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Recommended Items
Spells:
Flash
Exhaust
Items
Ability Order
Traveler's Call (PASSIVE)
Bard Passive Ability
Threats & Synergies
Rek'Sai
Rek'Sai is Bard's counter, and will always remain that way no matter what build you make. Thanks to Prey Seeker, even if you keep your distance in the jungle, he'll be able to knock away your chime speed and quickly close in on you, if Rek'Sai's the jungler, ward, and consider chime hunting with your ally jungler as a bodyguard. Trust me.. the bodyguard will help with most annoying junglers.
Bard does NOT suck
Here's the deal, most are used to supports being high powered in defense, or at least with some massively extreme abilities that do a lot of damage to make up for the inherently low attack. Bard isn't your typical support, that's because he's the first ever roaming support, and actually that can be a very overpowered skill in itself, because it means Bard is capable of supporting troubled nearby lanes with all due speed, by far, Bard is actually even more mobile then Rek'Sai in many cases, as long as he doesn't get into nasty battles in the jungle as he travels between lanes.
This guide will tell you how to NOT suck as Bard, as well as address common mistakes that first time Bard runners do and end up feeding as a result.
The main technique you need to remember with Bard is this: Tank it up, and keep your distance.
Bard is a long distance fighter, and his only offensive ability, his q, is actually pretty op when used correctly. Not only can it hit two champs at once, but in the right conditions, it turns into a very nasty stun. The problem with first time Bard runners, is the fact that Bard is actually the least kill getting champ out of all supports. On a good game, you will get around 3 kills 0 deaths and 27 assists. Bard can rack up assists like crazy. In any case, you'll want to build hp building items early. Though it might not look like it from first glance, Bard's health is actually barely short of a tank, and if you build completely on that side.. he will become one for sure, I've even been able to tank out a Garen with this. However, he's a TRUE tank once you use the 'keep away' policy. Keep Bard behind your AD carrier at all times. keep your AD's health steady with a health pack every moment or so, and then throw out some q every time you recharge to hinder the enemy AD and support with some nasty slows and stuns. Bard's stuns and slows can hit two targets at a time, so as long as you keep clear of minions blocking your shots, you and your buddy will be able to make quicker work of both champs rather then just focusing on one champ at a time, this often leads to first bloods and double kills early game, and since you'll be avoiding hits often, that combined with your tanky build, will allow you to last very long in your lane and stay to collect those much needed chimes.
A mistake the League of Legends staff made when they put out Bard's general champ info on the store, was that they listed his secondary as Mage. UNDER NO CIRCUMSTANCES!! SHOULD YOU EVER RUN A BARD MAGE!!! Bard is perhaps, the weakest of all potential mages, if you try him in a 1v1, you will be screwed unless your opponent is a level 1 noob. Never mid lane Bard, never try to build nothing but AP, and never EVER try and go in for a kill without your lane partner. You're built to save your allies, not make your enemies beg for mercy. It's one of the common mistakes that have made many feeder bards, and many players think of Bard as useless.
2. Rumble in The Jungle
Bard is terrible early game stat wise, the best thing to do to compensate for that is to start out with Relic shield as he has sort of an even encounter with AP carriers and AD carriers. However, if your enemy jungler is hanging around the bot jungle, BE CAUTIOUS!! late game, if you've done well, it'll be much safer not to do this, since Bard will be pretty mobile by then, and your friends will be able to hang around the jungle to guard you if need be, but an enemy jungler can completely wreck bard early game, especially if he picks the wrong time to go Chime hunting and doesn't have a planned route like discussed in a previous chapter. (Cough cough, Rek'Sai). So place wards in front of your enemy jungler's territory, and be sure to NOT go for chimes in the enemy jungle if you're sure that the enemy jungler is definitely Bot Jungle. Also, keep your planned route in mind so you can use your handy chimes to speed out of trouble, and NEVER let your enemies get close, especially since your chime speed is lost when you're hit with any kind of attack, which makes long range ability junglers like Nocturne and Rek'Sai VERY dangerous . (Prey Seeker, another reason why Rek'Sai is annoying.)
3. Assuming Bard stinks.
Okay folks.. just because you met somebody using Bard, and they fed, and you used Bard, and you fed, doesn't mean Bard stinks. The indisputable LOL fact is that there is NO such thing as a sucky champion. Every champion is evenly good with their own quirks, builds and abilities, it's all a matter of learning to use them right. Bard is spectacular, if he wasn't, LOL would've updated him already..
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