Not Updated For Current Season
This guide has not yet been updated for the current season. Please keep this in mind while reading. You can see the most recently updated guides on the browse guides page
x
x

Did this guide help you? If so please give them a vote or leave a comment.
You can even win prizes by doing so!
Vote
Comment
I liked this Guide

I didn't like this Guide




Your votes and comments encourage our guide authors to continue
creating helpful guides for the League of Legends community.
Recommended Items
Spells:
Smite
Flash
Items
Ability Order
Flurry (PASSIVE)
Lee Sin Passive Ability
Threats & Synergies
Extreme
Major
Even
Minor
Tiny
None
Low
Ok
Strong
Ideal
Pantheon
The guy can just beat you up. He has a better early game than you and scales just a tad worse than you. Keep deep wards in his jungle to see him ult. Don't try to duel unless you ahead in items.
Ideal
Strong
Ok
Low
None
Introduction

- Great Kill Potential
- Very good early game pressure
- High Skill Cap
- Incredible Mobility
- Good Utility

- Struggles if gets put behind early
- Has no natural tank abilities other than a weak shield from
Safeguard
- Slow jungle clear
- Bad early game sustain
- High skill cap
Runes





Runes



Runes



Runes










Runes






Early Game
You have two choices for jungle items.







When you get your









I do this because I need wards to jump to.
Mid Game
This is where you start to pick up either your tankiness or damage items. By default I go tanky but if I get a HUGE lead then I build damage.
Let's start with the tanky build.
Your two core tank items are










Late Game
This is when you're on your 6th item and working on replacing other items. My standard go to pick up for my 6th item is a







Super Late Game
This is where you begin trading out your other items. First step get






For the sake of this image your are the blue team (bottom left). The red numbers are the first camps you take. I back after that then get my


Timers
You need to know your timers so here is a good website to learn all about the jungle camps.
Jungle Timers
Second Wave Of Buffs
- Around 7:30 (give or take given the jungler) is when the first of your second buffs re-spawns. So if you see an enemy
Pantheon ganking top at 7:00, go to the buff he started and steal it. This also is telling you do be on the correct side at the time. So if you're Blue side (bottom left). You should be doing golems/raptors come 7:00. Or ganking mid-lane / bot-lane. Losing a second wave of buffs for a gank when you're pre-six as Lee is not worth it. Unless you pick up a kill.SO BE SURE! Most important thing to take away from this, be on the correct side of the jungle within 15/20 seconds of your buff re-spawning. Knowing the timers can also help with timed invades. If you're ahead of the enemy jungler and their flash is down or they have poor escapes ie.
Fiddlesticks a 7 minute invade of his blue may work. Just make sure your mid laner is on board.
- When it comes to taking your second wave of buffs (not giving
Blue Sentinel to your mid), it's situational. DO NOT, I REPEAT, DO NOT give your
Blue Sentinel to a mid that is losing. So if you have a
Ziggs who's 0-3 and down 40 cs. Take the buff. Now if you have someone like
LeBlanc in the same situation, it is all about preference.
LeBlanc is an assassin so she gets a huge power spike at 6. If the match-up is favorable for
LeBlanc then you can hand over the buff. In most cases though you keep it. Better you keep it than let your mid lose it.
Invading
Level 2 Invade
With it being the pre-season and now jumping into S5 I have only found 1 way of invading pre-level 3 but it has 2 variations.- Start your BUFF and go directly across the river to their buff as they have to start at a camp then ,over to their buff.
Let's discuss the first variation of killing them first.
This best works when you're the purple team (top right) and you start blue. It's a quicker run to the enemy red buff and theAncient Krug is tankier than the
Gromp so it also takes the enemy longer to take his first camp. This does work when on blue team (bottom left) and you start your red as well. It just cuts it a little close sometimes.
I only like to do the first variation against someone with a slow early clear and someone who is weaker than me at level 2. Some good examples are Fiddle Sticks Kha' ZixRengar
Master Yi. People who you don't want to invade level 2. Shyvanna
Pantheon
Warwick
Nunu & Willump.
The second variation of not killing them but stealing their second buff is the exact same. Only thing that mechanically changes this is your starting point. So if you're blue team (bottom left) you want to start opposite the buff the enemy jungler is not starting. In most cases this means blue buff. So you take blue then immediately go to their red and steal it. You can save smite for their red or use it on your blue. I however use it on my blue in this situation and just pull their red buff out so they think it's gone if they run by it.
Additional level 2 Invading Notes: Tell your team what you are doing. This way they can ping and even respond faster than the enemy if a duel breaks out. Ask for a good leash as well as this will net one maybe two more hits onto your buff which can GREATLY increase your clear time. As far as abilities go, if you are trying to kill them take yourTempest second. If you are trying to steal their second buff take
Safeguard as it has a lower cooldown so you can use it more for
Flurry. Also if you need to escape you can ward hop with it.
Regular Invade
Their are multiple rules of invading.
1. If you are stronger by a good amount than the enemy jungler. Constantly contest their jungle. So if you get that early level 2 kill onto them. You continually try to kill them in their jungle as long as they are pre-6. Also WARD their jungle heavily early on so you can see where the enemy jungler is at or not at. This makes camp stealing and catching the enemy much much easier.
2. If the enemy ganks bot and you are up by baron pit. This is freedom to roam into his jungle take a camp or two and WARD it. Never leave the enemy jungle without having placed at least one ward. If you don't have a ward then work on buying more. Vision is power. Power is victory.
When invading his jungle unless it is a buff DO NOT complete the whole camp. Always leave at least one monster behind. This will reduce the gold and exp the enemy jungler can get. If you are taking a buff ONLY clear the entire camp if you plan to contest it next time it spawns. If you know their is a slight chance you will not be able to take it when it resawpns then simply leave one alive. This is very good with buffs because at higher levels people time their ganks and invades around when they have buffs. So throw that timing off and you can mess up their game. One of the most important things you can do when invading besides warding, is watching your mini map. If you go to theirRaptors and see the enemy mid laner go into the Fog Of War you leave. No sense in dying 70 gold.
Starts
- If you start
Ancient Krug(golem) you lead with smite. Since
Ancient Krug gives you Gift Of Heavy Hands when smited. Gift Of Heavy Hands stuns all monsters and minions on the 6th attack.
- If you start
Gromp(toad) you can smite whenever you please, but it'd be advised to start off with smite so you can have it back up for jungle camp 3.
So now you have taken camps 1 and 2.
Question: Camp three comes around and you have smite up. Do you save smite for the next buff or use it now?
Answer: Smite. You almost never save a smite for buffs because the buffs give you a passive if you kill it. Only the smaller camps give you a buff if smited.
Camp#3 is down and you have no backed to base.
You are approaching your second buff and smite is about 10-15 seconds away from coming off cooldown. So I ask...
Save?? or Smite??
Save. Use smite on Camp#5 and if you follow my guide and pick upRanger's Trailblazer, the smite will heal you for more since it heals based on missing hp.
The Art of Smiting
When securing a camp with smite whether it be a regular camp, buff orDragon/
Baron you have a combo you need to pull off. Here is the combo you use.
Sonic Wave into
Resonating Strike into
Smite. Now you should time it so the
Resonating Strike hits after
Smite.
Resonating Strike deals more damage based on MISSING HP so try to understand how much damage it does and try to time the
Smite with it correctly. This can be used to secure any type of jungle camp. I also use it to steal buffs as well. Pretty much just cast
Smite when you're in mid air.
One thing I like to do also if something is contested by the enemy jungler. JustDragon's Rage them away a little before you have to smite. So when something is near 1500HP or so.
Another thing to note is when you are farming make sure that you are using your passiceFlurry correctly. Allow
Lee Sin two basic attacks in-between ability cast to maximize efficiency.
Additional Notes: Buy lot's ofHealth Potion With your bad sustain early you need em. I continue to get them until I finish my
Randuin's Omen.

[*]Pink- Best places to pink. Yes that is a pink above their Red. Super OP. Almost never found and give good vision of when their taking their Red Buff or rotating from Golems or Raptors.
[*]Blue- Generic wards. These are good places to start wards since slowly you want to move them into the jungle. Also good spots for pinks against junglers that don't gank a lot ie.
Fiddlesticks
Warwick.
[*]Yellow- Good wards that can make your life easier if your looking to invade or counter gank. These give you great vision of rotations from mid laners as well. Try to get these down before it's time for the second wave up buffs (7:30).
[*]Red- If you're facing big time invaders such as
Nunu & Willump these can be good. Also good if their mid roams into your jungle. However, you want to keep your wards at the entrances of your jungle more so to see when they enter and leave.
A tip to warding also is if you have a fight in a lane and you exit through the enemy jungle ALWAYS drop a ward in their jungle. It's a free way to get wards down in the enemy jungle and not having to worry about getting caught.
When team fighting as
Lee Sin your job is to also help with vision control in fights. If you are fighting in the jungle there are TONS of areas that the enemy can run too where you have no indirect vision on. So if a fight is a bout to break out throw wards all around the immediate area to gain full vision of that battle ground. I can't tell you how much good vision helps with team fights. Also if the enemy is retreating and you are chasing. Before you face check a brush, throw a ward in it. This can not only tell you which direction they are going. But also if they plan on turning and fighting again.
What it looks like without wards for fighting.
What it looks like with wards for fighting.
Notice how much more you can see. This way a carry with a lot of range like
Caitlyn will be seen and not only revealed when she attacks. One thing that pro's do so much better than Solo Que stars is warding. Watch a C9 or a Fnatic game and only pay attention to their warding. Tons to be learned from it.
Objective Securing
When taking
Dragon or
Baron you need to ward it before hand. This way you can see the enemy coming and prepare for a fight. Also it gives you vision control of fights.

These are places where blue team needs to ward before taking
Baron or
Dragon.
This is where red team needs to ward before
Baron or Draong
Where both teams need to have a ward. Probably the most important ward for objective securing since it's the closest access to both pits.
The lines that I drew on this map represents an area where you need a ward. A ward along any point on those lines will do. Try to ward close to the objective and try to ward where they will come from.
[*]Blue- Generic wards. These are good places to start wards since slowly you want to move them into the jungle. Also good spots for pinks against junglers that don't gank a lot ie.


[*]Yellow- Good wards that can make your life easier if your looking to invade or counter gank. These give you great vision of rotations from mid laners as well. Try to get these down before it's time for the second wave up buffs (7:30).
[*]Red- If you're facing big time invaders such as

A tip to warding also is if you have a fight in a lane and you exit through the enemy jungle ALWAYS drop a ward in their jungle. It's a free way to get wards down in the enemy jungle and not having to worry about getting caught.
When team fighting as

What it looks like without wards for fighting.

What it looks like with wards for fighting.

Notice how much more you can see. This way a carry with a lot of range like

Objective Securing
When taking



These are places where blue team needs to ward before taking


This is where red team needs to ward before

Where both teams need to have a ward. Probably the most important ward for objective securing since it's the closest access to both pits.
The lines that I drew on this map represents an area where you need a ward. A ward along any point on those lines will do. Try to ward close to the objective and try to ward where they will come from.
There are many routes to take when ganking. Explaining to you in text on how to do so is long and not descriptive enough so for some paths to take I'll leave you a couple videos.
/league-of-legends/champion/lee-sin-73
If you only take two things away from this video. Make sure it is
- How much ground you can cover with
Resonating Strike
Safeguard and
Flash.
- How ballsy he is. I know my greatest weakness as
Lee Sin is that I'm not ballsy enough. So be ballsy, just don't be stupid.
Another video of a very interesting way to gank is this
How to inSec
This is probably the bestLee Sin mechanic in the game. So first we need to define what it is.
An inSec is when youSonic Wave
Resonating Strike
Safeguard to a
Vision Ward behind the enemy and
Dragon's Rage them towards your team. Also you can throw in a flash instead of a
Safeguard, or add it to the combo.
This is difficult as hell. Especially since you have to have a smooth transition to yourVision Ward. Which is made hard by you being able to ward father than you can
Safeguard. Practice, Practice, Practice.
You can pull off the above combo in multiple ways. A lot of times you will never be able to hit a carry withSonic Wave. So landing it on a tank or a minion is just as reliable. Once you land
Sonic Wave on said tank or creep you simple need to see if the carry is close enough for you to inSec them. If they are...bon` appetite.
Another ganking tip is the animation canceling ofDragon's Rage
Come team fight phase you look to do two things.
Most of the time you try to inSec. Begin to use your wards for vision around objectives. Always save at least one ward saved so you can inSec or escape if needed. Also be sure to use your activatable items such as
Randuin's Omen.
When team fighting as
Lee Sin your job is to also help with vision control in fights. If you are fighting in the jungle there are TONS of areas that the enemy can run too where you have no direct vision on. So if a fight is a bout to break out throw wards all around the immediate area to gain full vision of that battle ground. I can't tell you how much good vision helps with team fights. Also if the enemy is retreating and you are chasing. Before you face check a brush, throw a ward in it. This can not only tell you which direction they are going. But also if they plan on turning and fighting again.
What it looks like without wards for fighting.
What it looks like with wards for fighting.
Notice how much more you can see. This way a carry with a lot of range like
Caitlyn will be seen and not only revealed when she attacks. One thing that pro's do so much better than Solo Que stars is warding. Watch a C9 or a Fnatic game and only pay attention to their warding. Tons to be learned from it.
When in doubt of what to do just peel. Don't make the mistake of only looking for an inSec or a catch onto a carry. When you peel keep an eye where the enemy carries are and if they present themselves then take the chance. If you have a fed ADC or MID then peeling will work fine. If the enemy backline is to hard to get to then peel. A lot of times
Lee Sin players (including myself) get so caught up in wanting to make flashy game/team fight winning plays that it's easy to get ahead of yourself and screw up big. Play it smart and make adjustments as the game goes on.
If you get initiated upon then just peel for your carries. There is no harm in using
Dragon's Rage for disengage.
- Peel for your carries
- inSec their carries
Most of the time you try to inSec. Begin to use your wards for vision around objectives. Always save at least one ward saved so you can inSec or escape if needed. Also be sure to use your activatable items such as

When team fighting as

What it looks like without wards for fighting.

What it looks like with wards for fighting.

Notice how much more you can see. This way a carry with a lot of range like

Additional Notes:
When in doubt of what to do just peel. Don't make the mistake of only looking for an inSec or a catch onto a carry. When you peel keep an eye where the enemy carries are and if they present themselves then take the chance. If you have a fed ADC or MID then peeling will work fine. If the enemy backline is to hard to get to then peel. A lot of times

If you get initiated upon then just peel for your carries. There is no harm in using

Understand your role with your team and play it accordingly. If you fall behind you're a tank if you get ahead you can play damage or tank. Make your adjustments through out the game. Apply MASSIVE pressure early, but tread with caution once everyone hits 6, one wrong step and you could die. Secure vision on important areas and around where a fight may occur. In team fights be sure to know what you're looking for.
You must be logged in to comment. Please login or register.