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Recommended Items
Runes: Generous queen
+8 Ability Haste
+9 Adaptive (5.4 AD or 9 AP)
+65 Base Health
Spells:
Exhaust
Flash
Items
Ability Order Yaaaas bitch slay
Stage Presence (PASSIVE)
Seraphine Passive Ability
Threats & Synergies
Samira
[How to play against these champions (tbh most of these are gonna be Poke/Short Trades because that's the only thing Sera can do...)][Poke/Short trades/Scaling] If Samira dashes in on you it can be very hard to get her off before you die. Her W also makes her annoying. Make sure to bait our her W before you all-in her and KEEP YOUR DISTANCE. Never be in an extended fight with her, you will die.
Ashe
[How to play with these champions][Poke] Everything Ashe does slows and helps you land your abilities as well as it boosts your (E). Her ult can set up kills really easily. Try to poke with Ashe in lane to gain control. It's pretty easy to escape if you get ganked by the enemy with Ashe because of the slows.
Ashe
[How to play with these champions][Poke] Everything Ashe does slows and helps you land your abilities as well as it boosts your (E). Her ult can set up kills really easily. Try to poke with Ashe in lane to gain control. It's pretty easy to escape if you get ganked by the enemy with Ashe because of the slows.



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Call me Lunera ʚɞ and ignore my username, I love fashion, the color purple and pretty things, which is why this guide is so beautiful! I've been playing League for a very long time (2014-ish when the map was ugly) and I'm right now rank Diamond 3 with the help of botlane ![]() ![]() ![]()
★ Important ~ You need to have some basic game knowledge (Like buying items, gold, xp and such) to be able to understand the whole guide. This guide may not be very mobile-friendly, sorry. |



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I feel like botlane is a really strong role for ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() |
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![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() While any amount of ![]() ![]() ![]() ![]() |
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★ You can see how many
![]() ![]() ![]() ![]() ![]() ![]() ★ Each ![]() ![]() ![]() ★ You need at least 11 ![]() ★ The range of your allies getting ![]() ![]()
![]() ![]() ★ You do not fire ![]() ![]() ![]() ★ It's good to stack up a lot of ![]() ★ ![]() ![]() |
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Cost: 65 / 70 / 75 / 80 / 85 Mana Cooldown: 10 / 8.75 / 7.5 / 6.25 / 5 seconds Active: ![]() |
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★ This is your main form of waveclear and damage. ★ ![]() ![]() ![]() ![]()
![]() ![]() ★ It's important to remember that ![]() ★ The closer to yourself you cast ![]() ★ The damage increase scales for every 7.5% health the target is missing.
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Cost: 50 / 60 / 70 / 80 / 90 Mana Cooldown: 28 / 26 / 24 / 22 / 20 Seconds Active: ![]() If ![]() ![]() |
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★ ![]() ★ If you ![]() ![]() ![]() ![]() ★ The ability will heal from any shield, not just your own. That includes ![]() ![]() ![]() ![]() ![]() ![]() ★ You want to use ![]() ![]() ★ ![]() ★ The more allies in your ![]() ★ The cooldown of ![]() |
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Cost: 60 / 70 / 80 / 90 / 100 Mana Cooldown: 10 Seconds ACTIVE: ![]() Enemies that are already slowed are also rooted for the same duration. Enemies that are immobilized or grounded are also stunned for the same duration. |
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★ ![]() ![]() ![]() ![]()
![]() ![]() ![]() ★ You usually want to wait until your support has landed their CC ability on the enemy to use ![]() ![]() ![]() ![]() ![]() ![]() ★ You will see a ![]() ![]() ![]() ★ There is a small window after CC passes where ![]() ![]() ★ You need to be creative with what counts as CC to boost ![]() ![]() ![]() ![]() ![]() ![]() ![]() |
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Cost: 100 Mana Cooldown: 160 / 130 / 100 ACTIVE: ![]() ![]() ![]() ![]() |
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★ You can ![]() ![]() ![]()
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![]() ★ The best way to use ![]() ![]() ★ Since ![]() ![]() ★ The hitbox of ![]()
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Put a point into ![]() ![]() ![]() ![]() ![]() ![]() ![]() |
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It's best for ![]() ![]() ![]() ![]() ![]() There aren't really a lot of combos with ![]() ![]() ![]() |

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You want to use this combo when you're going in with your support (or alone) for a short trade. You can wait for your support to use their CC abiity or you can use ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() |
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Also use this combo when your
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Also use this combo in teamfights. The best way to use ![]() Next you use ![]() ![]() ![]() ![]() ![]() ![]() ![]() |
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VS
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A nice scaling rune that compliments ![]() ![]() ![]() |
Amazing all around rune. It just makes it so you never run out of mana. Also keeps refreshing if you buy ![]() ![]() ![]() ![]() |
Really the only choice left in ![]() ![]() ![]() ![]() ![]() ![]() | This is completely up to preference. The bonus attack speed helps with farming early, but is pretty useless later on. ability haste is always welcome and gets you your abilities faster. Both of these are good. |



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★ Flash![]() ![]() ![]() ![]() |

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★ Exhaust Take ![]() ![]() ![]() ![]() |
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★ Heal![]() ![]() ![]() |
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★ Ignite Take ![]() ![]() ![]() ![]() |
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★ Barrier![]() ![]() ![]() ![]() ![]() ![]() |



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★Tear of the Goddess Cost: 400 Safest starting item. It doesn't give any HP or AP, however it gives you mana which means you get to use your abilities more without running out. It also allows you to start stacking it to get ![]() |
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★Doran's Ring Cost: 400![]() ![]() |

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★Control Ward Cost: 75 Vision is more important than most people realise, and everyone in your team needs to be placing ![]() ![]() ![]() |
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★Refillable Potion Cost: 150![]() ![]() |
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★Health Potion Cost: 50 If you for some reason can't buy ![]() ![]() |
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★Elixir of Sorcery Cost: 500 (Post-9 Item) Really only buy this after you're full build. It's a nice little AP boost with an unnoticable passive unless you're attacking turrets. |
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★Farsight Alteration Cost: Free (Post-9 item) Switch to this as fast as you hit level 9. This'll save you so many times from going up to a brush where the whole team is standing. You can ward brushes or objectives from afar to avoid getting attacked. |

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★Lost Chapter Cost: 1100 Mini laning phase powerspike. It gives you everything you want, ability haste, mana and AP. ![]() |
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★Blasting Wand Cost: 850 You can buy a ![]() ![]() ![]() |
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★Fiendish Codex Cost: 900 Same as ![]() ![]() |
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★Seeker's Armguard Cost: 1000 A good defensive purchase if you're against double AD bot ( ![]() ![]() |
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★Boots Cost: 300![]() ![]() ![]() ![]() |
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★Oblivion Orb Cost: 800 Only buy this if you're the one facing the healing ( ![]() ![]() ![]() ![]() ![]() ![]() |
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★Dark Seal Cost: 350![]() |

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★Ionian Boots of Lucidity Cost: 950 Ultra good item. They give you the ability haste that you desperately need, and are generally best built with ![]() |
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★Sorcerer's Shoes Cost: 1100 The oneshot option. ![]() ![]() |

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★Liandry's Anguish Cost: 3200 Powerspike. All mythics that build out of ![]() ![]() |
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★Luden's Tempest Cost: 3200 The best burst mythic you can buy. When buying ![]() ![]() |
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★Everfrost Cost: 2800 (Situational) More of a utility "support" item. Buying this means that you will set up kills for your team. It is also a great defensive purchase. |
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★Crown of the Shattered Queen Cost: 2800 (Situational) Usually against ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() |

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★Archangel's Staff Cost: 2600 Your absolute core item that you will build every game. ![]() ![]() ![]() ![]() |

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★Horizon Focus Cost: 3000 (Best with ![]() ![]() ![]() ![]() |
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★Lich Bane Cost: 3000 (Best build with ![]() ![]() ![]() ![]() |
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★Rabadon's Deathcap Cost: 3600 (Best with anything) Amazing item that gives pure AP. This boosts ![]() ![]() ![]() ![]() |
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★Shadowflame Cost: 3000 (Best with ![]() ![]() ![]() |
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★Void Staff Cost: 2800 (Best with both, but can be skipped with ![]() ![]() |
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★Mejai's Soulstealer Cost: 1600 (Best with both) If you managed to stack it somehow you gain an insane amount of AP for a very cheap price. The downside is that you can't die, or else you lose half the stacks. You'll also need to buy a defensive item to make sure you don't die. |

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★Zhonya's hourglass Cost: 2600 (Best with both) The passive of this item alone makes it worth it. The stats are pretty good, but being able to go invulnerable for 2.5 seconds is amazing for survival. Don't be discouraged to buy this against a fed ![]() ![]() ![]() ![]() |
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★Banshee's Veil Cost: 2600 (Best with both) ![]() ![]() ![]() ![]() ![]() ![]() |

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★Cosmic Drive Cost: 3000 (Best bought for Ability Haste or after selling ![]() ![]() |
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★Demonic Embrace Cost: 3000 (Best with ![]() ![]() ![]() ![]() |
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★Rylai's Crystal Scepter Cost: 2600 (Best with ![]() ![]() ![]() ![]() |
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★Chemtech Putrifier Cost: 2300 (Best with both) It's cost efficient and amazing against healing. It no longer grants Grievous Wounds to your team, but the stats are still good for a utility build. |
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★Morellonomicon Cost: 3000 (Best with both) ![]() |



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I'm sure it's fried in your brain by now that ![]() ![]() ![]() The best time to poke is when the enemy is walking up to farm, or when they're slightly mispositioned, honestly whenever they're in range. |
When trading, you're looking to come out with more health, mana, abilities and summoner spells. So before you trade take a look around and ask yourself... ★ How much health does everyone in lane have. ★ Who outdamages who? ★ Does the enemy have any important abilities that I need to dodge or that they recently used and are curently on cooldown? ★ Are the enemies' summoner spells up? ★ Are any ![]() Basically, you want to catch the enemy when they won't be able to win the trade. If the enemy ![]() ![]() ![]() |
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In the clip ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() |
If you're looking to all-in, think about the questions above again, you need to be sure that the enemy will die. You also all-in if your
![]() ![]() In the clip, ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() |
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Warding is pretty simple. You want as much vision as possible in order to know if enemies are coming. It's important to have vision when doing objectives, playing aggressively, being under turret, and a lot of other situations, basically vision is ultra important. ★ Neutral warding spots. You generally want to have vision here to know when you're getting ganked to back off. You also want to deny the enemies' vision with ![]() ![]()
![]() ![]() ![]() ★ Safe warding spots. It's good to have wards here when you're getting pushed in, to make sure you're not gonna get tower-dived. ★ Best placed against all-in supports to make sure you're able to see and predict if they're gonna engage on you. If you notice that the enemy tends to play around the alcoves, placing a ward behind the wall is not a bad idea. |
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To be completely honest, I myself still struggle with wave managment, as it's not an easy thing to learn and remember. This post is amazing, and explains it better than I can. so I highly advice you to check it out if you want to learn about wave managment. Here is the quick and simple version taken from the post. Fast Push: Kill all enemy minions as quickly as possible. When: ★ For a level advantage, especially early. ★ To contest or prep an objective - including buffs, epic monsters, and other towers. ★ To roam or recall. ★ To pressure your opposing laner – making it impossible to roam and possibly even denying CS. ★ Whenever your opponent leaves lane - to deny CS and XP from them. ★ To counter an opponent’s fast push. Freeze: Have your minion count approximately 2-3 minions lower than your opponent’s. Why: ★ Zoning – to deny CS and XP. ★ Safe CS – especially if behind. ★ Forcing opposing laner to over-extend To Break: ★ Fast push to reset. ★ Fake recall or roam to trick opponent to push. Slow Push: Have your minion count 2-4 higher than your opponent’s (depending on wave position and desired speed). Why/When: ★ Creates a phantom split push. Use this to gain similar advantages to a split push, but without committing a member of your team to the push. ★ Creates multiple pressure points, which can be used to make rotations or get free objectives. ★ Pair with an actual split push to have an even larger threat. |



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The Mid Game starts when turrets start to fall, and everyone rotates. After the first turret falls botlane (your or the enemies'), You'll want to go mid, as it's the shortest and safest lane, making it easy to escape if someone comes to kill you. There usually a lot of vision around mid and playing around there allows you to quickly move to any objectives on the map, also fast push if you're gonna move away from mid. Sometimes if you're very much ahead and the enemy has no threats that can kill you, you can stay botlane with your support and push. Your goal is to get as much gold as possible so you want to farm mid and occasionally the jungle, or even the sidelanes if the minion wave is on your side of the map. You'll also be able to actually fight around this time, so it's important to play with your team, looking for fights that you win. Also remember what you're fighting for, is it: ★ An objective ( ![]() ![]() ![]() ★ Kills (Only if you and your team are ahead, or if the enemy is outnumbered) ★ Turrets You don't want to fight for no reason. Usually a good plan is to farm and push mid. If there are allies close to you and the enemy isn't a threat you can keep pushing mid and go to their side of the map, if you have no vision, your team isn't nearby, and the enemy team can kill you, go and farm your teams jungle. Group up and buy ![]() ![]() |
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(This both applies to Mid Game and Late Game, Late Game is a little different but mostly the same thing when it comes to teamfighting, the only real difference is that people have more items, they do more damage and fights end quicker.) Your positioning in fights is very important, if you're mispositioned you'll be an easy target. That's why you want to play behind your teammates, but not too far behind so that you can't get flanked. Usually before a fight breaks out, there's this awkward moment where your team and the enemy team just goes back and forward looking at each other. You can use this time to poke with ![]() ![]() Setting up a huge ![]() ![]() ★ Anyone who's after you ★ The biggest clump of enemies. Save ![]() ![]() ![]() |
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In the clip the enemy team grouped up against our ![]() ![]() ![]() ![]() ![]() |
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In the clip the enemy team had started ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() |
This clip is a good example that every fight won't be perfect. The fight started before me and ![]() ![]() ![]() ![]() ![]() ![]() ![]() |
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The Late Game is fairly similar to the Mid Game, only real difference is that you'll be grouping up more with your team, objectives become really important, and dying costs a lot. Lucky for you though ![]() ![]() In the Late Game you want to play around your team non-stop and go for ![]() ![]() ![]() ![]() ![]() |
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Finally this guide is done yaaaaas!!! Thank you for reading, I hope you learned something about the Queen ![]() ★ Until next time Babes, Lunera ʚɞ out 💋!! |
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