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Recommended Items
Runes: Best
+8 Ability Haste
+10-180 Bonus Health
+10-180 Bonus Health
Spells:
Flash
Mosstomper Smite
Items
Ability Order
Ki Barrier (PASSIVE)
Shen Passive Ability
Threats & Synergies
Gwen
Can only out play duel her early. Once mid to late unless you specifically build to fight her and are ahead you usually will lose the 1v1. Broken champ. Her ganks aren't that good and her clear is average till later. Shut her down early, push the map, fight with your team. Usually good to bait her (R) Needlework and then (E)
Shadow Dash away wait it out and then look to re-engage. All in all its always a tough match up.
Galio
Galio
Champion Build Guide
Introduction
- About Me
- Why Shen JG (Pro's and Con's)
- Synergies and Struggles Against
JG Basic Details
- JG Clearing
- JG Items for Clearing
JG Advanced Details
- In Depth on Runes from JG Perspective
- In Depth on Itemization from JG Perspective
About Me
Been playing league around 10 years now, JG main for about 8 of those. One tricked various champs over the years in the JG;







My goal here is to share the knowledge learned and to highlight details specifically relating to Shen in the JG role. There are better guides (xPetu and BaLoRi) if you are looking more on general


Pro's
- Extreme Off-Meta Advantage (less than %1 pick rate)
- Clear Speed and Dueling will be underestimated by enemy JG
- Strong Early and scales good into late
- CC for ganks
- Strong counter gank and best tower dive defense with ult
- Dash for wall hoping and increased MS throughout JG
- Ability to gank multiple lanes almost instantly with ult
- Possible to fool enemy top during champ select allowing your top to counter pick
- Strong early and mid game vs AA champs
- Global threat while ult is up
- More freedom on ult usage from JG vs having to worry about wave state or TP spell CD
- Strong utility
- Item build, rune, and champ role diversity
- Strong into tank heavy comps
- High skill ceiling
- Fun to play
Cons
- Flamed by team for playing Off-Meta or for not ulting them when they die
- Prone to invades by enemy JG becasue they think you are weak or clear slow
- Not a hyper-carry
- Slower solo objective taking later in game
- Slower JG clearing later in game
- Unable to solo


- Difficult if you are only tank/peel
- Requires pretty good champ mastery to start to get the most out of his kit
- Requires experience and practice to optimize farm efficiency
-


Synergies
- Enchanter supports
- High dmg/sustain brusier tops
- Hyper-carry ADCs
- Comps with multiple engage
- Comps with multiple CC
Struggles Against
- Multiple late game hyper-carries
- High sustain enemy comps
- Shields
- Enemy comps with multiple shield champs
- High amounts of dashes or MS
General Tips and Fundamentals
- Early ward 1:20 your starting JG side entrance to avoid or be ready for level 2 invades
- Consider adopting a standard reverse first clear to avoid invades
- Be aware of the possibility of non-standard early invade JGs coming to invade or steal camps. Everyone thinks they can bully you and assume you can't clear as

- First camp (Q)


- Be sure to (Q)


- Using your (Q)

- A good first full clear should be around 3:25; 3:20 is probably maximum efficiency; 3:30/3:35 open the practice tool
- With your (P)


- Around mid game you won't really need your (W)


- Be mindful of your (E)



- While clearing at 2 seconds left on your (P)


- Be aware of your (P)

- On grubs prioritize (W)

- Before (R)

Bami's Cinder vs
Tiamat and do you need
Hollow Radiance or
Titanic Hydra to clear?
Recomended Buys and Items
First buy


After first clear and possibly scuttle crab you will have enough for


Without


Theory







Hollow Radiance or
Titanic Hydra
Similar clear speeds with






A quick note for thoroughness. Upgrading to



In conclusion,

Resolve Tree As Primary
- This is the strongest primary rune tree for

Keystones
Grasp of the Undying
Overall this is the best option in this row. Good damgage, heals and health stacking. Will you proc this as much as opposed to be in lane and constantly trading... probably not but you still proc this quite a bit throughout the game while ganking and fighting. And any bonus health from this rune will help with most of 



Aftershock
This rune ok but there are better options. Good upfront tankyness but the damage is too inconsistant to land IMO. Niche and would probably work best in a heavy melee match up.
Guardian
Great rune and viable option. It will lessen your damage and sustain but will provide your carries with added protection during ganks and teamfights. A more supportive playstlye but is still a good option should you choose.Row 2
Demolish
Niche for split push stratagy. Would become strong for late game pushing with team but there are better options.
Font of Life
More for supportive playstlye. Can work well if decide to take 
Shield Bash
Hands down best rune in this row. Very high damage from this. You will constantly be procing this off of your 
Row 3
Conditioning
For the JG this is the best rune in this row. It will help with tankyness and help you focus more on building health early without getting punished too much once the mid game arrives and this rune kicks in at 12 minutes. Free stats of around 400g mid game and 500g late. Perfect from the JG since the majority of the early game you are farming and not in lane trading. It gives 
Second Wind
A solid rune while in lane but from the JG role it loses a lot of power and isn't really worth it to take this.
Bone Plating
Another solid rune depending on match up in lane but for JG role again it lose a lot of its worth. Probably more value than 
Row 4
Overgrowth
Amazing rune for 












Revitalize
Another amazing rune for 









Unflinching
Decent rune, more value against high CC comps. Could be an option but between the other choices in this row is isn't the best choice. 

Domination As Secondary
Row 2
Cheap Shot
Solid damage and good choice. Will proc this rune from (Q) 

Taste of Blood
Not the best choice. Long cooldown and 


Sudden Impact
Great rune with high damage. Higher base damage than 





Row 3
Sixth Sense
Grisly Mementos
Deep Ward
All of these aren't worth it when considering the other choices you have.Row 4
Treasure Hunter
Ok rune. Extra gold is always nice but 
Relentless Hunter
Great rune. Extra move speed is so powerful in this game. Helps while traveling throughout the JG, going to objectives, ganks, etc. Synergizes with other move speed items allowing 


Ultimate Hunter
Also a great rune. Will allow for more uptime on your (R) 



Precision Tree as Primary
- Not the best primary tree for

Keystones
Press the Attack
Lethal Tempo
Conqueror
All would be considered niche rune choices, requiring extensive champ mastery, match-up, team comp knowledge of when to use these successfully. None really have the best synergies with 
Fleet Footwork
This is the best choice here. This will give a nice MS buff while clearing and ganking; while, also offering sustain for ganks, teamfights, and JG clearing. You will be very high health usually while JG clearing with this rune.Row 2
Absorb Life
Won't be needed as you will already have enough sustain in the JG.
Presence of Mind
Also won't be needed as you will restore energy passively while in the JG and restore enough energy through proper (Q) 
Triumph
This would be the best option here. The heal from this during teamfights can make or break whether you live or die in a fight or get aced.Row 3
Legend: Alacrity
Very good choice. Helps with damage and JG clear speed. 
Legend: Haste
Great choice. The extra item haste will help 

Legend: Bloodline
Not really a good rune for 
Row 4
Coup de Grace
Cut Down
Last Stand
all are team comp and match up specific. 



Other Secondary Tree Options
Sorcery Options
Axiom Arcanist
Stronger (R) 

Nimbus Cloak
Extra movespeed to help during ganks from casting 

Transcendence
Free 
Celerity
Will synergize with all of your movespeed items. Extra movespeed is incredibly powerful. Very good rune.
Waterwalking
Great early. Good rune if you think there will be heavy dueling and skirmish early for scuttle crabs and early objectives. Not the best rune mid and late game for 

Gathering Storm
Scaling rune; it's not great but it's not terrible. Late game it will increase (Q) 

Inspiration Options
Magical Footwear
Free boots with extra movespeed valued at 420g. Drawback of being unable to get them until potientailly 12 minutes. Good option but kind of creates inconsistancies in your games; consistancy is best over many games to win and climb IMO. However, this is a very popular JG rune and is good. Decide if this rune works for you.
Biscuit Delivery
Good option if you don't want to take 

Cosmic Insight
Great rune as it synergizes with 



Approach Velocity
Amazing rune for 

Rune Shards
Slot 1
Adaptive Force
Ok choice. Will help with (Q) 
Attack Speed
Good choice. Will help clear faster than 
Ability Haste
Best choice in this row. Will help with more (Q) 

Slot 2
Adaptive Force
Good option to help maximize early damage and JG clear.
Movement Speed
Decent rune shard. Helps with sticking to targets, and map movement. Viable but perhaps not the best.Scaling
health
Great rune shard for 
Slot 3
Flat
health
Ok choice. Really only needed if you expect to fight a lot pre level 6.
Tenacity and Slow Resist
Ok choice, really situational. Mainly for heavy CC enemy comps. Although with the current nerfs to tenacity it's not really worth since in these match ups you will likely build 
Scaling
health
Best choice here. Most of the early game you will be clearing. It will be only slightly weaker for those level 4/5 
Tank Items
Health Items
Heartsteel
Amazing and core item on 







Warmog's Armor
Great item for 

Sterak's Gage
Niche defensive tank item but very strong when called for. Look to build this if 1. 



Armor Items
Dead Man's Plate
Probably best 


Iceborn Gauntlet
Great option; decent damage, slows, and good stats. Versitile and would be good in a variety of match-ups. Helps with ganks and teamfights. Good into heavy tank/fighter/melee comps but also into high mobility/squishy comps to allow 

Randuin's Omen
Great item when needed. Best picked up as 3rd or 4th item against 3 or more 
Unending Despair
Strong item in specific circumstances. Lost a lot of power after the nerfs so it's no longer the over powered rush into everything defensive item. Works best as 3rd or 4th pick up into heavy tank/fighter/melee enemy comps. It's still a decent item but it just doesn't feel as good as it did.
Jak'Sho, The Protean
Very strong late game defensive option. Pretty good on 



Thornmail
Generally a niche option into specific team comps, if anything. Usually always better options than picking this up. Most of the time you can pick up 










Magic Resist Items
Force of Nature
Best overall 








Kaenic Rookern
Very strong item. Synergizes well with any health stacking mechanics like 




Spirit Visage
Very strong item on 





Abyssal Mask
Good offensive 



Damage Items
Riftmaker
Amazing item on 





Blade of the Ruined King
Hidden over powered and underated item on 





Eclipse
Viable and pretty decent item on 
Sundered Sky
Secret gem for 


Support Items
Redemption
Great utility item and synergizes well with 



Moonstone Renewer
Rare buy but so overpowering when used in the right spot. Cheap item that will increase your (R) 






Knight's Vow
Great item to use when your hyper-carry needs that extra protection to survive team fights. Think 

Niche Items
Serpent's Fang



Chempunk Chainsword
Option for heal reduction besides 





Verdant Barrier
One senario to buy this, 







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