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Choose Champion Build:
-
Against Heavy AD
-
Against Heavy AP
Recommended Items
Spells:
Flash
Ignite
Items
Ability Order
Runic Blade (PASSIVE)
Riven Passive Ability
Table of contents
- 1. Introduction
- 2. Pros / Cons
- 3. Masteries
- 4. Runes
- 5. Summoner spells
- 6. Ability Explanation
- 7. Riven Combos and Tricks
- 8. Ability Sequence
- 9. Items and builds
- 10. In lane
- 11. In teamfights
- 12. Conclusion
- 13. Sexy Riven
Introduction

You: Hello sexy beast, what's your name?
Me: Hello :D My name is YayaFTW and I've decided to make a guide about

You: Why

Me: Because I play her A LOT ! She is one of the strongest and most fun champions to play in the league ! (not as fun as


You: Well if this is just another regular stack-AD-and-go-berserk

Me: No no no, what's special about my guide is the fact that I play

You: Why Cooldown reduction on

Me: Simply because with CDR, a 5 sec CD aoe stun and a 4 sec CD shield that last 2.5 secs wins every damn lane.
You can basically shield 200+ damage for 3 secs every 4 secs and heal back with life steal the poke you take in that 1 sec interval.
You: Could you show me what

Me: My treat babe :D
The point of this guide is to show you how to use


By saying using


Pros / Cons
+ Doesn't rely on mana or energy. (Free spellz babe)
+ Very mobile. (Good luck catching her)
+ Her damage output is Insane ! (Too stronk)
+ Awesome farmer with great wave clear !
+ She has AOE CC ! (Praise the lord !)
+ Battle bunny

- She's melee. (Not a real problem though)
- Hard to master, needs practice.
- No natural sustain.

Masteries
You: Yo sexey, why 21/9 on offense and not 9/21 in defense? and why 4 points on

Me: Me too I used to make the mistake of going 9/21 on


Credit goes to Laggermeister and SmokedCarpenter for making me realize the flaws in my mastery page. Thanks.
About


Runes
Greater Quintessence of Attack Damage: More AD more damage and everyone is happy.
Greater Mark of Attack Damage: Again, more AD more damage. You're an AD Caster, not a Tank.
Greater Glyph of Cooldown Reduction: When you play vs heavy AD enemy team.
Greater Glyph of Magic Resist: When you play vs heavy AP enemy team.
Greater Seal of Armor: Necessary against ranged poke and mitigates early physical damage.

Summoner spells
![]() ![]() ![]() ![]() |
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Ability explanation
-
Runic Blade: This passive is really awesome, I don't understand why people underestimate it. It boots your AA with every spell you use, how can you beat that !
+ Q-AA-Q-AA-Q-AA and you'll see how much damage you'll do with Q being at level 1. One of the scariest combos in-game in terms of early damage.
-
broken wings (Q): This spell, along with
Valor is what makes
Riven one of the most mobile champs out there in the league. You can chase, escape, interrupt spells, dodge, juke, almost everything.
+ Always space your Q's with an AA like mentioned above: Q-AA-Q-AA-Q-AA
+ The third Q can jump overJarvan IV's
Cataclysm and
Anivia's
Crystallize sometimes.
-
Ki burst (W): This spell is basically an AOE Stun, the reason no one dives
Riven in r*tard mode, one of the reasons she's a great waveclearer/farmer, the reason you think twice before 1v1 with
Riven.
+ To masterRiven you need to learn by heart the range of
Ki Burst's stun or else you'll end up blowing away all your combos. Use it wisely.
+ Be careful when you farm with this spell, It makes you vulnerable to turret dives. Again, use it wisely.
-
Valor (E): This spell is one of the best shield spells in the game, by far ! This spell is the reason I send the likes of
Gangplank and
Pantheon home crying all day every day. With this spell I forget what being poked means. What's better, is when I dodge an
Ashe ultimate with it. I'm like: YayaFTW (Riven): Not even close Babe ! in chat.
+ On around 30% CDR this spell is on around 4.5 sec CD and the shield lasts 2.5 sec. You do realize than you can never be poked out of lane if you max E first right?
+ Like W, use this spell wisely. If you just use it without thinking about what would happen next you might get free poked. A smartPantheon for example will save his Q until your shield runs out and then poke you for free since you can't retaliate unless you're going all in.
-
Blade of the exile (R): Your sword levels up to his full form and potential, ready to unleash f*cking apocalypse and terminate everything in its path like THIS ! (Except it's a sword that upgrades and not dual guns).
+ Never forget to cast the spell once FIRST, do your combo, drop them low, THEN cast the wind slash.
I'm tired ofRiven players who go all in without ult,waste their combo and get all on CD, then they ult and waste it on auto attacks, or they stupidly cast wind slash then do their combo... DON'T BE THAT KIND OF
Riven ! BE SMART !
+ Use this spell to steal objectives and finish the runners in a won teamfight or kill with it only (or atleast send the enemy to base and have free farm). DO NOT FARM WITH IT !
Riven Combos and Tricks
I took the liberty to name them, makes them sound more epic.
NB: Use R - Combo - R when you want to kill the sh*t :D
Downburst: Q-AA-Q-AA-Q-AA-W-AA-Back with E (Use this in trades, the shield on the way back will stop him from retaliating).
Dashblade: E-AA-W-AA-Q-AA-Q-AA-Q-AA (This combo is often used when you're going all in or when you want to stun someone by surprise if your jungler is coming)
Distort: Q-E-AA-W-AA-Q-Q (Both last Q to the back not to the front. (Use this spell to poke or to interrupt a channel or to save a chased ally without putting yourself into danger).
+ Remember, you can dodge most skillshots with Q and E. I remember I used to dodge all of

+ This trick is only known by veteran



Ability Sequence
+ Max W first for regular

+ Max E first if you know you'll get poked a lot (like

+ Max Q first if you know you will 100-0 your enemy to the ground and make him quit LoL for the day.

Items and builds
Item Sequence






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Core on ![]() |
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Gives ![]() |
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For more survivability, a bit of AD and the ability to keep your enemies within range while your W comes out of CD while chasing. |
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Your major weakness is Armor. You can say bye-bye to armor with this Item. |
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This item draws focus away from you aswell as gives you a chance for a second combo to clean up in case you get killed first. Has good defensive stats. Situational Item though. |
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These boots are the key to unlock ![]() DISCLAIMER: IF THE ENEMY TEAM HAS A LOT OF HEAVY CC, BUY ![]() |
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After discussing this in the comment section. I decided that item should be CORE if the enemy team has a lot of heavy CC. Buy it over CDR boots with no hesitation if that is the case. |
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If these pesky ![]() ![]() |
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Great defensive stats overall. The passive and active are both living hell for AD Carries and bruisers like ![]() ![]() |
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Although this item is godlike on junglers and tanky supports, I can't help but see how perfect the stats are for a defensive item for ![]() The only inconvenient with this item is that it doesn't give AD which might hurt your damage output. |
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It can be a good item if you snowballed after you 100-0 in top lane. Greatly boosts your damage output at the cost of survivability. |
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Core on ![]() |
![]() |
Gives ![]() |
![]() |
For more survivability, a bit of AD and the ability to keep your enemies within range while your W comes out of CD while chasing. |
![]() |
Gives a lot of AD, MR and has an awesome anti-burst passive for those pesky AP Top/mid laners |
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I get this item mainly to reach 30% CDR for the short CD shield and stun and for that MR aswell as the HP and increased lifesteal from ![]() ![]() |
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More MR and tenacity. Wouldn't refuse that |
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This should be core I admit. It just doesn't have a spot in a dual AP enemy comp especilly when ![]() |
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More AD and MR aswell as a free cleanse. Get it against Hard CC teams. |
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This item draws focus away from you aswell as gives you a chance for a second combo to clean up in case you get killed first. Has good defensive stats. Situational Item though. |
![]() |
It can be a good item if you snowballed after you 100-0 in top lane. Greatly boosts your damage output at the cost of survivability. |

In Lane
+ If you got countered focus on farm. Riven can farm very well under tower.
+ Trade carefully.

+ Use your kit according to your jungler's kit. For example, if


+ Get used to fast reflex shields, so you don't get poked by surprise.
+ Use E to bait a spell from your enemy then retaliate. For example make


+ Buy sustain first if you're having trouble in lane, and rush

+ If you are facing a champion who can build AD but with a magic damage spell kit (F*cking




In teamfights
+ Use your spells wisely. For example if the enemy has a

+ Use E to position yourself and prioritize the enemy AD or AP Carry while doing your combo.
+ Sometimes It's better not to initiate with

+ When you go all in, you go all in. Unfinished jobs lose games.
+ Generally you should wait until the first wave of enemy CC goes off then you go all in on their carries so you don't get peeled off.
NB: Satella made a good point: "This should only be done if your jungler has a great initiate (


+ Build according to your teamfight composition. If you notice that your teamcomp has no initiators and tht you will have to initiate teamfights, get survivability Items after your 2 core AD items.

Conclusion
Well, this is it :D I hope you had fun going through my guide and I hope you found it useful.
Keep in mind that not all games are perfect and that the only way to progress is to fight back your failures and overcome your weakness. (Wow I said something smart without having to take it from google ! +rep me for that lol).
I am open for any kind of feedback. Please know that I am far from being perfect so if you see any mistake I made of if you think my build theory has flaws, don't hesitate to let me know and i'll rectify my errors as soon as possible.
Many thanks and credit goes to Jhoijhoi. (Well she basically has copyright on all guide-related material lol) Joking :D If you read this, I can't thank you enough for the Template.
Here, enjoy some fan art for





And here is why

What I will add in the future:
+ Screenshots of my stats playing


+ Videos for the combos so they are better illustrated.
Change Log
04/08/2013: Guide published.
05/08/2013: Corrected some cheatsheet mistakes (added

06/08/2013: Went through the whole guide again fixing some issues you guys mentioned in the comments. Big thanks to Satella for taking her time helping me make this guide better.
Frozen Mallet is between core and situational right now, can't make my mind around it. But I left it as core build while I do some tests.
- Added that It's mandatory to buy
Mercury's Treads over
Ionian Boots of Lucidity if the enemy team have heavy CC.
- Removed
Locket of the Iron Solari from situationals. There are far better items than it.
- Changed some tips in the "In Lane" and "In teamfight" sections.
- Added a small tip on AD tops who have Magic damage kits AD
Teemo, AD
Kennen,
Yorick.
- Added Bulwark and Warmog on situationals. Will add descripitions later.
- Made sure
The Brutalizer is purchased before
B. F. Sword.
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