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Ekko Build Guide by Straughnke

AP Ekko Guide (Mid/Top/Jungle) with One Shot Build

AP Ekko Guide (Mid/Top/Jungle) with One Shot Build

Updated on February 11, 2018
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League of Legends Build Guide Author Straughnke Build Guide By Straughnke 44 2 146,240 Views 0 Comments
44 2 146,240 Views 0 Comments League of Legends Build Guide Author Straughnke Ekko Build Guide By Straughnke Updated on February 11, 2018
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Choose Champion Build:

  • LoL Champion: Ekko
    Full AP (Mid/Top)
  • LoL Champion: Ekko
    Bruiser/Tank (Top)
  • LoL Champion: Ekko
    Jungle Ekko
  • LoL Champion: Ekko
    NUCLEAR ONE SHOT

Introduction

Hello! Im Straughnke, I wanted to put a guide out for Ekko to show/help people on how to play him in the different roles. I have been playing Ekko for a few seasons now so I would like to share my few things I've learned from playing him and how much fun he can be.
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Runes

Primary - Domination
Electrocute - This rune will help a lot with your burst potential. Getting a E-Q-AA will proc it and give you the extra damage you need to help assassinate your target. This rune is the only useful one (in my opinion) for domination route in runes.
Sudden Impact - This rune helps whenever you use your E or R to give you extra penetration to kill your target(s).
Zombie Ward - Helps your team with getting vision control.
Ravenous Hunter - Help you sustain in lane/fights.

Secondary - Sorcery
Celerity - This rune will help you get extra movement speed you need to get in faster or escape as you assassinate someone. As well as gives you extra ap.
Scorch - Extra damage to help kill.

Runes can change after buffs/nerfs so these may change in the future depending on how s8 goes.
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Summoner Spells

Flash is always a must on almost every champion and Ekko is one of them. If you're really against it then take Ghost instead. Your other spell can be a couple different things I personally take either Teleport or Ignite. Ignite for the help with kill potential. Teleport to help get to lane faster or to tp to make a play somewhere on the map. Can take Barrier if you don't feel comfortable against your match up and need the extra shield. And if you're jungling then obviously need Smite.
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Skill Sequence

You should always be maxing your Q first no matter what the scenario is. It will help with giving wave clear and poke.
Max your E second, this is another ability your champion relies on. Mainly for the damage and cooldown needed to get in and out of situations.
Max W last, maxing this only gives you an stronger shield while that does sound good maxing this early will make you lack damage.
And as always max R whenever possible.
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Abilities


Passive - Z-Drive Resonance: With 3 procs Ekko gains a burst of damage as well as a burst of speed. When late game comes this passive is what makes your damage so scary paired with your other abilities.

Q - Timewinder: Ekko throws out his Q to where it goes out then returns back to him. This can proc your passive twice. Enemies hit by this are slowed and take more damage on the return.

W - Parallel Convergence: Ekko targets a zone which his W will hit 3 seconds later. If Ekko is in the zone he recieves a shield for a few seconds. If an enemy an enemy is in the zone they will be slowed. If Ekko and an enemy champ are in the zone the enemy champion will be stunned. Kinda hard to land but pretty strong if landed. Also the passive on his W amplifies damage against enemies who are below 30 percent health so this can be useful for farming creeps or assassinating low enemy champs.

E - Phase Dive: First part of the spell is a roll but after he rolls his next auto for the next few seconds is a blink to the target. Depending on your ap is how much it will do as well as the auto applies 1 of 3 rings for his passive.

R - Chronobreak: Once a point is put into the ability Ekko has a "ghost" that follows him. It is where Ekko last was 4 seconds ago, once used he "rewinds" back to that spot and health he was at, at that time. As well as when he goes back he does a burst of aoe damage . His R scales extremely well im talking 130 percent well. This is a very strong spell that can help burst your targets.
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Items

Full AP: As a glass cannon build this build is a very strong bursty build but you have to becareful for youre very weak as well and someone can take you out very fast as well. This is the "normal" build for him but you can build accordingly to their team to help prvent this and get a void staff if they are building mr.

Bruiser/Tank: This build supplies some damage with mainly being pretty tanky. Triforce is your only source of damage but with going mainly tanky should be able to get damage off along with sustaining through everything.

Jungle: Common jungle build half damage half tank to be able to sustain through some damage.

Nuclear One Shot: After gunblade and lich you can one hit squishy targets with gunblade use. Once you get full build one E will kill someone. This build has an extremem amount of burst but you're gonna be extremely squishy so you have to be very careful when you play with this build. But this build is so much fun to play with and the amount of damage you will do will make you flip.
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Laning Ekko

Early Game - Early game can be a lil rough for Ekko. Have to learn his damage and his pros and cons. Usually just try to throw your Q out and farm/poke. Once you hit level 2 you can try to go in if you're feeling confident you can win the trade. If not then try to farm it out until you hit level 6. Once you hit 6 is then when you can start playing more aggro. As long as you have your R up you can try to make some plays. With your R you can go all in and try to either kill or burn some of your opponents summoners. With your kit being good in cc/mobility you can also try to roam to other lanes to see if you can get anything done. With your E being a good gap closer and W a stun if landed he makes ganks kinda easy. Try not to roam to much to the point where you're either gonna lose tower or you miss out on so much cs you start falling behind.

Mid Game - Mid game is when the fun gets to start. Once you get your core items you start to spike. You'll have a decent amount of damage to be able to start catching people out who are making mistakes or tower dive with your team to make plays.

Late Game - Depending on if the enemy team is stacking mr or not is if you will get to "one hit" someone. Once you get to full build the enemys adc or mid laner you can take them out very fast and press R if needed to back out. If you can't "one hit" people then its best to just stick with your team and wait for your team to go in and help follow them up. You should always be E'ing in to jump on their carries to try and assassinate them for you team. And if needed to Ekko makes a excellent split pusher. With his Q insta killing waves and his E giving him extra damage onto towers. Ekko is a very strong split pusher.
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Jungling Ekko

With the nerf on Ekko's passive being it doesn't slow anymore makes it a lil harder on him. But he is not a bad jungler at all because of it. Start of the game you should just go the basic jungle route. When jungling start your W for the shield and stun on the camp. Clear your jungle and once level 3 you can start your ganks. With Ekko's E being a good gap closer and can make ganks fairly especially if you land your W on the enemy. Once you're 6 and you have your ulti is when you can try to counter jungle or tower dive more. Ekko's R makes him a very good tower diver, makes it very easy for him to get in and get out. Just pay attention to where ganks are needed. Is someone is pushing into your tower can be a easy setup for a free kill. Or if drag/baron is up play around that area, if the enemy jungler sees you're on the other side of the map they will rush that objective 9 times outta 10. As a jungler always make sure to keep vision near the objectives as well and try to keep track of where the enemy jungler is at all times.
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Combos

There is a few different combos you can use on Ekko to get your passive off on your enemy to do damage.
E, Q: This is your most common one to use. Use your E to blink onto him and throw your Q and run away as you proc your passive onto them to apply a quick poke.
W,E,Q: Throw your W to where the enemy will be or predict to be and E in as its about to hit to stun your target without them knowing and as you E in throw your Q to get off a good amount of poke and they cant do anything about it.
W, Zhonyas: Throw your W on top of yourself and use your zhonyas so when its over your stun will proc on whoever is trying to kill you or on top of you.
W,R: What you can do is throw your W on where your ulti would be and press R to proc the stun as well as to get insane amounts of damage off on your enemy.
W,E,Zhonyas,R: To star a teamfight as Ekko if you needed to is you can throw your W in their team and use your E to get in the area and zhonyas because they are all gonna turn onto you and as come out it will stun them and your R should be on you by then so use your ulti to burst them all down.
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Teamfights

Whenever you start to get into team fights you should mainly start by trying to poke down your targets with your Q. Always watch your ulti and try to keep it in a good spot just in case you either have to back out or you get a chance to burst the entire enemy team. Your ulti is always huge in fights. Try to good good stuns off as well with your W. Just always be paying attention to your ulti and where you can get a good stun off.
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Tips

-Once you get to level 6 you can recall buy your items really quick and ult back to lane.
- you can reduce the animation time on Q if you use your E throw out your Q then blink to your target.
- You can cancel the animation on your W if you use E quickly after using your W.
- the zone from your W will stay for a couple seconds after the initial animation. Use this to lure your enemies or for a bit more time to get in the zone.
- Ekkos E is a great way to get into the backline of the enemy team. Assassinate the adc or mid laner then you can ult out
- Ekko is very good at split pushing. His Q can clear an entire wave and his E can be used to deal more damage to towers. This damage with Lich Bane can make your split pushing power very scary.
- You can use the dash portion of your E use your ult and then still have the blink of your E ready to use.
- If you get GA and they proc it whenever you get "revived" from it your R will be standing on top of you and you can use it burst anyone waiting over your body to try and kill you.
- To help fake out a laner you can throw your W back towards your lane as you're walking towards another lane to make it appear that you still intend on staying in your lane
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Matchups

Match up wise everyone has their counters and people they destroy but with Ekko as long as you know all his strengths and weaknesses and learn his matchups, which ones he loses and wins as well as knowledge of the champion you can win any lane. Depending on your match up is if you should be going all in or just sitting back poking/farming. Generally someone with stuns you mainly wanna play back and only poke until their stun is down, simple stuff like that will help you out in lanes you would generally lose.
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League of Legends Build Guide Author Straughnke
Straughnke Ekko Guide
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AP Ekko Guide (Mid/Top/Jungle) with One Shot Build

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