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Choose Champion Build:
- Arcane Comet
- SlowingSticks ~ Glacial Augment
- Fear me! ~ Aftershock Sticks
Recommended Items
Runes:
Sorcery
Domination
+8 Ability Haste
+9 Adaptive (5.4 AD or 9 AP)
+6 Armor
Spells:
Flash
Ignite
Items
Ability Order
A Harmless Scarecrow (PASSIVE)
Fiddlesticks Passive Ability
Threats & Synergies
Threats
Synergies
Extreme
Major
Even
Minor
Tiny
Show All
None
Low
Ok
Strong
Ideal
Extreme Threats
Ideal Synergies
Lulu
Synergies
Ideal
Strong
Ok
Low
None
Champion Build Guide
Hello summoner and thanks for reading my guide!
I am KajiOÌ„kami, a player that loves playing Fiddlesticks, he is a very fun champion that can heavily impact games if you play him right. After the rework he still feels really great and I love the more horrific look they gave him!
Beware, this guide is not for the feint of heart! Because you need to be strong enough or Fiddlesticks will reap you!
The guide is made based on the experiences I have had in my games on the champion.
If you do like my content, feel free to follow me on YouTube! You can find the link at the top of my guide!
Enjoy the guide and have fun out there on the fields of justice!
If you want to be able to climb the ladder in ranked here are a few pointers in general (counts for every role and every champion). League of Legends is, and will always be, a team game. This means that you will have to rely on others in order to win games. Some games you can carry your team, some games you will be the one getting carried by your team. Just remember: everyone can have a bad game!
Do's
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+ Be positive + Be a teamplayer + Play the vision game + Take objectives + Play mastered champions + Keep your cool |
One of the most important parts about being able to win consistently is being positive. If you go into your games with a clear and positive mindset it will not only help you, but also your teammates. Part of playing as a team includes going along with plays your team commits to. Even if you don't 100% agree with the play. By not joining when your team is committed to make the play you just lower the chances of a play succeeding or not! Another very important key to victory is vision! It's not only the support's job to provide vision. It is a team effort, by buying a Control Ward on every opportunity you have, you will help your team out tremendously! Once you have learned to help your team provide vision, the next step is learning to secure objectives, because they win games. Taking turrets or slaying an elemental dragon can help your team get global gold or increased stats! Next thing to keep in mind is to play champions you feel comfortable on, don't force yourself into taking the meta pick if you don't know how to play the champion through and through! Knowing everything there is to know about your champion is very important to consistently win lane! Last but not least: keep your cool! If you are having a bad game, don't start making risky plays or going by yourself. Play safe and rely on your team to help you get back into the game. Same thing goes if your team is playing poorly. Stay calm and don't blame it on them, just keep playing and help them get back into the game. |
Don'ts
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- Flame - Be negative - Afk farm - Surrender - Chase kills - Be a KDA player |
Never flame your teammates, because this will cost you the game more often than not. For example: We've all been there, the enemy jungler seems to have a tent set by your lane and your jungler doesn't visit your lane once. What to do next, flame and blame your jungler? No! Just play safe, don't give away free kills and let your jungler have impact elsewhere on the map. The same goes for being negative, this will just have a bad impact on your teammates. It will affect their play and your chances of winning decrease by a big amount. If a game isn't going according to plan, don't go sit in a sidelane doing nothing but farm all game. Yes, farming is important, but helping your team and assisting on plays is a lot more important! Surrendering is also never an option. If you are behind, just stall out the game until your have caught up with the enemy team or at least until the difference in items and gold doesn't matter as much anymore. A lot of games can be won by just playing smart and waiting for your time, even if you are behind. One more thing to keep in mind: don't chase for kills. Most of the times you keep chasing for a kill you are just wasting your time or worse, getting yourself killed! If an enemy gets away with just a bit of health take this opportunity to take an objective or provide and clear out vision. This will help your team globally a lot more than trying to get that one kill to boost your KDA and risk dying. |
In every game you will take Flash and Ignite as it is just the best set of spells you can get for Fiddlesticks support.
There isn't much else that can be said about it, you need your Flash for obvious reasons and it doesn't do you much good if you would take anything but Ignite.
Pros
+ Very fun champion + Easy to master + Provides cc + Strong combo + High impact ult Fiddlesticks is a very fun champion, he isn't too hard to play and his kit is pretty straightforward. He provides a decent amount of crowd control with his Terrify and he has a silence on his Reap, which can be very valuable in teamfights. Fiddlesticks's ult Crowstorm can have a very big impact in teamfights and ganks. Especially in late game teamfights, a well timed Crowstorm can deal a big amount of damage! |
Cons
- Very squishy - Vulnerable to cc - Channel time on ult - No real escape Fiddlesticks is a pretty squishy champion, which makes him easy to burst down. Fiddlesticks has no real form of escape, so when you engage it's all or nothing. Crowstorm has a channeling time, so if you get interrupted your engage really falls of. Fiddlesticks is also pretty vulnerable to crowd control. |
Arcane Comet is the best keystone to build on Fiddlesticks support in the Sorcery tree because of the extra poke damage it does. The slow you provide when you hit enemy champions with Reap is perfect for making sure you land almost every prock of Arcane Comet. |
Nimbus Cloak is still the rune to take as Fiddlestickssupport because it makes your engages with Crowstorm and Flash a lot more potent. |
Transcendence is the go-to option in this tier. The reason you should take Transcendence is prety straightforward: it'll help you cap out your CDR a lot easier. |
Scorch is a very good rune for an AP support. It gives you extra damage to enemy champions from the beginning of the game. This is very important as Fiddlesticks, because you want to make the most out of your poke with Reap. Dealing just this little bit of extra damage might be the difference between your opposing laners having to go back to base or being able to stay in lane. |
Taste of Blood is a great rune to get on Fiddlesticks. The bonus healing gives you some more sustain, which is a lot less since the rework. |
Ultimate Hunter is a great rune for obvious reasons. The more times you can use your ultimate, the better, because it can be such a high impact ultimate. |
Tier 1 ~ Offense + 6 AD or 10 AP + 9% Attack Speed + 1 - 10% CDR (level 1 - 18) |
Tier 2 ~ Flex + 6 AD or 10 AP + 5 armor + 6 magic resistance |
Tier 3 ~ Defense + 15 - 90 HP (level 1 - 18) + 5 armor + 6 magic resistance |
I will tell you my personal view on these stats for Fiddlesticks. These bonus stats should be your pick no matter what the rune page you are going to run is.
Tier 1 ~ Offense: 1 - 10% CDR (level 1 - 18). The reason behind picking the cool-down reduction as a bonus stat is very simple. This way you can easily cap of you cooldown reduction when you combine it with Transcendence.
Tier 2 ~ Flex: adaptive stats, which in the case of Fiddlesticks will be + 10 AP. This is the best way to go because you will be happy to have the extra damage when dueling versus the enemy botlane!
Tier 3 ~ Defense: here you will pick the bonus armor for one simple reason: bonus armor is the stat you will be getting the most value out of as Fiddlesticks support since it will help you stay healthier in the early lane trading.
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A Harmless Scarecrow (Passive): Fiddlesticks new passive is called A Harmless Scarecrow. Fiddlesticks starts each game with an exclusive "Scarecrow Effigy", which permanently occupies his trinket slot. This effigy can be used as a ward. Starting from level 6, placing an effigy grants obscured vision of the revealed area as well as reveal and disable enemy wards near it for 6 seconds. When spotted by an enemy champion the effigy will look like it is using one of Fiddlesticks abilities. |
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Terrify Q: PASSIVE: All enemy units are afflicted with A Harmless Scarecrow when Fiddlesticks is out of combat for 2.5 seconds and is unseen by enemy champions. Fiddlestick's next damaging ability against an enemy affected by A Harmless Scarecrow will fear them. This effect can trigger against multiple enemies for area of effect abilities. Fear duration: 1 - 2 seconds (scales with level). ACTIVE:Fiddlesticks shrieks at the target enemy, dealing magic damage and fearing them for a short duration. Terrify has a minimum damage threshold, and is capped at 400 against monsters. Note: Enemies can only be feared by Terrify's passive once every few seconds. Terrify's active damage and minimum damage threshold are doubled if its target has recently been feared, feared enemies are slowed by 90%. |
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Bountiful Harvest W: Fiddlesticks tethers itself to all nearby enemies and channels for up to 2 seconds. While channeling, tethered enemies are revealed as it siphons their souls, dealing magic damage to them every 0.25 seconds, with the last tick dealing additional magic damage. Total damage is reduced to 40% against minions. Fiddlesticks heals itself for a percentage of the damage dealt, reduced to 15% against minions. If all targets break their tethers by moving out of range, the ability ends immediately. If the ability is fully channeled or all targets are slain, 60% of the remaining cooldown is refunded. |
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Reap E: Fiddlesticks swings with its scythe in a crescent-shaped area on the target location, dealing magic damage and slowing enemies hit for 1.25 seconds. |
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Crowstorm R: After channeling for 1.5 seconds, Fiddlesticks blinks to a target location with a murder of crows flying wildly around him for 5 seconds, dealing magic damage to nearby enemies every 0,25 seconds. Fun fact: Fiddlesticks can use summoner spells while channeling Crowstorm, as long as he doesn't have to move to use them! |
Please do check the video I made below to get a quick look at Fiddlesticks abilities.
Crowstorm: your ult is your biggest output of damage, so for that reason you will want to put a point in it every chance you get. This means at levels 6 > 11 > 16.
Reap: Reap is your bread and butter for poke and damage in lane. It has nice damage, the silence can be really devastating and the slow increases with leveling up the skill.
Bountiful Harvest: you will max Bountiful Harvest second because of one simple reason: the increased sustain it provides! If you can get a full tether of the last tick will deal a very nice chunk of damage as well!
Another perk maxing Bountiful Harvest brings is that you can negate a lot of damage enemy champions do to you while you are ulting. Leaving time for your teammates to do their damage.
Terrify: the last skill to max is Terrify because it's damage isn't really that high, and with the damage you do with all your other abilities you don't really need the extra duration on the fear.
Spellthief's Edge is the best starting item for Fiddlesticks support. The primary reason for this is the increased mana regenaration, the ability power it provides and how easy it is as Fiddlesticks to collect the gold with Reap. Important: patch 9.23 brought huge changes to support items: you no longer need to buy your upgrades. Once you have collect enough gold, the items will upgrade by themselves. This leaves more room for supports to start buying there more important items a lot faster. Do keep in mind thought, that once your support item is fully upgraded, the bonus gold they provide will fall off. |
Zhonya's Hourglass is a must buy item on Fiddlesticks in every game. You will always want to buy this first! The reason for this is very easy: if you ult in the middle of the enemy team they will either flash out of it, or try to burst you down. Having a Zhonya's Hourglass here can prove very useful, making sure you don't die and get the maximum duration out of your ult. |
Morellonomicon is another great item, since it's changes gave it the extra magic penetration and made it more heavily focused on the grievous wounds. When the enemy team has a lot of healing power, think of an AD carry with Blade of the Ruined King or Bloodthirster or champions like Warwick and Swain, this item can decrease the effectiveness of their healing by a substantial amount. |
Rabadon's Deathcap is a strong item to consider building on Fiddlesticks just because of the raw amount of AP it provides. If you get of a Crowstorm in late game with a fully completed Rabadon's Deathcap you will be dealing a huge amount of damage! |
Rylai's Crystal Scepter is another very good item on Fiddlesticks. The reasons here are very clear: more ap, more health and an extra slow, making Crowstorm that much more effective. |
Void Staff should be build when there is a lot of magic resistance on the enemy team. I their builds are heavily focused on magic resistance buying this item will increase your damage a lot more than buying flat ap. More ap (like you get from Rabadon's Deathcap may look stronger, but trust me, Void Staff is a much stronger choice in these kind of situations. |
Banshee's Veil can be a very good item on Fiddlesticks when there are a lot of ap threats on the enemy team, or when they have a lot of cc. The magic resistance and spell shield you get from Banshee's Veil can make the difference between getting a kill or being killed in there kinds of situations. Example: you channel Crowstorm and end up right in an Event Horizon from Veigar. If you have Banshee's Veil in this situation, you will not be stunned and Veigar will most likely be dead. If you don't have it, you will get stunned and you are going to be the one sent back to base. |
Twin Shadows can be a strong pick-up if your team is low on engage tools or if you are going up against pick comps so you can spot out enemy champions lurking in the fog of war. |
Everfrost is a very good item. It gives you extra mana, a lot of AP, 20% CDR and the active is so good on Fiddlesticks. The active deals a nice amount of damage, but more importantly, if provides a slow. Keeping enemy champions inside your Crowstorm for as long as possible, or making them have to blow their Flash to get out. |
Sorcerer's Shoes are your go-to boots if you get the chance. The extra magic penetration it gives you is just so good on Fiddlesticks. |
Mercury's Treads are preferable when the enemy team has a lot of cc. The increased tenacity will help you get out of tough situations just that little bit faster. Another good situation to go for Mercury's Treads is when the enemy team is very heavily ap focused (ap top + jungle + mid). |
Ninja Tabi should be your choice when the enemy team is full ad, just because it will help you so much against full ad comps. The reduced damage from auto attacks and the extra armor will keep you alive a lot longer against full ad comps. |
Mobility Boots can be a very effective choice if you get ahead early and want to make a big impact on the game by ganking a lot. Personally I prefer Sorcerer's Shoes on Fiddlesticks because of the increased damage they provide. But this is more of a choice of playstyle, since both Sorcerer's Shoes and can be very good Mobility Boots. |
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20-10-2020: reworked guide (chapter 1 - 12).
20-10-2020: updated guide for patch 10.21.
24-10-2020: fine tuning the guide layout.
29-10-2020: updated guide for patch 10.22.
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