Not Updated For Current Season
This guide has not yet been updated for the current season. Please keep this in mind while reading. You can see the most recently updated guides on the browse guides page
x
x

Did this guide help you? If so please give them a vote or leave a comment.
You can even win prizes by doing so!
Vote
Comment
I liked this Guide

I didn't like this Guide




Your votes and comments encourage our guide authors to continue
creating helpful guides for the League of Legends community.
Choose Champion Build:
-
Arcane Comet
-
SlowingSticks ~ Glacial Augment
-
Fear me! ~ Aftershock Sticks
Recommended Items
Runes:
Sorcery
Domination
+8 Ability Haste
+9 Adaptive (5.4 AD or 9 AP)
+6 Armor
Spells:
Flash
Ignite
Items
Ability Order
A Harmless Scarecrow (PASSIVE)
Fiddlesticks Passive Ability
Threats & Synergies
Extreme
Major
Even
Minor
Tiny
None
Low
Ok
Strong
Ideal
Lulu
Ideal
Strong
Ok
Low
None
Champion Build Guide


![]() |
![]() |
![]() |
![]() |
![]() |
![]() |
![]() |
![]() |



Hello summoner and thanks for reading my guide!
I am KajiOÌ„kami, a player that loves playing

Beware, this guide is not for the feint of heart! Because you need to be strong enough or Fiddlesticks will reap you!
The guide is made based on the experiences I have had in my games on the champion.
If you do like my content, feel free to follow me on YouTube! You can find the link at the top of my guide!
Enjoy the guide and have fun out there on the fields of justice!

If you want to be able to climb the ladder in ranked here are a few pointers in general (counts for every role and every champion). League of Legends is, and will always be, a team game. This means that you will have to rely on others in order to win games. Some games you can carry your team, some games you will be the one getting carried by your team. Just remember: everyone can have a bad game!
Do's
|
+ Be positive + Be a teamplayer + Play the vision game + Take objectives + Play mastered champions + Keep your cool |
One of the most important parts about being able to win consistently is being positive. If you go into your games with a clear and positive mindset it will not only help you, but also your teammates. Part of playing as a team includes going along with plays your team commits to. Even if you don't 100% agree with the play. By not joining when your team is committed to make the play you just lower the chances of a play succeeding or not! Another very important key to victory is vision! It's not only the support's job to provide vision. It is a team effort, by buying a ![]() Next thing to keep in mind is to play champions you feel comfortable on, don't force yourself into taking the meta pick if you don't know how to play the champion through and through! Knowing everything there is to know about your champion is very important to consistently win lane! Last but not least: keep your cool! If you are having a bad game, don't start making risky plays or going by yourself. Play safe and rely on your team to help you get back into the game. Same thing goes if your team is playing poorly. Stay calm and don't blame it on them, just keep playing and help them get back into the game. |
Don'ts
|
- Flame - Be negative - Afk farm - Surrender - Chase kills - Be a KDA player |
Never flame your teammates, because this will cost you the game more often than not. For example: We've all been there, the enemy jungler seems to have a tent set by your lane and your jungler doesn't visit your lane once. What to do next, flame and blame your jungler? No! Just play safe, don't give away free kills and let your jungler have impact elsewhere on the map. The same goes for being negative, this will just have a bad impact on your teammates. It will affect their play and your chances of winning decrease by a big amount. If a game isn't going according to plan, don't go sit in a sidelane doing nothing but farm all game. Yes, farming is important, but helping your team and assisting on plays is a lot more important! Surrendering is also never an option. If you are behind, just stall out the game until your have caught up with the enemy team or at least until the difference in items and gold doesn't matter as much anymore. A lot of games can be won by just playing smart and waiting for your time, even if you are behind. One more thing to keep in mind: don't chase for kills. Most of the times you keep chasing for a kill you are just wasting your time or worse, getting yourself killed! If an enemy gets away with just a bit of health take this opportunity to take an objective or provide and clear out vision. This will help your team globally a lot more than trying to get that one kill to boost your KDA and risk dying. |



In every game you will take



There isn't much else that can be said about it, you need your



Pros
+ Very fun champion + Easy to master + Provides cc + Strong combo + High impact ult ![]() ![]() ![]() ![]() ![]() ![]() |
Cons
- Very squishy - Vulnerable to cc - Channel time on ult - No real escape ![]() ![]() ![]() ![]() |

![]() |
![]() ![]() ![]() ![]() ![]() |
![]() |
![]() ![]() ![]() ![]() |
![]() |
![]() The reason you should take ![]() |
![]() |
![]() ![]() ![]() Dealing just this little bit of extra damage might be the difference between your opposing laners having to go back to base or being able to stay in lane. |
![]() |
![]() ![]() |
![]() |
![]() |
Tier 1 ~ Offense + 6 AD or 10 AP + 9% Attack Speed + 1 - 10% CDR (level 1 - 18) |
Tier 2 ~ Flex + 6 AD or 10 AP + 5 armor + 6 magic resistance |
Tier 3 ~ Defense + 15 - 90 HP (level 1 - 18) + 5 armor + 6 magic resistance |
I will tell you my personal view on these stats for

Tier 1 ~ Offense: 1 - 10% CDR (level 1 - 18). The reason behind picking the cool-down reduction as a bonus stat is very simple. This way you can easily cap of you cooldown reduction when you combine it with

Tier 2 ~ Flex: adaptive stats, which in the case of

Tier 3 ~ Defense: here you will pick the bonus armor for one simple reason: bonus armor is the stat you will be getting the most value out of as


![]() |
|
A Harmless Scarecrow (Passive): Fiddlesticks new passive is called ![]() Starting from level 6, placing an effigy grants obscured vision of the revealed area as well as reveal and disable enemy wards near it for 6 seconds. When spotted by an enemy champion the effigy will look like it is using one of ![]() |
![]() |
|
Terrify Q: PASSIVE: All enemy units are afflicted with ![]() ![]() ![]() ![]() Fear duration: 1 - 2 seconds (scales with level). ACTIVE:Fiddlesticks shrieks at the target enemy, dealing magic damage and fearing them for a short duration. Terrify has a minimum damage threshold, and is capped at 400 against monsters. Note: Enemies can only be feared by Terrify's passive once every few seconds. Terrify's active damage and minimum damage threshold are doubled if its target has recently been feared, feared enemies are slowed by 90%. |
![]() |
|
Bountiful Harvest W: Fiddlesticks tethers itself to all nearby enemies and channels for up to 2 seconds. While channeling, tethered enemies are revealed as it siphons their souls, dealing magic damage to them every 0.25 seconds, with the last tick dealing additional magic damage. Total damage is reduced to 40% against minions. ![]() |
![]() |
|
Reap E: Fiddlesticks swings with its scythe in a crescent-shaped area on the target location, dealing magic damage and slowing enemies hit for 1.25 seconds. |
![]() |
|
Crowstorm R: After channeling for 1.5 seconds, ![]() Fun fact: ![]() ![]() |
Please do check the video I made below to get a quick look at







Another perk maxing





![]() |
![]() ![]() ![]() ![]() Important: patch 9.23 brought huge changes to support items: you no longer need to buy your upgrades. Once you have collect enough gold, the items will upgrade by themselves. This leaves more room for supports to start buying there more important items a lot faster. Do keep in mind thought, that once your support item is fully upgraded, the bonus gold they provide will fall off. |
![]() |
![]() ![]() The reason for this is very easy: if you ult in the middle of the enemy team they will either flash out of it, or try to burst you down. Having a ![]() |
![]() |
![]() ![]() ![]() ![]() ![]() |
![]() |
![]() ![]() ![]() ![]() |
![]() |
![]() ![]() The reasons here are very clear: more ap, more health and an extra slow, making ![]() |
![]() |
![]() I their builds are heavily focused on magic resistance buying this item will increase your damage a lot more than buying flat ap. More ap (like you get from ![]() ![]() |
![]() |
![]() ![]() ![]() Example: you channel ![]() ![]() ![]() ![]() ![]() |
![]() |
![]() |
![]() |
![]() ![]() The active deals a nice amount of damage, but more importantly, if provides a slow. Keeping enemy champions inside your ![]() ![]() |
![]() |
![]() ![]() |
![]() |
![]() Another good situation to go for ![]() |
![]() |
![]() |
![]() |
![]() Personally I prefer ![]() ![]() ![]() ![]() |

![]() |
|
![]() |
|
![]() |
|
![]() |
|

20-10-2020: reworked guide (chapter 1 - 12).
20-10-2020: updated guide for patch 10.21.
24-10-2020: fine tuning the guide layout.
29-10-2020: updated guide for patch 10.22.
You must be logged in to comment. Please login or register.