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Choose Champion Build:
-
Mid Ekko
-
Jungle Ekko
Recommended Items
Spells:
Flash
Ignite
Items
Ability Order
Z-Drive Resonance (PASSIVE)
Ekko Passive Ability
Threats & Synergies
Extreme
Major
Even
Minor
Tiny
None
Low
Ok
Strong
Ideal
LeBlanc
Very difficult to position W against her, she can harass Ekko with her Q + W combo, and it is difficult to punish her for it.
Ideal
Strong
Ok
Low
None
Introduction
About Me
My name is Cephrus; I've been playing Ekko since his release and I've accumulated over 109 thousand points in him across this time. I've also been maining assassins since season 4, with my secondary main after Ekko being Rengar. With this guide, I hope to teach the fundamentals of playing Ekko, and give insight on the decisions that led me to create the build I use, in the hopes that you, too, can learn the champion. My other guides: |
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Introduction to Ekko
Ekko is an AP Assassin that excels at dealing damage fast then reliably getting out. His kit allows him to go for risky plays while still surviving.
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Z-Drive Resonance |

The movement speed that this passive gives allows Ekko to proc it in very risky circumstances and still survive. Thus, it is important to know when it is safe to do so, as it is easy to underestimate one's ability to escape with the added speed.
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Timewinder |

It is crucial to learn how to curve Timewinder on the way back, as it can surprise opponents and allow you to get the extra damage off.
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Parallel Convergence |

The ability's active will create a circular field that will slow all enemies within it for 40% after a 3 second delay. If Ekko is inside the field, he gains a shield scaling with his AP, and all enemies within the field are stunned instead of slowed for 1.75 seconds.
This ability requires you to predict where your opponent will be to be used effectively. Also, it could be used for the shield if engaging in a risky play.
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Phase Dive |

The dash can be used to cross small walls, and can be used to cancel Ekko's other animations. More on that later. The blink can be used to evade projectiles, as if Ekko is "hopping" over them. The range of the blink can be extended with the use of

This ability has great synergy with




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Chronobreak |

This ability can be used for damage in fights when people lose track of Ekko's location, and in order to do so, it is crucial to have the positioning to allow yourself to escape without your ultimate, and leave your shadow in a location where enemies will be in damage range.
The most common use for Ekko's ultimate is to escape from bad positioning. This is fine, though when one does this, they usually sacrifice the damage portion of it. When using Ekko's ultimate, it is important to know whether it is necessary to use to escape, or if it can be saved to be used for its damage.
Pros
- Relatively easy to play.
- Can solo-carry games if played well.
- Has many escapes, making him difficult to punish for mistakes
- Has a very safe lane, even when behind.
Cons
- Squishy
- Easy to mess up positioning with
Chronobreak
- Build is expensive, hard to get Core items when behind
Mid Lane
Masteries
The masteries for mid are fairly standard, with



Runes
The rune page gives 26 AP to make early game damage better, though the glyphs can be swapped in part to cooldown reduction per level if necessary.
Runes




Ability Sequence
This ability leveling pattern focuses Ekko's damage abilities (



There may be situational changes in the leveling order, an example of which when facing a champion that is not safe to all-in at level 2, where it is better to level


Jungle
Masteries
Masteries in the jungle come down to personal preference.


Runes
Flat ability power and attack speed help Ekko's first clear. The attack speed synergizes with

Runes




Ability Sequence
In the jungle, it is best to start



Core Build






Items to Build When Behind





It is also a good replacement for boots in the late-game.









Additional Damage
The Core build provides enough damage for a reasonably long game, however, there may be circumstances in which one would want to build more damage items.







Survivability





Other Items
These items are good buys as well, though they don't fit quite well into the other categories. Thus, they are placed here.




Items to not build


















The Basic Combo
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This combo is relatively safe, as long as the opponent is unable to hard crowd-control Ekko after he finishes his combo. It is wise to wait until the enemy has their hard crowd-controlling abilities on cooldown before engaging.
The All-In
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Lead in with








It might be wise to lead in with

Chronobreak +
Phase Dive escapes
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To perform this combo, use





Animation Cancelling
Phase Dive
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In order to perform this, cast either



This cancel is useful for catching the enemy off guard, or to reveal an area for escape.
Chronobreak
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This cancel is useful when escaping from enemies, allowing you to slow them coming out of

Performing this cancel involves casting the spells just before

Tiamat +
Phase Dive
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To perform this cancel,




This combo is not useful for most Ekko builds, as it requires high attack speed to function correctly, but was included because it is an interesting interaction.
Ekko, being a very versatile champion, can use a variety of spells to aid him in combat.
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