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Runes:
+9 Adaptive (5.4 AD or 9 AP)
+10 Adaptive (6 AD or 10 AP)
+15-90 HP (lvls 1-18)
Spells:
Exhaust
Flash
Items
Ability Order Bunny's Sequence...Kinda
Tailwind (PASSIVE)
Janna Passive Ability
Threats & Synergies
Pyke
I'm ranking Pyke here because he's just a scary champion. While there are some good and bad Pykes, he can do STUPID damage if you don't keep him in check.
Caitlyn
Janna and Caitlyn both have high range to abuse their enemies. With Janna's shield and Cait's extremely aggressive poking ability makes this a difficult lane to play against.
Caitlyn
Janna and Caitlyn both have high range to abuse their enemies. With Janna's shield and Cait's extremely aggressive poking ability makes this a difficult lane to play against.


Hi! I'm NirvanaBunny! I play League of Legends casually--and just recently started trying in ranked. I am a support main at heart, but I can play other roles such as Mid Lane and ADC. I am a college student and a twitch streamer, though I do not stream a lot of League (You can find me HERE if you're interested).
Also, if you enjoy this guide please feel free to check out my other up to date guide(s).




Please be sure to comment on this guide your thoughts, and if you really like itp lease upvote it :D I work hard on these and I don't mind a little cirtizism!
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In this guide, I will tell you how and why I play/build


Where do I start when it comes to describing supports and the rules they follow?
Support is probably one of the most important roles, and underrated roles, in the game. They control the flow of the game and a great deal of map control. A lot of things happen behind the kills that most people do not realize or refuse to. As the name implies, this role helps the team to achieve victory by enabling them to get kills and objectives, such as the



As a support, you head to the bottom lane with your AD Carry, and as the name implies, you support them. When you are in laning phase, don't last hit the


Watch whole map, not just your own lane and ping/inform your allies of approaching enemies. Pinging missing champions and maybe even writing in the chat goes to this section and even if your mid doesn't say anything, but the enemy is gone there, you can ping it instead. Remember to buy and put





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Pros
+ High movement speed + Strong peel + Strong teamfight potential + Heals with ultimate + Knockback with ultimate + Shield with E + Slow with W + Knockup with Q ![]() |
Cons
- Squishy - Countered easily - Mana reliant - Skill-cap - Team reliant Like all champion, ![]() ![]() |
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I am not exactly sure if ![]() |
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This is probably my favorite option when playing ![]() |
I find this an alright mastery on ![]() |
I found that this is an alright alternative to ![]() |
This is my current go-to! ![]() ![]() |
Now I personally don't use this mastery....at all. I don't feel as it works for a support champion, which is why I did not use this one. |
Poking your enemy is lane is almost a must. While usually I wouldn't take this since ![]() |
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This is usually my choice when it comes to AP supports, but I don't think it works for ![]() ![]() |
This is a no-brainer when it comes to the ![]() |
I love this because you'll get biscuits that replenish your heath, mana, and it increases your maximum mana. You'll get one every 3 minutes for 12 minutes which is nice because that's (on average) about the time that early game ends. |
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Tailwind (Passive): This is her passive. When ![]() ![]() |
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Zephyr (W): What's nice about this ability, other than the slow, is that it's targeted--which means they can't dodge it! This make it a very powerful form of CC. What sucks about it is that it doesn't slow the enemy much or do much damage until you max it. |
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Eye of the Storm (E): This is probably my most used ability on ![]() |
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Monsoon (R): This is a really nice disengage when it comes to unfavorble teamfights as well as a nice AoE heal. I tend to use it more when an annoying assassin jumps onto me or my ADC. You also have to keep an eye to whre the enemy will move to once you pop it. You can accidentally push them into an ally. |
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#1
Monsoon 6 / 11 / 16 #2 Eye of the Storm 1 / 4 / 5 / 7 / 9 #3 Zephyr 2 / 8 / 12 / 13 / 14 #4 Howling Gale 3 / 10 / 15 / 17 / 18 |
Alright, so to be clear I tend to vary on my skill sequence, but I always tend to start off with my E. The reason I don't try to max Q as soon as possible is because of the cast time. It is more likely to miss a Q than it is a W--which helps slow enemy champions! I like to max my E first because I tend to play super passively, so the shield comes in handy. |
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This item is amazing for a couple of different reasons! One reason is the fact that it has the ability to convert your mana regeneration to ability power--which increases your shield power! What's better is that when you do damage you get stacks that will heal your alley for additional HP! |
This item can come in handy if used correctly. Once you activate it two cute little ghost dudes will come out and look for nearby enemies. If they find them they get slowed and you will have vision on them--even if you don't have vision in that particular area. While it's not ideal in every situation, it is in some. |
This item is good for its raw healing power in a single item slot and also for its active, which cleanses CC from an ally. That makes it great for teams against heavy CC! Though, I feel like it should be taken only if you don't plan on taking ![]() |
The active of this item can be super helpful for engaging or disengaging team fights. The movement speed buff works with ![]() |
This is an alright situational item. I have seen it from time to time when playing games, but I personally don't recommend it. I can see this being viable in heavy AP teams and you become the target and are dying easily, but other than that I would say skip it and purchase something a little bit more useful. |
This. This is a good situational item all around for almost every--if not every--support in the game in my opinion. I buy this when I know I'm going to be needing to play more defensively and I need to keep everyone alive in team fights. |
This is probably the armor choice for ![]() |
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This is where I'll talk about how I usually play as

This phase usually goes from the beginning of the game to when the first tower, ally or enemy, is down. So, with that in mind, the main thing you want to do during this phase is to keep your ADC alive and to try to get a tower. Do not forget that you are

With what CC you have, try to poke the enemy as much as you can. Remember that your Q is slow, so spare how you use it. I would always try to shield your ally with

Once you hit level 6 you'll get

Alright, now tower is gone. This makes the game a little bit more tricky when it comes to your opponents. You can be easily picked off especially when you are trying to ward (for rough warding map click here! Remember that wards/Results may vary). Always remember to keep vision on


In team-fights, you should be sure to position yourself somewhere in between the front and the back. While you are very squishy you also have some good engage. In certain fights, you can be closer to your front line--especially if you are ahead--in order to engage and shield them--not wait for them to back off. This can help make teamfights last longer.
Remember, your ultimate is an AoE heal and will knock-back enemies. This can be very important when trying to disengage team-fights.
This is probably the hardest phase to determine when is happening, but usually, it's usually when everyone starts to group together and 5v5 for towers.
Now I feel like there's not of a difference betwen the Late-Game and the Mid-Game play-style. Team-fights are usually the same along with the objectives.
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~Fixed some spelling errors
15 April 2019
~Fixed more spelling errors because I can't spell!
2 April 2019
~Fixed some spelling errors
10 March 2019
~Added Sona Guide shortcut
9 March 2019
~Fixed some spelling mistakes
~Fixed how dates are written in Change Log
19 January 2019
~Fixed some spelling errors
5 January 2019
~Added Leona Build Image with link
3 January 2019
~I revamped the look of the guide
~Added the Skill Sequence section
~Fixed some grammar and spelling mistakes
11 December 2018
~Fixed some spelling mistakes
24 November 2018
~Updated for the first time in like 4 or 5 years
23 April 2015
~Updated for Season 5
19 June 2014
~Fully Updated
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