Not Updated For Current Season
This guide has not yet been updated for the current season. Please keep this in mind while reading. You can see the most recently updated guides on the browse guides page
x
x

Did this guide help you? If so please give them a vote or leave a comment.
You can even win prizes by doing so!
Vote
Comment
I liked this Guide

I didn't like this Guide




Your votes and comments encourage our guide authors to continue
creating helpful guides for the League of Legends community.
Recommended Items
Spells:
Flash
Ignite
Items
Ability Order
Concussive Blows (PASSIVE)
Braum Passive Ability
Introduction

Hello, I'm Knightro, and welcome to my guide as


When he was finally revealed and that he was a tank support, I was even more psyched. Tanks and supports are 2 of my favorite roles, so this was perfect for me. As soon as I could, I went onto my PBE account and started play testing him with a few friends. I picked up on his game play very quickly, as he is not that difficult of a champion to play.

Below are some matches from my match history to show for.

Yes these are old, but I haven't been playing a ton of league recently, so please bear with me!


Pros
|
+ Tanky + Great at keeping carries alive + Good CC (Crowd Control) + Strong Chasing/Disengaging + Very Mobile |
![]() |
Cons
|
- Is Melee - No enemy gap closer - Weak Pre-6 - No sustain for allies |
![]() |

Flash
![]() |
![]() ![]() ![]() |
![]() ![]() |
Exhaust![]() |
Heal
![]() |
Since the buffs to ![]() ![]() |
![]() ![]() ![]() ![]() ![]() ![]() |
Ignite![]() |

Marks: Hybrid penetration marks are great because


Seals: Ever since flat armor seals have been nerfed, flat health seals have stepped up and become very viable standard runes for supports. They offer almost as much health as flat health quints, and actually offer more damage reduction early on then armor seals. Another reason you don't need flat armor anymore is not only does


Glyphs: Magic resistance glyphs will help to negate damage taken from the enemy support. Most supports deal magic damage, so these will help to shrug off some damage and keep you healthier. Flat magic resist glyphs will make your early game extremely strong, but the scaling magic resist glyphs will male your late game stronger because they offer 3 times as much magic resist at level 18 as the flat ones. If you do not own/need magic resist glyphs, then you should consider


Quintessences: Flat armor quintessences are extremely potent, since they offer more armor then their seal counter parts, and they will help immensely against the opposing marksman and any additional physical damage you will encounter throughout the game.
For some of you are are confused to the changes to armor seals and how this affects which runes you should choose, here is a good explanation on which runes are better:
Vynertje wrote:
Armor seals = 9 armor
Hp quints = 78 health
hp seals = 72 health
armor quints = 12.78 armor
You can even run 7 hp, 2 armor seals and 1 hp quint with 2 armor quints with higher total gain on BOTH stats.
7 hp seals = 56 health
2 armor seals = 2 armor
2 armor quints = 8.52 armor
1 hp quint = 26 health
so total you get
82 health
10.52 armor
(Credit to Psiguard for this approach)


This is the First mastery Page I tend to use on







You can swap around some points as you see fit. If you against a strong AP-focused team, then you could put a point into





This is the second page I would use. I would take this page if I was against a ranged enemy support who was very poke-heavy, such as




I don't take




![]() |
|| |
Concussive Blows "Braum adds stacks of Concussive Blows to enemies with basic attacks or Winter's Bite. He and his allies continue to add stacks with basic attacks, at 4 stacks their target will be stunned." This ability is great! You get a free stun and magic damage just from auto attacking an enemy a few times. Once the first stack is applied, allies can apply further stacks with their own basic attacks, or spell that apply on-hit effects like ![]() ![]() ![]() ![]() ![]() |
![]() |
|| |
Winter's Bite "Braum propels freezing ice from his shield in a straight line skillshot, dealing magic damage (based on Braum’s max health), slowing and applying a stack of Concussive Blows to the first target hit." A 70% slow at rank 1? Amazing. Damage based off maximum health when you are a tank? Even better! A long-range slow that can apply a stack of ![]() |
![]() |
|| |
Stand Behind Me "Braum leaps to the aid of a nearby ally, positioning himself between his target and their nearest enemy champion, and granting both Braum and his target bonus armor and magic resist based on his total armor and magic resist." A short range dash similar to ![]() ![]() ![]() |

![]() |
|| |
Unbreakable "Braum raises his shield in a target direction, negating the damage from the first attack from the shield’s direction and reducing the damage of all subsequent attacks as long as the shield is raised. Braum intercepts projectiles with Unbreakable, causing them to hit him and then be destroyed. He also gains a minor speed boost until he lowers his shield." ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() |

![]() |
|| |
Glacial Fissure "Braum slams the ground, knocking up enemies nearby and in a line in front of him. A fissure is left along the line that slows enemies." This ability is amazing in a team fight. Jump to a nearby ally with ![]() ![]() ![]() ![]() ![]() |
Skill Order
This has to be the most asked question: Which Spell should I max first?
Max



Second you should max


Since


Take points in


Early Items
![]() |
|| |
Relic Shield This is a great item to start with for a tank like ![]() |
![]() |
|| |
Ancient Coin This is another good item to start with on many supports. This offers mana regeneration so you can use your abilities more freely, and heals you a small amount every time a nearby enemy minion dies. This is the safer gold item to start with if you are against a very pokey enemy support and you cannot get close enough to enemy minions to last hit them with the ![]() |
![]() |
|| |
Sightstone![]() |
Face of the mountain | || |
Face of the Mountain Such a strong item for a tank support like ![]() |
talisman of ascension | || |
Talisman of Ascension The other good gold item to choose from. It offers considerably less survivability then the face of the mountain, but it does offer a good engage/escape active, and is especially useful if your team does not have any other means of hard engage handy. |
![]() |
|| |
Mercury's Treads A very strong pair of boots for ![]() ![]() |
Other Good Items
![]() |
|| |
Locket of the Iron Solari A good item to take when your team needs a ton of magic resist. The active shield is great for soaking up damage that you and your team will take, and helps to dive turrets and save allies from DOTs (Damage-over-time) like ![]() |
![]() |
|| |
Frozen Heart This is a great tanky item that gives a ton of armor and mana, as well as some much-needed CDR. This item is usually my go-to armor item because the build components are relatively cheap and it is one of few armor items that also grants CDR. The mana will let you stay out in the field noticeably longer, and the aura is good for dealing with the enemy ADC's or auto attack champions like ![]() ![]() |
![]() |
|| |
Banshee's Veil Health and magic resist makes you tankier. The spell shield is also amazing, which can act as a second shield when ![]() ![]() ![]() |

![]() |
Early GameDuring this time, you are generally laning against an enemy marksman and their support. The marksman will be aiming to farm and get as many last hits as possible, while the supports looks to poke down the enemy team. Your goal as a support is to protect your marksman. Stay near your marksman so that you can quickly block enemy projectiles with ![]() ![]() ![]() If you or your marksman gets low on health, then make sure that you are cashing in stacks of Spoils of War from your ![]() You should generally play passively until you hit level 6. ![]() ![]() |
Mid GameMid game is when turrets have been destroyed and lanes have started roaming. You need to make absolutely sure that you are keeping the surrounding area warded during this time. The enemy jungler will be more prone to gank, and if any turrets have been destroyed, so will their lanes. You do not want to get ganked by the enemy jungler and his mid laner because you couldn't be bothered to ward. You need to keep eyes out in case Dragon becomes contestable. If the enemy team attempts to take Dragon, you need to make sure that you and your team go to stop them. Losing Dragon is a very bad thing, since it will give the entire enemy team gold and experience. If your team wants to secure dragon, ward the surrounding area and help them take it. If your jungler gets caught in his own jungle, then go and help him. You need to have a ton of map awareness to be wherever you are needed. If your enemy bot lane has lost their turret and are pushing your mid turret, then leave bot and go defend the mid turret. You also should start warding the enemy jungle, and be sweeping for enemy wards, denying the enemy team vision. Denying the enemy vision of objectives like Dragon and Baron puts your team at a huge advantage. |
![]() |

Where should




Make sure that during the team fight, you never chase fleeing enemies or leave to go secure a kill onto a low-health target if it means leaving your allies vulnerable. You need to stay with your allies to protect them and make sure that you are helping to secure kills with

Engaging Team Fights
If your team wants to engage a team fight, then you should be poking at the enemy team with






If the enemy team engages a team fight, then you need to make sure that you keep your squishies alive. Pay attention to who is getting focused. If your ADC is fine, but your mid laner is getting focused, then go help your mid laner, and don't waste time protecting an ADC who doesn't need protection. Use whatever you can to keep allies alive. face of the mountain,





Disengaging team fights
Your ally gets picked off. Your team is low. You need to go back and heal. Guess what? The enemy team ain't gonna let that happen. They are chasing. How do you escape?
You can slow your pursuers with



If you need to escape over a wall, don't forget that


During the laning phase, you will need to ward your surrounding area to watch our for ganks. This includes the nearby tribush, and generally the bush at the top of the river. You should also place a ward near the dragon area in case the enemy team tries to steal it without your knowledge. If you need to ward the bushes in your lane, I advise you use your trinket to gain temporary vision of that bush, so that you won't be wasting a full ward.

Ward Locations (Outlined)
The green wards are areas where you should place



The purple circles are locations for


I would like to thank you all for taking the time to read my guide to


You must be logged in to comment. Please login or register.