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Recommended Items
Spells:
Barrier
Flash
Items
Ability Order
Loaded Dice (PASSIVE)
Twisted Fate Passive Ability
League Glossary


Hello fellow summoners, be welcome, to Mobafire's newest


- Guaranteed stun with
Pick A Card's gold card
- Mana sustain with Blue Card
- High damage output
- Can reveal stealthed units (sup'
Twitch?)
- Free attack speed from
Stacked Deck
- Scales very well with farm because of
Loaded Dice
- Can splitpush fast with Red Card and quickly regroup with superior positioning with
Destiny
- Can gank other lanes very well
- Low AA Range (525, the same as
Graves and
Quinn)
- Doesn't work well with all supports
- Squishy with no escapes (
Destiny is unreliable)
- No AD scaling on his abilities
Wild Cards is "wasted"
Runes





- greater mark of armor penetration are taken to increase our damage, since you are a major source of damage your enemies will probably build armor and you will need some penetration before you get your
Last Whisper
Greater Seal of Armor is taken in almost any build, it greatly decreases the damage you take from enemy champions and minions in the early game, perfect for surviving bot-lane skirmishes
Greater Glyph of Scaling Magic Resist gives you MR when you need it the most, mid/late game, when the enemy APC will try to burst you
- 1
Greater Quintessence of Attack Damage will hep with last-hitting early-game and will also contribute to your AA damage
- We take 2 of
Greater Quintessence of Life Steal to sustain in lane, since TF has no AD scaling on his abilities these are much more viable.
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You are a squishy carry with no mobility skills, having a built-in
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Your passive gives you a random (semi-random actually, there is a bigger chance to get higher values) ammount of gold every time you kill an enemy minion, neutral monster or champion. This will give you a HUGE advantage over the enemy Marksman by simply last-hitting.


A wasted skill on AD



This is an amazing skill, on activation three different cards will rotate over your head, whichever you lock in will modify your next attack.
The Blue Card deals the most damage and returns mana when used
The Red Card deals the 2nd more damage and slows in an AoE around the target
The Yellow Card deals the least damage, but will stun the target


This skill gives you passive attack speed as you level up, it also deals bonus damage every 4th attack. This will be the first skill you will maximize (by level 9)






The first items you go to lane with are very important and will influence the whole outcome of the laning phase. So, choosing them wisely is a MUST.
#1 Option: "Doran's"

The most common start for Marksmen, gives some early health, AD and hp on-hit. An awesome item for the early game, you can also buy one more for a stronger laning phase
#2 Option: "Longsword"


Good when you need faster healing than the slow hp on-hit from the


#3 Option: "Boots & Pots"


Good when you need early mobility, needed when laning against very skillshot reliant enemies.
AD Twisted does not scale too well with items that have high ammounts of AD such as













Core Build
Item Sequence










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The most common boots for marksmen, it increases your movement speed as well as your attack speed. It is a very effective boots for the increased movement speed while also adding some more damage output. The only other boots viable are
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Attack speed, Attack damage, Lifesteal, amazing passive & active, increased dueling power, there is nothing not to like in Botrk. It also helps with dealing with health stackers.
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Now that you have enough attack speed it is time to deal some real damage,
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Marksmen with long range are a natural counter to AD TF,











AD








TF can easily outduel Ez, and if he has his support's CC alongside gold card, no


Next Guides:
- There is no escaping

- DeOnde's guide to Tristana
- Yonkou

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