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Recommended Items
Spells:
Flash
Heal
Items
Ability Order
Mana Surge (PASSIVE)
Xerath Passive Ability
Threats & Synergies
Extreme
Major
Even
Minor
Tiny
None
Low
Ok
Strong
Ideal
Karthus
Due to the fact that he can basically cast his Q indefinitely he has more poke than you. Not only that his W has a tremendous slow. These are the two abilities that you should avoid at all costs.
Ideal
Strong
Ok
Low
None
An Intro to the Guide & What's to Come
Hello fellow Ascended! I am a level 30 summoner named GhostDragon4475 on the North America server. I main with Xerath as he is my favorite champion due to his passive and the amount of damage he can deal. Yes I like ice cream and yes I like cats. I choose Xerath because of his insane Damage output and his overpowered ultimate, Rite of the Arcane (more on that later). With the new patch I will spend some time trying to sort things out a bit due to the fact that this guide was created right before season 6. Check out the patch notes here. And now, for the moment you have all been waiting for... Ladies and Gentlemen! Ascension is Nigh! I present to you... my first Xerath guide! I hope you enjoy it and find it helpful to you :) |

Pros
|
+ Ult covers whole map (except for ally and enemy bases) + OP Damage Output + Passive is a Sustain + Farms Easy |
![]() "You may stare, but your mind may collapse." |
Cons
|
+ Runs out of mana quickly + Slow + All abilities are skillshots + Crowd Control effects cancel Q |


SECOND CAST: After a brief delay, Xerath fires a beam of energy in a line that deals magic damage to all enemies hit.
At the end of the channel, Arcanopulse cancels and refunds half of its mana cost.
Tips and Tricks
- This is your main damage output. Use it wisely because it costs the most mana.
- Cast this after Eye of Destruction or Shocking Orb to increase your chances of landing the ability.
- Once you get to level 2 use this after your W to increase your chances of landing this ability.
- If an enemy is on low health you might be able to snipe and kill them while they are "safe" under their turret! Note that after level 6 you can (and should) ult for the kill.

Enemies hit directly take 50% increased damage and are Slow icon slowed by a greater amount, decaying down to 10% over the duration.
Tips and Tricks
- Mid to late game cast this after Arcanopulse when you are farming. Cast it on top of the caster minions because you should kill them all if you landed Arcanopulse on them.
- Cast Shocking Orb before this to land this right on an enemy's head.
- At level 2 cast this before your Q to increase your chances landing it.
- If your jungler wants to gank use this ability or your E to decrease your target's mobility.

Tips and Tricks
- Cast this before Eye of Destruction to get a point-blank shot in the center.
- If there is an obstruction move because this does not go through enemy minions, monsters, or champions.
- This is Xerath's only form of CC that isn't really CC because it can only target one enemy.
- At level 3 cast this before your W to get a direct shot in the center of your W.

Rite of the Arcane: ARCANE BARRAGE - ACTIVE: Xerath calls down a blast of arcane energy to the target area which strikes after a 0.6-second delay, dealing magic damage to all enemies within.
Rite of the Arcane can be cancelled early by moving or attacking and automatically ends once Arcane Barrage has been cast 3 times. If Rite of the Arcane ends without using a single cast of Arcane Barrage, half the cooldown is refunded. Rite of the Arcane is canceled and put on full cooldown if Xerath is affected by non-Airborne icon displacement crowd control that prevents or interrupts the casting of abilities.

Xerath has an insane amount of range on his ult. If you want you can be evil and snipe fleeing enemies from across the map. Nice try coward/s!
Tips and Tricks
- To fire an arcane barrage press the R key again.
- At max level this ability covers all of mid lane and the whole jungle if Xerath is in the exact center of the map.
- Use this to pick off fleeing enemies on low health. They'll never know what hit them!
- The "Wombo Combo": Stun your target with your E so that you can hit a bulls-eye with your W. Imminently after casting your W cast your Q. If you don't cast these abilities a split-second after you use your E the stun will wear off and you will be less likely to hit them because they can move or flash out of the way. The last part of the combo is to ult your target for the kill.
Runes
Greater Quintessence of Ability Power: I prefer more AP over more magic penetration which is why I use these.
Greater Glyph of Ability Power: Again, I prefer AP over magic penetration because one point of AP gives a set amount of extra damage for each one of your abilities.
Greater Mark of Scaling Ability Power: I have these as Marks of Scaling AP because 9 of them will give you 0.9 AP per level.
Greater Seal of Mana Regeneration: Mana is an important part of any mage. Xerath is completely skill shot based so his abilities use more mana than other champions which is why I have these runes.
Standard Summoner Spells:


Other Viable Options:

Never Use These:





Items
Item Sequence

Sorcerer's Shoes
1100

Morellonomicon
2950

Luden's Tempest
3200

Rabadon's Deathcap
3600

Rylai's Crystal Scepter
2600

Void Staff
3000
![]() |
The CDR and mana regen that this item gives is great. I believe that this is the item that you should always build to first. |
![]() |
The magic penetration on this item makes it an essential item for any mage. It is great on Xerath because of the +45 movement speed as Xerath is quite slow compared to other champions. |
![]() |
I think Void Staff is a better choice because of the 35% magic pen. On the other hand, Rabadon's has an overpowered AP boost so it really comes down to if you want more AP or magic pen. |
![]() |
I would get Rylai's because of the 400 HP boost but Zhonya's active is very good. It all comes down to personal preference. |
![]() |
I would build this instead Zhonya's because of the HP boost and the slow. Like I said earlier, it all comes down to personal preference. |
Warding
Warding is a very important part of the game. It lets you see what is going on around your lane, it helps you keep an eye on the enemy jungler, and it also lets you see incoming ganks that you otherwise wouldn't notice if you didn't ward. Below is an image of good places to ward.

X= places to ward
Team fights

In a team fight you will typically want to be positioned behind the rest of your team. Your range gets rid of the need for you to be on the front lines. As an added bonus you will be able to ult behind your team so it is less likely that you will be attacked while you are ulting. Notice how I am in a key position to avoid being hit by the enemy's attacks. In this image my team (except for the other two split pushing) is in front of me soaking up all of the damage while I take advantage of Xerath's range by staying behind the front lines. |


I loved making this guide and I like how it looks and flows. But more importantly, I want to know what YOU think of it. Please leave a comment below. I would love some feedback on how I could improve and what you liked or disliked about this guide. Please up vote this guide if you liked it. I would appreciate if you told me why you up voted or down voted it (especially if you down voted it). I hope you learned something about Xerath from this guide. Tell me about how you did in game using this build or what you think should be changed in this guide. I would appreciate the feedback :)
You can find Xerath mid lane counters here if you want to know more about good and bad champions to play against.

One last thing: You can send me a PM with your summoner name and am image of your match results if you would like them posted. Once I get a few I will create a new section for them :D
You can find Xerath mid lane counters here if you want to know more about good and bad champions to play against.

One last thing: You can send me a PM with your summoner name and am image of your match results if you would like them posted. Once I get a few I will create a new section for them :D
Credits
I would like to give my thanks to johijohi for supplying me with the code to create and beautify this guide. Without it I probably wouldn't have even tried to make this :)
Image credit for this guide goes to:
https://agegaming.files.wordpress.com/2015/06/summoners-rift-mid-wards.jpg
---and---
https://encrypted-tbn2.gstatic.com/images?q=tbn:ANd9GcSFSek-BpInCJitg6y_lbr-93FYJJMAp6_T8sPhwsiphJuPjwWU6g
---and---
[url=
http://ud1eby.files.wordpress.com/2014/02/xerath05.jpg]http://ud1eby.files.wordpress.com/2014/02/xerath05.jpg
[/url]{eventually I will just add in my own images for some of these so that I can edit the images to my taste }
>I use Imgur to upload my own personal images
Audio credit goes to:
http://vignette3.wikia.nocookie.net/leagueoflegends/images/b/b9/Xerath.taunt02.ogg/revision/latest?cb=20140130213008&filename=Xerath.taunt02.ogg
[2-9-16]Happy Chinese New Year!
[2-9-16] December Patch Notes Deleted (yes I know I haven't been working on this guide recently)
[2-25-16] Changed image for Team Fights section
[2-25-16] Raised Heimerdinger's threat level
[2-25-16] Moved Clarity and Ghost spells to "never use" category in Summoner Spells section
[2-9-16] December Patch Notes Deleted (yes I know I haven't been working on this guide recently)
[2-25-16] Changed image for Team Fights section
[2-25-16] Raised Heimerdinger's threat level
[2-25-16] Moved Clarity and Ghost spells to "never use" category in Summoner Spells section
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