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Recommended Items
Spells:
Smite
Flash
Items
Ability Order
Deathbringer Stance (PASSIVE)
Aatrox Passive Ability
Introduction

Welcome to the A-Atrox jungle guide for Season 5! If you haven't watched the video below yet, I highly recommend it as part of my love for A-Atrox comes from the opportunity to call him just that, "A-Atrox". Also I love Key & Peele so a plug for them. In Season 4, I went from Silver to Platinum with mainly




Let's get one thing clear. You're NOT going to accumulate gaudy stats with A-Atrox. People who go for glass cannon builds trying to rack up Pentakills will die early and often. A successful game will often have your KDA looking closer to a support than a carry. Bill Russell, one of the sport's greatest winners, once said "I measured how good of a game I played by how much better I made my teammates." Think of A-Atrox as a champ that makes those around him better.
Fine tuning A-Atrox in ranked (I can't stand playing in normals) has led to much feeding (Plat5 --> G3) but all of that feeding wasn't in




I mess around with these runes quite a bit. You can level 2 drag with the correct runes (AS/Lifesteal) but it'll always be "close" (<200hp). After trying different combinations in custom games I've concluded that Level 3 drag is the best if you're going to do it. It's quicker and you don't run the risk of dying or being incredibly low HP to it. See below on early game strategies (Blue vs. Red).
The other thing I've debated endlessly is whether to go AS, Lifesteal, AD or some combination of the 3. After additional trial and error I am CURRENTLY (subject to change) set on pure attack speed marks and quints as you pretty much build straight tank and AD/LS in my current preferred build with


You could argue to go straight AD and I wouldn't put up a huge argument though. You have AS with





I go with basic armor Seals and scaling MR glyphs since I don't feel the urgent need for regular MR glyphs.

There are three times in Aatrox's build where I typically have a tough decision to make:







DECISION 1:
This is by far the toughest choice for me. Originally I was a fan of


1) The increased AD and Lifesteal over Ravenous Hydra
2) The shield is very synergistic with A-Atrox's kit as it allows more time for using the damage portion of your

3) You normally want to have your Blood Well full before fighting which requires farming minions or jungle camps. Same thing for your

Arguments for

1) It gives you the option to have some surprise burst damage with the Q>R>RH Active combo.
2)


3) RH has superior wave and camp clear.
4) It's just more fun for me to use - I don't know why.
Arguments for

1. Increased AS = Quicker proc of your W so you can sustain longer
2. You can use it's active to chase down people
My one argument for those who absolutely love the BOTRK active is that the

DECISION 2:
Honestly, I have flip flopped on these two items probably a good dozen times. As of writing this, I am currently favoring




DECISION 3:
I prefer


1) You already have one "GA", your passive. People claim "2 GA's is OP" but in reality if you NEED your second revive then you're probably the last one left on your team and you will die instantly anyways. I prefer the strength

2)


The final thing is that I'm still experimenting with the possible use of

Further Discussion:

I consider this to be as close to a core item as possible. You'll most likely build armor instead of MR first and this is the item to build just that. The active is nice for when you want to duel, chase, or jump into the action with your Q. Always build this or


I once considered this a mandatory item and 99% of people you talk to will say it is. Great MR and the lifesteal synergy is fantastic. However, the more I play A-Atrox the more I'm convinced I can delay this item and instead get






The more I play A-atrox, the more I consider





As time goes on, I'm pretty sure I'm going to change this to my recommended final item on A-Atrox. The item is somewhat useless early game since you don't have enough resistances or HP to sustain at a low HP but late game.... LATE GAME. If you're late game enough that you can sell your jungle item, you need to consider this item an option. Assuming you're smart and sustain in a team fight you could potential have a total of 52% AS, 30 AD, 10% LS, and 72 FREAKING AP. In late game you'll most likely be able to proc this entire item's passive which puts it ahead of


I've tried to make all items as gold efficient as possible. Check out Shakarez's item efficiency chart HERE

I always start with


I almost always go with


If you plan on doing a Level 3 dragon, I would take


From there I max out




Summoner Spells:
Pretty self explanatory. You'll almost never go without


Spells:

You can dive towers as well with this, especially if a wave is pushing. Once a tower takes you out and starts your passive, it should switch focus onto minions or your teammates. This will allow you to hopefully get out alive.










PROS:
+ Built in

+ Strong early game ganks
+ Can solo dragon virtually whenever
+ Amazing sustain in Season 5 OP jungle
CONS:
- Incredibly squishy if you don't build tank
- Auto-attack dependent, thus prone to kiting
- No reliable escapes due to Q start up time and interruption

Early game is all about one thing, AGGRESSION. If you're not aggressive in the early game, you're wasting your biggest strength which is early game lane ganks and dragon. Here are my standard starts for both sides.
BLUE START:
The more conservative of the two starts I do. I will typically start Krugs-->Red Buff-->Raptor then do Drag. At this point I'm level 3 and put two levels into

The other option is to gank mid if it's pushed up or your mid laner has some CC as well. If this is the case I'll put a point into

RED START:
The more aggressive of the two sides. I will typically do a level 2 gank bot lane after having done Gromp. I come through Tri-bush and ask my bot lane to engage before I get there to help ensure they dont have an easy escape. I would say my team typically gets a kill 50% of the time and another 25% of the time the bot lane has to back immediately. Again, this is pretty risky because if the gank fails then you just wasted quite a bit of time.
After this I will typically go do Wolves as my smite will be up. This way I can get vision in my jung from the smite as you will be very vulnerable to counter jungling at this moment. Then finish blue and either go grab your jungle item or continue with the top side of the jungle.
Another option on red side is to start top with red buff then immediately gank top at level 2. I will only do this if I have a strong level 1 top laner who's going against a champion that doesn't have good escapes. It's really risky and I don't find it works a lot of the time.
If my bot lane doesn't have a good early game comp I might opt for a level 3 dragon or go gank mid or top. Remember, the first 5 minutes are crucial to A-Atrox, you have to make something happen to take advantage of your early game kit.
Ganking Tips:
[*] If you're ganking when your passive is down, be 100% sure you can immediate get the kill, you're very squishy until you get some items.
[*] Don't engage with your



[*] Try and time ganks for when your

[*] Don't be afraid to be the one who tanks turret shots on dives. Better you with your passive than your teammate.
Map of Possible Jungling/Ganking Routes


This may be a bit too elementary but I basically break down team fights into two optiosn for A-Atrox:
1) Peel and Poke:
Like what the title says, your best bet during a team fight is to peel for your ADC, poke with your





2) Dive/Yolo:
This is the big temptation with A-Atrox. I ALWAYS want to


In the same vein, gunning for the enemy ADC is also tempting. This is more of a viable strategy then just jumping into a big crowd but only if you're 100% sure you can close the gap instantly (aka they're within range of your




Why A-Atrox?
Well, A-Atrox has a special place in my heart because he was the latest champ to be released when I first started playing LoL. I remember just starting out and hearing people say how "OP" he was. Little did I know that would apply to every champ that's newly released :D
For me, fun is action. Action isn't power farming for 30 minutes straight. I like to gank early and often because in the end, that's what's most fun for me. So picking a champ that can be aggressive early is a definite bonus.
Finally, I wanted to pick a "sleeper" champ for Season 5. I'm pretty sure I won't hear complaints about A-Atrox being "OP" any time soon. So it's a challenge for me to find a way to make him exactly that, OP.
What Skin?
Mecha A-Atrox all day. I kind of have a thing for all mecha skins except for Malphite. That skin is awful.
Looking for DuoQ Partners?
Absolutely! I'm always looking for cool, down-to-earth, mature people to DuoQ with. I prefer Mid/Top/ADC. Ragers and those who behave like children need not bother contacting me :D
1.24.15: Wow! Somehow this made it to #1 on the A-Atrox guides! Thank you to everyone who commented, viewed, and upvoted. Please check out the other A-Atrox guides as well. I have some changes I'm hoping to edit in the upcoming days. Stay tuned!
1.11.15: Thanks to everyone for the feedback and voting! This awful guide somehow made it to #1 on the ever so prestigious "best new mobafire guides!"
1.11.15: Updated runes! Now full AS!
1.11.15: After more time in the lab I've decided my favorite damage item for A-Atrox is actually Bloodthirster! Check out the updated item discussion and build!
1.7.15: Added Guinsoo's Rageblade to items and item discussion after some testing. Think it might be the preferred final item now!
1.11.15: Thanks to everyone for the feedback and voting! This awful guide somehow made it to #1 on the ever so prestigious "best new mobafire guides!"

1.11.15: Updated runes! Now full AS!
1.11.15: After more time in the lab I've decided my favorite damage item for A-Atrox is actually Bloodthirster! Check out the updated item discussion and build!
1.7.15: Added Guinsoo's Rageblade to items and item discussion after some testing. Think it might be the preferred final item now!
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