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Recommended Items
Runes:
+9 Adaptive (5.4 AD or 9 AP)
+9 Adaptive (5.4 AD or 9 AP)
+6 Armor
Spells:
Flash
Ignite
Items
Ability Order
Gathering Fire (PASSIVE)
Karma Passive Ability
Threats & Synergies
Jinx
Combo Karma - Focused Resolve "W" with Jinx - Flame Chompers! "E"
Jinx
Combo Karma - Focused Resolve "W" with Jinx - Flame Chompers! "E"
Champion Build Guide


Advantage- He has strong defensive and defensive skills - She can limit the opponent's movements by slowing down and immobilizing - She can strengthens and protects his allies - She can very strongly opposing and harassing his opponents in early game - By the shield Karma is a little more mobility so she can roaming between bottom lane and mid lane - Good wave clear |
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Disadvantage- Susceptible on damage - Sometimes she can steal some minions his "Shooter" from "Q" |


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If you ask me why I choose Karma on support, so my answer is pretty simple. Karma is good against another supports which are have range skills and they are based on magic power.
Karma is a good champion on support position because she have a good offensive skill which in early phase are dealing strong damage. Also Karma have strong defense skill "Inspire" - Shield and "Focused Resolve" which can immobilize the enemy.

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Gathering Fire - Reduces Mantra's cooldown each time Karma damages an enemy champion with one of her abilities (Half-effect for Karma's basic attacks) |
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Karma is a good champion to counter Morgana on support position, why? Morgana have his unique shield "Black Shield". Places a protective barrier around an allied champion, absorbing magical damage and disabled until penetrated or the shield dissipates. This mean that only magical damage can destroy "Black Shield" which is a very durable and in late game is hard to destroy it.
So why we are taking Karma against Morgana? Because she have strong offensive skill “Inner Flame", on the basic power Karma can with no problem destroy "Black shield" and can slow down enemy in the same time but only then, when we strengthen “Inner Flame" by "Mantra". When we will hit our opponent we can easily catch him with “Focused Resolve”.

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Karma is good against Morgana and we know why but what with another champions, she have a chance for win? Below I mentioned champions with which Karma will dealing well. Generally speaking you should not have a problem againts these champions and you will feel comfortably on your position
Tips: Playing against champions mentioned below you should buy "Mercury's Treads". They give you 25 magic resist and The duration of stuns, slows, taunts, fears, silences, blinds and immobilizes are reduced by 30%. |
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Playing against Bard is not hard, he is easy to play against him and he is strong based on his skill "Cosmic Binding". When you will playing against him u must keep away because he can deal you a loot of damage from auto atacks and also for dodge his skill "Cosmic Binding" with which can slow you down and/or stop you when behind you is another chempion, minion or structure like wall, towers.
Tips: Bard is roaming a lot on the map so u must keep a vision on the river and you must try to put your wards near mid lane and in the enemy jungle on blue buff. |
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Playing against Brand is a easy as Karma on support because you have a shield with which you can stay longer on lane and with additional movement speed from shield you or your allies can easli dodge his skills. Also you must be a patient and careful because he deal a lot of damage in litle part of time.
Keep your distance between you and him and try to hide behind your minions because when Brand will hit you from his skill "Sear" you could by died.
If the target is ablaze, Sear will stun the target for 1.5 seconds.
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Janna is not a problem for our Karma but she can make your life a little problematic because of his skill like "Howling Gale" and "Zephyr". She can deal us a some damage which are in long part time are annoying like this chempion is. Just keep a distance and try to catch him when she will be trying to deal you or your allies a damage.
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Lulu is very annoying champion. She can slow you down, transform into a small rat and she is able to dealing a damage from auto attacks. Lulu is a very aggressive champion so you must keep a distance and you must harassing it. Karma have good chance against Lulu.
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Lux is annoying. Her basic skill is "Light Binding". When you are dodge this skill you are able to play more aggressive against her and trying to harassing and immobilization.
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Nami, like lux. She is based on her bubble "Aqua Prison". Nami is a little annoying because she can harassing you and your allies from skill "Ebb and Flow" and also she can heal herself and allies from this skill.
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Sona is very immobile champion and one of the easiest to catch. Play aggressive against her and try to catch her. Also Sona can hurt you and your allies in mid/lata game but Karma are strongest by all the time in game.
You must be careful when Sona will have six level because of her ultimate "Crescendo". Sona plays her ultimate chord, stunning enemy champions and forcing them to dance and dealing magic damage to them.
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Soraka. Easy opponent. She can easily harassing you but she is a very weak(paper). When you will playing against her you should take "Ignite". Play aggressive but smart.
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Vel'koz, rare champion. He is very strong and oppressing. He can harassing you very easily. Basically he have very strong skills in early game so you must be careful and keeping "Wards" in the bushes on lane. He is based on his skill "Void Rift" and "Tectonic Disruption", so when he use it and will have it on couting down you are able to play a little more agresive and trying harassing him for free.
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Zilean, easy opponent but he is annoying. Good player have a big impact on game. Playing against him you must keep a distance and you must watch out on his skill "Time Bomb". Keep your vision in the bushes on lane.
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Zyra, very annoying champion because of her flowers. You must be careful and patient. Keep a distance and try to harassing her.
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Braum is very durable. He is a great support and I often choosing him against Karma because of him durable. Braum is not a problematic champion against Karma but you must be careful because Braum can jump to ally minions and can easily engage in you. Try to keep a distance between you and opponent minions.
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Rakan. Easy opponent on phase lane before he get six levels. You feel free to harassing him and oppressing. Try to push him under his tower and keep wards on river. After six level keep safety distance because he can very easily engange in to you.
Quoted:
His ult and his knock up can hit you quite hard (and your ADC!) you'll be busy with escaping his knock ups, but once he used it (and hopefully missed it), it's your payback time. - Wicked Cherry
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These runes are making you more flexibility. With these runes like "![]() ![]() " ![]() ![]() ![]() " ![]() ![]() ![]() |

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Absolute Focus - While above 70% health, gain an adaptive bonus of 3-24 attack damage or 5-40 ability power (based on level). |
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Waterwalking - Gain 25 Movement Speed and an adaptive bonus of up to 18 attack damage or 30 ability power (based on level) when in the river. |

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Relentless Hunter - Gain 8 out-of-combat movement speed plus 8 per Bounty Hunter stack. Earn a Bounty Hunter stack the first time you get a takedown on each enemy champion. |

Boots: |
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Sorcerer's Shoes - I usually buy "Sorcerer's Shoes". These are standard bots for Karma. |
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Ninja Tabi - I buy "Ninja Tabi" when enemy have heavy team-coop about physical damage. |
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Mercury's Treads - I buy "Mercury's Treads" when enemy have a lot of ground control and they are based on magic power. |
Items at the start: |
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First back: 900-950 Golds |
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When you will have around 900-950 gold's you could go back to base. My build is based on "![]() ![]() ![]() ![]() ![]() Or if you needed a additional movement speed you can buy " ![]() ![]() |
Core item |
Upgrades |
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So right now when we should have our core item "![]() ![]() ![]() ![]() ![]() ![]() ![]() |
Second items: |
Usually I buy "![]() ![]() " ![]() |
Items you can buy: |
If you want to dealing a lot of damage and be in a kind of "karma on mid lane" so you should buy these items what I mentioned below. |
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Morellonomicon - I recommend this item when in enemy team is Soraka because of his UNIQUE Passive: Cursed Strike: Magic damage dealt to champions inflicts them with Grievous Wounds for 3 seconds. |
Situation/Full support items: |
My general full build on Karma |
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These maps presents "Control Wards". I marked places where I usually put "Control Wards". I divided them into categories which are in another colors.
Legend of map:
Orange - You must have vision in these place.
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1. Default place for "Control Ward"
2. When you are pushing enemy for under the tower
3. When enemy have very aggressive champion in the jungle like Graves, Kinred, Schaco, Xin Zhao
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1. When you are doing dragon. *Good "Control Ward"* can disable all enemy "Wards".
2. When enemy mid laner have prority and can easly come on bottom lane or have global ultimates for example Galio, Taliayh, Twistad Fate, Aurelion Soul.
3. Propably your mid laner will put ward in this place.
Black - This place is for "Control Wards" when you are in defensive and you lost tower but number 1 is good when enemy have invisible enemy or can jump by walls, for example talon, kayn, shaco, evelyn.

Legend of map:
Orange - You must have vision in these place.
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1. Default place for "Control Ward"
2. When you are pushing enemy for under the tower
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1. Propably your mid laner will put ward in this place.
2 and 3. When enemy mid laner have prority and can easly come on bottom lane or have global ultimates for example Galio, Taliayh, Twistad Fate, Aurelion Soul. Also these things with agresive enemy jungle.
4. When you are doing dragon. Good "Control Ward" can disable all enemy "Wards".
Black - This place is for "Control Wards" or "Ward" when you are in defensive and you lost tower but number 1 is good when enemy have invisible enemy or can jump by walls, for example talon, kayn, shaco, evelyn.

Orange - This is standard place for "Wards". You will put "Wards" in these place when you will need to have a vision around "Baron"
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1. "Ward" in this place is not important like "2" or "3" but this "Ward" it's very rare and
players very rarely find it and destroyed so when you lost "Wards" in place "2" and/or
"3" so you will probably have still visions in this place "1".
2. If you place a good "Control Ward" in this place you will detect all enemy "Wards".
Check this.
3. It's good to keep a vision in this place because you will always saw an enemy
jungler, where he is going and what he is doing on the river.
Blue and Purple - Situations “Wards” or just you have a free “Wards” in your inventory.
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2. When enemy can jump by the wall or he can be invisible.

Orange - Standards "Wards". You will put "Wards" in these place when you will need to have a vision around "Dragon".
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1. If you place a good "Control Ward" in this place you will detect all enemy "Wards". Check this.
2. It's good to keep a vision in this place because you will always saw an enemy
jungler, where he is going and what he is doing on the river.
Blue and Purple - Situations “Wards” or just you have a free “Wards” in your inventory.
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1. When enemy can jump by the wall or he can be invisible.

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