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- Kaji's Ahri Support ~ The Charming Support
- Kaji's Fiddlesticks Support ~ Dominating Botlane
- Kaji's Nautilus Support Guide ~ I Will Not Rest
- Kaji's Fiddlesticks Jungle
- Kaji's Akali Dominating Top and Mid ~ The Fist of Shadow
- Kaji's Nautilus Toplane Guide ~ All Will Drown
- Kaji's Skarner Jungle 101 ~ The Battle Approaches
- Kaji's Gragas Support ~ Fight Time!
- Kaji's Malzahar Mid Will Carry ~ As Was Foreseen!
- ~ So you want to be a support? ~
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Choose Champion Build:
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Full Damage Akali
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Burn Akali
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Tank build
Recommended Items
Runes:
Spells:
Flash
Ignite
Items
Ability Order
Assassin's Mark (PASSIVE)
Akali Passive Ability
Threats & Synergies
Dr. Mundo
Important: Akali Rework
This guide is for the old



Be sure to give it a look and if you want a like!
Click here to go to the YouTube channel of Professor Akali to get a clear idea of how the new

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Fist of Shadow

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Introduction
Why Akali
Hi, I am KajiŌkami.
I made this guide because I think

You can go different routes on her and each route has it's pros and cons.
After reading this guide you will hopefully understand Akali a lot better as a champion and if I can get some of you guys out there to show her some more love I will be happy.
Each build with the runes will be explained further on.
If you do like my content, feel free to follow me on Twitch, Twitter, YouTube or Facebook! You can find the links at the top of my guide!
Note: at the bottom of my guide I have several full gameplay videos for different midlane matchups. New videos will be posted on there when I get new matchup videos ready.
Enjoy the guide and have fun out there on the fields of justice!
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Climbing in Ranked
Challenger to Bronze V
If you want to be able to climb the ladder in ranked here are a few pointers in general (counts for every role and every champion). League of Legends is, and will always be, a team game. This means that you will have to rely on others in order to win games. Some games you can carry your team, some games you will be the one getting carried by your team. Just remember: everyone can have a bad game!
Do's
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+ Be positive + Be a teamplayer + Play the vision game + Take objectives + Play mastered champions + Keep your cool |
One of the most important parts about being able to win consistently is being positive. If you go into your games with a clear and positive mindset it will not only help you, but also your teammates. Part of playing as a team includes going along with plays your team commits to. Even if you don't 100% agree with the play. By not joining when your team is committed to make the play you just lower the chances of a play succeeding or not! Another very important key to victory is vision! It's not only the support's job to provide vision. It is a team effort, by buying a ![]() Next thing to keep in mind is to play champions you feel comfortable on, don't force yourself into taking the meta pick if you don't know how to play the champion through and through! Knowing everything there is to know about your champion is very important to consistently win lane! Last but not least: keep your cool! If you are having a bad game, don't start making risky plays or going by yourself. Play safe and rely on your team to help you get back into the game. Same thing goes if your team is playing poorly. Stay calm and don't blame it on them, just keep playing and help them get back into the game. |
Don'ts
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- Flame - Be negative - Afk farm - Surrender - Chase kills - Be a KDA player |
Never flame your teammates, because this will cost you the game more often than not. For example: We've all been there, the enemy jungler seems to have a tent set by your lane and your jungler doesn't visit your lane once. What to do next, flame and blame your jungler? No! Just play safe, don't give away free kills and let your jungler have impact elsewhere on the map. The same goes for being negative, this will just have a bad impact on your teammates. It will affect their play and your chances of winning decrease by a big amount. If a game isn't going according to plan, don't go sit in a sidelane doing nothing but farm all game. Yes, farming is important, but helping your team and assisting on plays is a lot more important! Surrendering is also never an option. If you are behind, just stall out the game until your have caught up with the enemy team or at least until the difference in items and gold doesn't matter as much anymore. A lot of games can be won by just playing smart and waiting for your time, even if you are behind. One more thing to keep in mind: don't chase for kills. Most of the times you keep chasing for a kill you are just wasting your time or worse, getting yourself killed! If an enemy gets away with just a bit of health take this opportunity to take an objective or provide and clear out vision. This will help your team globally a lot more than trying to get that one kill to boost your KDA and risk dying. |
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Summoner Spells
Flash and Ignite
In almost every game you will take



Teleport
The only situations where you want to get


- When you are in a counter matchup, like


play safe and don't miss too much cs and experience.
- When your are laning against a champion that has a global ult and you want to be able to
answer when they make a play. Think about champions like



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Pros / Cons
Pros
+ Very fun champion + High burst + Very mobile + Strong 1vs1 + Carry potential + True invisibility ![]() ![]() ![]() ![]() ![]() |
Cons
- Weak pre 6 - Vulnerable to cc - Early lead reliant - Weak team fighting - Very squishy ![]() ![]() ![]() ![]() |
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Full Damage + Burn Akali Runes
Runes Reforged
First things first: because of the new runes system there are now so many different building paths, depending on your playstyle, that it can become hard to choose.
In this chapter I will go over the runes that I think are best on

First path ~ Domination
In

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In this build you will be going for as much damage as possible, so naturaly you should get your damage output as high as possible. That's where ![]() ![]() |
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I don't think that there's much to explain about why you should take ![]() ![]() ![]() ![]() ![]() ![]() |
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With patch 8.10 the duration of wards has been increased, but you can place less wards per game. This makes ![]() |
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For the second path there are more options. I'll go over the best ones here.
Secondary path ~ Sorcery
If you want to increase your damage output you should go for

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Secondary path ~ Resolve
If you feel like


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With patch 8.6 ![]() ![]() ![]() You get 60 bonus health to help you sustain during laning phase, which you can later on trade for damage once you get 4 take-downs. Nothing more needs to be said here. This is the rune to go if you want to be safe until you can snowball the game. |
Secondary path ~ Inspiration
If you want to be able to make more plays and you feel like you have enough damage but don't need the extra sustain... You should go into the

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![]() ![]() ![]() ![]() But the more interesting thing here in my opinion is this: it scales with ![]() ![]() ![]() ![]() |
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By taking ![]() ![]() But what makes this a very good rune to take in my opinion is again that it stacks with ![]() ![]() ![]() |
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If you don't feel like taking ![]() ![]() ![]() ![]() ![]() |
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Secondary Path ~ Precision
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Tank Runes
In this chapter I will explain the tank runes separately because they are so different from the runes in the other builds.
First Path ~ Resolve
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The idea behind taking ![]() Needless to say that this, combined with Akali's passive ![]() |
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Secondary Path ~ Domination
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Secondary Path ~ Precision
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I really like ![]() ![]() ![]() ![]() ![]() |
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Secondary path ~ Sorcery
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If you feel like going ![]() ![]() Note: ![]() ![]() |
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When going for the tank build on ![]() |
Secondary path ~ Inspiration
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Damage Build Items
This chapter is dedicated to the items on full damage

Starting Items
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![]() ![]() ![]() ![]() The AP + increased healing from ![]() |
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In some matchups you want to start with ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() |
Essential Items
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In every matchup you want to rush ![]() ![]() ![]() ![]() |
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In 99% of your games you want to buy ![]() As you are an assassin and you need to get in people's face it will help you survive a lot longer because of the invulnerability. It also allows you to stall for time while your team is on the way and while you wait for your abilities to come of cooldown. |
Boots
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When the enemy team doesn't have a lot of cc, or when they aren't full ad you should go for ![]() |
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Go for ![]() ![]() Personally these are the boots I prefer most of the time just because of how much longer they can keep you alive. |
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When the enemy team is full ad, you should buy ![]() |
Complementary Items
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![]() ![]() The magic penetration it gives you now is nice, but the most important change is that they removed the mana (which you don't need) and focused more on the grievous wounds. This is so good on [akali]] when you are trying to burst down the enemy AD carry or when you catch out a champion like ![]() |
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![]() ![]() In patch 8.9. ![]() |
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![]() ![]() ![]() ![]() When you have enough stacks and you activate the item it increases your catch potential and burst very much. |
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When the enemy team is buying a lot of magic resistance, you will most likely have to buy ![]() ![]() ![]() ![]() ![]() ![]() |
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![]() ![]() It gives you everything you need to snowball even harder: extra ap + extra movement speed + an active that slows you victims. If you see someone out of position, just use your active and you will get a free kill! |
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Burn Akali Items
Now some more about the items you want to build on burn


Essential Items
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![]() ![]() ![]() Further, the bonus health and armor make you a lot tankier so the enemy team will have a much harder time killing you. |
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You want to buy ![]() Another reason why it is so good is because of it's passive slow. Making it easier for ![]() If you add ![]() ![]() ![]() ![]() Have fun trying to get away ADC's! |
Complementary Damage Items
If you want to finish of with some more damage you can either go for




Complementary Tanky Items
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If you feel like you need more magic resistance and health, you should look towards ![]() ![]() ![]() ![]() ![]() |
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Another good option for more magic resistance is ![]() |
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When the enemy team has a lot of attack damage, but a lot of their damage comes from abilities you should take ![]() The increased movement speed + bonus damage if you attack someone when ![]() Since patch 8.6 ![]() ![]() |
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If the enemy team has a lot attack damage and a lot of their damage comes from auto attacks, ![]() |
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Items Tank Akali
In this chapter I will go over the items for tank


Essential Items
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![]() ![]() I would recommend to always include this item in your tank build. |
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![]() The magic resistance, extra health and cooldown reduction are good, but the most important reason for getting this item is the increased self healing. Which will help you a lot when trying to sustain during teamfights. |
Boots
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In almost every game the best option for ![]() ![]() ![]() |
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Complementary Items
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If the enemy team has a lot attack damage and a lot of their damage comes from auto attacks, ![]() |
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When the enemy team has a lot of attack damage, but most of their damage comes from abilities instead of auto attacks you should take ![]() The increased movement speed when you build up momentum is also a nice addition. |
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When facing an enemy team with a fed AD carry that builds crit. like ![]() ![]() ![]() ![]() ![]() The main reason is because it reduces the damage from critical strikes by 20%, which is a lot! A second reason is because it slows the enemies basic attacks. Finally the active makes it easier for you to stay on top of the enemy carries and try to set up a play for your team. |
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If you need more magic resistance I would recommend to build ![]() ![]() ![]() The reason for picking ![]() ![]() ![]() |
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I still mention ![]() The first reason is because it has been changed for patch 8.6. The magic damage increase to enemy champions is higher now, but the range of it is much lower. Seeing as you are mainly going to be tank ![]() ![]() |
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Melee ~ Ranged
Melee Matchups
If you are in a matchup versus another melee champion, you can just walk up to the minions and last hit them. Try to land your q,

In melee matchups you will be trading a lot in lane, even before you reach level 6. It is in these lanes that you can try to get early kills the safest. Because it is a melee versus melee matchup and you will not get poked nearly as much as when you are versus a ranged champion.
In the chapter about matchups I will go in more deeply on the specific melee matchup.
Ranged Matchups
If you are in a matchup versus a ranged champion, you have a few options.
You can use your


Once you are level 6 and have your


You can do the same as when you are laning against a melee champion and try to use your

Note: be careful for minion agro when you use your

Also be aware that you can get poked out if you don't play it right, this might force you to take a disadvantageous recall.
If you are in a matchup where you know it will be almost impossible to get a kill, like against


Wave Management & Farming
The importance of wave management

First, a good thing to know is how to efficiently clear waves as


Wave Management
Depending on your matchup and your level of skill on

If you are in a hard matchup like




In these matchups it is very useful to ask your jungler to give you a gank or 2.
When you are in a normal matchup, or you are ahead and you want to freeze the wave on your side of the map you will try to just lasthit the minions with your auto attacks to make sure that the wave stays on your side of the lane.
In general you will want the enemy laner to have 2 or 3 more minions on their side than you so that the wave slowly pushes to your side. Be aware that if you let the wave get too big, it will push under your turret and reset in the middle of the lane later.
Freezing the minion wave on your side of the map is the best way to make your enemy laner miss as much cs as possible. If they want to kill the minions they have to come past the halfway point in the lane, which makes them easier for you to burst down and makes them more vulnerable to ganks.
If you kill your enemy laner, or when he backs before you, you should try to push the wave under his turret. By doing this you can make him miss as much experience and gold as possible. This way, when you recall and come back to lane the wave should either have reset in the middle of the lane or be on you side of the map if the enemy laner pushed.
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Akali Mid ~ Full gameplay
Stream Replay
These videos are games I streamed/recorded.
They contain, in my opinion, everything you need to know about

I will continue posting new videos here when I get good ones for every midlane matchup.
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Special Thanks!
~ Thanks to jhoijhoi's Making a Guide guide! ~
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Update Log
- 22-12-2017: published guide (chapter 1 - 6).
- 09-01-2018: updated guide for patch 8.1.
- 25-01-2018: updated guide for patch 8.2.
- 06-02-2018: updated guide for patch 8.3.
- 21-02-2018: updated guide for patch 8.4.
- 06-03-2018: updated guide for patch 8.5.
- 21-03-2018: updated guide for patch 8.6.
- 04-04-2018: updated guide for patch 8.7.
- 06-04-2018: updated guide layout.
- 18-04-2018: updated guide for patch 8.8.
- 02-05-2018: updated guide for patch 8.9.
- 16-05-2018: updated guide for patch 8.10.
- 31-05-2018: updated guide for patch 8.11.
- 14-06-2018: updated guide for patch 8.12.
- 27-06-2018: updated guide for patch 8.13.
- 01-07-2018: added full gameplay video + changed guide lay-out.
- 09-07-2018: added new full gameplay videos.
- 17-07-2018: edited guide ~ added custom TOC.
- 18-07-2018: updated guide for patch 8.14.
- 23-07-2018: added new gameplay videos: matchup against
Lux and
Diana.
- 27-07-2018: added new gameplay video: matchup against
Cho'Gath.
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