a team with a lot of ranged champions or when in a match-up where you need extra sticking power (some mobile champions or ranged champions). The drop in damage will be seriously noticeable once people start to stack armor but Phase Rush is undeniably the king keystone for abusing mistakes of your opponents due to the sheer amount of additional sticking power it provides. Phase Rush will not get rid of the problem of getting to people but it will help you to make you even stickier than you already are. One thing Phase Rush can give you, when combined with Unflinching depending on when you cast your Summoner Spells and trigger Phase Rush, is 100%+ slow resist to the point where slows even speed you up instead of slowing you. Aside from that it's very easy to proc on Darius a simple Apprehend into an auto attack into a Crippling Strike will let you proc Phase Rush in roughly 1 second.
Aftershock
Such a niche keystone for Darius but it's powerful when you can consistently land Apprehend and you want to be a frontline for your team. It does also prove to be viable against match-ups which pack very strong all-ins like Renekton. What's also worth mentioning is that if you decide to take Aftershock is that you can build more damage because Aftershock will compensate for your lack of tank items. You will still deal respectable damage whilst being able to pack a huge punch and when combined with Gargoyle Stoneplate you can tank an entire team's damage for a brief moment.
Grasp of the Undying
The good old rune I know and loved until it got completely overrun by Conqueror. Despite this Grasp of the Undying is still a great Keystone for the laning phase. Makes trades insanely strong and makes you tankier at the same time. Grants some sustain as well. Has good synergy with Demolish and Overgrowth. The keystone is practically useless out of lane though and gets hard outscaled by the other ones in the list. Would only recommend to people who are new to the game and Darius.
Hail of Blades
The changes to this rune made it viable on Darius. It gives something other Keystones don't give which is power on demand. Allows for the fastest possible stacking of Hemorrhage. I have only tried it out 2 times but those times felt really nice. The downside of taking this Keystone is that it forces you into going into the Domination tree which sucks hard for Darius. Try it out to see for yourself.
Minor Runes
Triumph
A no-brainer on Darius. Allows for clutch moments and let's you turn and win fights you would otherwise lose. Great for teamfighting and just overall on Darius. The heal can and will save your life very often. Oh and the 20 gold is neat too. If you're going into the Precision tree always take Triumph.
Legend: Alacrity
Great overall rune on Darius to make combos more fluent and to stack Hemorrhage quicker. Absolute must have when going for Black Cleaver otherwise combos will be way too clunky.
Legend: Tenacity
Godly rune against heavy CC comps. This rune alone grants +30% Tenacity. Useful against heavy CC comps. Tenacity is harder to acquire than attack speed by a mile. But it's less useful in lane.
Last Stand
This is by far the best rune in the 3rd row of the Precision tree. Since Darius thrives in prolonged fights you are almost always guaranteed to fall below 60% HP often even lower than that which makes Last Stand the best choice, especially considering that this % increase in damage does not affect True Damage. Meaning that Noxian Guillotine doesn't benefit from it.[
Coup De Grace
Pretty lackluster rune on Darius in my opinion but it has some uses to it. You might think this is better than Last Stand but there is 1 big catch to it. The 7% increase in damage doesn't apply on True Damage. As Darius you almost always execute enemies below ~40% of their HP with Noxian Guillotine anyways so there is hardly a use for this rune. The AD on takedown is really nice though. I can only say that this rune is worth it when you're playing a very favorable match-up. Other than that it's always Last Stand.
Demolish
Ever since the introduction of turret plating Demolish has changed from a situational split-pushing rune to a staple rune. With how much gold you can currently get off of 1 turret with all its plates you should always try to make use of this rune. Unless you're in a bad match-up where you're most likely not gonna be in a position to make use of it.
Bone Plating
This rune got nerfed over and over again and is currently best used against burst heavy melee match-ups such as Renekton. Makes you a lot tankier in early trades. The best way to make use of this rune is to take trades when it's off CD. The damage reduction makes you take nearly no damage early game. The CD is fairly long though so make sure to use it wisely.
Second Wind
Underrated rune. Great against heavy poke lanes like Jayce or Pantheon for example or simply when looking for more sustain in lane. It's not only useful against ranged champions it's also useful against melee champions who can trade well such as Renekton. 4% of your missing HP over 10 seconds each time you receive damage from an enemy champion is great. Probably one of the best runes in the Resolve tree.
Unflinching
Another underrated rune. This runes let's you acquire even more tenacity. If you don't want to take Legend: Tenacity because you want Legend: Alacrity this rune proves to be a great alternative. Or you can just use it to stack even more tenacity. You can never have enough tenacity. One thing a lot of people forget about this rune is that it grants slow resist which is super useful and the main reason I personally use it often. Combining Unflinching + Phase Rush will temporarily grant you +100% slow resist where slows speed you up instead of slowing you.
Overgrowth
Only recommended in favorable match-ups. The change to this rune made it a lot nicer than it used to be. It now takes a lot less time to give a reasonable amount of health. Has great synergy with Demolish and Grasp of the Undying.
Conditioning
Only viable to take into favorable match-ups. Not much to say about this other than that it gives you a tad bit more tankiness during the mid-game and is best used against full AD or full AP comps.
Nimbus Cloak
Great rune for chaining multiple Noxian Guillotine's. Helps a lot to get those penta dunks.
Nullifying Orb
Basically a mini Hexdrinker. Great against magic damage burst. A really important thing to note is that the shield will be significantly bigger when you have Noxian Might running before it get's triggered.
Transcendence
CDR is a mandatory stat to have on Darius. This rune helps to reach maximum CDR and gives you AD should you exceed 40%. Would only recommend taking it when you're going for Phase Rush.
Celerity
This rune used to be so good but it got nerfed into the ground. It's still alright when you go for Phase Rush. Other than that I don't recommend taking it.
Gathering Storm
Never take this unless you go for Phase Rush. This is the least awful rune in the 3rd row of the Sorcery tree for Darius.
Summoner Spells
Flash is the best summoner spell in the entire game. It can be used both defensively and aggressively and is way too good of an overall summoner spell to trade with anything else. Always take this no matter what.
Ghost is the best summoner spell for Darius next to Flash. It helps him deal with one of his biggest weaknesses which is getting kited and getting to his enemies. It makes his 1v1 stronger, his split push stronger and makes his teamfighting so much more threatening. It has to be used with caution though because an early death in lane can outright lose you the lane in certain matchups. Takes experience to use optimally and is hard to make work into poke match-ups.
Teleport is the standard summoner spell for Top Lane. Gives more global presence and objective control. It has been hit by heavy nerfs recently like increased cooldown or the removal of being able to cancel it. It is now even more outperformed by Ghost but still has its place. It's still good against though ranged match-ups or when not confident in a match-up since it can be used to just TP back to lane when you just wanna farm it out.
Ignite is overkill IMO since Darius is definitely not lacking in the damage department. What it can be used for though is when you are in need of Grievous Wounds against champions like Fiora, when you want more kill pressure in lane or when you simply wanna match the "No TP 2 combat summoner spells" META. Ignite is great early on Darius and good in the laning phase but it falls off super hard compared to Teleport and Ghost.
There are no crazy combos or animation cancels when it comes to Darius. Matter of fact there are only 2 animation cancels on Darius that I know of. However they are numerous combos for different scenarios. In this chapter I will present You a number of combos to use in different scenarios. Remember that in the end You will have to be the judge when to use which abilities as no combo will be "The Best" or "The Worst" overall. You will have to work with what the situation presents you.
Animation Cancels
->
This is a simple yet effective animation cancel that roughly saves you ~0.75s of animaton time. If done correctly Darius will not spin during Decimate.
Here is a video of how it looks.
-> AA
I don't even know if this classifies as an animation cancel. Basically you use Decimate a split second before Your auto-attack hits. This causes the "Spellblade" passive of Trinity Force to be consumed by that auto-attack even though you didn't really use an ability beforehand. The main use of this is to push towers faster. However if you can pull this off in a fight your DPS will severely increase.
Here is a video of how it looks.
Combos
AA-Reset
AA ->
Nothing fancy here, just a standard auto-attack reset. Press W instantly after auto-attacking to stack Hemorrhage quicker and get Your damage off faster.
Bread and Butter Combo
AA->->
This is the bread and butter combo. It combines the AA-reset with the animation canceling of Crippling Strike for the fastest possible stacking of Hemorrhage. Using this combo properly will apply 3 stacks of Hemorrhage in roughly 1 second. Use it to bully your lane opponent but be mindful about opening up with Apprehend against mobile champions or champions who can dodge the blade of Decimate.
Example Extended Combo
AA->->->
Extended combo that can also be used as an all-in if you have Noxian Guillotine ready. If you don't then your target is gonna suffer massive bleed damage from Hemorrhage. Again be mindful about starting your combo with Apprehend if your target can juke Decimate.
Example All-in Combo
AA->->->-> AA-> AA
An example all-in combo. This will kill most champions who aren't a tank, especially when ahead.
All in all these are some example combos for Darius. As you get more experienced it will become clearer and clearer when to use which abilities in what succession against all the different champions. And you will learn to adapt to your situation and work with what you get the more you play Darius.
Items
Itemization is an important part of being a great Darius player. This chapter will explain when to buy which items, what they are good for and what their purpose is. If you're not running Teleport always start with Corrupting Potion or Doran's Shield (depending on match-up). If you want You can still go with Doran's Blade if You're confident.
The hardest snowballing starting item (aside from Long Sword). This item is best used against melee match-ups. But it can also be used in ranged match-ups who don't have strong or avoidable poke like Urgot, provided that you can dodge.
Great against match-ups where you will be poked a lot, such as Pantheon or Jayce. Gives regeneration based on missing health and a passive which helps with last hitting. It shines the most when it's used against ranged match-ups who have some sort of DoT like Teemo or users of Corrupting Potion (so basically 80% of all Top Lane match-ups). It's sort of like an alternate version of Second Wind. Combining Doran's Shield with Second Wind makes most poke lanes easy to manage. Great overall item.
Even though this item is overtuned in my opinion right now it simply doesn't feel that good compared to the other starting items. It does give you the highest sustain out of all starting items, gives you a tiny bit of damage and also a lot of mana to use which is really good since Darius can get quite mana hungry. There is a reason nearly all top laners start with this item. However for Darius the other items just feel better.
Extremely greedy starting item but can work into favorable matchups. Be careful with it as you will be very squishy. What's good about starting Long Sword is that it allows for 3 Health Potion's and it allows for a much earlier purchase of Phage. I would only go for it when smurfing or in a ultra favorable match-up.
This is the most important item component for Darius. Giving him nearly everything he wants early game. Damage, tankiness and movement speed. Always look to get this item on your first back if you can unless it's better to rush another item in your match-up like Ninja Tabi against a Renekton. You can use the "Rage" passive of this item to catch opponents off guard with the sudden movement speed you get from it.
The only time when you should get this item is when you're against Fiora, Dr. Mundo or Soraka. This item is miles above Bramble Vest in terms of applying grievous wounds as having 1 stack of Hemorrhage on somebody will result in 8 seconds of grievous wounds (10 seconds with Mortal Reminder).
Great against burst heavy AP match-ups like Kennen but the enemy teamcomp has to be perfect for building it into a Maw of Malmortius later on. Only get it when the enemy comp is perfect for Maw of Malmortius and you're facing a burst heavy AP match-up.
A holy item among Darius mains. This item grants a lot of things Darius is interested in. Those being Tankiness, Sustain and Movement Speed. Get this item when you're against strong AD poke in lane and can't afford to build Ninja Tabis due to the enemy comp or squeeze it between Trinity Force / Black Cleaver and Sterak's Gage.
A core item and an absolute must have on Darius unless the enemy comp is absolutely perfect for Maw of Malmortius. Should be bought right after Trinity Force / Black Cleaver. Can be stalled out as a 3th item but never longer than that. Always get the Jaurim's Fist component first.
Hands down the best armor item on Darius. Dead Man's Plate is great for overall mobility as it gives constant movement speed and helps you get around the map much quicker. You sacrifice some tankiness by building Dead Man's Plate for mobility. But it's well worth it since it takes ages to move around the map as Darius even with a Raptor Cloak. Great overall best used against kite-heavy/mobile comps.
Unless you are against a full AD comp you should always have this in your build. The only exception is when this item is severely outclassed by Adaptive Helm due to the enemy comp and you don't need more MR. Spirit Visage has great synergy with Decimate and Death's Dance.
Ever since the change to Death's Dance to heal off of all damage instead of only physical damage it has become a much more viable item for Darius. It used to be viable before that but now it's even better. I build it as my 5th or 6th item nearly every game now. Death's Dance is a pseudo damage item that makes you "tankier" therefore you can afford to build over another pure damage item without getting instantly blown up. It's basically an item that lets you live long enough to endure burst that would've otherwise killed you already, letting you "dance" at the edge of death and heal up with all damage you deal to keep living. Darius hates burst because it makes it hard to survive until you acquire Noxian Might and kill your opponents. Death's Dance helps out with this problem by stalling out damage.
Turbo Chemtank is a, sort of, solution to one of the biggest problems Darius has, which is reaching his opponents. While it doesn't completely get rid of the problem it is a great way to close a gap on demand. The downside of the item is that it gives poor tank stats compared to other tank items and you might experience that more experienced players will "block" the active it so you can't reach your intended targets. Nonetheless this item is really good at pressing leads since it basically acts like a scuffed version of Ghost. Best used against kite-heavy comps or when wanting to press a lead.
Chances are if you're doing well and you're a carry for your team the opposing team will prioritize killing you. Guardian Angel gives you another chance should you mess up. Get this item when you are a big source of damage for your team and can't afford to die. Best bought as a last item.
Great against teams who deal a lot of Critical Strike Damage. I wouldn't recommend taking this over Dead Man's Plate unless you're against 2+ champions who deal Crit damage or a very fed troublesome crit ADC.
Great against heavy AD comps where you're against a lot of AA-reliant champions. Can be rushed against AD match-ups who pack a very strong all in like Renekton.
CC is one of Darius's biggest weaknesses since he is already very immobile and has no abilities that can help him to dodge CC and tank it out considering he is squishier than other bruisers. Get these boots if you're facing a heavy CC comp. Do not get them for the MR only. These boots can be rushed against certain ranged magic damage match-up who have some sort of CC in their kit like Teemo. The early movement speed will prove sufficient at abusing positional mistakes.
The main reason you should get this item for is for the effect "Grievous Wounds". This is simply an item meant to deal with champions who want to drain tank with lifesteal. Prime examples for whom this item is useful against are: Fiora, Olaf or Warwick. I am more of a fan of going for Executioner's Calling/ Mortal Reminder since it's cheaper and only requires 1 stack of Hemorrhage to apply Grievous Wounds for 8/10 seconds, which is longer than the fight is gonna last. What Thornmail has over Mortal Reminder is that Thornmail makes you tankier and provides a 15% cripple, which will further decrease the amount of sustain such champions as listed above bring to the table.
Good Late Game option if you will be the main target soaking up the damage. Other than that it can act as a panic button whenever you get focused and it buys you time to get your stacks. While it does reduce damage it doesn't reduce True Damage meaning Noxian Guillotine will do the same amount of damage. Overall solid late game item but shines the most when trying to fit in the role of a Frontliner or when being the priority target. Also combining this with Aftershock basically makes you invincible for the duration. Also the active is most effective when activated at full health. Activating it at the brink of death is nearly useless.
A great MR item which often gets overlooked. It has to be very effective against the enemy team comp to make it worth getting over Spirit Visage on Darius. Here is a list of Champions Adaptive Helm is useful against http://leagueoflegends.wikia.com/wiki/Adaptive_Helm#Show. If the enemy comp is very magic damage heavy you can just build both items.
Actually really great item on Darius but it get's destroyed by the fact that it denies you from building Sterak's Gage. Therefore it's only viable when you're against at least 3 magic damage threats. This item is simply put an offensive-defensive option to deal with AP threats. Generally you want to pick up the Hexdrinker component against burst heavy match-ups it is the best item component at fighting such champions in lane. Depending on how much magic damage the other comp has you want to upgrade the Hexdrinker to a full Maw of Malmortius either directly after the core items or hold onto the Hexdrinker and upgrade it later. Darius has insane synergy with the "Lifegrip" passive as Hemorrhage constantly keeps him in combat, effectively making this passive last longer than any other champion.
You'll basically only ever find yourself buying this item if you went for that glorious raptor claok. This item is best used for split-pushing, for slow-pushing and creating pressure. Allows you to murder towers and inhibitors even faster.
Very niche item on Darius. The only time where this item is worth building is when You're against at least 2+ auto-attack reliant champions who are causing trouble. Also before building it go for another item that grants a cripple first like Randuin's Omen before you get Frozen Heart. Combining these 2 items together will gut your opponents' attack-speed.
The only time you should get this item is when you're against no counterplay CC. Example for this would be Malzahar's Nether Grasp or Lissandra's Frozen Tomb. It's generally bad to build pure damage items on Darius but in some games you're just forced to get Quicksilver Sash. Get the Quicksilver Sash first and stall out the rest until you're full build.
If you've got a fetish for AA-resets and fast stacks then this is an item for you. I don't really recommend building it unless you're really into that sort of stuff.
The sole purpose of this item is counter strong late game poke. Get it when the enemy team is in possession of strong poke such as Zoe, Ezreal or Caitlyn. A nice side effect this item has is that it makes the shield from Sterak's Gage much stronger.
Pure snowball item. This is the only viable Lethality item on Darius due the the active and the 2 passives. Let's you zoom around the map and have a mini Ghost on a low CD. Basically if you're like 4/0 in lane and fed out of your mind to the point where you could almost instantly buy this item with a single purchase then go for it.
" Blade of the Ruined King on Darius?" That's probably what you just asked yourself. Yeah it sounds crazy but this item can be build against comps where you're dealing with at least 3+ champions who have a super large health pool. Nothing aside from a very large amount of health is safe from Darius' damage when he has Noxian Might running. Well with Blade of the Ruined King actually nothing is safe from your damage. This item is only viable in like 1 out of 50 games if you're "lucky". It has big downsides to it though, those being that the build path is garbage, the cost is high, it gives no tankiness and the components are nearly useless until the item is fully complete. Only ever build it if the situation calls for it and only as a 5th or 6th item.
Not much to say here other than to only get this when you're either full build or the game deciding fight is about to happen. If you need to output more damage in order to carry your team get this over Elixir of Iron.
It's only worth buying this against CC heavy comps or when you really, really need to be tankier. Also only get this when you're full build or the game deciding fight is about to go down.
Wave Management
Wave Management is a big topic on its own and is relentlessly hard to perfect. It becomes more and more important the higher of an ELO You're playing in due to the fact that You are less and less likely to get ahead as Darius via kills because your lane opponent knows to respect You or counter-pick You. Therefore You have to gain leads via Wave Management. Proper Wave Management allows you to acquire more CS than your lane opponent, even zone them off of XP if Your match-up allows it, setup ganks, setup dives and much more. Ultimately granting you a bigger and bigger lead without You having to kill your lane opponent.
This topic is way too big for me to explain by myself. Instead I will link you this: https://mobalytics.gg/blog/league-of-legends-guide-everything-you-need-to-know-wave-management/#ideallanephase. It's an outstanding wave management guide by https://twitter.com/PicklePantsLoL . All credit goes to him. I recommend looking at chapters 3;4;7;8 and 9 to get a solid grasp on how wave management works. If you're at a point where your ELO requires you to know more go ahead and learn the other stuff as well. Or you can learn all of it if you're willing to dedicate yourself to it. The topic is frustrating to learn because it's hard and requires a lot of time. But you will feel every progress you make regarding wave management in your games.
Teamfighting
Teamfighting is one of Darius' main strengths due to Noxian Might and resets from Noxian Guillotine. The general approach as Darius in teamfights is simple. Acquire Noxian Might from the champion who engages on you or on your team (a tank most of the time). Get to the enemy carrys via Ghost, Flash, Turbo Chemtank or any means necessary and murder them. After that proceed to clean up if you're still alive. The important things to watch out for in teamfights are abilities that deny you from acquiring Noxian Might or can deny you a reset from Noxian Guillotine such as Zilean's Chronoshift and your positioning. There is 1 extremely important thing to keep in mind when you're teamfighting as Darius and that is to NEVER EVER be on the front or engage unless you went for the "Frontline" build and have Gargoyle Stoneplate. Otherwise never engage. Only exception is if you have like a nasty guaranteed wombo combo on your team like Darius' Flash + Apprehend + Yasuo's Last Breath.
Split Pushing
Split Pushing is the act of pushing a side lane on your own to create pressure for your team which they can then use to get objectives like Baron, Towers, Inhibitors and Drakes. It depends heavily on team compositions. You always split-push the lane opposite of the objective you're looking to get (Bot lane for Baron, Top Lane for Drake etc.).
There are certain requirement that have to be fulfilled for you to be able to pull of a successful split-push.
You can split-push when
1. Your team is in possession of strong waveclear and disengage.
2. Your team can fight without you.
3. You are able to 1v1 anybody on the enemy team.
You can't split-push when
1. Your team is severely behind.
2. Your team is dependent on being grouped to be strong.
3. The enemy team consists of a comp that can easily dive your team if you're not there with them.
It's a form of art that requires a long time to pull off well but its rewards are immense. This is what I used to help me hone my split-pushing skills. Excellent guide by NEACE
Early Game
Darius is one of the strongest early-game champions in the game due to his ability to output more damage in a sustained fight than anybody else with his passive. Early game is the time when everybody is in their lane, farming, getting stronger, trades are being made or the first few kills start to happen. Not much aside from a gank here and there and an occasional skirmish (most of the time when fighting over the scuttle crab) happens aside from that. It's by far the slowest part of the game and the most forgiving in terms of making mistakes. What you should do at this point in the game is dictated by your match-up and the enemy jungler you're against. The most important thing in the early game are level advantages, especially level 2 - level 3. The reason for that is that not only do these levels increase your base stats but they also give you 1 ability more to work with than your opponent, letting you zone them, trade with them and come out on top or even all-in them. By level 3 most champions will have a point in each of their basic abilities, aside from a few exceptions. That's the point where level advantages are still extremely important but not as important as from level 2 to level 3. Generally it is best to push for a level advantage if possible but there are cases where it's better to only last hit and get shoved in. Here are some examples:
1. Your lane opponent leashed for his Jungler and arrives later in lane (he can also fake a leash keep an eye out for the opposing botlane, if they arrive later too don't push for a level advantage) and he has a Jungler that is known to level 2 gank. Prime examples for this would be: Camille, Xin Zhao or Jarvan IV. Especially when not running Teleport these Junglers will basically always look to level 2 gank you if they start top.
2. You're against a ranged champion like Jayce or a champion who has strong poke in general like Pantheon and you want to avoid poke as best as possible.
3. You aren't comfortable in a certain match-up and you want to set up a gank.
The goal for the early game when playing Darius is simple. Get ahead or stay at least even and avoid falling behind. It does not matter what kind of lead you establish it just matters that you are ahead. If you cannot kill your lane opponent because they play passive gain a lead via wave management. If you can't get ahead because you're in an unfavorable match-up try to stay at least even. If you are confident that you can kill your lane opponent by all means, go for it.
Mid Game
Mid Game is the time where the first tower has already fallen, rotations are being made and small team fights (skirmishes) happen. Most champions will already have 1-2 items at this point.
Despite what a lot of people think. Darius' early game is not his strongest point in the game. It's his mid-game. When ahead and right at the moment of hitting level 11 and unlocking rank 2 of Noxian Guillotine Darius reaches the level of a mid-game monstrosity. Reason for that being is that once he hits 11 and unlocks his rank 2 Noxian Guillotine he gets such a huge damage boost coupled with the facts that at this point in the game skirmishes, rather than fully blown out teamfights, are bound to happen at which Darius excels at because he is bound to take less damage than in a fully blown out 5v5 which leads to people not being able to kill him fast enough before he get's his stacks and can proceed to go ham. Not to mention champions having little to no additional health/armor for them to tank Darius.
The goal for Mid Game depends on the situation. If you're ahead press your lead by getting objectives such as Herald, Drakes and Towers. You can split-push if possible. If not group with your team to get objectives. If you're behind you want to play passively and cautiously and farm your way back into the game or group with your team and "secure" a few kills.
Late Game
Late game is the time where champions are getting close to full build, max levels are nearly reached and fully blown out 5v5 teamfights over major objectives such as Baron and Elder Drake happen. Dying at this stage of the game has severe consequences such as losing said major objectives or even losing the game. This is the time where you fall off a bit because carry champions will have enough damage to kill you really fast. You still deal a ****ton of damage but you become more team-reliant because of all the damage that will be coming at you at this stage. At this point of the game you should be grouping with your team and peeling your carrys as best as you can (or split-push if possible). Remember that you're not a frontline and that there are worlds between you and a true tank in terms of tankiness. You will die instantly if you get focused down. Generally you either want to wait for somebody on your team to engage or wait for somebody on the enemy team to engage and then work from there. Check out "Teamfighting" for that.
The goal of Late Game is to either group with your team or to split-push (depending on situation and teamcomps) to then get major objectives and end the game.
Turning Around/Provoking Ganks
This chapter is for Intermediate+ Darius players only. It requires you to have a great understanding of utilizing Darius' kit optimally and requires to have a basic sense of wave management.
Turning Around Ganks
When it comes to turning around ganks I have my personal "Rules" that I stick to which give me the ability to come out on top if I stay true to those "Rules".
The Rules are:
1. Don't panic, ever. Doesn't matter if it's the entire enemy team coming for You or only 1 person.
2. Get 5 stacks on the person who has the least amount of possibility to escape from You (usually the person who engages on You, most of the time a tank who engages on You). You can determine that by knowing what abilities a champion can use to disengage or deny you from acquiring your 5 stacks.
4. Know your priority targets. There is no point in hammering down a 5K HP Cho'Gath for 10 seconds while their ADC is shredding you. Get your stacks from the Cho Gath, get to the biggest threats by any means necessary (usually some sort of Carry), take them out and proceed to clean up if you're still alive.
5.CC is your Death Sentence in most situations. Avoid it as best as you can.
6. Remember that Apprehend is a displacement ability. Therefore it can be used to interrupt a lot of movement abilities or other abilities which get canceled by hard CC.
Provoking Ganks
You might be asking yourself "Why should I ever provoke a gank when I can simply freeze the wave and get a lead that way?". Good question. First of all by provoking a gank I mean getting intentionally ganked by overextending or proxying the wave behind the turret(extremely risky, only ok if very experienced). There are several reasons why you can set yourself up to getting ganked. Please remember that this can backfire really bad for you and should only be done if the situation allows it and you're confident in your ability to pull it off.
1. Your team is getting crushed and you want to draw the Junglers attention to your lane. This will result in your team getting more breathing room, your Jungler can counter-jungle or take objectives or make a play.
2. You're greedy, confident and you think you can 1v2 to majorly shoot ahead and snowball out of control. This will not only trash the mental of your opponent (should you succeed in turning it) but also cause insane pressure since the enemy now knows they cannot even 1v2 you. The Jungler will most likely abandon that lane and look somewhere else for the entirety of the laning phase.
3. Your Jungler knows what he is doing and sees that the enemy Jungler is about to gank you (counter-gank) and you want to lure a passive lane opponent to engage onto you with his jungler to then 2v2.
There are a ton of questions that You should be asking yourself when You want to determine whether You can or can't 1v2 Your lane opponent and his Jungler or not. Such as:
What type of Jungler/Match-up is it?
Which summoner spells do they have up, which summoner spells do I have up?
Do they have CC?
How long can I tank their damage?
Are they able to kite me?
Any abilities that can prove to be difficult to deal with?
To name a few important ones.
Underneath You can see a flowchart that can help You determine. It's completely dependent on the situation and who you're facing.
Tips For Climbing
Solo Queue is purgatory and it takes a lot of willpower to climb high.
Underneath are my personal tips that also got me to where I am now.
- Seek improvement not wins. Losing is fine, what matters is that you improve.
- Look at your own mistakes not your teammates' and actively try to iron out your mistakes and weaknesses.
- Don't blame anybody but yourself.
- You're getting griefed/inted/trolled? Ignore it and move on.
- You're tired? Don't play.
- You've got a headache? Don't play.
- You're tilted? Don't play.
- You're not feeling healthy or you don't want to actually play the game but you queue up again? Be smart and exit that queue, my friend.
- You/your team is getting held hostage by an unpleasant player? Don't risk your sanity and your MMR, be the smart player and run.
- Your team composition is utter trash and has nearly unfulfillable win conditions? Be the smart player and run.
- Dodging is a big part in climbing the ladder. Do it more often. It protects your sanity it saves your MMR and it saves you time.
- You're on 3+ game losing streak? Take at least a day off.
- You want to learn a new champion and bring him to ranked? Hammer down a lot of normal games with that champion before attempting to bring him into ranked.
- Try to be as consistent as possible by sticking to comfort picks and a small and simple pool of champions. Consistency is the key to climbing.
Solo Queue is a dark place and the way to the top of the ladder is hard and brutal but where there is will there is a way.
YOU can do it YOU have the POWER to DO IT!
NOW GO OUT THERE AND GET THAT ELO!!!
Final Words
I thank You from the bottom of my heart for taking the time out of Your day to read my guide. Salute to https://www.reddit.com/r/Dariusmains/ and to everyone who has helped me in the past.
If you want to ask me something my Discord is Notalgiz #2878
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