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Recommended Items
Runes: Go-to runes vs melee
+10% Attack Speed
+9 Adaptive (5.4 AD or 9 AP)
+6 Armor
Spells:
Barrier
Flash
Items
Ability Order
Eternal Hunger (PASSIVE)
Warwick Passive Ability
Threats & Synergies
Akshan
This is going to be very painful. Stay back, at level 6 you can try to engage him with ult. Hold down Q at the end to travel with him if he swings away or flashes.
Zilean
Anything that speeds you up is perfect for you- you can reach enemies much better and your ult range will increase!
Zilean
Anything that speeds you up is perfect for you- you can reach enemies much better and your ult range will increase!
Champion Build Guide


Check out my OP.GG if you wanna: https://euw.op.gg/summoners/euw/Thrandor
In the earlierst seasons I played a lot of adc, then I switched to jungle (playing Warwick, Yi and Kayn) before headding part time to the Toplane. Currently, it is the role I enjoy the most, Warwick jungle feels a lot weaker since the item changes.
I enjoy playing League of Legends with friends, my brother and alone, my greatest strength is that I am probably the only League player who almost never tilts/rages. This is my first and probably only guide so be indulgent with me, I am still learning ;)
I will try to update this guide from time to time so come back anytime to check out if I got some new ideas on matchups, items or runes!
I hope that you will enjoy playing the old W-man as much as I do and hope that you can leave a like to this guide as I put much effort into it. Let's get into it!

My playstyle is all about getting into the enemie's head and convincing them that they are able to kill you when they aren't and pretending like you are a threat when you aren't. But more about this later on!
Pros for playing Warwick top
-Great sustain due to passive and Q

-Easy to learn -> Opportunity to improve your macro gameplay
-Amazing 1vs1 and 1vs2 potential due to W


-Quick roaming with W passive
-Mixed damage
-And to emphasize on it again: INSANE 1vs1 and 1vs2 potential due to W


-Off-meta pick -> less known matchup for some enemies
Cons for playing Warwick top
-Easily kited
-No ranged abilities (except for your ult

-No waveclear (unless you go Tiamat or Bami's Cinder which decreases your 1v1 potential significantly since it delays the Blade of the Ruined King)
-Falls off in late game
-Takes down turrets rather slowly

You can trick a lot of people into engaging you. When they do so, you pull out your




Et voilá: This is the magic of

As mentioned before, your passive

Your Q



Your W


The active part of this ability is pretty expensive and has a long cooldown, I usually only use it during laning phase to get back to my lane faster when there is nobody else to sense. Be aware of the fact, that an enemy above 50% hp that you sense with your the active of

The passive of this spell is great though, a low botlane can make you go faster back to your own lane, dodge some skillshots at high speed or just threaten your opponent. Also, you can follow enemies into the jungle and jump at them from far away with

It is important to know that taking champion damage will briefly pause the movement speed bonus so avoid that when chasing an enemy.
You will not be able to tell the difference between two bloodtrails so make sure that you know who's tracks you are following by taking a quick glance at enemies before they disappear into the fog of war!
Your E



This ability is automatically recast when you hit your ult on anybody to fear nearby, however, I rarely use this mechanic- although in some teamfights it can be worth

Your R



You are unstoppable during the leap which can be used to skip some cc such as




Don't forget that you can use this ability as an escape tool to jump out of impossible situations!
An observation I have made is that enemies tend to



Note that your ult can be cleansed by Gangplank's


Nothing to debate here, I strongly advise you to equip


I use



This section is just here for telling you this: DO NOT EQUIP

Had some fun playing around with








I have seen some Warwick toplane players going


It is important that you equip


Ahh, such a perfect rune for a strategy that relies on you going low and surprising the enemy with tons of healing and damage! Always take

I equip



I equip



A kind Redditor by the name of KugioMC sent me this spreadsheet including other views on the matchups and different runes- definitely worth to check that out!
https://docs.google.com/spreadsheets/d/1YMEF4_b9dDQTCmY-c_S1gUMRqgdBe_Vy4gVc8qRc_cY/edit?usp=sharing
This is probably the most debateable thing in my build. Unlike the usual Warwick player I do not include an early



Whenever I play Warwick, I make sure to include






New cool season 13 item! I recently play a lot with this item, it makes you very durable in teamfights and even serves well in 1v1 situations. However,

I buy




I have tried out





Don't be fooled by the looks of



There are some builds out there who make Warwick a better splitpush champion, including


From time to time I like to build the good old Hourglass as one of my last items! It provides you with some extra safety after missing an ult or standing in the middle of a fight and waiting for your Q cooldown to come back up!

Played a bit with




Although you want to start your lane with the usual



Just a quick reminder to always pick up at least one

I think that this is all I can say for now, the other items are self explanatory!

The first thing you want to do is checking whether your opponent was smart enough to go





Keep track of the enemie's

Apart from that always check whether your opponent has healing reduction (e.g.



I usually start with my Q



Against melees, I recommend playing the first wave kind of safe (when your opponent wants to trade make sure to take a good bite out of them) and keeping track of the minions- try to hit level 2 before your opponent without pushing the wave into their side of the map. Once hitting level two you can hold down Q on the enemy champion and start autoattacking them. It is fine to tank some minions if your opponent does not run





You can repeat this move throughout the whole lane which will leave you most of the time below 50% hp so make sure to keep track of the enemy jungler! Do not underestimate yourself, when you get ganked there is a good chance to kill both enemies. Make sure to ping for assistance while walking into your own wave. A well stacked

Against ranged enemies you will have a lot less fun since




If you are lucky, your opponent will also use his


When you don't recieve an early gank and can't get the enemy to use their


I am winning my lane, what do I do now?
Good job! When you are ahead of your enemy laner he will probably be smart enough to stay out of your reach (if not- kill him again!). What next? You can...
1) Freeze the wave close to your turret while standing between your minions and the enemy champion to deny them gold. If they get greedy for a canon minion it is your turn to hold down


2) Push out the wave and start roaming to help out your team- you can arrive fairly quickly at the midlane when there is a target below 50% due to your


3) Push out the wave and invade the enemy jungle or take a Herald. If you are just a bit ahead, you will have no trouble fighting your enemy laner and the jungler at the same time over a buff. This option becomes a lot riskier when you face a ranged jungler like


I am losing my lane, what do I do now?
Poor you! Playing

Be aware of the fact that you still have good chances of killing an enemy who is slightly ahead of you- maybe he used


If the enemy is freezing the wave and you can't get there without dying you may start roaming or taking a jungle camp-


Herald Placement
As you might have noticed, I included taking Herald in both cases. I always try to take down at least one Rift Herald during the laning phase to get some bonus platings. In many situations it is fine to drop one plating for the pressure (as long as you can make sure that the enemy doesn't notice you are on it/you have your jungler around to fight). The damage of a first Rift Herald's charge equals 1,5 platings, the second one even 2,5.
It is much more worth to place a Herald on midlane than on the toplane as a destroyed mid turret opens up the map for your team more effectively than a destroyed top turret. Also, make sure that your allied laner is there to pick up some of the plating gold, people don't like it when you claim that for yourself ;)
Generally, I recommend placing a Herald when a turret has 2-3 platings left, as mentioned the charge will deal true damage and the last platings have much higher resistances than the first ones!

When you are ahead this is the time to transfer your lead onto the whole team by roaming excessively- it is fine to drop some minions for a succesful invade and a kill but make sure that you don't lose your turret.
It is crucial for

You should be stronger than most champions at this point of the game in a 1v1 and with everything up you have good chances winning fights against 2 to 3 people (just make sure to ping for assistance, your team will most likely abandon you otherwhise because literally everyone underestimates the power of a good

It is still important that you keep on checking which enemy has healing reduction, there are situations where you can avoid attacking an enemy with

The Midlane swap
When I have finished 2 items and there is no Herald up I usually ask my midlaner to swap so that I can have more impact on the game. Before asking, check whether your midlaner would be able to deal with the enemy toplaner!
Once you are midlane push your waves as hard as possible (at this point you might have your






You still have a good chance of fighting some champions 1v1 but most enemies just deal too much damage before you can even reach them & a missed

When doing objectives be sure to tank them and heal yourself with



I would be happy to see more toplane

While writing this guide, I got to think a lot about mechanics and ingame strategies that I often pull out without even considering alternatives- one could say that I learned about my own playstyle and improved just by writing this guide! ;)
It is fascinating how much there is to say and to think about a, let's be honest here, simple right click champion- I guess this is the magic of League of Legends.
Thank you once again for reading my guide on agressive

Julius aka. Thrandor
In the infamous "Durability Patch", Warwick recieved some new scars, as if he hadn't had enough ;)
- The heal percentage on


-Good news: The effectiveness of all Grievous Wounds items has been decreased, (basic items 40% -> 30%, full items 60% -> 50%). This makes an


-Every Champion recieved some additional defensive stats (Armor, MR and even base HP included). Since this patch it is harder to oneshot an ADC in the mid-lategame, however, concerning your laning phase, things haven't changed too much in my opinion.
-Poor

-Almost all Resolve-runes got hit pretty hard in this patch.





-


-All health potions got nerfed in terms of how much they heal. To me, this is a clear buff to Warwick toplane, as it will become harder to outsustain your passive and Q! Just be aware, that from now on the quick

-Since this patch, Rift Herald gives 200 local gold when you take it down! Even better for

-More nerfs for the old


New season approaching! Welcome to season 13. Not too many changes that affect us but here are some thoughts:
-



-

-Rift Herald gives a bit more XP, nice to have. Especially with platings being worth a bit more gold than last season!
-Rift Scuttler recieved more HP, thats annoying...
-


-Grievous wounds were buffed this B patch! Now, the tier 1 anti-healing items such as


The wolf is getting more and more attention from toplaners! Although he hasn't recieved any direct nerfs yet,


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