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Choose Champion Build:
-
Standard (Kill Things Good)
-
Solo Queue (Dueling / Roaming)
Recommended Items
Spells:
Flash
Ignite
Items
Ability Order
Unseen Threat (PASSIVE)
Kha'Zix Passive Ability
Introduction

Hello guys, I'm Jebus, and this guide will mark my return to the MOBAFire guide-making community. I was extremely active around the site about a year ago and I'm returning to the site after taking a rather extended hiatus due to schoolwork, college, and other complications. If you don't know me, I've been on MOBAFire for over two years. I help moderate the site, and I'm also a writer for eSports Central. On League of Legends, I'm currently a Gold player, hovering at around 1550 ELO, although I peaked last season at around 1690.
This will be a guide on mid lane




Gambit Gaming's Alex Ich gets a pentakill with

27 January, 2013


24 January, 2013

18 January, 2013
This portion of the guide was written on January 18th, 2013, right after the last semifinal match of OGN Champions Winter and after the first group stage matches of IEM Katowice. Both tournaments, in addition to the LCS qualifiers earlier this month, are collectively the first major tournaments to operate on the Preseason patch, complete with new items, masteries, et cetera.

Since this guide is about mid Kha'Zix, I'll only be covering that - however, he has seen quite a bit of play in top lane from the hands of NaJin Sword's MaKNooN and Azubu Frost's Shy, while his presence in the jungle has been virtually nonexistent. This build and most of this guide also applies to top lane, so feel free to generalize.
Kha'Zix has been played in mid lane many times. At OGN Champions Winter, we saw Azubu Frost's RapidStar, Azubu Blaze's Ambition, NaJin Sword's SSONG, and KT Rolster B's Ryu use mid Kha'Zix to tremendous effect in several of their games. The recent patch nerfed Kha'Zix's strength slightly, reducing the slow and damage on his passive and the damage on his Q, but he remains an impressively powerful champion.
Almost all the competitive players above have used a build similar to the one in this guide, and its effectiveness has been proven through several games against some of the top teams in the world. Mid laners will play around Kha'Zix and his mobility to win lane and gank frequently, transitioning into an AoE assassin once they hit the mid-game teamfights. Nearly all the pro players are maxing and evolving


Many players will max




Slow reduced to 25% from 35%.

Isolation bonus attack damage ratio reduced to 2.0 from 2.4.
V1.0.0.148: Added


Evolved Enlarged Claws: Increases damage to isolated targets even further. Kha'Zix also gains increased range on both Taste Their Fear and his basic attack.

Evolved Spike Racks: Causes Void Spike to fire three projectiles in a cone. Spikes will also apply Unseen Threat to all enemies caught within the area of effect.

Evolved Wings: Increases Leap's range dramatically and causes a kill or assists to refresh the cooldown of Leap.

Evolved Active Camouflage: Allows Kha’Zix to cast Void Assault three times over the course of its duration and reduces any damage he sustains while in stealth.
Runes



M a r k s |
SPA |
|
SPA |
M a r k s |
Runes



S e a l s |
SPA |
|
SPA |
S e a l s |
Runes



G l y p h s |
SPA |
|
SPA |
G l y p h s |
Runes



Q u i n t s |
SPA |
|
SPA |
Q u i n t s |
![]() |
These two are lumped into the same section as they're mainly self-explanatory. Run 21 in offense, grabbing all the no-brainer points. I prefer
![]() ![]() ![]() ![]() ![]() |
Spec your remaining points into defense. Health is great to have, as always, while the extra MR helps you out against casters (which you'll be frequently facing in the middle lane). If you're up against an AD caster like ![]() ![]() ![]() ![]() |
![]() |
If you're up against a particularly difficult lane, especially one with a lot of DoT like
![]() ![]() ![]() ![]() ![]() ![]() ![]() |
Summoner spells are self-explanatory as well. ![]() ![]() ![]() |





Upon leveling up his ultimate,




- Try to autoattack or used your evolved
Void Spike at least once every time you come out of the stealth provided by
Void Assault. This will drastically increase your damage, as well as constantly slow the enemy.
- If you're fighting next to brush, try to duck in and out of it as often as possible to constantly trigger your passive after every autoattack.
Unseen Threat can be used to check bushes for Sight Wards and
Vision Wards - if you have already consumed it, you can walk into a nearby bush in lane without breaking vision and see if your passive comes back up. If it doesn't, that bush is warded.

- Evolving
Taste Their Fear increases your attack range and the range on Taste Their Fear by 50. In addition, your damage against isolated targets greatly increases by another 12% of the enemy's missing health.
- Evolving Q lets you do a massive amount of damage against isolated targets, while the range increase is decent as well. When maxing
Void Spike first, evolve
Taste Their Fear last if you want the extra damage, or don't evolve it at all if you want to evolve
Void Assault instead.
- Use
Taste Their Fear to kill minions that you would miss otherwise. Its very low mana cost makes it spammable in lane, and is very useful when CSing under tower.
- Against enemy champions or large monsters, try to land
Taste Their Fear immediately after you autoattack to deal as much damage as possible in a short amount of time.
- When maxing
Void Spike first, max
Taste Their Fear second for more burst damage, or last for the extra mobility and AoE provided by
Leap.
Taste Their Fear works especially well with teammates that can displace enemies, such as
Gragas or
Lee Sin.
- Because the Dragon and Baron Nashor are always isolated targets,
Kha'Zix is exceptionally fast at clearing these objectives.

- Evolving
Void Spike makes you shoot three projectiles in a cone instead of one in a straight line. Upon hitting an enemy, it will also trigger the slow and damage from your passive,
Unseen Threat, making it excellent at slowing enemies from a distance.
- An enemy can only be hit once by any one projectile from
Void Spike. Likewise, Kha'Zix can only be healed once from any of the spikes' explosions.
Void Spike can be cast in mid-air while using
Leap. This creates a rather huge amount of burst, as it will land almost immediately as the damage from Leap hits, while you can also follow that combo up with
Taste Their Fear and autoattacks.
- If you have evolved
Void Spike and multiple projectiles hit the same target(s), only one projectile will hit it and the other(s) will pass through.
- Use evolved
Void Spike to slow an entire team or as a ranged slow on a fleeing enemy during a chase or a pursuing enemy when you're being chased.
- Max
Void Spike first in most scenarios. If going for a more aggression/roaming oriented build where you max Q first, avoid picking up Void Spike until at least level 8.


- Evolving
Leap will greatly increase the distance that you can close, and will also reset Leap's cooldown upon getting a champion kill or assist.
- Evolve
Leap second when maxing
Void Spike first, as Evolved Spike Racks are essential. Evolve Leap first when maxing
Taste Their Fear first, as the extra distance and the reset on kill are much more important than the extra isolation damage and range.
Leap can jump most walls in the game, and Evolved Leap can jump nearly all of them, if not all of them.
Leap can be used to quickly jump into a fight, then assassinate a squishy target with your full combo. With Evolved Wings, Leap should be used to immediately jump out after killing the target, to avoid being melted by the entire enemy team.
Leap can be maxed second for more AoE damage and a lower cooldown (mana cost does not increase with rank), or maxed last for more damage on
Taste Their Fear while still fully resetting off kills and assists if you have Evolved Wings.

- Evolving
Void Assault will allow you to cast it three times within ten seconds, and also lowers the amount of damage you take while stealthed by 40%.
- Note that the stealth duration is very short (1 second), meaning that the damage reduction itself must be very carefully timed in order to be of much use.
- Try to autoattack or used your Evolved
Void Spike between casts of
Void Assault to make full use of
Unseen Threat.
Unseen Threat will become active on Kha'Zix when he used
Void Assault regardless of whether the enemy team can see him due to
Oracle's Elixir,
Vision Wards,
Yordle Snap Trap, or any other mechanic.
- The damage reduction from Evolved
Void Assault has no effect on true damage; it cannot be used to reduce the damage from
Ignite any other source of true damage.
- Casts of Evolved
Void Assault can be timed to greatly reduce the damage from tower shots, which are slow and easily telegraphed. This is also particularly useful against damage-over-time spells, such as
Malefic Visions or
Torment.
- When ganking, cast
Void Assault when barely out of enemy vision, then use
Leap to quickly close the distance and Evolved
Void Spike to slow them.
Standard Play (Max/Evolve W)
The most common build at the moment involves maxing

After maxing W, the player can choose to max




One downside to maxing W first is a lack of early game damage -

Solo Queue Aggression/Roaming (Max Q, Evolve E)
A more solo queue oriented build involves maxing


This build maximizes early game damage. By as soon as level 2, you have an incredible amount of burst damage with a combo of



Starting with




Despite the changes to


There are two possibilities here - go straight for damage or go for sustainability. The first build (and the more popular) advocates a fast Tear, giving you a ton of mana and allowing you to push all day and heal up with Evolved


Boots are optional (many players are holding off on getting boots for quite a long time) and have a lot of flexibility.




Rushing





You're going to want some defense, so



Other defensive options include



Situational Items
Offensive













Defensive















There are certain team compositions in which you do not want to use him: for example, if your top laner is a squishy champion like








Matchups
This section will only discuss matchups in the mid lane, not the top lane - however, this guide is still mostly applicable to the top lane.


What consumables should I buy with my


Is




Or this (Alex Ich pentakill during LCS EU)
Or this (36 seconds in):
With any luck, you'll be hopping around like MaKNooN in no time.
The members over at eSports Central for assigning me to OGN Champions Winter in the first place. Wonderful tournament, wonderful players, and tons of fun to write about.
Several users and pages for unknowingly providing me with a helpful template, such as PsiGuard's Malphite Guide, Pulse Sneakycastro's Graves Guide, and the BBCode guide have all helped me smoothly transition back into guide-writing.
- Revamped item build 1 to reflect the popularity of rushing Tear with a playstyle that maxes W first.
- Added
Banshee's Veil to the list of situational defensive items and revamped the items section to include Tear.
- Added Alex Ich's pentakill against EG during LCS EU to the videos section.
1 February 2013
- Minor aesthetic changes and coding fixes
- Fixed a mistake in the second build where Leap accidentally had six points invested into it
30 January 2013
- Made some major visual aesthetic changes to the item builds in the cheat sheet:
- Added 9 pots/2 wards as a starting option
- Added more enchantments
- Added Tear and Chalice as options for mana regen
- Replaced IE with Muramana in the situational items section
- Slightly tweaked endgame item builds
24 January 2013
- Finished matchups section: Lee Sin through Zyra
- Fixed some coding issues
- Began adding questions to FAQ
24 January 2013
- Guide published
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