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Recommended Items
Spells:
Barrier
Flash
Items
Ability Order
Night Hunter (PASSIVE)
Vayne Passive Ability
Threats & Synergies
Threats
Synergies
Extreme
Major
Even
Minor
Tiny
Show All
None
Low
Ok
Strong
Ideal
Extreme Threats
Ideal Synergies
Draven
First of all, if they pick Draven first never pick Vayne. At any stage of the game he can out damage you. The only hope you have is safe farming and outplaying him with your condemn.
Synergies
Ideal
Strong
Ok
Low
None
Hi everyone, I'm Pinkcheeze, and this is my Attack-Speed Vayne Guide. I worked hard to make this guide the best Vayne guide out there, and I would appreciate any and all feedback that you guys may provide. Vayne is a fantastic champion, and she is by far the hardest carry in the league - because you can carry your team with true damage, melt tanks, three hit the enemy carry. Without further ado, I present to my beloved readers, my Vayne guide. I put quite a bit of effort into this guide, so I do ask you to reconsider any downvotes pending the actual trial and testing of my guide that I imagine you are planning to do. And above all, thank you for taking the time to read this phenomenal Vayne Guide. |
Runes
Greater Seal of Armor I run these because they raise the amount of damage you ignore when it comes to basic attacks to 35%.
Greater Glyph of Mana Regeneration To fully understand why running Mana Regen on an ADC like Vayne you first have to try it out and see why it works. Having these mana regen glyphs makes it possible for you as a Vayne player to always have the mana to pull off a clutch Condemn stun, or that one extra Tumble during Final Hour to reposition yourself and confuse the opponent. So all I ask is you test it out for yourself so you can understand the success of running these.
Greater Glyph of Attack Speed Attack speed is what makes Vayne beautiful. The more attack speed the more Silver Bolts procs you can do!
Greater Quintessence of Attack Speed As stated with the attack speed glyphs, these quints make it possible for you to proc as many Silver Bolts as possible.
Night Hunter: // This ability is what makes running away from Vayne impossible! (Unless you read matchups and know that Miss Fortune passive negates your passive practically.) This ability gets seriously buffed whenever you are in your ultimate, Final Hour
Tumble: // Tumble is a great gap close ability that offers extra attack damage on your next basic attack and while in your ultimate, Final Hour turns you invisible.
You're going to want to max out Tumble after Silver Bolts and before Condemn.
Tips and Tricks
- // Whenever the opposing ADC goes into trade always pop a basic THEN tumble to guarantee that your Silver Bolts proc.
- // Maximizing the use of Tumble during Final Hour is the only way to become a high elo Vayne player.
- // Never engage with Tumble as it is basically your only ensured defensive ability.
Silver Bolts: // Silver Bolts is what makes Vayne ridiculously strong, every third basic attack on the same unit procs the bolts and does a portion of their max health as TRUE DAMAGE, when maxed this ability does 8% of targets MAX HEALTH.
You're going to want to max out Silver Bolts before Tumble and before Condemn.
Tips and Tricks
- // Do not over extend to proc Silver Bolts as it leaves you vulnerable, while trading just get as many basics in as you can while in a safe position, DO NOT ZONE YOURSELF!
- // Always remember what level your Silver Bolts is at, so you will always know the exact amount of true damage it will deal.
- // Don't underestimate this ability, without it Vayne would not be that good, always max this first.
Condemn: // Condemn is a knock back bolt that if landing an enemy against a wall or any champion made structure stuns and deals damage.
You're going to want to max out Condemn after Tumble and after Silver Bolts.
Tips and Tricks
- // Never be the guy that Condemn an enemy away and makes them live instead of die.
- // Always land the Condemn against a wall for the stun, this ensures at least 2 free basics and depending on your attack speed 4 or more basics.
- // Don't use this to secure kills as it does little damage and is not very effective unless landing a stun.
Final Hour: // Final Hour is your ULTIMATE, to summarize this ability, it gives you Bonus attack damage, the movement speed from Night Hunter is tripled, and every time you Tumble you become invisible for 1 second.
You're going to want to max out Final Hour before Silver Bolts, before Tumble, and before Condemn.
Tips and Tricks
- // Always use the full time of invisibility during Final Hour to re position your self on the opposite side of enemy to confuse the enemy.
- // Do not doubt your chasing potential with the tripled movement speed buff but do not over extend too far.
- // I love to Final Hour, Tumble, Flash, then Condemn into a wall to ensure a easy kill.
Frequently Asked Question |
Answers |
Q: Is Heal a viable option over barier? | // Okay so in my opinion it is always based on who is on the enemy team. If they have a Veigar or Zed or any bursty champion I would take Barrier, when against champions that are not as bursty I would recommend Heal. |
Q: When is Vayne a good pick? | // Vayne in my opinion is almost always a good pick, I would avoid picking Vayne though if the enemy team has a Draven, Warwick, or some other heavy CC champion that will just lock you down and destroy you. |
Q: Should I ever max Tumble before Silver Bolts | // Actually this may surprise you but maxing Tumble first is definitely the best option for when against Draven, otherwise I would not suggest it. |
Q: Can I add you and watch your playstyle and see how well you play? | // The answer is yes! I would love for anyone to come and spectate my games, my summoner name is Pinkcheeze but very soon I will begin streaming so you can just watch me there! |
In conclusion, I really appreciate the time and effort that went into reading my Vayne guide, she truly is one of the best carries in the game and I hope you take her out on the rift and test my guide out! Thanks for reading! See ya on the rift!
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