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Recommended Items
Runes:
Domination
Precision
+9 Adaptive (5.4 AD or 9 AP)
+9 Adaptive (5.4 AD or 9 AP)
+65 Base Health
Spells:
Flash
Ignite
Items
Ability Order
Sunlight (PASSIVE)
Leona Passive Ability
Introduction

To be blunt, if you want a very consistent and strong









If you see any errors please leave them a comment, I strive to keep my guide updated and optimal and will take any critiques gracefully.
So without further ado, here is my guide to AP

Pros
|
+ CC guarantee's a full burst rotation + Easily kills assassin's reliant on mobility + Utility makes her relevant even when behind + Is devastating when ganking/receiving ganks + Deals her damage and CC in an aoe + Is solar powered :D |
![]() |
Cons
|
- Burst is lower than dedicated assassin's - Needs CDR to fight after burst - Rather weak pre level 6 - Can be easily ganked when ![]() - Clouds hard counter her >:/ |
pffffffffff![]() ![]() |
When To Pick Leona



If you just want to run








Starting with the big one, we go for domination because of the keystone rune:
Electrocute: This is taken because it is the best rune for characters that rely on combinations of attacks when they trade. Since every trade we'll be doing involves 3 attacks at minimum, this mastery will be proccing all the time and is very efficient. Also unlike the keystone
Press the Attack the domination rune scales with our ap making it more efficient as the game goes on.
We then go for
Sudden Impact for the added damage output. Now some of you may say, "but wait, isn't
Cheap Shot objectively better since you're stunning people all that time?". Well that might be true late game, but the thing about sudden impact is that it gives you it's full damage amp from the very start of the game, with no need to wait for scaling. Since you'll be making exchanges from level 3 onwards, that is a huge deal.
Eyeball Collection is pretty straight forward. it's a simple boost to your assassination power. Since
Leona's main weakness as an assassin is that she -just about- kills people, having the extra damage here really benefits her and closes that weakness.
Ultimate Hunter is taken because of the synergy with
Solar Flare. It's a pretty good rune and the best of the four here given how much kill potential leona has when her ult is up.
Finally we have precision, were we take
Presence of Mind and
Coup de Grace.
Presence of Mind is great for leona since a huge part of her dueling power comes from her ultimate cooldown and mana reserves, so getting a big chunk of her downtime removed is a huge deal for her and helps her to snowball in both lane and teamfights.
Coup de Grace on the other hand is simply very good damage throughout the game when you need it, with the early game in particular being important to get Leona snowballing.
In terms of stat spread, we take double adaptive damage and health. While cooldown reduction is imperative to keeping
Leona going in the mid to late game, she has a huge window of opportunity at level 6 and its best to emphasize that as much as possible. Ergo it behooves us to take damage as that will improve the early game much more comparatively. Health is health, though it can be swapped with either armor or mr depending on who you're laning against or the enemies team comp.


We then go for






Finally we have precision, were we take




In terms of stat spread, we take double adaptive damage and health. While cooldown reduction is imperative to keeping


> Not gonna sugar coat it, this is pretty much useless for the purposes of this build. I mean it is handy for when you gank/ get a gank from an ally, but for 95% of your time in lane this isn't gonna do anything. Thankfully once mid game rolls around it isn't so bad as you'll usually have on or two allies to proc it. On a whole, really unnoticeable, but I guess it's better than



> Leona's basic stun ability,




However this spell does have weaknesses. Enemies such as









It can be taken first against melee lanes that are aggressive from the start, though you'll always max it last. Given that levels only provide damage this isn't worth investing in compared to the CDR, damage, chasing/execute power and wave clear of


>







>






> IT'S MURDERING TIME.





A section for some of
Leona's combos and ability interactions you may or may not know about.
The triple tap: Autoattack +
Shield of Daybreak + Autoattack
Shield of Daybreak acts as an autoattack reset, in this case meaning it's an auto that's unaffected by your autoattacks cooldown (a weird concept, but that's how it works), incidentally this means that the animation of
Shield of Daybreak will eat into the cooldown of your next autoattack, reducing it's downtime making her attack faster than usual. Super simple interaction that lets you do a little more damage in slugfests, that being said one needs to right click after the spell to perform the second auto attack otherwise she'll stall. That being said, since you're ap and reliant on your spells for damage, you'll have pretty little use for this.
Level 3-5 combo:
Eclipse +
Zenith Blade +
Shield of Daybreak
The basic pre 6 combo, it revolves around landing eclipse on an enemy by charging it up slightly in advance before chaining
Zenith Blade into
Shield of Daybreak in order to lock the enemy down when the damage goes off. Leona will automatically go to attack any enemy caught by
Zenith Blade, so one merely needs to activate
Shield of Daybreak for
Leona to go and stun the enemy. The obvious weakness to this combo is the fact that it's telegraphed by
Eclipses shield effect, though this weakness can be negated by attacking from outside enemy vision (say behind a wall or in a bush). Either way be sure you can land it before you start committing to it.
Level 6 combo (easy):
Eclipse +
Zenith Blade +
Shield of Daybreak +
Solar Flare + Autoattacks
It's the same combo but with
Solar Flare thrown on top. In this particular case the autoattacks at the end are pretty important since they get the Incandescence amp from
Solar Flare and will actually deal damage. You'll mostly be using this combo to assassinate squishie's or mid health bruisers/tanks. While this is certainly the easiest combo to pull off it's important to note that it does have a split second gap in it where the opponent isn't CC'd, just after
Zenith Blade finishes and before
Shield of Daybreak procs, meaning if they have
Flash or something similar they may be able to snake their way out. If you're bringing ignite this would also be the time to use it if this doesn't finish them off.
Level 6 Combo (hard):
Eclipse +
Zenith Blade +
Solar Flare + Autoattack +
Shield of Daybreak + Autoattack
This is harder to perform but is objectively superior to the easy combo once mastered, though it requires a little explanation as to why that is. You see, during
Zenith Blade's cast/dash, it is possible to cast
Leona's other abilities as well. It seems the interaction was made so that there would be no awkwardness when someone cast
Eclipse or
Shield of Daybreak mid flight only to find those casts didn't count. Regardless of the reason however, this means that
Solar Flare is also castable during
Zenith Blade, and by using
Zenith Blade's root/travel time to negate the delay on
Solar Flare it is possible to close up the CC gap of our previous combo. An added benefit is the fact that
Solar Flare is a 1.5 second stun and provides amped auto attacks. This means that
Leona can squeeze in an amped auto, followed by an amped
Shield of Daybreak before cancelling into another amped autoattack, giving a couple hundred points of extra damage at minimum. The main issue with this sequence is that it requires good timing on the
Solar Flare in order to close the cc gap, and missing it can whiff future trades as you won't have an ult. SO PRACTICE.
The Slash n'Flash:
Zenith Blade +
Flash
As mentioned in the above combo,
Zenith Blade allows for the use of spells during it's cast time, and this is kinda true for summoner spells aswell, at the very least it is for
Flash. If
Flash is cast during the throw animation,
Leona will flash forward while finishing the cast of the ability, effectively removing the cast time entirely and doubling the abilities range. For the enemy this is a very hard ability to react to as it comes out exceptionally fast and has a range long enough that it can be started outside of their field of view. If one has a high enough APM it can even be used to make some weird zenith blade throwing angles that aren't in line with the direction of the flash (though that is both difficult, and nearly useless). Of course it can be used over walls and from bushes just like a regular
Zenith Blade as well. The only real weakness of this combo is the fact that it burns
Flash, so one should be relatively certain that you're in range and capable of landing the hit, otherwise it'll be a big waste of resources. Also the timing is rather delicate, so there's a very real possibility of casting it after
Leona's animation has just finished resulting in just a regular distance
Zenith Blade without casting
Flash at all, so practice is advised. Still, it's devastating when used correctly and is something proficient
Leona's should be well aware of.

The triple tap: Autoattack +



Level 3-5 combo:



The basic pre 6 combo, it revolves around landing eclipse on an enemy by charging it up slightly in advance before chaining






Level 6 combo (easy):




It's the same combo but with





Level 6 Combo (hard):




This is harder to perform but is objectively superior to the easy combo once mastered, though it requires a little explanation as to why that is. You see, during












The Slash n'Flash:


As mentioned in the above combo,










1.The starting options
The standard start,


When dealing with a lot of single target damage, either in the form of burst or harass, then

For when you just really need to dodge skillshots. Boots will make you go fast and extra potions will give sustain. It even builds into a core item you'll be getting down the line. Obvious downside is the lack of trading stats it provides.
These are stat efficient early game items that deal with




2.Early Goals






Protobelt's additional damage isn't as guaranteed as



2.Boots
As far as general pickups go,




3.The early situational choices





A nice stat stick that'll make your life versus ap threats easier. You can build it right after









4.Lategame
At this point of the game you'll have to start making decisions regarding what will help you going forward, be that more CDR to fight for more prolonged periods, raw damage in order to kill targets that are currently out of reach/overcome defensive items enemies are building, or survivability in order to ensure that you just don't get snuffed out like a fire under a wet blanket.
Mid game items mentioned beforehand are also CDR items and can be built at this stage if they suit the need. You want to finish the game with around 30 to 40% CDR as that'll keep


4.Cooldown Reduction
















4.Damage

Ap = Damage.
Lots of AP = Lots of Damage.










4.Defense



Good for rounding out your CDR, while also getting a big chunk of MR. If your team has a bit of an ap focus, then this'll benefit them as well thanks to its aura. Not much more to say on it than that.



Praising The Sun
The goals of laning are pretty simple:
-
Get more cs than your opponent
Get more kills than your opponent
Get more towers than your opponent
Level 1
If the enemy is based around harass,


Level 2-5
Now trading can begin, though it's best to keep it brief, the real goal is to keep even til level 6. Using the standard 3 skill rotation, you'll begin dealing some damage, but nothing extraordinary. Since you'll be throwing out all your skills in short bursts, it's best to wait for when

Level 6+
Thanks to the massive damage output from



Teamfighting
You want to focus on the squishy backline, while also being aware of opportunities to use your cc to pick out lone enemies for your team to collapse upon. When making picks it's important to be well aware of where the enemies team is, as while ap






Credits to JhoiJhoi, Who I yet again leaned on for formatting purposes. I would feel bad about it but since everyone does it I like to feel my laziness is justified.
Also thank you the reader for getting this far (unless you skipped to this part like a dirty cheater), I really appreciate that you took the time to read this and hope it brings you good fortune :)
Oh and if you like this guide why not give it a +1 or whatever, would appreciate that, yup.
Also thank you the reader for getting this far (unless you skipped to this part like a dirty cheater), I really appreciate that you took the time to read this and hope it brings you good fortune :)
Oh and if you like this guide why not give it a +1 or whatever, would appreciate that, yup.
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